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René Beier

dblp:22/5581 · DBLP profile ↗
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14ranked-venue papers
13as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 14 · 13 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Mathematical optimization · 45% Algorithmic game theory and mechanism design · 28% Computational complexity · 17%
Computer networks
1 paper
Routing and switching · 67% Wireless networking · 33%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › integer programming
binary optimization
0.122006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Typical properties of winners and losers in discrete optimization · STOC 2004
Mathematical optimization
discrete optimization
0.122006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Probabilistic analysis of knapsack core algorithms · SODA 2004
Computational complexity › complexity measures
smoothed complexity
0.122006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Typical properties of winners and losers in discrete optimization · STOC 2004
Mathematical optimization
combinatorial optimization
0.122006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Random knapsack in expected polynomial time · STOC 2003
Mathematical optimization
knapsack problem
0.122004
Probabilistic analysis of knapsack core algorithms · SODA 2004
Random knapsack in expected polynomial time · STOC 2003
Computational complexity
average-case complexity
0.112006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Algorithmic game theory and mechanism design › incomplete information
bayesian game
0.112006
Computing equilibria for a service provider game with (Im)perfect information · ACM Trans. Algorithms 2006
Algorithmic game theory and mechanism design
market equilibrium
0.112006
Computing equilibria for a service provider game with (Im)perfect information · ACM Trans. Algorithms 2006
Algorithmic game theory and mechanism design › stackelberg game
pricing strategy
0.112006
Computing equilibria for a service provider game with (Im)perfect information · ACM Trans. Algorithms 2006
Algorithms and data structures › analysis of algorithms
smoothed analysis
0.112006
Typical Properties of Winners and Losers in Discrete Optimization · SIAM J. Comput. 2006
Algorithmic game theory and mechanism design
congestion games
0.012004
Computing equilibria for congestion games with (im)perfect information · SODA 2004
Algorithmic game theory and mechanism design
equilibrium computation
0.012004
Computing equilibria for congestion games with (im)perfect information · SODA 2004
Mathematical optimization › linear programming relaxation
rounding
0.012004
Typical properties of winners and losers in discrete optimization · STOC 2004
Algorithms and data structures › analysis of algorithms
average-case analysis
0.012003
Random knapsack in expected polynomial time · STOC 2003
Routing and switching
geographic routing
0.012002
Energy Optimal Routing in Radio Networks Using Geometric Data Structures · ICALP 2002
Wireless networking
radio networks
0.012002
Energy Optimal Routing in Radio Networks Using Geometric Data Structures · ICALP 2002
Routing and switching
routing algorithms
0.012002
Energy Optimal Routing in Radio Networks Using Geometric Data Structures · ICALP 2002

Methods — techniques the papers use, named apart from their topics

probabilistic analysis · 0.2average-case analysis · 0.1inapproximability · 0.1adaptive rounding · 0.1FPRAS · 0.1semirandom input model · 0.0game-theoretic analysis · 0.0pareto-optimal enumeration · 0.0
YearPublicationVenuePosition
2011 Energy-Efficient Paths in Radio Networks
René Beier, Stefan Funke, Domagoj Matijevic, Peter Sanders 0001
Algorithmica1
2007 The Smoothed Number of Pareto Optimal Solutions in Bicriteria Integer Optimization
René Beier, Heiko Röglin, Berthold Vöcking
IPCO1
2006 An Experimental Study of Random Knapsack Problems
René Beier, Berthold Vöcking
Algorithmica1
2006 Typical Properties of Winners and Losers in Discrete Optimization
abstract
We present a probabilistic analysis of a large class of combinatorial optimization problems containing all binary optimization problems defined by linear constraints and a linear objective function over $\{0,1\}^n$. Our analysis is based on a semirandom input model that preserves the combinatorial structure of the underlying optimization problem by parameterizing which input numbers are of a stochastic and which are of an adversarial nature. This input model covers various probability distributions for the choice of the stochastic numbers and includes smoothed analysis with Gaussian and other kinds of perturbation models as a special case. In fact, we can exactly characterize the smoothed complexity of binary optimization problems in terms of their worst-case complexity: A binary optimization problem has polynomial smoothed complexity if and only if it admits a (possibly randomized) algorithm with pseudo-polynomial worst-case complexity. Our analysis is centered around structural properties of binary optimization problems, called winner, loser, and feasibility gap. We show that if the coefficients of the objective function are stochastic, then the gap between the best and second best solution is likely to be of order $\Omega(1/n)$. Furthermore, we show that if the coefficients of the constraints are stochastic, then the slack of the optimal solution with respect to this constraint is typically of order $\Omega(1/n^2)$. We exploit these properties in an adaptive rounding scheme that increases the accuracy of calculation until the optimal solution is found. The strength of our techniques is illustrated by applications to various \npc-hard optimization problems from mathematical programming, network design, and scheduling for which we obtain the first algorithms with polynomial smoothed/average-case complexity.
René Beier, Berthold Vöcking
SIAM J. Comput.1
2006 Computing equilibria for a service provider game with (Im)perfect information
abstract
We study fundamental algorithmic questions concerning the complexity of market equilibria under perfect and imperfect information by means of a basic microeconomic game. Suppose a provider offers a service to a set of potential customers. Each customer has a particular demand of service and her behavior is determined by a utility function that is nonincreasing in the sum of demands that are served by the provider.Classical game theory assumes complete information : the provider has full knowledge of the behavior of all customers. We present a complete characterization of the complexity of computing optimal pricing strategies and of computing best/worst equilibria in this model. Basically, we show that most of these problems are inapproximable in the worst case but admit an FPAS in the average case. Our average case analysis covers large classes of distributions for customer utilities. We generalize our analysis to robust equilibria in which players change their strategies only when this promises a significant utility improvement.A more realistic model considers providers with incomplete information . Following the game theoretic framework of Bayesian games introduced by Harsanyi, the provider is aware of probability distributions describing the behavior of the customers and aims at estimating its expected revenue under best/worst equilibria. Somewhat counterintuitively, we obtain an FPRAS for the equilibria problem in the model with imperfect information although the problem with perfect information is inapproximable under the worst-case measures. In particular, the worst-case complexity of the considered problems increases with the precision of the available knowledge.
René Beier, Artur Czumaj, Piotr Krysta, Berthold Vöcking
ACM Trans. Algorithms1
2004 An Experimental Study of Random Knapsack Problems
René Beier, Berthold Vöcking
ESA1
2004 Computing equilibria for congestion games with (im)perfect information
René Beier, Artur Czumaj, Piotr Krysta, Berthold Vöcking
SODA1
2004 Probabilistic analysis of knapsack core algorithms
René Beier, Berthold Vöcking
SODA1
2004 Typical properties of winners and losers in discrete optimization
abstract
We present a probabilistic analysis of a large class of combinatorial\noptimization problems containing all {\\em binary optimization problems}\ndefined by linear constraints and a linear objective function over $\\{0,1\\}^n$.\nOur analysis is based on a semirandom input model that preserves the\ncombinatorial structure of the underlying optimization problem by\nparameterizing which input numbers are of a stochastic and which are of an\nadversarial nature. This input model covers various probability distributions\nfor the choice of the stochastic numbers and includes {\\em smoothed analysis}\nwith Gaussian and other kinds of perturbation models as a special case. In\nfact, we can exactly characterize the smoothed complexity of binary optimization\nproblems in terms of their worst-case complexity: A binary optimization\nproblem has polynomial smoothed complexity if and only if it admits a\n(possibly randomized) algorithm with pseudo-polynomial worst-case complexity.\n\nOur analysis is centered around structural properties of binary optimization\nproblems, called {\\em winner}, {\\em loser}, and {\\em feasibility gap}. We show\nthat if the coefficients of the objective function are stochastic, then the\ngap between the best and second best solution is likely to be of order\n$\\Omega(1/n)$. Furthermore, we show that if the coefficients of the constraints\nare stochastic, then the slack of the optimal solution with respect to this\nconstraint is typically of order $\\Omega(1/n^2)$. We exploit these properties\nin an adaptive rounding scheme that increases the accuracy of calculation\nuntil the optimal solution is found. The strength of our techniques is\nillustrated by applications to various \\npc-hard optimization problems from\nmathematical programming, network design, and scheduling for which we obtain\nthe first algorithms with polynomial smoothed/average-case complexity.
René Beier, Berthold Vöcking
STOC1
2004 Random knapsack in expected polynomial time
René Beier, Berthold Vöcking
J. Comput. Syst. Sci.1
2003 Smoothed Analysis of Three Combinatorial Problems
Cyril Banderier, René Beier, Kurt Mehlhorn
MFCS2
2003 Random knapsack in expected polynomial time
abstract
In this paper, we present the first average-case analysis proving an expected polynomial running time for an exact algorithm for the 0/1 knapsack problem. In particular, we prove, for various input distributions, that the number of dominating solutions (i.e., Pareto-optimal knapsack fillings) to this problem is polynomially bounded in the number of available items. An algorithm by Nemhauser and Ullmann can enumerate these solutions very efficiently so that a polynomial upper bound on the number of dominating solutions implies an algorithm with expected polynomial running time.The random input model underlying our analysis is very general and not restricted to a particular input distribution. We assume adversarial weights and randomly drawn profits (or vice versa). Our analysis covers general probability distributions with finite mean, and, in its most general form, can even handle different probability distributions for the profits of different items. This feature enables us to study the effects of correlations between profits and weights. Our analysis confirms and explains practical studies showing that so-called strongly correlated instances are harder to solve than weakly correlated ones.
René Beier, Berthold Vöcking
STOC1
2002 Energy Optimal Routing in Radio Networks Using Geometric Data Structures
René Beier, Peter Sanders 0001, Naveen Sivadasan
ICALP1
2000 A powerful heuristic for telephone gossiping
René Beier, Jop F. Sibeyn
SIROCCO1