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Yide Shentu

dblp:218/5720 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 38% Reinforcement learning · 22% Trustworthy machine learning · 19%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d object detection › 3d object localization
3d bounding box estimation
0.612022
Autoregressive Uncertainty Modeling for 3D Bounding Box Prediction · ECCV (10) 2022
Computer vision › 3D vision
3d object detection
0.612022
Autoregressive Uncertainty Modeling for 3D Bounding Box Prediction · ECCV (10) 2022
Machine learning › Trustworthy machine learning
uncertainty modeling
0.612022
Autoregressive Uncertainty Modeling for 3D Bounding Box Prediction · ECCV (10) 2022
Machine learning › Reinforcement learning
imitation learning
0.312018
Zero-Shot Visual Imitation · ICLR 2018
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation
0.312018
Zero-Shot Visual Imitation · ICLR 2018
Robotics › Autonomous driving
perception
0.212022
Autoregressive Uncertainty Modeling for 3D Bounding Box Prediction · ECCV (10) 2022
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.112018
Zero-Shot Visual Imitation · ICLR 2018

Methods — techniques the papers use, named apart from their topics

autoregressive modeling · 0.6
YearPublicationVenuePosition
2024 From LLMs to Actions: Latent Codes as Bridges in Hierarchical Robot Control
abstract
Hierarchical control for robotics has long been plagued by the need to have a well defined interface layer to communicate between high-level task planners and low-level policies. With the advent of LLMs, language has been emerging as a prospective interface layer. However, this has several limitations. Not all tasks can be decomposed into steps that are easily expressible in natural language (e.g. performing a dance routine). Further, it makes end-to-end finetuning on embodied data challenging due to domain shift and catastrophic forgetting. We introduce our method – Latent Codes as Bridges (LCB) – as an alternate architecture to overcome these limitations. LCB uses a learnable latent code to act as a bridge between LLMs and low-level policies. This enables LLMs to flexibly communicate goals in the task plan without being entirely constrained by language limitations. Additionally, it enables end-to-end finetuning without destroying the embedding space of word tokens learned during pre-training. Through experiments on Language Table and Calvin, two common language based benchmarks for embodied agents, we find that LCB outperforms baselines (including those w/ GPT-4V) that leverage pure language as the interface layer on tasks that require reasoning and multi-step behaviors.
Yide Shentu, Philipp Wu, Aravind Rajeswaran, Pieter Abbeel
IROS1
2024 GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators
abstract
Humans can teleoperate robots to accomplish complex manipulation tasks. Imitation learning has emerged as a powerful framework that leverages human teleoperated demonstrations to teach robots new skills. However, the performance of the learned policies is bottlenecked by the quality, scale, and variety of the demonstration data. In this paper, we aim to lower the barrier to collecting large and high-quality human demonstration data by proposing a GEneraL framework for building LOw-cost and intuitive teleoperation systems for robotic manipulation (GELLO). Given a target robot arm, we build a GELLO controller device that has the same kinematic structure as the target arm, leveraging 3D-printed parts and economical off-the-shelf motors. GELLO is easy to build and intuitive to use. Through an extensive user study, we show that GELLO enables more reliable and efficient demonstration collection compared to other cost efficient teleoperation devices commonly used in the imitation learning literature such as virtual reality controllers and 3D spacemouses. We further demonstrate the capabilities of GELLO for performing complex bi-manual and contact-rich manipulation tasks. To make GELLO accessible to everyone, we have designed and built GELLO systems for 3 commonly used robotic arms: Franka, UR5, and xArm. All software and hardware are open-sourced and can be found on our website: https://wuphilipp.github.io/gello/.
Philipp Wu, Yide Shentu, Zhongke Yi, Pieter Abbeel
IROS2
2022 Autoregressive Uncertainty Modeling for 3D Bounding Box Prediction
Yuxuan Liu 0001, Nikhil Mishra, Maximilian Sieb, Yide Shentu, Pieter Abbeel, Xi Chen 0022
ECCV (10)4
2018 Zero-Shot Visual Imitation
Deepak Pathak, Parsa Mahmoudieh, Guanghao Luo, Pulkit Agrawal 0001, Dian Chen 0001, Yide Shentu, Evan Shelhamer, Jitendra Malik, Alexei A. Efros, Trevor Darrell
ICLR6