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David J. Potter

dblp:22/3283 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 1991
0000-0001-9235-8285ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 23% Processor architecture and microarchitecture · 23% GPUs and heterogeneous computing · 23%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational science and engineering · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing › large-scale simulation
massively parallel simulation
0.011991
Massively parallel computational simulations in light scattering · Proc. IEEE 1991
GPUs and heterogeneous computing
ray tracing
0.011991
Massively parallel computational simulations in light scattering · Proc. IEEE 1991
Processor architecture and microarchitecture
SIMD
0.011991
Massively parallel computational simulations in light scattering · Proc. IEEE 1991
Computational science and engineering
computational physics
0.011990
Massively parallel computational methods in light scattering by small particles · SC 1990
Performance modeling and evaluation › simulation › parallel and distributed simulation
parallel simulation
0.011990
Massively parallel computational methods in light scattering by small particles · SC 1990
Computational science and engineering › numerical simulation
monte carlo simulation
0.011991
Massively parallel computational simulations in light scattering · Proc. IEEE 1991
Parallel and multicore computing › array processor
connection machine
0.011990
Massively parallel computational methods in light scattering by small particles · SC 1990
Parallel and multicore computing › parallel architecture
massively parallel architecture
0.011990
Massively parallel computational methods in light scattering by small particles · SC 1990

Methods — techniques the papers use, named apart from their topics

monte carlo · 0.0SIMD parallelism · 0.0monte carlo method · 0.0geometrical optics · 0.0data parallelism · 0.0
YearPublicationVenuePosition
1991 Massively parallel computational simulations in light scattering
abstract
Described is the Connection Machine, a massively parallel SIMD (single instruction multiple data) computer of 64K processors, used to simulate optical scattering and absorption phenomena where the scattering objects are much larger than the wavelength of the incident light. One processor of the connection machine is assigned to an individual incident ray. The processor tracks the ray through the object system noting the multiple reflections and refractions which occur. The results calculated are the vectors of the outgoing rays which are leaving the object system environment. As each of the interactions of each incident ray are independent of those of all other rays, 64K incident rays can be tracked at a time. The classic communication bottleneck between processors on SIMD machines is nonexistent in this case. Using a stochastic approach, a Monte Carlo technique is used whereby each ray is either reflected or refracted based on probabilities. The object is represented by a collection of small facets enabling almost any shaped object or objects to be modeled from any orientation. The limit on the complexity of the object system is limited only by the size of the host memory of the Connection Machine. The algorithm is such that it runs in linear time to the number of facets which are used to represent the system.>
David J. Potter, Marshall P. Cline
Proc. IEEE1
1990 Massively parallel computational methods in light scattering by small particles
abstract
Algorithms suitable for use on parallel computers are being developed to simulate the scattering and absorption of light by small penetrable objects such as ice crystals and biological cells. The solution of the problem is based on a geometrical optics approach. Each incident ray undergoes multiple reflections and refractions as it travels through the scattering object. Data parallel algorithms have been developed which assign one processor to each incident ray. A massively parallel architecture consisting of 64 K processors (the Connection Machine) is being used. This means that the scattering calculations for over 65000 rays can be carried out simultaneously. Using a stochastic approach, a Monte Carlo technique is used whereby each ray is either reflected or refracted based on probabilities.>
David J. Potter, Marhall P. Cline
SC1
1987 Parallel realizations of 2-D recursive Kalman filters
abstract
This paper presents parallel realizations of the two-dimensional reduced update Kalman filter. It is shown that sufficiently spaced pixels on certain diagonals may be predicted and updated in parallel. This parallelism is then exploited on a conventional shared memory parallel processor and timings are reported. Predicted performance is provided for area-array SIMD type parallel processors, e.g. CLIP4 and CLIP7.
John W. Woods, David J. Potter, Howard Kaufman
ICASSP2