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Yunchi Cen

dblp:219/6480 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0003-4930-9386ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 64% Rendering · 36%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
1.522024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024
A Real-Time and Interactive Fluid Modeling System for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Rendering
differentiable rendering
1.022024
A Real-Time and Interactive Fluid Modeling System for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024
Computer animation and physical simulation
differentiable simulation
0.812024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024
Computer animation and physical simulation
fluid reconstruction
0.812024
Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024
Rendering › differentiable rendering
physics-based differentiable rendering
0.812024
A Real-Time and Interactive Fluid Modeling System for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
mixed reality
0.212024
A Real-Time and Interactive Fluid Modeling System for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

velocity field estimation · 1.5light transport simulation · 1.5gradient-based optimization · 0.8divergence-free laplacian eigenfunctions · 0.8
YearPublicationVenuePosition
2024 A Real-Time and Interactive Fluid Modeling System for Mixed Reality
abstract
Within the realm of mixed reality, the capability to dynamically render environmental effects with high realism plays a crucial role in amplifying user engagement and interaction. Fluid dynamics, in particular, stand out as essential elements for crafting immersive virtual settings. This includes the simulation of phenomena like smoke, fire, and clouds, which are instrumental in enriching the virtual experience. This work showcases a cutting-edge system developed to produce dynamic and interactive fluid effects that mirror real captured data in real-time for mixed reality applications. This innovative system seamlessly incorporates fluid reconstruction alongside velocity estimation processes within the Unity engine environment. Our approach leverages a novel physics-based differentiable rendering technique, grounded in the principles of light transport in participating media, to simulate the intricate behaviors of fluid while ensuring high fidelity in visual appearance. To further enhance realism, we have expanded our framework to include the estimation of velocity fields, addressing the critical need for fluid motion simulation. The practical application of these techniques demonstrates the system's capacity to offer a robust platform for fluid modeling in mixed reality environments. Through extensive evaluations, we illustrate the effectiveness of our approach in various scenes, underscoring its potential to transform mixed reality content creation by providing developers with the tools to incorporate highly realistic and interactive fluid seamlessly.
Yunchi Cen, Hanchen Deng, Yue Ma 0035, Xiaohui Liang 0001
IEEE Trans. Vis. Comput. Graph.1
2024 Laplacian Projection Based Global Physical Prior Smoke Reconstruction
abstract
We present a novel framework for reconstructing fluid dynamics in real-life scenarios. Our approach leverages sparse view images and incorporates physical priors across long series of frames, resulting in reconstructed fluids with enhanced physical consistency. Unlike previous methods, we utilize a differentiable fluid simulator (DFS) and a differentiable renderer (DR) to exploit global physical priors, reducing reconstruction errors without the need for manual regularization coefficients. We introduce divergence-free Laplacian eigenfunctions (div-free LE) as velocity bases, improving computational efficiency and memory usage. By employing gradient-related strategies, we achieve better convergence and superior results. Extensive experiments demonstrate the effectiveness of our method, showcasing improved reconstruction quality and computational efficiency compared to existing approaches. We validate our approach using both synthetic and real data, highlighting its practical potential.
Shibang Xiao, Chao Tong 0001, Qifan Zhang 0003, Yunchi Cen, Frederick W. B. Li, Xiaohui Liang 0001
IEEE Trans. Vis. Comput. Graph.4
2023 A Differential Diffusion Theory for Participating Media
abstract
Abstract We present a novel approach to differentiable rendering for participating media, addressing the challenge of computing scene parameter derivatives. While existing methods focus on derivative computation within volumetric path tracing, they fail to significantly improve computational performance due to the expensive computation of multiply‐scattered light. To overcome this limitation, we propose a differential diffusion theory inspired by the classical diffusion equation. Our theory enables real‐time computation of arbitrary derivatives such as optical absorption, scattering coefficients, and anisotropic parameters of phase functions. By solving derivatives through the differential form of the diffusion equation, our approach achieves remarkable speed gains compared to Monte Carlo methods. This marks the first differentiable rendering framework to compute scene parameter derivatives based on diffusion approximation. Additionally, we derive the discrete form of diffusion equation derivatives, facilitating efficient numerical solutions. Our experimental results using synthetic and realistic images demonstrate the accurate and efficient estimation of arbitrary scene parameter derivatives. Our work represents a significant advancement in differentiable rendering for participating media, offering a practical and efficient solution to compute derivatives while addressing the limitations of existing approaches.
Yunchi Cen, Frederick W. B. Li, Bailin Yang, Xiaohui Liang 0001
Comput. Graph. Forum1
2021 Cumulus cloud modeling from images based on VAE-GAN
abstract
Cumulus clouds are important elements in creating virtual outdoor scenes. Modeling cumulus clouds that have a specific shape is difficult owing to the fluid nature of the cloud. Image-based modeling is an efficient method to solve this problem. Because of the complexity of cloud shapes, the task of modeling the cloud from a single image remains in the development phase. In this study, a deep learning-based method was developed to address the problem of modeling 3D cumulus clouds from a single image. The method employs a three-dimensional autoencoder network that combines the variational autoencoder and the generative adversarial network. First, a 3D cloud shape is mapped into a unique hidden space using the proposed autoencoder. Then, the parameters of the decoder are fixed. A shape reconstruction network is proposed for use instead of the encoder part, and it is trained with rendered images. To train the presented models, we constructed a 3D cumulus dataset that included 200 3D cumulus models. These cumulus clouds were rendered under different lighting parameters. The qualitative experiments showed that the proposed autoencoder method can learn more structural details of 3D cumulus shapes than existing approaches. Furthermore, some modeling experiments on rendering images demonstrated the effectiveness of the reconstruction model. The proposed autoencoder network learns the latent space of 3D cumulus cloud shapes. The presented reconstruction architecture models a cloud from a single image. Experiments demonstrated the effectiveness of the two models.
Yunchi Cen, Xiaohui Liang 0001
Virtual Real. Intell. Hardw.2