EDBT 2026 Demo / reviewers in the wild / expert
Robert Maier 0001
dblp:22/2386-1
· DBLP profile ↗
9ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0003-4428-1089ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 100% | |
| Computer graphics and multimedia
3 papers |
Rendering · 50% Computer animation and physical simulation · 17% Geometric modeling and processing · 17% |
Topics — the 19 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction · AAAI 2024 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction · ECCV (2) 2024 |
Computer vision › 3D vision › 3d human reconstruction
human shape reconstruction |
0.8 | 1 | 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D Image · CVPR 2024 |
Computer vision › 3D vision › 3d shape representation
implicit surface representation |
0.8 | 1 | 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction · AAAI 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction · ECCV (2) 2024 |
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction |
0.8 | 1 | 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D Image · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.8 | 1 | 2024 | SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction · ECCV (2) 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction · AAAI 2024 |
Computer vision › 3D vision
3d reconstruction |
0.6 | 2 | 2017 | De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priors · ICRA 2017 Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting · ICCV 2017 |
Geometric modeling and processing
3d reconstruction |
0.4 | 1 | 2020 | Correspondence-Free Material Reconstruction using Sparse Surface Constraints · CVPR 2020 |
Computer animation and physical simulation
deformable body simulation |
0.4 | 1 | 2020 | Correspondence-Free Material Reconstruction using Sparse Surface Constraints · CVPR 2020 |
Image and video processing › image restoration
inverse problem |
0.4 | 1 | 2020 | Correspondence-Free Material Reconstruction using Sparse Surface Constraints · CVPR 2020 |
Rendering › appearance acquisition › material acquisition
material parameter estimation |
0.4 | 1 | 2020 | Correspondence-Free Material Reconstruction using Sparse Surface Constraints · CVPR 2020 |
Computer vision › 3D vision › 3d reconstruction › multimodal 3d reconstruction
RGB-D reconstruction |
0.3 | 1 | 2017 | Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting · ICCV 2017 |
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function |
0.3 | 1 | 2017 | De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priors · ICRA 2017 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.3 | 1 | 2017 | De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priors · ICRA 2017 |
Computer vision › 3D vision
implicit neural representation |
0.2 | 1 | 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D Image · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction › real-time reconstruction
online 3d reconstruction |
0.1 | 1 | 2017 | De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priors · ICRA 2017 |
Rendering
inverse rendering |
0.1 | 1 | 2017 | Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting · ICCV 2017 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 1.5surface-based rendering · 1.5signed distance function · 1.5signed distance field · 1.3voxel-aligned features · 0.8pixel-aligned features · 0.8neural implicit model · 0.8neural field · 0.8gaussian splatting · 0.8shape-from-shading · 0.6maximum likelihood · 0.4lagrangian-eulerian optimization · 0.4finite element method · 0.4spherical harmonics · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human ReconstructionabstractNeural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects. Angtian Wang, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Edmond Boyer, Alan L. Yuille, Tony Tung |
AAAI | 4 |
| 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D ImageabstractRecent progress in human shape learning, shows that neural implicit models are effective in generating 3D hu-man surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle to recover fine geometric details such as face, hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geome-tries along the camera optical axis. In this paper, we ex-plore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relation-ships, mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy, which improves the accuracy of the signed distance field estimation of points that lie on the re-constructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB, surface normals, point cloud or RGB-D data as input. In addition, we introduce ANIM-Real, a new multi-modal dataset comprising highquality scans paired with consumer-grade RGB-D camera, and our protocol to fine-tune ANIM, enabling highquality reconstruction from real-world human capture. https://marcopesavento.github.io/Anim/ Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton 0001, Tony Tung |
CVPR | 4 |
| 2024 | SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang 0001, Robert Maier 0001, Federica Bogo, Tony Tung, Edmond Boyer |
ECCV (2) | 4 |
| 2020 | Correspondence-Free Material Reconstruction using Sparse Surface ConstraintsabstractWe present a method to infer physical material parameters, and even external boundaries, from the scanned motion of a homogeneous deformable object via the solution of an inverse problem. Parameters are estimated from real-world data sources such as sparse observations from a Kinect sensor without correspondences. We introduce a novel Lagrangian-Eulerian optimization formulation, including a cost function that penalizes differences to observations during an optimization run. This formulation matches correspondence-free, sparse observations from a single-view depth image with a finite element simulation of deformable bodies. In a number of tests using synthetic datasets and real-world measurements, we analyse the robustness of our approach and the convergence behavior of the numerical optimization scheme. Sebastian Weiss, Robert Maier 0001, Daniel Cremers, Rüdiger Westermann, Nils Thürey |
CVPR | 2 |
| 2017 | Multiframe Scene Flow with Piecewise Rigid MotionabstractWe introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our method can handle challenging cases with rigid, piecewise rigid, articulated and moderate non-rigid motion, and does not rely on prior knowledge about the types of motions and deformations. Extensive experiments on synthetic and real data show that our method outperforms state-of-the-art. Vladislav Golyanik, Robert Maier 0001, Matthias Nießner, Didier Stricker, Jan Kautz |
3DV | 3 |
| 2017 | Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction
Robert Maier 0001, Raphael Schaller, Daniel Cremers |
BMVC | 1 |
| 2017 | Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying LightingabstractWe introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery. Robert Maier 0001, Daniel Cremers, Jan Kautz, Matthias Nießner |
ICCV | 1 |
| 2017 | De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priorsabstractCreating 3D maps on robots and other mobile devices has become a reality in recent years. Online 3D reconstruction enables many exciting applications in robotics and AR/VR gaming. However, the reconstructions are noisy and generally incomplete. Moreover, during online reconstruction, the surface changes with every newly integrated depth image which poses a significant challenge for physics engines and path planning algorithms. This paper presents a novel, fast and robust method for obtaining and using information about planar surfaces, such as walls, floors, and ceilings as a stage in 3D reconstruction based on Signed Distance Fields (SDFs). Our algorithm recovers clean and accurate surfaces, reduces the movement of individual mesh vertices caused by noise during online reconstruction and fills in the occluded and unobserved regions. We implemented and evaluated two different strategies to generate plane candidates and two strategies for merging them. Our implementation is optimized to run in real-time on mobile devices such as the Tango tablet. In an extensive set of experiments, we validated that our approach works well in a large number of natural environments despite the presence of significant amount of occlusion, clutter and noise, which occur frequently. We further show that plane fitting enables in many cases a meaningful semantic segmentation of real-world scenes. Maksym Dzitsiuk, Jürgen Sturm, Robert Maier 0001, Lingni Ma, Daniel Cremers |
ICRA | 3 |
| 2015 | Super-resolution Keyframe Fusion for 3D Modeling with High-Quality TexturesabstractWe propose a novel fast and robust method for obtaining 3D models with high-quality appearance using commodity RGB-D sensors. Our method uses a direct key frame-based SLAM front end to consistently estimate the camera motion during the scan. The aligned images are fused into a volumetric truncated signed distance function representation, from which we extract a mesh. For obtaining a high-quality appearance model, we additionally deblur the low-resolution RGB-D frames using filtering techniques and fuse them into super-resolution key frames. The meshes are textured from these sharp super-resolution key frames employing a texture mapping approach. In experiments, we demonstrate that our method achieves superior quality in appearance compared to other state-of-the-art approaches. Robert Maier 0001, Jörg Stückler, Daniel Cremers |
3DV | 1 |