Demo Data from EDBT 2026 / reviewers in the wild / expert
Linhao Ye
dblp:219/7741
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Question answering and dialogue systems · 68% Language models and text generation · 32% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
multi-hop question answering |
0.9 | 1 | 2025 | Optimizing Question Semantic Space for Dynamic Retrieval-Augmented Multi-hop Question Answering · ACL (1) 2025 |
Natural language and speech › Language models and text generation
retrieval-augmented generation |
0.9 | 1 | 2025 | Optimizing Question Semantic Space for Dynamic Retrieval-Augmented Multi-hop Question Answering · ACL (1) 2025 |
Natural language and speech › Question answering and dialogue systems › interactive question answering
conversational question answering |
0.8 | 1 | 2024 | Boosting Conversational Question Answering with Fine-Grained Retrieval-Augmentation and Self-Check · SIGIR 2024 |
Information retrieval
retrieval-augmented generation |
0.8 | 1 | 2024 | Boosting Conversational Question Answering with Fine-Grained Retrieval-Augmentation and Self-Check · SIGIR 2024 |
Natural language and speech › Question answering and dialogue systems
question rewriting |
0.2 | 1 | 2024 | Boosting Conversational Question Answering with Fine-Grained Retrieval-Augmentation and Self-Check · SIGIR 2024 |
Methods — techniques the papers use, named apart from their topics
self-check · 1.5large language model · 1.5semantic embedding optimization · 0.9question decomposition · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Optimizing Question Semantic Space for Dynamic Retrieval-Augmented Multi-hop Question AnsweringabstractRetrieval-augmented generation (RAG) is usually integrated into large language models (LLMs) to mitigate hallucinations and knowledge obsolescence.Whereas, conventional onestep retrieve-and-read methods are insufficient for multi-hop question answering, facing challenges of retrieval semantic mismatching and the high cost in handling interdependent subquestions.In this paper, we propose Optimizing Question Semantic Space for Dynamic Retrieval-Augmented Multi-hop Question Answering (Q-DREAM).Q-DREAM consists of three key modules: (1) the Question Decomposition Module (QDM), which decomposes multi-hop questions into fine-grained subquestions; (2) the Subquestion Dependency Optimizer Module (SDOM), which models the interdependent relations of subquestions for better understanding; and (3) the Dynamic Passage Retrieval Module (DPRM), which aligns subquestions with relevant passages by optimizing the semantic embeddings.Experimental results across various benchmarks demonstrate that Q-DREAM significantly outperforms existing RAG methods, achieving state-of-the-art performance in both in-domain and out-of-domain settings.Notably, Q-DREAM also improves retrieval efficiency while maintaining high accuracy compared with recent baselines. Linhao Ye, Lang Yu, Zhikai Lei, Qin Chen 0001, Jie Zhou 0015, Liang He 0001 |
ACL (1) | 1 |
| 2024 | Boosting Conversational Question Answering with Fine-Grained Retrieval-Augmentation and Self-CheckabstractRetrieval-Augmented Generation (RAG) aims to generate more reliable and accurate responses, by augmenting large language models(LLMs) with the external vast and dynamic knowledge. Most previous work focuses on using RAG for single-round question answering, while how to adapt RAG to the complex conversational setting wherein the question is interdependent on the preceding context is not well studied. In this paper, we propose a conversation-level RAG (ConvRAG) approach, which incorporates fine-grained retrieval augmentation and self-check for conversational question answering (CQA). In particular, our approach consists of three components, namely conversational question refiner, fine-grained retriever and self-check based response generator, which work collaboratively for question understanding and relevant information acquisition in conversational settings. Extensive experiments demonstrate the great advantages of our approach over the state-of-the-art baselines. Moreover, we also release a Chinese CQA dataset with new features including reformulated question, extracted keyword, retrieved paragraphs and their helpfulness, which facilitates further researches in RAG enhanced CQA. Linhao Ye, Zhikai Lei, Jianghao Yin, Qin Chen 0001, Jie Zhou 0015, Liang He 0001 |
SIGIR | 1 |
| 2023 | Dangerous Slime: A Game for Improving Situation Awareness in Automated DrivingabstractThe role of driver is changing from controller to regulator as automated vehicles become more common. This change leads to deceased situation awareness (SA) because of passive engagement and increased non-driving related tasks (NDRT), and might affected drivers' takeover. This study designed a gamified prototype named Dangerous Slime to help drivers maintain SA during automated driving. Dangerous Slime turned surrounding cars into slimes that attacked drivers' cars; drivers need to response to these attacks, which increased their attention to nearby objects. Drivers can take the game as non-driving related tasks (NDRTs) during the whole automated driving process. When compared to NDRT of watching films, the game achieved an improvement in drivers' SA and positive user feedback. Moreover, the styles of games affect drivers' behavior and SA. This study revealed how the game influenced drivers' SA, and took a step toward improving the safety of automated driving in a pleasant way. Linhao Ye, Xianzhe Zheng, Hanfei Zhu, Wei Xiang 0008 |
AutomotiveUI | 2 |