EDBT 2026 Demo / reviewers in the wild / expert
Ceyuan Yang
dblp:218/2676
· DBLP profile ↗
46ranked-venue papers
8as first author
40since 2021 · last 2025
0000-0003-1417-1938ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 44 · 8 first-author · 39 since 2021Graphics, computer vision, multimedia, augmented reality and games · 28 · 4 first-author · 23 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Exploring Sparse MoE in GANs for Text-conditioned Image SynthesisabstractDue to the difficulty in scaling up, generative adversarial networks (GANs) seem to be falling out of grace with the task of text-conditioned image synthesis. Sparsely activated mixture-of-experts (MoE) has recently been demonstrated as a valid solution to training large-scale models with limited resources. Inspired by this, we present Aurora, a GAN-based text-to-image generator that employs a collection of experts to learn feature processing, together with a sparse router to adaptively select the most suitable expert for each feature point. We adopt a two-stage training strategy, which first learns a base model at 64 × 64 resolution followed by an upsampler to produce 512 × 512 images. Trained with only public data, our approach encouragingly closes the performance gap between GANs and industry-level diffusion models, maintaining a fast inference speed. We release the code and checkpoints here to facilitate the community for further development. Jiapeng Zhu 0001, Ceyuan Yang, Kecheng Zheng, Yinghao Xu 0001, Zifan Shi, Qifeng Chen 0001, Yujun Shen |
CVPR | 2 |
| 2025 | Keyframe-Guided Creative Video InpaintingabstractVideo inpainting, which aims to fill missing regions with visually coherent content, has emerged as a crucial technique for creative applications such as editing. While existing approaches achieve visual consistency or text-guided generation, they often struggle to balance coherence and creative diversity. In this work, we introduce VideoRepainter, a two-stage framework that allows users to inpaint a keyframe using established image-level techniques, then propagate the changes to other frames. Our approach can leverage state-of-the-art image models for keyframe manipulation, thereby easing the burden of the video-inpainting process. To this end, we integrate an image-to-video model with a symmetric condition mechanism to address ambiguity caused by direct mask downsampling. We further explore efficient strategies for mask synthesis and parameter tuning to reduce costs in data processing and model training. Evaluations demonstrate our method achieves superior results in both visual fidelity and content diversity compared to existing approaches, providing a practical solution for creative video manipulation. See our Project Page for more details. Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Chenlin Meng, Omer Bar-Tal, Shuangrui Ding, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
CVPR | 2 |
| 2025 | SeedVR: Seeding Infinity in Diffusion Transformer Towards Generic Video RestorationabstractVideo restoration poses non-trivial challenges in maintaining fidelity while recovering temporally consistent details from unknown degradations in the wild. Despite recent advances in diffusion-based restoration, these methods often face limitations in generation capability and sampling efficiency. In this work, we present SeedVR, a diffusion transformer designed to handle real-world video restoration with arbitrary length and resolution. The core design of SeedVR lies in the shifted window attention that facilitates effective restoration on long video sequences. SeedVR further supports variable-sized windows near the boundary of both spatial and temporal dimensions, overcoming the resolution constraints of traditional window attention. Equipped with contemporary practices, including causal video autoencoder, mixed image and video training, and progressive training, SeedVR achieves highly-competitive performance on both synthetic and real-world benchmarks, as well as AI-generated videos. Extensive experiments demonstrate SeedVR’s superiority over existing methods for generic video restoration. Jianyi Wang, Zhijie Lin 0001, Meng Wei 0007, Yang Zhao 0003, Ceyuan Yang, Chen Change Loy |
CVPR | 5 |
| 2025 | Edicho: Consistent Image Editing in the WildabstractAs a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies. Qingyan Bai, Hao Ouyang, Yinghao Xu 0001, Qiuyu Wang, Ceyuan Yang, Ka Leong Cheng, Yujun Shen, Qifeng Chen 0001 |
ICCV | 5 |
| 2025 | Long Context Tuning for Video GenerationabstractRecent advances in video generation can produce realistic, minute-long single-shot videos with scalable diffusion transformers. However, real-world narrative videos require multi-shot scenes with visual and dynamic consistency across shots. In this work, we introduce Long Context Tuning (LCT), a training paradigm that expands the context window of pre-trained single-shot video diffusion models to learn scene-level consistency directly from data. Our method expands full attention mechanisms from individual shots to encompass all shots within a scene, incorporating interleaved 3D position embedding and an asynchronous noise strategy, enabling both joint and auto-regressive shot generation without additional parameters. Models with bidirectional attention after LCT can further be fine-tuned with context-causal attention, facilitating auto-regressive generation with efficient KV-cache. Experiments demonstrate single-shot models after LCT can produce coherent multi-shot scenes and exhibit emerging capabilities, including compositional generation and interactive shot extension, paving the way for more practical visual content creation. See https://guoyww.github.io/projects/long-context-video/ for more details. Yuwei Guo 0002, Ceyuan Yang, Zhibei Ma, Zhijie Lin 0001, Zhenheng Yang, Dahua Lin |
ICCV | 2 |
| 2025 | CameraCtrl II: Dynamic Scene Exploration via Camera-Controlled Video Diffusion ModelsabstractThis paper introduces CameraCtrl II, a framework that enables large-scale dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics and limited range of viewpoints when generating videos with large camera movement. We take an approach that progressively expands the generation of dynamic scenes -- first enhancing dynamic content within individual video clip, then extending this capability to create seamless explorations across broad viewpoint ranges. Specifically, we construct a dataset featuring a large degree of dynamics with camera parameter annotations for training while designing a lightweight camera injection module and training scheme to preserve dynamics of the pretrained models. Building on these improved single-clip techniques, we enable extended scene exploration by allowing users to iteratively specify camera trajectories for generating coherent video sequences. Experiments across diverse scenarios demonstrate that CameraCtrl Ii enables camera-controlled dynamic scene synthesis with substantially wider spatial exploration than previous approaches. Ceyuan Yang, Shanchuan Lin, Yinghao Xu 0001, Meng Wei 0007, Liangke Gui, Qi Zhao 0001, Gordon Wetzstein, Hongsheng Li 0001 |
ICCV | 2 |
| 2025 | CameraCtrl: Enabling Camera Control for Video Diffusion ModelsabstractControllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce \method, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of \method in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs. Yinghao Xu 0001, Yuwei Guo 0002, Gordon Wetzstein, Bo Dai 0002, Hongsheng Li 0001, Ceyuan Yang |
ICLR | 7 |
| 2025 | 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian SplattingabstractScene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively control and manipulate scenes at the 3D level with different levels of granularity. In this work, we propose 3DitScene, a novel and unified scene editing framework leveraging language-guided disentangled Gaussian Splatting that enables seamless editing from 2D to 3D, allowing precise control over scene composition and individual objects. We first incorporate 3D Gaussians that are refined through generative priors and optimization techniques. Language features from CLIP then introduce semantics into 3D geometry for object disentanglement. With the disentangled Gaussians, 3DitScene allows for manipulation at both the global and individual levels, revolutionizing creative expression and empowering control over scenes and objects. Experimental results demonstrate the effectiveness and versatility of 3DitScene in scene image editing. Qihang Zhang, Yinghao Xu 0001, Chaoyang Wang 0001, Hsin-Ying Lee 0001, Gordon Wetzstein, Bolei Zhou, Ceyuan Yang |
ICLR | 7 |
| 2025 | UniMC: Taming Diffusion Transformer for Unified Keypoint-Guided Multi-Class Image GenerationabstractAlthough significant advancements have been achieved in the progress of keypoint-guided Text-to-Image diffusion models, existing mainstream keypoint-guided models encounter challenges in controlling the generation of more general non-rigid objects beyond humans (e.g., animals). Moreover, it is difficult to generate multiple overlapping humans and animals based on keypoint controls solely. These challenges arise from two main aspects: the inherent limitations of existing controllable methods and the lack of suitable datasets.
First, we design a DiT-based framework, named UniMC, to explore unifying controllable multi-class image generation. UniMC integrates instance- and keypoint-level conditions into compact tokens, incorporating attributes such as class, bounding box, and keypoint coordinates. This approach overcomes the limitations of previous methods that struggled to distinguish instances and classes due to their reliance on skeleton images as conditions.
Second, we propose HAIG-2.9M, a large-scale, high-quality, and diverse dataset designed for keypoint-guided human and animal image generation. HAIG-2.9M includes 786K images with 2.9M instances. This dataset features extensive annotations such as keypoints, bounding boxes, and fine-grained captions for both humans and animals, along with rigorous manual inspection to ensure annotation accuracy.
Extensive experiments demonstrate the high quality of HAIG-2.9M and the effectiveness of UniMC, particularly in heavy occlusions and multi-class scenarios. Ailing Zeng, Dongxu Yue, Ceyuan Yang, Yang Cao 0017, Hanzhong Guo, Fei Shen 0004, Wei Liu 0005, Xihui Liu, Dan Xu 0002 |
ICML | 4 |
| 2025 | Diffusion Adversarial Post-Training for One-Step Video GenerationabstractThe diffusion models are widely used for image and video generation, but their iterative generation process is slow and expansive. While existing distillation approaches have demonstrated the potential for one-step generation in the image domain, they still suffer from significant quality degradation. In this work, we propose Adversarial Post-Training (APT) against real data following diffusion pre-training for one-step video generation. To improve the training stability and quality, we introduce several improvements to the model architecture and training procedures, along with an approximated R1 regularization objective. Empirically, our experiments show that our adversarial post-trained model can generate two-second, 1280x720, 24fps videos in real-time using a single forward evaluation step. Additionally, our model is capable of generating 1024px images in a single step, achieving quality comparable to state-of-the-art methods. Shanchuan Lin, Xin Xia 0005, Yuxi Ren, Ceyuan Yang, Xuefeng Xiao 0001 |
ICML | 4 |
| 2025 | Autoregressive Adversarial Post-Training for Real-Time Interactive Video GenerationabstractExisting large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to turn a pre-trained latent video diffusion model into
a real-time, interactive, streaming video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as control to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation. This allows us to design a more efficient architecture for one-step generation and to train the model in a student-forcing way to mitigate error accumulation. The adversarial approach also enables us to train the model for long-duration generation fully utilizing the KV cache. As a result, our 8B model achieves real-time, 24fps, nonstop, streaming video generation at 736x416 resolution on a single H100, or 1280x720 on 8xH100 up to a minute long (1440 frames). Shanchuan Lin, Ceyuan Yang, Jianwen Jiang, Yuxi Ren, Xin Xia 0005, Yang Zhao 0003, Xuefeng Xiao 0001 |
NeurIPS | 2 |
| 2025 | LaVie: High-Quality Video Generation with Cascaded Latent Diffusion Models
Yaohui Wang 0001, Xin Ma 0031, Shangchen Zhou, Yi Wang 0074, Ceyuan Yang, Yinan He, Jiashuo Yu, Peiqing Yang 0001, Yuwei Guo 0002, Tianxing Wu 0002, Chenyang Si, Yuming Jiang 0003, Cunjian Chen, Chen Change Loy, Bo Dai 0002, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002 |
Int. J. Comput. Vis. | 7 |
| 2025 | Interspatial Attention for Efficient 4D Human Video GenerationabstractGenerating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from poor quality or limited consistency and identity preservation when generating individual or multiple digital humans. In this paper, we introduce a new interspatial attention (ISA) mechanism as a scalable building block for modern diffusion transformer (DiT)-based video generation models. ISA is a new type of cross attention that uses relative positional encodings tailored for the generation of human videos. Leveraging a custom-developed video variation autoencoder, we train a latent ISA-based diffusion model on a large corpus of video data. Our model achieves state-of-the-art performance for 4D human video synthesis, demonstrating remarkable motion consistency and identity preservation while providing precise control of the camera and body poses. Our code and model are publicly released at https://dsaurus.github.io/isa4d/. Ruizhi Shao, Yinghao Xu 0001, Yujun Shen, Ceyuan Yang, Changan Chen, Yebin Liu, Gordon Wetzstein |
ACM Trans. Graph. | 4 |
| 2024 | Towards Text-guided 3D Scene CompositionabstractWe are witnessing significant breakthroughs in the tech-nology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D - a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation - explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incor-porate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes. Our project website is at https://zqh0253.github.io/SceneWiz3D/. Qihang Zhang, Chaoyang Wang 0001, Aliaksandr Siarohin, Peiye Zhuang, Yinghao Xu 0001, Ceyuan Yang, Dahua Lin, Bolei Zhou, Sergey Tulyakov, Hsin-Ying Lee 0001 |
CVPR | 6 |
| 2024 | BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene GenerationabstractGenerating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant radiance field with the guidance of a bird's-eye view (BEV) map. Concretely, objects of synthesized 3D scenes could be easily manipulated through steering the corresponding BEV maps. Moreover, by adequately incorporating positional encoding and low-pass filters into the generator, the representation becomes equivariant to the given BEV map. Such equivariance allows us to produce large-scale, even infinite-scale, 3D scenes via synthesizing local scenes and then stitching them with smooth consistency. Extensive experiments on 3D scene datasets demonstrate the effectiveness of our approach. Our project web-site is at: https://zqh0253.github.io/BerfScene/. Qihang Zhang, Yinghao Xu 0001, Yujun Shen, Bo Dai 0002, Bolei Zhou, Ceyuan Yang |
CVPR | 6 |
| 2024 | Real-Time 3D-Aware Portrait Editing from a Single Image
Qingyan Bai, Zifan Shi, Yinghao Xu 0001, Hao Ouyang, Qiuyu Wang, Ceyuan Yang, Xuan Wang 0009, Gordon Wetzstein, Yujun Shen, Qifeng Chen 0001 |
ECCV (51) | 6 |
| 2024 | SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models
Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
ECCV (42) | 2 |
| 2024 | GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Yinghao Xu 0001, Zifan Shi, Wang Yifan 0001, Hansheng Chen 0001, Ceyuan Yang, Sida Peng, Yujun Shen, Gordon Wetzstein |
ECCV (15) | 5 |
| 2024 | Exploring Guided Sampling of Conditional GANs
Mengfei Xia, Yujun Shen, Jiapeng Zhu 0001, Ceyuan Yang, Kecheng Zheng, Lianghua Huang, Yu Liu 0063, Fan Cheng 0002 |
ECCV (26) | 5 |
| 2024 | AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific TuningabstractWith the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff. Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang 0001, Yu Qiao 0001, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
ICLR | 2 |
| 2024 | SMaRt: Improving GANs with Score Matching RegularityabstractGenerative adversarial networks (GANs) usually struggle in learning from highly diverse data, whose underlying manifold is complex. In this work, we revisit the mathematical foundations of GANs, and theoretically reveal that the native adversarial loss for GAN training is insufficient to fix the problem of $\textit{subsets with positive Lebesgue measure of the generated data manifold lying out of the real data manifold}$. Instead, we find that score matching serves as a promising solution to this issue thanks to its capability of persistently pushing the generated data points towards the real data manifold. We thereby propose to improve the optimization of GANs with score matching regularity (SMaRt). Regarding the empirical evidences, we first design a toy example to show that training GANs by the aid of a ground-truth score function can help reproduce the real data distribution more accurately, and then confirm that our approach can consistently boost the synthesis performance of various state-of-the-art GANs on real-world datasets with pre-trained diffusion models acting as the approximate score function. For instance, when training Aurora on the ImageNet $64\times64$ dataset, we manage to improve FID from 8.87 to 7.11, on par with the performance of one-step consistency model. Code is available at https://github.com/thuxmf/SMaRt. Mengfei Xia, Yujun Shen, Ceyuan Yang, Ran Yi 0002, Wenping Wang 0001, Yong-Jin Liu 0001 |
ICML | 3 |
| 2024 | Spatial Steerability of GANs via Self-Supervision from DiscriminatorabstractGenerative models make huge progress to the photorealistic image synthesis in recent years. To enable humans to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space in GANs. Existing methods edit the attributes of the output image such as orientation or color scheme by varying the latent code along certain directions. However, these methods usually require additional human annotations for each pretrained model, and they mostly focus on editing global attributes. In this work, we propose a self-supervised approach to improve the spatial steerability of GANs without searching for steerable directions in the latent space or requiring extra annotations. Specifically, we design randomly sampled Gaussian heatmaps to be encoded into the intermediate layers of generative models as spatial inductive bias. Along with training the GAN model from scratch, these heatmaps are aligned with the emerging attention of the GAN's discriminator in a self-supervised learning manner. During inference, users can interact with the spatial heatmaps in an intuitive manner, enabling them to edit the output image by adjusting the scene layout, moving, or removing objects. Moreover, we incorporate DragGAN into our framework, which facilitates fine-grained manipulation within a reasonable time and supports a coarse-to-fine editing process. Extensive experiments show that the proposed method not only enables spatial editing over human faces, animal faces, outdoor scenes, and complicated multi-object indoor scenes but also brings improvement in synthesis quality. Lalit Bhagat, Ceyuan Yang, Yinghao Xu 0001, Yujun Shen, Hongdong Li, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | GLeaD: Improving GANs with A Generator-Leading TaskabstractGenerative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement. Project page is at https://ezioby.github.io/glead/. Qingyan Bai, Ceyuan Yang, Yinghao Xu 0001, Xihui Liu, Yujiu Yang 0001, Yujun Shen |
CVPR | 2 |
| 2023 | DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene SynthesisabstractExisting 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page can be found here. Yinghao Xu 0001, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee 0001, Bolei Zhou, Sergey Tulyakov |
CVPR | 7 |
| 2023 | One-Shot Generative Domain AdaptationabstractThis work aims to transfer a Generative Adversarial Network (GAN) pre-trained on one image domain to another domain referred to as few as just one reference image. The challenge is that, under limited supervision, it is extremely difficult to synthesize photo-realistic and highly diverse images while retaining the representative characters of the target domain. Different from existing approaches that adopt the vanilla fine-tuning strategy, we design two lightweight modules in the generator and the discriminator respectively. We first introduce an attribute adaptor in the generator and freeze the generator’s original parameters, which can reuse the prior knowledge to the most extent and maintain the synthesis quality and diversity. We then equip the well-learned discriminator with an attribute classifier to ensure that the generator with the attribute adaptor captures the appropriate characters of the reference image. Furthermore, considering the very limited diversity of the training data (i.e., as few as only one image), we propose to constrain the diversity of the latent space through truncation in the training process, alleviating the optimization difficulty. Our approach brings appealing results under various settings, substantially surpassing state-of-the-art alternatives, especially in terms of synthesis diversity. Noticeably, our method works well even with large domain gaps and robustly converges within a few minutes for each experiment. Code and models are available at https://genforce.github.io/genda/. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Jiapeng Zhu 0001, Zhirong Wu, Bolei Zhou |
ICCV | 1 |
| 2023 | LinkGAN: Linking GAN Latents to Pixels for Controllable Image SynthesisabstractThis work presents an easy-to-use regularizer for GAN training, which helps explicitly link some axes of the latent space to a set of pixels in the synthesized image. Establishing such a connection facilitates a more convenient local control of GAN generation, where users can alter the image content only within a spatial area simply by partially resampling the latent code. Experimental results confirm four appealing properties of our regularizer, which we call LinkGAN. (1) The latent-pixel linkage is applicable to either a fixed region (i.e., same for all instances) or a particular semantic category (i.e., varying across instances), like the sky. (2) Two or multiple regions can be independently linked to different latent axes, which further supports joint control. (3) Our regularizer can improve the spatial controllability of both 2D and 3D-aware GAN models, barely sacrificing the synthesis performance. (4) The models trained with our regularizer are compatible with GAN inversion techniques and maintain editability on real images. Project page can be found here. Jiapeng Zhu 0001, Ceyuan Yang, Yujun Shen, Zifan Shi, Bo Dai 0002, Deli Zhao, Qifeng Chen 0001 |
ICCV | 2 |
| 2023 | Towards Smooth Video Composition
Qihang Zhang, Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Bolei Zhou |
ICLR | 2 |
| 2023 | Revisiting the Evaluation of Image Synthesis with GANsabstractA good metric, which promises a reliable comparison between solutions, is essential for any well-defined task. Unlike most vision tasks that have per-sample ground-truth, image synthesis tasks target generating unseen data and hence are usually evaluated through a distributional distance between one set of real samples and another set of generated samples. This study presents an empirical investigation into the evaluation of synthesis performance, with generative adversarial networks (GANs) as a representative of generative models. In particular, we make in-depth analyses of various factors, including how to represent a data point in the representation space, how to calculate a fair distance using selected samples, and how many instances to use from each set. Extensive experiments conducted on multiple datasets and settings reveal several important findings. Firstly, a group of models that include both CNN-based and ViT-based architectures serve as reliable and robust feature extractors for measurement evaluation. Secondly, Centered Kernel Alignment (CKA) provides a better comparison across various extractors and hierarchical layers in one model. Finally, CKA is more sample-efficient and enjoys better agreement with human judgment in characterizing the similarity between two internal data correlations. These findings contribute to the development of a new measurement system, which enables a consistent and reliable re-evaluation of current state-of-the-art generative models. Mengping Yang, Ceyuan Yang, Yichi Zhang 0013, Qingyan Bai, Yujun Shen, Bo Dai 0002 |
NeurIPS | 2 |
| 2023 | Learning Modulated Transformation in GANsabstractThe success of style-based generators largely benefits from style modulation,
which helps take care of the cross-instance variation within data. However, the
instance-wise stochasticity is typically introduced via regular convolution, where
kernels interact with features at some fixed locations, limiting its capacity for
modeling geometric variation. To alleviate this problem, we equip the generator
in generative adversarial networks (GANs) with a plug-and-play module, termed
as modulated transformation module (MTM). This module predicts spatial offsets
under the control of latent codes, based on which the convolution operation can
be applied at variable locations for different instances, and hence offers the model
an additional degree of freedom to handle geometry deformation. Extensive
experiments suggest that our approach can be faithfully generalized to various
generative tasks, including image generation, 3D-aware image synthesis, and
video generation, and get compatible with state-of-the-art frameworks without
any hyper-parameter tuning. It is noteworthy that, towards human generation on
the challenging TaiChi dataset, we improve the FID of StyleGAN3 from 21.36 to
13.60, demonstrating the efficacy of learning modulated geometry transformation.
Code and models are available at https://github.com/limbo0000/mtm. Ceyuan Yang, Qihang Zhang, Yinghao Xu 0001, Jiapeng Zhu 0001, Yujun Shen, Bo Dai 0002 |
NeurIPS | 1 |
| 2023 | GH-Feat: Learning Versatile Generative Hierarchical Features From GANsabstractRecent years witness the tremendous success of generative adversarial networks (GANs) in synthesizing photo-realistic images. GAN generator learns to compose realistic images and reproduce the real data distribution. Through that, a hierarchical visual feature with multi-level semantics spontaneously emerges. In this work we investigate that such a generative feature learned from image synthesis exhibits great potentials in solving a wide range of computer vision tasks, including both generative ones and more importantly discriminative ones. We first train an encoder by considering the pre-trained StyleGAN generator as a learned loss function. The visual features produced by our encoder, termed as Generative Hierarchical Features (GH-Feat), highly align with the layer-wise GAN representations, and hence describe the input image adequately from the reconstruction perspective. Extensive experiments support the versatile transferability of GH-Feat across a range of applications, such as image editing, image processing, image harmonization, face verification, landmark detection, layout prediction, image retrieval, etc. We further show that, through a proper spatial expansion, our developed GH-Feat can also facilitate fine-grained semantic segmentation using only a few annotations. Both qualitative and quantitative results demonstrate the appealing performance of GH-Feat. Code and models are available at https://genforce.github.io/ghfeat/. Yinghao Xu 0001, Yujun Shen, Jiapeng Zhu 0001, Ceyuan Yang, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | Improving GAN Equilibrium by Raising Spatial AwarenessabstractThe success of Generative Adversarial Networks (GANs) is largely built upon the adversarial training between a generator (G) and a discriminator (D). They are expected to reach a certain equilibrium where D cannot distinguish the generated images from the real ones. However, such an equilibrium is rarely achieved in practical GAN training, instead, D almost always surpasses G. We attribute one of its sources to the information asymmetry between D and G. We observe that D learns its own visual attention when determining whether an image is real or fake, but G has no explicit clue on which regions to focus on for a particular synthesis. To alleviate the issue of D dominating the competition in GANs, we aim to raise the spatial awareness of G. Randomly sampled multi-level heatmaps are encoded into the intermediate layers of G as an inductive bias. Thus G can purposefully improve the synthesis of certain image regions. We further propose to align the spatial awareness of G with the attention map induced from D. Through this way we effectively lessen the information gap between D and G. Extensive results show that our method pushes the two-player game in GANs closer to the equilibrium, leading to a better synthesis performance. As a byproduct, the intro-duced spatial awareness facilitates interactive editing over the output synthesis. Demo video and code are available at https://genforce.github.io/eqgan-sa/ Ceyuan Yang, Yinghao Xu 0001, Yujun Shen, Hongdong Li, Bolei Zhou |
CVPR | 2 |
| 2022 | 3D-aware Image Synthesis via Learning Structural and Textural RepresentationsabstractMaking generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a novel framework, termed as VolumeGAN, for high-fidelity 3D-aware image synthesis, through explicitly learning a structural representation and a textural representation. We first learn a feature volume to represent the underlying structure, which is then converted to a feature field using a NeRF-like model. The feature field is further accumulated into a 2D feature map as the textural representation, followed by a neural renderer for appearance synthesis. Such a design enables independent control of the shape and the appearance. Project page is at https://genforce.github.io/volumegan. Yinghao Xu 0001, Sida Peng, Ceyuan Yang, Yujun Shen, Bolei Zhou |
CVPR | 3 |
| 2022 | Cross-Model Pseudo-Labeling for Semi-Supervised Action RecognitionabstractSemi-supervised action recognition is a challenging but important task due to the high cost of data annotation. A common approach to this problem is to assign unlabeled data with pseudo-labels, which are then used as additional supervision in training. Typically in recent work, the pseudo-labels are obtained by training a model on the labeled data, and then using confident predictions from the model to teach itself. In this work, we propose a more effective pseudo-labeling scheme, called Cross-Model Pseudo-Labeling (CMPL). Concretely, we introduce a lightweight auxiliary network in addition to the primary backbone, and ask them to predict pseudo-labels for each other. We observe that, due to their different structural biases, these two models tend to learn complementary representations from the same video clips. Each model can thus benefit from its counterpart by utilizing cross-model predictions as supervision. Experiments on different data partition protocols demonstrate the significant improvement of our framework over existing alternatives. For example, CMPL achieves 17.6% and 25.1% Top-1 accuracy on Kinetics-400 and UCF-101 using only the RGB modality and 1% labeled data, outperforming our baseline model, FixMatch [17], by 9.0% and 10.3%, respectively.11Project page is at https://justimyhxu.github.io/projects/cmpl/. Yinghao Xu 0001, Fangyun Wei, Xiao Sun 0001, Ceyuan Yang, Yujun Shen, Bo Dai 0002, Bolei Zhou, Stephen Lin 0001 |
CVPR | 4 |
| 2022 | Prototypical Contrast Adaptation for Domain Adaptive Semantic Segmentation
Zhengkai Jiang 0001, Yuxi Li 0009, Ceyuan Yang, Peng Gao 0007, Yabiao Wang, Ying Tai, Chengjie Wang 0001 |
ECCV (34) | 3 |
| 2022 | Improving GANs with A Dynamic DiscriminatorabstractDiscriminator plays a vital role in training generative adversarial networks (GANs) via distinguishing real and synthesized samples. While the real data distribution remains the same, the synthesis distribution keeps varying because of the evolving generator, and thus effects a corresponding change of the bi-classification task assigned to the discriminator. We argue that a discriminator with an on-the-fly adjustment on its capacity can better accommodate such a time-varying task. A comprehensive empirical study confirms that the proposed training strategy, termed as DynamicD, improves the synthesis performance without incurring any additional computation cost or training objectives. Two capacity adjusting schemes are developed for training GANs under different data regimes: i) given a sufficient amount of training data, the discriminator benefits from a progressively increased learning capacity, and ii) when the training data is limited, gradually decreasing the layer width mitigates the over-fitting issue of the discriminator. Experiments on both 2D and 3D-aware image synthesis tasks conducted on a range of datasets substantiate the generalizability of our DynamicD as well as its substantial improvement over the baselines. Furthermore, DynamicD is synergistic to other discriminator-improving approaches (including data augmentation, regularizers, and pre-training), and brings continuous performance gain when combined with them for learning GANs. Code will be made publicly available. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Deli Zhao, Bo Dai 0002, Bolei Zhou |
NeurIPS | 1 |
| 2022 | InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANsabstractAlthough generative adversarial networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In this work, we propose a framework called InterFaceGAN to interpret the disentangled face representation learned by the state-of-the-art GAN models and study the properties of the facial semantics encoded in the latent space. We first find that GANs learn various semantics in some linear subspaces of the latent space. After identifying these subspaces, we can realistically manipulate the corresponding facial attributes without retraining the model. We then conduct a detailed study on the correlation between different semantics and manage to better disentangle them via subspace projection, resulting in more precise control of the attribute manipulation. Besides manipulating the gender, age, expression, and presence of eyeglasses, we can even alter the face pose and fix the artifacts accidentally made by GANs. Furthermore, we perform an in-depth face identity analysis and a layer-wise analysis to evaluate the editing results quantitatively. Finally, we apply our approach to real face editing by employing GAN inversion approaches and explicitly training feed-forward models based on the synthetic data established by InterFaceGAN. Extensive experimental results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable face representation. Yujun Shen, Ceyuan Yang, Xiaoou Tang, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | Generative Hierarchical Features From Synthesizing ImagesabstractGenerative Adversarial Networks (GANs) have recently advanced image synthesis by learning the underlying distribution of the observed data. However, how the features learned from solving the task of image generation are applicable to other vision tasks remains seldom explored. In this work, we show that learning to synthesize images can bring remarkable hierarchical visual features that are generalizable across a wide range of applications. Specifically, we consider the pre-trained StyleGAN generator as a learned loss function and utilize its layer-wise representation to train a novel hierarchical encoder. The visual feature produced by our encoder, termed as Generative Hierarchical Feature (GH-Feat), has strong transferability to both generative and discriminative tasks, including image editing, image harmonization, image classification, face verification, landmark detection, and layout prediction. Extensive qualitative and quantitative experimental results demonstrate the appealing performance of GH-Feat.1 Yinghao Xu 0001, Yujun Shen, Jiapeng Zhu 0001, Ceyuan Yang, Bolei Zhou |
CVPR | 4 |
| 2021 | Instance Localization for Self-Supervised Detection PretrainingabstractPrior research on self-supervised learning has led to considerable progress on image classification, but often with degraded transfer performance on object detection. The objective of this paper is to advance self-supervised pretrained models specifically for object detection. Based on the inherent difference between classification and detection, we propose a new self-supervised pretext task, called instance localization. Image instances are pasted at various locations and scales onto background images. The pretext task is to predict the instance category given the composited images as well as the foreground bounding boxes. We show that integration of bounding boxes into pretraining promotes better task alignment and architecture alignment for transfer learning. In addition, we propose an augmentation method on the bounding boxes to further enhance the feature alignment. As a result, our model becomes weaker at Imagenet semantic classification but stronger at image patch localization, with an overall stronger pretrained model for object detection. Experimental results demonstrate that our approach yields state-of-the-art transfer learning results for object detection on PASCAL VOC and MSCOCO1. Ceyuan Yang, Zhirong Wu, Bolei Zhou, Stephen Lin 0001 |
CVPR | 1 |
| 2021 | Data-Efficient Instance Generation from Instance DiscriminationabstractGenerative Adversarial Networks (GANs) have significantly advanced image synthesis, however, the synthesis quality drops significantly given a limited amount of training data. To improve the data efficiency of GAN training, prior work typically employs data augmentation to mitigate the overfitting of the discriminator yet still learn the discriminator with a bi-classification ($\textit{i.e.}$, real $\textit{vs.}$ fake) task. In this work, we propose a data-efficient Instance Generation ($\textit{InsGen}$) method based on instance discrimination. Concretely, besides differentiating the real domain from the fake domain, the discriminator is required to distinguish every individual image, no matter it comes from the training set or from the generator. In this way, the discriminator can benefit from the infinite synthesized samples for training, alleviating the overfitting problem caused by insufficient training data. A noise perturbation strategy is further introduced to improve its discriminative power. Meanwhile, the learned instance discrimination capability from the discriminator is in turn exploited to encourage the generator for diverse generation. Extensive experiments demonstrate the effectiveness of our method on a variety of datasets and training settings. Noticeably, on the setting of $2K$ training images from the FFHQ dataset, we outperform the state-of-the-art approach with 23.5\% FID improvement. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Bolei Zhou |
NeurIPS | 1 |
| 2021 | Semantic Hierarchy Emerges in Deep Generative Representations for Scene Synthesis
Ceyuan Yang, Yujun Shen, Bolei Zhou |
Int. J. Comput. Vis. | 1 |
| 2020 | Temporal Pyramid Network for Action RecognitionabstractVisual tempo characterizes the dynamics and the temporal scale of an action. Modeling such visual tempos of different actions facilitates their recognition. Previous works often capture the visual tempo through sampling raw videos at multiple rates and constructing an input-level frame pyramid, which usually requires a costly multi-branch network to handle. In this work we propose a generic Temporal Pyramid Network (TPN) at the feature-level, which can be flexibly integrated into 2D or 3D backbone networks in a plug-and-play manner. Two essential components of TPN, the source of features and the fusion of features, form a feature hierarchy for the backbone so that it can capture action instances at various tempos. TPN also shows consistent improvements over other challenging baselines on several action recognition datasets. Specifically, when equipped with TPN, the 3D ResNet-50 with dense sampling obtains a 2\% gain on the validation set of Kinetics-400. A further analysis also reveals that TPN gains most of its improvements on action classes that have large variances in their visual tempos, validating the effectiveness of TPN. Ceyuan Yang, Yinghao Xu 0001, Jianping Shi, Bo Dai 0002, Bolei Zhou |
CVPR | 1 |
| 2020 | Learning Where to Focus for Efficient Video Object Detection
Zhengkai Jiang 0001, Yu Liu 0015, Ceyuan Yang, Jihao Liu, Peng Gao 0007, Qian Zhang 0009, Shiming Xiang, Chunhong Pan |
ECCV (16) | 3 |
| 2019 | Adapting Object Detectors via Selective Cross-Domain AlignmentabstractState-of-the-art object detectors are usually trained on public datasets. They often face substantial difficulties when applied to a different domain, where the imaging condition differs significantly and the corresponding annotated data are unavailable (or expensive to acquire). A natural remedy is to adapt the model by aligning the image representations on both domains. This can be achieved, for example, by adversarial learning, and has been shown to be effective in tasks like image classification. However, we found that in object detection, the improvement obtained in this way is quite limited. An important reason is that conventional domain adaptation methods strive to align images as a whole, while object detection, by nature, focuses on local regions that may contain objects of interest. Motivated by this, we propose a novel approach to domain adaption for object detection to handle the issues in ``where to look'' and ``how to align''. Our key idea is to mine the discriminative regions, namely those that are directly pertinent to object detection, and focus on aligning them across both domains. Experiments show that the proposed method performs remarkably better than existing methods with about 4% ~ 6% improvement under various domain-shift scenarios while keeping good scalability. Xinge Zhu, Jiangmiao Pang, Ceyuan Yang, Jianping Shi, Dahua Lin |
CVPR | 3 |
| 2018 | Pose Guided Human Video Generation
Ceyuan Yang, Zhe Wang 0006, Xinge Zhu, Chen Huang 0001, Jianping Shi, Dahua Lin |
ECCV (10) | 1 |
| 2018 | Penalizing Top Performers: Conservative Loss for Semantic Segmentation Adaptation
Xinge Zhu, Hui Zhou 0005, Ceyuan Yang, Jianping Shi, Dahua Lin |
ECCV (7) | 3 |
| 2018 | When Deep Learning Meets Metric Learning: Remote Sensing Image Scene Classification via Learning Discriminative CNNsabstractRemote sensing image scene classification is an active and challenging task driven by many applications. More recently, with the advances of deep learning models especially convolutional neural networks (CNNs), the performance of remote sensing image scene classification has been significantly improved due to the powerful feature representations learnt through CNNs. Although great success has been obtained so far, the problems of within-class diversity and between-class similarity are still two big challenges. To address these problems, in this paper, we propose a simple but effective method to learn discriminative CNNs (D-CNNs) to boost the performance of remote sensing image scene classification. Different from the traditional CNN models that minimize only the cross entropy loss, our proposed D-CNN models are trained by optimizing a new discriminative objective function. To this end, apart from minimizing the classification error, we also explicitly impose a metric learning regularization term on the CNN features. The metric learning regularization enforces the D-CNN models to be more discriminative so that, in the new D-CNN feature spaces, the images from the same scene class are mapped closely to each other and the images of different classes are mapped as farther apart as possible. In the experiments, we comprehensively evaluate the proposed method on three publicly available benchmark data sets using three off-the-shelf CNN models. Experimental results demonstrate that our proposed D-CNN methods outperform the existing baseline methods and achieve state-of-the-art results on all three data sets. Gong Cheng 0003, Ceyuan Yang, Xiwen Yao, Lei Guo 0002, Junwei Han 0001 |
IEEE Trans. Geosci. Remote. Sens. | 2 |