EDBT 2026 Demo / reviewers in the wild / expert
Mihai Fieraru
dblp:218/6212
· DBLP profile ↗
6ranked-venue papers
5as first author
5since 2021 · last 2025
0009-0001-1043-6778ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 69% Face, body and person analysis · 18% Representation and self-supervised learning · 7% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Virtual and augmented reality · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 100% |
Topics — the 13 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
human mesh recovery |
1.4 | 2 | 2025 | Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025 Learning Complex 3D Human Self-Contact · AAAI 2021 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 2 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Computer vision › 3D vision › human body modeling › 3d human modeling
human body model |
0.7 | 1 | 2023 | DreamHuman: Animatable 3D Avatars from Text · NeurIPS 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | DreamHuman: Animatable 3D Avatars from Text · NeurIPS 2023 |
Virtual and augmented reality › avatar
animatable avatar |
0.7 | 1 | 2023 | DreamHuman: Animatable 3D Avatars from Text · NeurIPS 2023 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.7 | 1 | 2023 | DreamHuman: Animatable 3D Avatars from Text · NeurIPS 2023 |
Computer vision › Face, body and person analysis
human pose estimation |
0.6 | 2 | 2021 | Learning Complex 3D Human Self-Contact · AAAI 2021 Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
monocular 3d pose |
0.5 | 1 | 2021 | Learning Complex 3D Human Self-Contact · AAAI 2021 |
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › reconstruction-based learning
self-supervised reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Robotics › Robot manipulation › tactile sensing › contact sensing
contact detection |
0.3 | 1 | 2025 | Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › motion capture
human shape and motion capture |
0.1 | 1 | 2021 | AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness Training · CVPR 2021 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.1 | 1 | 2020 | Three-Dimensional Reconstruction of Human Interactions · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.4text-to-image synthesis · 1.3statistical human body model · 1.3optimization · 1.3statistical modeling · 1.0natural language feedback generation · 1.0contact signature prediction · 0.9self-supervised loss · 0.5mesh decimation · 0.53d loss · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reconstructing Three-Dimensional Models of Interacting HumansabstractUnderstanding 3D human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3D estimates, that miss the subtle human contact aspects-the essence of the event-and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3D contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3D reconstruction; (3) we construct several large datasets for learning and evaluating 3D contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3D motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3D poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3D interaction motions in CHI3D with textual descriptions. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | DreamHuman: Animatable 3D Avatars from TextabstractWe present \emph{DreamHuman}, a method to generate realistic animatable 3D human avatar models entirely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects. Control and often spatial resolution remain limited, existing methods produce fixed rather than 3D human models that can be placed in different poses (i.e. re-posable or animatable), and anthropometric consistency for complex structures like people remains a challenge. \emph{DreamHuman} connects large text-to-image synthesis models, neural radiance fields, and statistical human body models in a novel optimization framework. This makes it possible to generate dynamic 3D human avatars with high-quality textures and learnt per-instance rigid and non rigid geometric deformations. We demonstrate that our method is capable to generate a wide variety of animatable, realistic 3D human models from text. These have diverse appearance, clothing, skin tones and body shapes, and outperform both generic text-to-3D approaches and previous text-based 3D avatar generators in visual fidelity. Nikos Kolotouros, Thiemo Alldieck, Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Fieraru, Cristian Sminchisescu |
NeurIPS | 5 |
| 2021 | Learning Complex 3D Human Self-ContactabstractMonocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
AAAI | 1 |
| 2021 | AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness TrainingabstractI went to the gym today, but how well did I do? And where should I improve? Ah, my back hurts slightly... User engagement can be sustained and injuries avoided by being able to reconstruct 3d human pose and motion, relate it to good training practices, identify errors, and provide early, real-time feedback. In this paper we introduce the first automatic system, AIFit, that performs 3d human sensing for fitness training. The system can be used at home, outdoors, or at the gym. AIFit is able to reconstruct 3d human pose, shape, and motion, reliably segment exercise repetitions, and identify in real-time the deviations between standards learnt from trainers, and the execution of a trainee. As a result, localized, quantitative feedback for correct execution of exercises, reduced risk of injury, and continuous improvement is possible. To support research and evaluation, we introduce the first large scale dataset, Fit3D, containing over 3 million images and corresponding 3d human shape and motion capture ground truth configurations, with over 37 repeated exercises, covering all the major muscle groups, performed by instructors and trainees. Our statistical coach is governed by a global parameter that captures how critical it should be of a trainee’s performance. This is an important aspect that helps adapt to a student’s level of fitness (i.e. beginner vs. advanced vs. expert), or to the expected accuracy of a 3d pose reconstruction method. We show that, for different values of the global parameter, our feedback system based on 3d pose estimates achieves good accuracy compared to the one based on ground-truth motion capture. Our statistical coach offers feedback in natural language, and with spatio-temporal visual grounding. Mihai Fieraru, Mihai Zanfir, Silviu Cristian Pirlea, Vlad Olaru, Cristian Sminchisescu |
CVPR | 1 |
| 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak SupervisionabstractThe three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each person independently, ignoring most of the context, or reconstruct people jointly, but cannot recover interactions correctly when people are in close proximity. In this work, we introduce \textbf{REMIPS}, a model for 3D \underline{Re}construction of \underline{M}ultiple \underline{I}nteracting \underline{P}eople under Weak \underline{S}upervision. \textbf{REMIPS} can reconstruct a variable number of people directly from monocular images. At the core of our methodology stands a novel transformer network that combines unordered person tokens (one for each detected human) with positional-encoded tokens from image features patches. We introduce a novel unified model for self- and interpenetration-collisions based on a mesh approximation computed by applying decimation operators. We rely on self-supervised losses for flexibility and generalisation in-the-wild and incorporate self-contact and interaction-contact losses directly into the learning process. With \textbf{REMIPS}, we report state-of-the-art quantitative results on common benchmarks even in cases where no 3D supervision is used. Additionally, qualitative visual results show that our reconstructions are plausible in terms of pose and shape and coherent for challenging images, collected in-the-wild, where people are often interacting. Mihai Fieraru, Mihai Zanfir, Teodor Alexandru Szente, Eduard Gabriel Bazavan, Vlad Olaru, Cristian Sminchisescu |
NeurIPS | 1 |
| 2020 | Three-Dimensional Reconstruction of Human InteractionsabstractUnderstanding 3d human interactions is fundamental for fine grained scene analysis and behavioural modeling. However, most of the existing models focus on analyzing a single person in isolation, and those who process several people focus largely on resolving multi-person data association, rather than inferring interactions. This may lead to incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues and makes several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged in order to produce augmented losses that ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3d poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences within 138,213 selected contact regions. Finally, (4) we present models and baselines to illustrate how contact estimation supports meaningful 3d reconstruction where essential interactions are captured. Models and data are made available for research purposes at http://vision.imar.ro/ci3d. Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu |
CVPR | 1 |