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Manuel Olbrich

dblp:22/4587 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2024
0009-0005-2805-6625ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Computational fabrication · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.112011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011
Computational fabrication
computer-aided manufacturing
0.012011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011

Methods — techniques the papers use, named apart from their topics

optical measurement · 0.1
YearPublicationVenuePosition
2024 Human-Centered Solutions Based on Automated Visual Inspection System
Joan Lario, Natalia P. García-de-la-Puente, Eric López, Manuel Olbrich, Valery Naranjo
PRO-VE (2)4
2013 Augmented reality supporting user-centric building information management
Manuel Olbrich, Holger Graf, Svenja Kahn, Timo Engelke, Jens Keil, Patrick Riess, Sabine Webel, Ulrich Bockholt, Guillaume Picinbono
Vis. Comput.1
2012 Beyond 3D "As-Built" Information Using Mobile AR Enhancing the Building Lifecycle Management
abstract
The success of smart phone technologies changed the way information is processed as more and more geo-referenced structures are emerging linking information to specific locations within our environment. Thereby, Augmented Reality has become a key technology as it analyses the smart phone sensor data (camera, GPS, inertial) to derive the detailed pose of the smart phone, with the aim to correlate our real environment to the geo-referenced information space. In particular, this is relevant for application fields where 3Dmodels are used in planning and organization processes as e.g. facility management. In facility construction and management Building Information Model (BIM) was established as a standard that not only holds the 3D-building-geometry but encompasses pipe/electrical systems as well as semantic building information, for example properties and conditions of building components. With this motivation our work integrates BIM and Augmented Reality.
Svenja Kahn, Manuel Olbrich, Timo Engelke, Jens Keil, Patrick Riess, Sabine Webel, Holger Graf, Ulrich Bockholt, Guillaume Picinbono
CW2
2011 Augmented reality pipe layout planning in the shipbuilding industry
abstract
As large ships are never produced in masses, it often occurs that the construction process and production process overlap in time. Many shipbuilding companies have problems with discrepancies between the construction data and the real built ship. The assembly department often has to modify CAD data for a successful installation. We present an augmented reality system, where a user can visualize the construction data of pipes and modify these in the case of misalignment, collisions or any other conflicts. The modified pipe geometry can be stored and further used as input for CNC pipe bending machines. To guarantee an exactly orthogonal passage of the pipes through aligning bolt holes, we integrated an optical measurement tool into the pipe alignment process.
Manuel Olbrich, Harald Wuest, Patrick Riess, Ulrich Bockholt
ISMAR1