Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenxiao Hu
dblp:219/4118
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0000-3306-6653ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 97% Image and video processing · 3% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
1.8 | 2 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 Hypothesis Testing for Progressive Kernel Estimation and VCM Framework · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › ray tracing
monte carlo ray tracing |
1.0 | 1 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
ray tracing |
1.0 | 1 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › global illumination
real-time global illumination |
1.0 | 1 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › global illumination
photon mapping |
0.8 | 1 | 2024 | Hypothesis Testing for Progressive Kernel Estimation and VCM Framework · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › global illumination › photon mapping
progressive photon mapping |
0.8 | 1 | 2024 | Hypothesis Testing for Progressive Kernel Estimation and VCM Framework · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
gaussian splatting |
0.3 | 1 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
rasterization |
0.3 | 1 | 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real Time · IEEE Trans. Vis. Comput. Graph. 2026 |
Image and video processing › image restoration › image deblurring
blur kernel estimation |
0.2 | 1 | 2024 | Hypothesis Testing for Progressive Kernel Estimation and VCM Framework · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › light transport
radiance estimation |
0.2 | 1 | 2024 | Hypothesis Testing for Progressive Kernel Estimation and VCM Framework · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
hardware rasterization · 1.0compound stochastic ray tracing · 1.0multiple importance sampling · 0.8hypothesis testing · 0.8bidirectional path tracing · 0.8analysis of variance · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dynamic Global Illumination for Interactive Gaussian Splatting Scenes in Real TimeabstractWe present a real-time pipeline to approximate global illumination in interactive or dynamic scenes, including both 3D Gaussian models and conventional meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges through a fast compound stochastic ray-tracing algorithm and a hardware 3D Gaussian rasterizer, and we implement multiple RTGI (real-time global illumination) techniques for 3D Gaussians. Our pipeline enables real-time rendering of interactive scenes featuring editable materials, lights, meshes, and 3D Gaussian models, effectively capturing multi-bounce diffuse and one-bounce glossy light transport. Our approach covers a wide range of dynamic light sources, including area lights, directional lights, and environmental lighting. Comprehensive experimental results demonstrate that our approach can efficiently render global illumination for both 3DGS models and hybrid models combining meshes and 3DGS, all in real time. Our pipeline highlights the potential of 3D Gaussians in real-time global illumination, and offers insights into performance optimization. Chenxiao Hu, Meng Gai, Sheng Li 0008 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Hypothesis Testing for Progressive Kernel Estimation and VCM FrameworkabstractIdentifying an appropriate radius for unbiased kernel estimation is crucial for the efficiency of radiance estimation. However, determining both the radius and unbiasedness still faces big challenges. In this paper, we first propose a statistical model of photon samples and associated contributions for progressive kernel estimation, under which the kernel estimation is unbiased if the null hypothesis of this statistical model stands. Then, we present a method to decide whether to reject the null hypothesis about the statistical population (i.e., photon samples) by the F-test in the Analysis of Variance. Hereby, we implement a progressive photon mapping (PPM) algorithm, wherein the kernel radius is determined by this hypothesis test for unbiased radiance estimation. Second, we propose VCM+, a reinforcement of Vertex Connection and Merging (VCM), and derive its theoretically unbiased formulation. VCM+ combines hypothesis testing-based PPM with bidirectional path tracing (BDPT) via multiple importance sampling (MIS), wherein our kernel radius can leverage the contributions from PPM and BDPT. We test our new algorithms, improved PPM and VCM+, on diverse scenarios with different lighting settings. The experimental results demonstrate that our method can alleviate light leaks and visual blur artifacts of prior radiance estimate algorithms. We also evaluate the asymptotic performance of our approach and observe an overall improvement over the baseline in all testing scenarios. Chenxiao Hu, Jinzhu Jia, Sheng Li 0008 |
IEEE Trans. Vis. Comput. Graph. | 2 |