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Pei-Hung Chung

dblp:218/5351 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-8506-6791ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
interactive information retrieval
0.312018
Interactive Spoken Content Retrieval by Deep Reinforcement Learning · IEEE ACM Trans. Audio Speech Lang. Process. 2018
Information retrieval › document retrieval
spoken document retrieval
0.312018
Interactive Spoken Content Retrieval by Deep Reinforcement Learning · IEEE ACM Trans. Audio Speech Lang. Process. 2018

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.3dueling DQN · 0.3deep q-network · 0.3Double DQN · 0.3
YearPublicationVenuePosition
2021 Audio Albert: A Lite Bert for Self-Supervised Learning of Audio Representation
abstract
Self-supervised speech models are powerful speech representation extractors for downstream applications. Recently, larger models have been utilized in acoustic model training to achieve better performance. We propose Audio ALBERT, a lite version of the self-supervised speech representation model. We apply the lightweight representation extractor to two downstream tasks, speaker classification and phoneme classification. We show that Audio ALBERT achieves performance comparable with massive pre-trained networks in the downstream tasks while having 91% fewer parameters. Moreover, we design probing models to measure how much the latent representations can encode the speaker's and phoneme's information. We find that the representations encoded in internal layers of Audio ALBERT contain more information for both phoneme and speaker than the last layer, which is generally used for downstream tasks. Our findings provide a new avenue for using self-supervised networks to achieve better performance and efficiency.
Po-Han Chi, Pei-Hung Chung, Tsung-Han Wu, Chun-Cheng Hsieh, Yen-Hao Chen, Shang-Wen Li 0001, Hung-yi Lee
SLT2
2018 Joint Learning of Interactive Spoken Content Retrieval and Trainable User Simulator
abstract
User-machine interaction is crucial for information retrieval, especially for spoken content retrieval, because spoken content is difficult to browse, and speech recognition has a high degree of uncertainty. In interactive retrieval, the machine takes different actions to interact with the user to obtain better retrieval results; here it is critical to select the most efficient action. In previous work, deep Q-learning techniques were proposed to train an interactive retrieval system but rely on a hand-crafted user simulator; building a reliable user simulator is difficult. In this paper, we further improve the interactive spoken content retrieval framework by proposing a learnable user simulator which is jointly trained with interactive retrieval system, making the hand-crafted user simulator unnecessary. The experimental results show that the learned simulated users not only achieve larger rewards than the hand-crafted ones but act more like real users.
Pei-Hung Chung, Kuan Tung, Ching-Lun Tai, Hung-yi Lee
INTERSPEECH1
2018 Interactive Spoken Content Retrieval by Deep Reinforcement Learning
abstract
For text content retrieval, the user can easily scan through and select from a list of retrieved items. This is impossible for spoken content retrieval, because the retrieved items are not easily displayed on-screen. In addition, due to the high degree of uncertainty for speech recognition, retrieval results can be very noisy. One way to counter such difficulties is through user-machine interaction. The machine can take different actions to interact with the user to obtain better retrieval results before showing them to the user. For example, the machine can request extra information from the user, return a list of topics for the user to select from, and so on. In this paper, we propose using deep-Q-network (DQN) to determine the machine actions for interactive spoken content retrieval. DQN bypasses the need to estimate hand-crafted states, and directly determines the best action based on the present retrieval results even without any human knowledge. It is shown to achieve significantly better performance as compared with the previous hand-crafted states. We further find that double DQN and dueling DQN improve the naive version.
Hung-yi Lee, Pei-Hung Chung, Yen-Chen Wu, Tzu-Hsiang Lin, Tsung-Hsien Wen
IEEE ACM Trans. Audio Speech Lang. Process.2