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Hugo Caselles-Dupré

dblp:218/5478 · DBLP profile ↗
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5ranked-venue papers
4as first author
2since 2021 · last 2022
0000-0003-2711-5732ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 38% Robot manipulation · 23% Planning, search and constraint satisfaction · 23%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan recognition
goal recognition
0.612022
Pragmatically Learning from Pedagogical Demonstrations in Multi-Goal Environments · NeurIPS 2022
Robotics › Robot manipulation
learning from demonstration
0.612022
Pragmatically Learning from Pedagogical Demonstrations in Multi-Goal Environments · NeurIPS 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.612022
Pragmatically Learning from Pedagogical Demonstrations in Multi-Goal Environments · NeurIPS 2022
Machine learning › Reinforcement learning
agent-environment interaction
0.412019
Symmetry-Based Disentangled Representation Learning requires Interaction with Environments · NeurIPS 2019
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.412019
Symmetry-Based Disentangled Representation Learning requires Interaction with Environments · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

goal-conditioned reinforcement learning · 0.6bayesian goal inference · 0.6group theory · 0.4
YearPublicationVenuePosition
2022 Pragmatically Learning from Pedagogical Demonstrations in Multi-Goal Environments
abstract
Learning from demonstration methods usually leverage close to optimal demonstrations to accelerate training. By contrast, when demonstrating a task, human teachers deviate from optimal demonstrations and pedagogically modify their behavior by giving demonstrations that best disambiguate the goal they want to demonstrate. Analogously, human learners excel at pragmatically inferring the intent of the teacher, facilitating communication between the two agents. These mechanisms are critical in the few demonstrations regime, where inferring the goal is more difficult. In this paper, we implement pedagogy and pragmatism mechanisms by leveraging a Bayesian model of Goal Inference from demonstrations. We highlight the benefits of this model in multi-goal teacher-learner setups with two artificial agents that learn with goal-conditioned Reinforcement Learning. We show that combining BGI-agents (a pedagogical teacher and a pragmatic learner) results in faster learning and reduced goal ambiguity over standard learning from demonstrations, especially in the few demonstrations regime.
Hugo Caselles-Dupré, Olivier Sigaud, Mohamed Chetouani
NeurIPS1
2021 S-TRIGGER: Continual State Representation Learning via Self-Triggered Generative Replay
abstract
We consider the problem of building a state representation model for control, in a continual learning setting. As the environment changes, the aim is to efficiently compress the sensory state information without losing past knowledge, and then use Reinforcement Learning on the resulting features for efficient policy learning. To this end, we propose S-TRIGGER, a general method for Continual State Representation Learning applicable to Variational Auto-Encoders and its many variants. The method is based on Generative Replay, i.e. the use of generated samples to maintain past knowledge. It comes along with a statistically sound method for environment change detection, which self-triggers the Generative Replay. Our experiments on VAEs show that S-TRIGGER learns state representations that allows fast and high-performing Reinforcement Learning, while avoiding catastrophic forgetting. The resulting system has a bounded size and is capable of autonomously learning new information without using past data.
Hugo Caselles-Dupré, Michaël Garcia Ortiz, David Filliat
IJCNN1
2019 Generative Models from the perspective of Continual Learning
abstract
Which generative model is the most suitable for Continual Learning? This paper aims at evaluating and comparing generative models on disjoint sequential image generation tasks. We investigate how several models learn and forget, considering various strategies: rehearsal, regularization, generative replay and fine-tuning. We used two quantitative metrics to estimate the generation quality and memory ability. We experiment with sequential tasks on three commonly used benchmarks for Continual Learning (MNIST, Fashion MNIST and CIFAR10). We found that among all models, the original GAN performs best and among Continual Learning strategies, generative replay outperforms all other methods. Even if we found satisfactory combinations on MNIST and Fashion MNIST, training generative models sequentially on CIFAR10 is particularly instable, and remains a challenge. Our code is available online1.
Timothée Lesort, Hugo Caselles-Dupré, Michaël Garcia Ortiz, Andrei Stoian, David Filliat
IJCNN2
2019 Symmetry-Based Disentangled Representation Learning requires Interaction with Environments
abstract
Finding a generally accepted formal definition of a disentangled representation in the context of an agent behaving in an environment is an important challenge towards the construction of data-efficient autonomous agents. Higgins et al. recently proposed Symmetry-Based Disentangled Representation Learning, a definition based on a characterization of symmetries in the environment using group theory. We build on their work and make observations, theoretical and empirical, that lead us to argue that Symmetry-Based Disentangled Representation Learning cannot only be based on static observations: agents should interact with the environment to discover its symmetries. Our experiments can be reproduced in Colab and the code is available on GitHub.
Hugo Caselles-Dupré, Michaël Garcia Ortiz, David Filliat
NeurIPS1
2018 Word2vec applied to recommendation: hyperparameters matter
abstract
Skip-gram with negative sampling, a popular variant of Word2vec originally designed and tuned to create word embeddings for Natural Language Processing, has been used to create item embeddings with successful applications in recommendation. While these fields do not share the same type of data, neither evaluate on the same tasks, recommendation applications tend to use the same already tuned hyperparameters values, even if optimal hyperparameters values are often known to be data and task dependent. We thus investigate the marginal importance of each hyperparameter in a recommendation setting through large hyperparameter grid searches on various datasets. Results reveal that optimizing neglected hyperparameters, namely negative sampling distribution, number of epochs, subsampling parameter and window-size, significantly improves performance on a recommendation task, and can increase it by an order of magnitude. Importantly, we find that optimal hyper-parameters configurations for Natural Language Processing tasks and Recommendation tasks are noticeably different.
Hugo Caselles-Dupré, Florian Lesaint, Jimena Royo-Letelier
RecSys1