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Yingjie Miao

dblp:22/10043 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 57% Transfer learning and domain adaptation · 29% Learning paradigms · 14%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
automatic curriculum
0.512021
Environment Generation for Zero-Shot Compositional Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › hierarchical reinforcement learning
compositional reinforcement learning
0.512021
Environment Generation for Zero-Shot Compositional Reinforcement Learning · NeurIPS 2021
Machine learning › Learning paradigms
curriculum learning
0.512021
Environment Generation for Zero-Shot Compositional Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
environment generation
0.512021
Environment Generation for Zero-Shot Compositional Reinforcement Learning · NeurIPS 2021
Machine learning › Transfer learning and domain adaptation
meta-learning
0.512021
Evolving Reinforcement Learning Algorithms · ICLR 2021
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.512021
Environment Generation for Zero-Shot Compositional Reinforcement Learning · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

generator agent · 0.5evolutionary computation · 0.5dependency graph · 0.5
YearPublicationVenuePosition
2022 Automated Reinforcement Learning (AutoRL): A Survey and Open Problems
abstract
The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems and also limits its full potential. In many other areas of machine learning, AutoML has shown that it is possible to automate such design choices, and AutoML has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games, such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey, we seek to unify the field of AutoRL, provide a common taxonomy, discuss each area in detail and pose open problems of interest to researchers going forward.
Jack Parker-Holder, Raghu Rajan, Xingyou Song, André Biedenkapp, Yingjie Miao, Theresa Eimer, Baohe Zhang, Roberto Calandra, Aleksandra Faust, Frank Hutter, Marius Lindauer
J. Artif. Intell. Res.5
2021 Evolving Reinforcement Learning Algorithms
John D. Co-Reyes, Yingjie Miao, Daiyi Peng, Esteban Real, Quoc V. Le, Sergey Levine, Honglak Lee, Aleksandra Faust
ICLR2
2021 Environment Generation for Zero-Shot Compositional Reinforcement Learning
abstract
Many real-world problems are compositional – solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle to learn such complex tasks due to the long time horizons and sparse rewards. To address this problem, we present Compositional Design of Environments (CoDE), which trains a Generator agent to automatically build a series of compositional tasks tailored to the RL agent’s current skill level. This automatic curriculum not only enables the agent to learn more complex tasks than it could have otherwise, but also selects tasks where the agent’s performance is weak, enhancing its robustness and ability to generalize zero-shot to unseen tasks at test-time. We analyze why current environment generation techniques are insufficient for the problem of generating compositional tasks, and propose a new algorithm that addresses these issues. Our results assess learning and generalization across multiple compositional tasks, including the real-world problem of learning to navigate and interact with web pages. We learn to generate environments composed of multiple pages or rooms, and train RL agents capable of completing wide-range of complex tasks in those environments. We contribute two new benchmark frameworks for generating compositional tasks, compositional MiniGrid and gMiniWoB for web navigation. CoDE yields 4x higher success rate than the strongest baseline, and demonstrates strong performance of real websites learned on 3500 primitive tasks.
Izzeddin Gur, Natasha Jaques, Yingjie Miao, Manoj Tiwari, Honglak Lee, Aleksandra Faust
NeurIPS3
2013 Hamiltonian streamline-guided features
Yingjie Miao, Jason J. Corso
Neurocomputing1