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Jaewoo Jung

dblp:219/7944 · DBLP profile ↗
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8ranked-venue papers
1as first author
7since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 89% Representation and self-supervised learning · 11%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 43% Rendering · 38% Geometric modeling and processing · 19%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 77% Personal fabrication and tangible interfaces · 23%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
1.822026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View Synthesis · CVPR 2024
Computer vision › 3D vision
depth estimation
1.122025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Visual content generation and editing › video editing
camera trajectory editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing
video editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Computer vision › 3D vision
correspondence estimation
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › masked modeling
cross-view completion
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Computer vision › 3D vision › depth estimation › video depth estimation
multi-frame depth estimation
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Geometric modeling and processing
3d reconstruction
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Rendering
novel view synthesis
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Computer vision › 3D vision › pose estimation
correspondence-based pose estimation
0.812024
Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View Synthesis · CVPR 2024
Computer vision › 3D vision
neural radiance field
0.812024
Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View Synthesis · CVPR 2024
Computer vision › 3D vision › novel view synthesis
pose-free novel view synthesis
0.812024
Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View Synthesis · CVPR 2024

Methods — techniques the papers use, named apart from their topics

geometric priors · 2.0factorized fine-tuning · 2.0visual correspondence · 1.7monocular depth estimation · 1.7geometric matching · 0.9feedforward neural network · 0.9feed-forward neural network · 0.9cross-attention map · 0.9correspondence matching · 0.8camera pose estimation · 0.8NeRF rendering · 0.8light-mediated interaction · 0.6
YearPublicationVenuePosition
2026 Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
abstract
We introduce a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.
Junyoung Seo, Jisang Han, Jaewoo Jung, Siyoon Jin, Joungbin Lee, Takuya Narihira, Kazumi Fukuda, Takashi Shibuya 0001, Donghoon Ahn, Shoukang Hu, Seungryong Kim, Yuki Mitsufuji
AAAI3
2025 Cross-View Completion Models are Zero-shot Correspondence Estimators
abstract
In this work, we explore new perspectives on crossview completion learning by drawing an analogy to self-supervised correspondence learning. Through our analysis, we demonstrate that the cross-attention map within crossview completion models captures correspondence more effectively than other correlations derived from encoder or decoder features. We verify the effectiveness of the cross-attention map by evaluating on both zero-shot matching and learning-based geometric matching and multi-frame depth estimation.
Honggyu An, Jin Hyeon Kim, Seonghoon Park 0002, Jaewoo Jung, Jisang Han, Sunghwan Hong, Seungryong Kim
CVPR4
2025 PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis
abstract
We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices. We will make the code and weights publicly available.
Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jisang Han, Jiaolong Yang, Chong Luo 0001, Seungryong Kim
ICML2
2025 Enhancing 3D Reconstruction for Dynamic Scenes
abstract
In this work, we address the task of 3D reconstruction in dynamic scenes, where object motions frequently degrade the quality of previous 3D pointmap regression methods, such as DUSt3R, that are originally designed for static 3D scene reconstruction. Although these methods provide an elegant and powerful solution in static settings, they struggle in the presence of dynamic motions that disrupt alignment based solely on camera poses. To overcome this, we propose D$^2$USt3R that directly regresses Static-Dynamic Aligned Pointmaps (SDAP) that simultaneiously capture both static and dynamic 3D scene geometry. By explicitly incorporating both spatial and temporal aspects, our approach successfully encapsulates 3D dense correspondence to the proposed pointmaps, enhancing downstream tasks. Extensive experimental evaluations demonstrate that our proposed approach consistently achieves superior 3D reconstruction performance across various datasets featuring complex motions.
Jisang Han, Honggyu An, Jaewoo Jung, Takuya Narihira, Junyoung Seo, Kazumi Fukuda, Chaehyun Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim
NeurIPS3
2025 Domain Generalization using Large Pretrained Models with Mixture-of-Adapters
abstract
Learning robust vision models that perform well in out-of-distribution (OOD) situations is an important task for model deployment in real-world settings. Despite extensive research in this field, many proposed methods have only shown minor performance improvements compared to the simplest empirical risk minimization (ERM) approach, which was evaluated on a benchmark with a limited hy-perparameter search space. Our focus in this study is on leveraging the knowledge of large pretrained models to improve handling of OOD scenarios and tackle domain generalization problems. However, prior research has revealed that naively fine-tuning a large pretrained model can impair OOD robustness. Thus, we employ parameter-efficient fine-tuning (PEFT) techniques to effectively preserve OOD robustness while working with large models. Our extensive experiments and analysis confirm that the most effective approaches involve ensembling diverse models and increasing the scale of pretraining. As a result, we achieve state-of-the-art performance in domain generalization tasks. Our code and project page are available at: https://cvlab-kaist.github.io/MoA
Gyuseong Lee, Woo-seok Jang, Jinhyeon Kim, Jaewoo Jung, Seungryong Kim
WACV4
2024 Unifying Correspondence, Pose and NeRF for Generalized Pose-Free Novel View Synthesis
abstract
This work delves into the task of pose-free novel view synthesis from stereo pairs, a challenging and pioneering task in 3D vision. Our innovative framework, unlike any before, seamlessly integrates 2D correspondence matching, camera pose estimation, and NeRF rendering, fostering a synergistic enhancement of these tasks. We achieve this through designing an architecture that utilizes a shared representation, which serves as a foundation for enhanced 3D geometry understanding. Capitalizing on the inherent in-terplay between the tasks, our unified framework is trained end-to-end with the proposed training strategy to improve overall model accuracy. Through extensive evaluations across diverse indoor and outdoor scenes from two real-world datasets, we demonstrate that our approach achieves substantial improvement over previous methodologies, es-pecially in scenarios characterized by extreme viewpoint changes and the absence of accurate camera poses. The project page and code will be made available at: https://ku-cvlab.github.io/CoPoNeRF/.
Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jiaolong Yang, Seungryong Kim, Chong Luo 0001
CVPR2
2022 EuglPollock: Rethinking Interspecies Collaboration through Art Making
abstract
Humans are no longer the exclusive creators of art; art can now be produced by non-human actors such as artificial intelligence, machines, or animals. This paper presents EuglPollock, a platform for creating artwork through interactions between humans and algae called Euglena gracilis. Through light-mediated interactions between human users and microorganisms under a microscope, EuglPollock generates various versions of artworks, each of them unique and non-repeatable. This paper proposes a new method to create art while simultaneously raising interest in microorganisms and microbiology through interspecies collaborations.
Kyungwon Lee, Yu-Kyung Jang, Jaewoo Jung, Dong Hwan Kim, Hyun-Jean Lee, Seung Ah Lee
ACM Multimedia3
2006 The Interpretation of Spectral Entropy Based Upon Rate Distortion Functions
abstract
In 1960 Campbell derived a quantity that he called coefficient rate which is expressible in terms of the entropy of the process power spectral density. Later, Yang, et al showed that the spectral entropy is proportional to the logarithm of the equivalent bandwidth of the smallest frequency band containing most of the energy. Gibson, et al also showed that for discrete time AR(1) sequences, Campbell's coefficient rate and Shannon's entropy rate power are equal but that the equality does not hold for higher order AR processes. In this paper, we derive a new expression for Campbell's coefficient rate in terms of the parametrized version of the rate distortion function of a Gaussian random process with a given power spectral density subject to the MSE fidelity criterion. We also derive expressions for the entropy rate power and coefficient rate in terms of the slope of the rate distortion function for the given source and for a source with flat power spectral density
Jaewoo Jung, Jerry D. Gibson
ISIT1