Demo Data from EDBT 2026 / reviewers in the wild / expert
Christof Leng
dblp:22/1470
· DBLP profile ↗
12ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 8 · 3 first-authorSystems, architecture and hardware · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
4 papers |
Distributed systems · 100% | |
| Computer networks
2 papers |
Content delivery and video streaming · 41% Transport protocols and congestion control · 36% Network performance modeling · 12% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Distributed systems
distributed system evaluation |
0.1 | 1 | 2011 | Designing a testbed for large-scale distributed systems · SIGCOMM 2011 |
Transport protocols and congestion control
transport protocol design |
0.1 | 1 | 2010 | Channel-based Unidirectional Stream Protocol (CUSP) · INFOCOM 2010 |
Distributed systems
fault tolerance |
0.1 | 2 | 2008 | Bubblestorm: resilient, probabilistic, and exhaustive peer-to-peer search · SIGCOMM 2007 Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Distributed systems
peer-to-peer systems |
0.1 | 2 | 2008 | Bubblestorm: resilient, probabilistic, and exhaustive peer-to-peer search · SIGCOMM 2007 Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Distributed systems › replication
replica management |
0.1 | 1 | 2008 | Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Distributed systems
replication |
0.1 | 1 | 2008 | Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Distributed systems
gossip protocols |
0.1 | 1 | 2007 | Practical summation via gossip · PODC 2007 |
Distributed systems › peer-to-peer systems
peer-to-peer search |
0.1 | 1 | 2007 | Bubblestorm: resilient, probabilistic, and exhaustive peer-to-peer search · SIGCOMM 2007 |
Network performance modeling
simulation testbed |
0.0 | 1 | 2011 | An online gaming testbed for peer-to-peer architectures · SIGCOMM 2011 |
Distributed systems › experimental testbed
distributed system emulation |
0.0 | 1 | 2011 | Designing a testbed for large-scale distributed systems · SIGCOMM 2011 |
Internet architecture and protocols
peer-to-peer networks |
0.0 | 1 | 2010 | Channel-based Unidirectional Stream Protocol (CUSP) · INFOCOM 2010 |
Distributed systems › peer-to-peer systems › churn
churn resilience |
0.0 | 1 | 2008 | Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Distributed systems › peer-to-peer systems
unstructured overlay |
0.0 | 1 | 2008 | Maintaining replicas in unstructured P2P systems · CoNEXT 2008 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.2prototyping · 0.1emulation · 0.1discrete-event simulation · 0.1channel multiplexing · 0.1probabilistic algorithm · 0.1formal proof · 0.1probabilistic search · 0.1exhaustive search · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Large scale arbitrary search with rendezvous search systems
Christof Leng |
Peer-to-Peer Netw. Appl. | 1 |
| 2011 | An online gaming testbed for peer-to-peer architecturesabstractIn this demo we present a testbed environment for Peer-to-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment. Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Alejandro P. Buchmann |
SIGCOMM | 2 |
| 2011 | Designing a testbed for large-scale distributed systemsabstractDifferent evaluation methods for distributed systems like prototyping, simulation and emulation have different tradeoffs. We present a testbed for Internet applications that supports real-network prototypes and multiple simulators with unchanged application code. To ensure maximum portability between runtimes, a compact but flexible system interface is defined. Christof Leng, Max Lehn, Robert Rehner, Alejandro P. Buchmann |
SIGCOMM | 1 |
| 2010 | Channel-based Unidirectional Stream Protocol (CUSP)abstractThis paper presents a novel transport protocol, CUSP, specifically designed with complex and dynamic network applications in mind. Peer-to-peer applications benefit in particular, as their requirements are met by neither UDP nor TCP. While other modern transports like SCTP or SST have also tried to combine the advantages of TCP and UDP, CUSP overcomes their technical and conceptual shortcomings. CUSP makes it possible to directly express application logic in the message flow. Modern applications need a mixture of request-response, request-multiple-response, publish-subscribe, and message-passing. All of these operations can be conveniently implemented using CUSP's unidirectional streams. We separate low-level packet management from streams into reusable channels. A channel connects two applications providing negotiation, congestion control, and cryptography. Developers operate on the stream level, sending messages as reliable and ordered byte-streams. Although they may share a common channel, a stall or loss in one stream does not block the others. Wesley W. Terpstra, Christof Leng, Max Lehn, Alejandro P. Buchmann |
INFOCOM | 2 |
| 2010 | Performance Evaluation of Peer-to-Peer Gaming OverlaysabstractIn this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated network environment as well as on a real network. Simulation with autonomous players (bots) guarantees scalability, a controlled workload, and reproducible results; a prototype deployment on a real network can then validate the simulation results. The information dissemination overlay pSense is implemented as a first subject for evaluation. Max Lehn, Tonio Triebel, Christof Leng, Alejandro P. Buchmann, Wolfgang Effelsberg |
Peer-to-Peer Computing | 3 |
| 2009 | Modelling the Internet Delay Space Based on Geographical LocationsabstractExisting approaches for modelling the Internet delay space predict end-to-end delays between two arbitrary hosts as static values. Further, they do not capture the characteristics caused by geographical constraints. Peer-to-peer (P2P) systems are, however, often very sensitive to the underlying delay characteristics of the Internet, since these characteristics directly influence system performance. This work proposes a model to predict lifelike delays between a given pair of end hosts. In addition to its low delay computation time, it has only linear memory costs which allows large scale P2P simulations to be performed. The model includes realistic delay jitter, subject to the geographical position of the sender and the receiver. Our analysis, using existing Internet measurement studies reveals that our approach seems to be an optimal tradeoff between a number of conflicting properties of existing approaches. Sebastian Kaune, Konstantin Pussep, Christof Leng, Aleksandra Kovacevic 0001, Gareth Tyson, Ralf Steinmetz |
PDP | 3 |
| 2008 | Maintaining replicas in unstructured P2P systemsabstractReplication is widely used in unstructured peer-to-peer systems to improve search or achieve availability. We identify and solve a subclass of replication problems where each object is associated with a maintainer node, and its replicas should only be available as long as its maintainer is part of the network. Such requirement can be found in various applications, e.g., when objects are directory lists, service lists, or subscriptions of a publish/subscribe system. We provide maintainers with proven guarantees on the number of replicas, in spite of network churn and crash failures. We also tackle the related problems of changing the number of replicas, updating replicas, balancing storage load in a heterogeneous network, and eliminating replicas left by crashing maintainers. Our algorithm is based on probabilistic methods and is simple to implement. We show by simulation and formal proof that our algorithm is correct. 1. Christof Leng, Wesley W. Terpstra, Bettina Kemme, Wilhelm Stannat, Alejandro P. Buchmann |
CoNEXT | 1 |
| 2008 | Towards Benchmarking of Structured Peer-to-Peer Overlays for Network Virtual EnvironmentsabstractNetwork virtual environments (NVE) are an evolving trend combining millions of users in an interactive community. A distributed NVE platform promises to lower the administration costs and to benefit from research done in the peer-to-peer (p2p) domain. In order to reuse existing mature p2p overlays for NVEs, a comparative evaluation has to be done in the same environment (e.g. resources of peers, peer behavior, churn, etc.), using appropriate test cases (scenarios) and observing relevant performance metrics. In this paper we present a benchmarking approach for p2p overlays in the context of NVEs. We define related quality attributes, scenarios, and metrics and use them to evaluate Chord and Kademlia as most popular p2p overlays and assess their suitability to NVE. Aleksandra Kovacevic 0001, Kalman Graffi, Sebastian Kaune, Christof Leng, Ralf Steinmetz |
ICPADS | 4 |
| 2008 | Peer-to-Peer Based Version ControlabstractMany software projects are developed by globally distributed teams. The nature of the peer-to-peer paradigm fits to such an application scenario. However, existing tools to support developer require a central instance, like it is the case in version control, which is crucial for software development. This paper address the challenges version control faces in a purely peer-to-peer environment and presents a peer-to-peer based version control system we developed. We will evolve this basic approach, adding more features like change-set version control. Patrick Mukherjee, Christof Leng, Wesley W. Terpstra, Andy Schürr |
ICPADS | 2 |
| 2008 | Piki - A Peer-to-Peer based Wiki EngineabstractIn this paper, Wiki technology proved to be an appropriate tool for sharing global knowledge, as it provides an easy way to contribute and consume information. The way wikis are used, e.g. consuming and contributing information, naturally matches the peer-to-peer (p2p) paradigm, which inherently follows the structure of its distributed users. Compared to client-server solutions, it has significantly lower maintenance costs, no bottleneck or single point of failure, and resources are used and offered by all users. We propose a purely p2p based wiki engine (PIKI) with the focus on concurrent editing, version control, and decentralized full-text search (in a structured overlay). Further we elaborate tracking semantic information between linked articles through different versions, where a typed link itself holds meta-data about the linked files. Patrick Mukherjee, Christof Leng, Andy Schürr |
Peer-to-Peer Computing | 2 |
| 2007 | Practical summation via gossipabstractDistributed summation is computed in asymptotically minimal rounds by Kempe et al's Push-Sum algorithm. Unfortunately it has minor problems in practise, resolved here. Wesley W. Terpstra, Christof Leng, Alejandro P. Buchmann |
PODC | 2 |
| 2007 | Bubblestorm: resilient, probabilistic, and exhaustive peer-to-peer searchabstractPeer-to-peer systems promise inexpensive scalability, adaptability, and robustness. Thus, they are an attractive platform for file sharing, distributed wikis, and search engines. These applications often store weakly structured data, requiring sophisticated search algorithms. To simplify the search problem, most scalable algorithms introduce structure to the network. However, churn or violent disruption may break this structure, compromising search guarantees. Wesley W. Terpstra, Jussi Kangasharju, Christof Leng, Alejandro P. Buchmann |
SIGCOMM | 3 |