EDBT 2026 Demo / reviewers in the wild / expert
Yufeng Yuan
dblp:218/5221
· DBLP profile ↗
7ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 47% Motion planning and robot control · 12% Face, body and person analysis · 8% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
policy optimization |
0.9 | 1 | 2025 | DAPO: An Open-Source LLM Reinforcement Learning System at Scale · NeurIPS 2025 |
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement learning for language models |
0.9 | 1 | 2025 | DAPO: An Open-Source LLM Reinforcement Learning System at Scale · NeurIPS 2025 |
Computer vision › Face, body and person analysis
person re-identification |
0.8 | 2 | 2020 | Receptive Multi-Granularity Representation for Person Re-Identification · IEEE Trans. Image Process. 2020 Learning Discriminative Features with Multiple Granularities for Person Re-Identification · ACM Multimedia 2018 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Machine learning › Optimization for machine learning › hyperparameter optimization
population-based training |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination |
0.7 | 1 | 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination · AAAI 2023 |
Machine learning › Reinforcement learning › large-scale reinforcement learning › distributed reinforcement learning
asynchronous reinforcement learning |
0.6 | 1 | 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots · ICRA 2022 |
Machine learning › Reinforcement learning › online decision making › online reinforcement learning
real-time reinforcement learning |
0.6 | 1 | 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots · ICRA 2022 |
Robotics › Motion planning and robot control
robot learning |
0.6 | 1 | 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots · ICRA 2022 |
Robotics › Motion planning and robot control › robot control › sensor-based control
vision-based robot control |
0.6 | 1 | 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots · ICRA 2022 |
Machine learning › Representation and self-supervised learning › representation learning
multi-level representation |
0.4 | 1 | 2020 | Receptive Multi-Granularity Representation for Person Re-Identification · IEEE Trans. Image Process. 2020 |
Computer vision › Video understanding and tracking › action detection › temporal action localization
temporal action proposal generation |
0.4 | 1 | 2020 | Accurate Temporal Action Proposal Generation with Relation-Aware Pyramid Network · AAAI 2020 |
Machine learning › Deep learning architectures and training › feedforward neural network
multi-branch network |
0.3 | 1 | 2018 | Learning Discriminative Features with Multiple Granularities for Person Re-Identification · ACM Multimedia 2018 |
Machine learning › Representation and self-supervised learning
part-based feature learning |
0.3 | 1 | 2018 | Learning Discriminative Features with Multiple Granularities for Person Re-Identification · ACM Multimedia 2018 |
Machine learning › Reinforcement learning
real-world reinforcement learning |
0.2 | 1 | 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots · ICRA 2022 |
Computer vision › Video understanding and tracking
action detection |
0.1 | 1 | 2020 | Accurate Temporal Action Proposal Generation with Relation-Aware Pyramid Network · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning at scale · 0.9policy optimization · 0.9self-play · 0.7prioritized sampling · 0.7maximum entropy · 0.7deep reinforcement learning · 0.6asynchronous learning · 0.6relation-aware module · 0.4pyramid network · 0.4anchor box · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DAPO: An Open-Source LLM Reinforcement Learning System at ScaleabstractInference scaling empowers LLMs with unprecedented reasoning ability, with reinforcement learning as the core technique to elicit complex reasoning. However, key technical details of state-of-the-art reasoning LLMs are concealed (such as in OpenAI o1 blog and DeepSeek R1 technical report), thus the community still struggles to reproduce their RL training results. We propose the **D**ecoupled Clip and **D**ynamic s**A**mpling **P**olicy **O**ptimization (**DAPO**) algorithm, and fully open-source a state-of-the-art large-scale RL system that achieves 50 points on AIME 2024 using Qwen2.5-32B base model. Unlike previous works that withhold training details, we introduce four key techniques of our algorithm that make large-scale LLM RL a success. In addition, we open-source our training code, which is built on the verl framework, along with a carefully curated and processed dataset. These components of our open-source system enhance reproducibility and support future research in large-scale LLM RL. Qiying Yu, Zheng Zhang 0001, Ruofei Zhu, Yufeng Yuan, Xiaochen Zuo, Yu Yue, Weinan Dai, Tiantian Fan, Gaohong Liu, Juncai Liu, Lingjun Liu, Xin Liu 0039, Haibin Lin, Bole Ma, Guangming Sheng, Yuxuan Tong, Chi Zhang 0022, Mofan Zhang, Ru Zhang 0006, Wang Zhang 0017, Jiaze Chen, Jiangjie Chen, Hongli Yu, Yuxuan Song 0002, Xiangpeng Wei, Hao Zhou 0012, Wei-Ying Ma, Ya-Qin Zhang, Mingxuan Wang |
NeurIPS | 4 |
| 2023 | Maximum Entropy Population-Based Training for Zero-Shot Human-AI CoordinationabstractWe study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using human data. Although such agents can be obtained through self-play training, they can suffer significantly from the distributional shift when paired with unencountered partners, such as humans. In this paper, we propose Maximum Entropy Population-based training (MEP) to mitigate such distributional shift. In MEP, agents in the population are trained with our derived Population Entropy bonus to promote the pairwise diversity between agents and the individual diversity of agents themselves. After obtaining this diversified population, a common best agent is trained by paring with agents in this population via prioritized sampling, where the prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in both matrix game and Overcooked game environments, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE. Rui Zhao 0011, Jinming Song, Yufeng Yuan, Haifeng Hu 0009, Yang Gao 0029, Yi Wu 0013, Zhongqian Sun |
AAAI | 3 |
| 2022 | Asynchronous Reinforcement Learning for Real-Time Control of Physical RobotsabstractAn oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available implementations of RL algorithms process environment interactions and learning updates sequentially. As a consequence, when such implementations are deployed in the real world, they may make decisions based on significantly delayed observations and not act responsively. Asynchronous learning has been proposed to solve this issue, but no systematic comparison between sequential and asynchronous reinforcement learning was conducted using real-world environments. In this work, we set up two vision-based tasks with a robotic arm, implement an asynchronous learning system that extends a previous architecture, and compare sequential and asynchronous reinforcement learning across different action cycle times, sensory data dimensions, and mini-batch sizes. Our experiments show that when the time cost of learning updates increases, the action cycle time in sequential implementation could grow excessively long, while the asynchronous implementation can always maintain an appropriate action cycle time. Consequently, when learning updates are expensive, the performance of sequential learning diminishes and is outperformed by asynchronous learning by a substantial margin. Our system learns in real-time to reach and track visual targets from pixels within two hours of experience and does so directly using real robots, learning completely from scratch. Our code is available at: https://github.com/YufengYuan/ur5_async_r1. Yufeng Yuan, A. Rupam Mahmood |
ICRA | 1 |
| 2020 | Accurate Temporal Action Proposal Generation with Relation-Aware Pyramid NetworkabstractAccurate temporal action proposals play an important role in detecting actions from untrimmed videos. The existing approaches have difficulties in capturing global contextual information and simultaneously localizing actions with different durations. To this end, we propose a Relation-aware pyramid Network (RapNet) to generate highly accurate temporal action proposals. In RapNet, a novel relation-aware module is introduced to exploit bi-directional long-range relations between local features for context distilling. This embedded module enhances the RapNet in terms of its multi-granularity temporal proposal generation ability, given predefined anchor boxes. We further introduce a two-stage adjustment scheme to refine the proposal boundaries and measure their confidence in containing an action with snippet-level actionness. Extensive experiments on the challenging ActivityNet and THUMOS14 benchmarks demonstrate our RapNet generates superior accurate proposals over the existing state-of-the-art methods. Jialin Gao, Zhixiang Shi, Guanshuo Wang, Yufeng Yuan, Shiming Ge, Xi Zhou 0001 |
AAAI | 5 |
| 2020 | Receptive Multi-Granularity Representation for Person Re-IdentificationabstractA key for person re-identification is achieving consistent local details for discriminative representation across variable environments. Current stripe-based feature learning approaches have delivered impressive accuracy, but do not make a proper trade-off between diversity, locality, and robustness, which easily suffers from part semantic inconsistency for the conflict between rigid partition and misalignment. This paper proposes a receptive multi-granularity learning approach to facilitate stripe-based feature learning. This approach performs local partition on the intermediate representations to operate receptive region ranges, rather than current approaches on input images or output features, thus can enhance the representation of locality while remaining proper local association. Toward this end, the local partitions are adaptively pooled by using significance-balanced activations for uniform stripes. Random shifting augmentation is further introduced for a higher variance of person appearing regions within bounding boxes to ease misalignment. By twobranch network architecture, different scales of discriminative identity representation can be learned. In this way, our model can provide a more comprehensive and efficient feature representation without larger model storage costs. Extensive experiments on intra-dataset and cross-dataset evaluations demonstrate the effectiveness of the proposed approach. Especially, our approach achieves a state-of-the-art accuracy of 96.2%@Rank-1 or 90.0%@mAP on the challenging Market-1501 benchmark. Guanshuo Wang, Yufeng Yuan, Shiming Ge, Xi Zhou 0001 |
IEEE Trans. Image Process. | 2 |
| 2019 | General Interaction-Aware Neural Network for Action Recognition
Jialin Gao, Guanshuo Wang, Yufeng Yuan |
PRICAI (3) | 4 |
| 2018 | Learning Discriminative Features with Multiple Granularities for Person Re-IdentificationabstractThe combination of global and partial features has been an essential solution to improve discriminative performances in person re-identification (Re-ID) tasks. Previous part-based methods mainly focus on locating regions with specific pre-defined semantics to learn local representations, which increases learning difficulty but not efficient or robust to scenarios with large variances. In this paper, we propose an end-to-end feature learning strategy integrating discriminative information with various granularities. We carefully design the Multiple Granularity Network (MGN), a multi-branch deep network architecture consisting of one branch for global feature representations and two branches for local feature representations. Instead of learning on semantic regions, we uniformly partition the images into several stripes, and vary the number of parts in different local branches to obtain local feature representations with multiple granularities. Comprehensive experiments implemented on the mainstream evaluation datasets including Market-1501, DukeMTMC-reid and CUHK03 indicate that our method robustly achieves state-of-the-art performances and outperforms any existing approaches by a large margin. For example, on Market-1501 dataset in single query mode, we obtain a top result of Rank-1/mAP=96.6%/94.2% with this method after re-ranking. Guanshuo Wang, Yufeng Yuan |
ACM Multimedia | 2 |