EDBT 2026 Demo / reviewers in the wild / expert
David J. Potter
dblp:22/3283
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 1991
0000-0001-9235-8285ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 23% Processor architecture and microarchitecture · 23% GPUs and heterogeneous computing · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational science and engineering · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing › large-scale simulation
massively parallel simulation |
0.0 | 1 | 1991 | Massively parallel computational simulations in light scattering · Proc. IEEE 1991 |
GPUs and heterogeneous computing
ray tracing |
0.0 | 1 | 1991 | Massively parallel computational simulations in light scattering · Proc. IEEE 1991 |
Processor architecture and microarchitecture
SIMD |
0.0 | 1 | 1991 | Massively parallel computational simulations in light scattering · Proc. IEEE 1991 |
Computational science and engineering
computational physics |
0.0 | 1 | 1990 | Massively parallel computational methods in light scattering by small particles · SC 1990 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
parallel simulation |
0.0 | 1 | 1990 | Massively parallel computational methods in light scattering by small particles · SC 1990 |
Computational science and engineering › numerical simulation
monte carlo simulation |
0.0 | 1 | 1991 | Massively parallel computational simulations in light scattering · Proc. IEEE 1991 |
Parallel and multicore computing › array processor
connection machine |
0.0 | 1 | 1990 | Massively parallel computational methods in light scattering by small particles · SC 1990 |
Parallel and multicore computing › parallel architecture
massively parallel architecture |
0.0 | 1 | 1990 | Massively parallel computational methods in light scattering by small particles · SC 1990 |
Methods — techniques the papers use, named apart from their topics
monte carlo · 0.0SIMD parallelism · 0.0monte carlo method · 0.0geometrical optics · 0.0data parallelism · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Massively parallel computational simulations in light scatteringabstractDescribed is the Connection Machine, a massively parallel SIMD (single instruction multiple data) computer of 64K processors, used to simulate optical scattering and absorption phenomena where the scattering objects are much larger than the wavelength of the incident light. One processor of the connection machine is assigned to an individual incident ray. The processor tracks the ray through the object system noting the multiple reflections and refractions which occur. The results calculated are the vectors of the outgoing rays which are leaving the object system environment. As each of the interactions of each incident ray are independent of those of all other rays, 64K incident rays can be tracked at a time. The classic communication bottleneck between processors on SIMD machines is nonexistent in this case. Using a stochastic approach, a Monte Carlo technique is used whereby each ray is either reflected or refracted based on probabilities. The object is represented by a collection of small facets enabling almost any shaped object or objects to be modeled from any orientation. The limit on the complexity of the object system is limited only by the size of the host memory of the Connection Machine. The algorithm is such that it runs in linear time to the number of facets which are used to represent the system.> David J. Potter, Marshall P. Cline |
Proc. IEEE | 1 |
| 1990 | Massively parallel computational methods in light scattering by small particlesabstractAlgorithms suitable for use on parallel computers are being developed to simulate the scattering and absorption of light by small penetrable objects such as ice crystals and biological cells. The solution of the problem is based on a geometrical optics approach. Each incident ray undergoes multiple reflections and refractions as it travels through the scattering object. Data parallel algorithms have been developed which assign one processor to each incident ray. A massively parallel architecture consisting of 64 K processors (the Connection Machine) is being used. This means that the scattering calculations for over 65000 rays can be carried out simultaneously. Using a stochastic approach, a Monte Carlo technique is used whereby each ray is either reflected or refracted based on probabilities.> David J. Potter, Marhall P. Cline |
SC | 1 |
| 1987 | Parallel realizations of 2-D recursive Kalman filtersabstractThis paper presents parallel realizations of the two-dimensional reduced update Kalman filter. It is shown that sufficiently spaced pixels on certain diagonals may be predicted and updated in parallel. This parallelism is then exploited on a conventional shared memory parallel processor and timings are reported. Predicted performance is provided for area-array SIMD type parallel processors, e.g. CLIP4 and CLIP7. John W. Woods, David J. Potter, Howard Kaufman |
ICASSP | 2 |