EDBT 2026 Demo / reviewers in the wild / expert
Hongzhi Wu
dblp:22/6047
· DBLP profile ↗
44ranked-venue papers
7as first author
24since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 39 · 7 first-author · 20 since 2021Artificial intelligence and machine learning · 9 · 9 since 2021Systems, architecture and hardware · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ElastoGen: 4D Generative ElastodynamicsabstractWe present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, ElastoGen leverages the principles of physics and learns from established mathematical and optimization procedures. The core idea of ElastoGen is converting the differential equation, corresponding to the nonlinear force equilibrium, into a series of iterative local convolution-like operations, which naturally fit deep architectures. We carefully build our network module following this overarching design philosophy. ElastoGen is much more lightweight in terms of both training requirements and network scale than deep generative models. Because of its alignment with actual physical procedures, ElastoGen efficiently generates accurate dynamics for a wide range of hyperelastic materials and can be easily integrated with upstream and downstream deep modules to enable end-to-end 4D generation. Yutao Feng, Yintong Shang, Xiang Feng 0004, Lei Lan, Shandian Zhe, Tianjia Shao, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
AAAI | 7 |
| 2026 | A 2 × 80 Gb/s Single-Ended TAS-TIS PAM-4 Receiver Front-End With Crosstalk Cancellation and Signal Reutilization in 28-nm CMOSabstractThis paper presents a$2\times 80$Gb/s single-ended trans-admittance trans-impedance (TAS-TIS) 4-level pulse amplitude modulation (PAM-4) receiver with crosstalk cancellation and signal reutilization technique in 28-nm CMOS. Based on the TAS-TIS architecture, to achieve a precise cancellation of the far-end crosstalk, a common mode gain rejection methodology is proposed in the balanced differentiator, ensuring low gain mismatch and low phase skew. Moreover, the proposed Gm-doubler technique in the TAS-TIS architecture enhances the gain of the adder under limited supply voltage conditions. By employing the series peaking combined with an active inductor in the adder, the bandwidth of adder is improved by a factor of 2.2, and the group delay variation is effectively optimized by 65%. The proposed current-mirror-based continuous-time linear equalizer (CTLE) provides high-frequency and low-frequency compensation with 25% power saving. Overall, the measurement results of the proposed receiver demonstrate$2\times 80$Gb/s PAM-4 eyes with an efficiency of 0.83 pJ/bit/lane and$2\times 56$Gb/s non-return-to zero (NRZ) eyes over a pair of PCB traces with 13 dB loss at 20 GHz and 28 dB loss at 28 GHz, respectively. Yangyi Zhang 0002, Liping Zhong, Taiyang Fan, Xiongshi Luo, Hongzhi Wu, Xuxu Cheng, Dongfan Xu, Quan Pan 0002 |
IEEE Trans. Circuits Syst. I Regul. Pap. | 5 |
| 2026 | Neural Enhancement of Analytical Appearance ModelsabstractTraditional analytical reflectance models, while compact and interpretable, lack the capacity to accurately represent physical measurements. Recent neural models, which closely fit input data, are less generalizable and often more expensive to store and evaluate. To combine the strengths and overcome the limitations of these two classes of models, we present neural enhancement, a novel framework to boost an input analytical appearance model, by identifying and replacing its key computational nodes/operators with small-scale multi-layer perceptrons. This allows us to leverage the computational graph structure of the original model, while improving its expressiveness at a modest cost. To make the enhancement computationally tractable, we propose a hypercube-based search to automatically and efficiently identify the node(s) and/or operator(s) to be replaced towards maximal gain in a differentiable fashion. We enhance a number of common analytical BRDF models. The results are, at once accurate, compact and efficient, and compare favorably with state-of-the-art work on fitting measured reflectance. Finally, our models are fully compatible with standard rasterization or ray-tracing pipeline. Xuanzhe Shen, Xiaohe Ma, Kun Zhou 0001, Hongzhi Wu |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | ARM: Appearance Reconstruction Model for Relightable 3D GenerationabstractRecent image-to-ЗD reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io. Xiang Feng 0004, Chang Yu 0005, Zoubin Bi, Yintong Shang, Feng Gao 0013, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 6 |
| 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and RenderingabstractWe demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel’s orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. Yutao Feng, Xiang Feng 0004, Yintong Shang, Chang Yu 0005, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 8 |
| 2025 | OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes
Fan Pei, Jinchen Bai, Xiang Feng 0004, Zoubin Bi, Kun Zhou 0001, Hongzhi Wu |
ICCV | 6 |
| 2025 | A 112-Gb/s Single-Ended PAM-4 Transceiver Front-End for Reach Extension in Long-Reach LinkabstractA 112-Gb/s single-ended (SE) four-level pulse amplitude modulation (PAM-4) transceiver front-end for the reach-extension module in long-reach (LR) link is proposed. The receiver front-end features an SE-to-differential (S2D) amplifier and a continuous-time linear equalizer (CTLE). Asymmetric inductive peaking, compensation capacitance, and current blending techniques are employed in S2D to eliminate the mismatch at the pseudo-differential outputs. A compact and peaking-enhanced CTLE is achieved by the inductor reused technique. The transmitter front-end is based on a differential-to-SE (D2S) driver where the negative capacitance technique is proposed to extend its bandwidth. Fabricated in 130-nm SiGe BiCMOS technology, our SE transceiver front-end demonstrates a data rate of 112-Gb/s PAM-4 at a 20-dB channel loss with an FoM of 0.09 pJ/bit/dB and BER of$3.21e$-4. Xiongshi Luo, Xuewei You, Jiahan Fu, Liping Zhong, Mengjie Song, Taiyang Fan, Hongzhi Wu, Yangyi Zhang 0002, Chenchang Zhan, Quan Pan 0002 |
IEEE Trans. Circuits Syst. I Regul. Pap. | 9 |
| 2025 | MaterialPicker: Multi-Modal DiT-Based Material GenerationabstractHigh-quality material generation is key for virtual environment authoring and inverse rendering. We propose MaterialPicker, a multi-modal material generator leveraging a Diffusion Transformer (DiT) architecture, improving and simplifying the creation of high-quality materials from text prompts and/or photographs. Our method can generate a material based on an image crop of a material sample, even if the captured surface is distorted, viewed at an angle or partially occluded, as is often the case in photographs of natural scenes. We further allow the user to specify a text prompt to provide additional guidance for the generation. We finetune a pre-trained DiT-based video generator into a material generator, where each material map is treated as a frame in a video sequence. We evaluate our approach both quantitatively and qualitatively and show that it enables more diverse material generation and better distortion correction than previous work. Xiaohe Ma, Valentin Deschaintre, Milos Hasan, Fujun Luan, Kun Zhou 0001, Hongzhi Wu |
ACM Trans. Graph. | 6 |
| 2025 | Designing and Fabricating Color BRDFs with Differentiable Wave OpticsabstractModeling surface reflectance is central to connecting optical theory with real-world rendering and fabrication. While analytic BRDFs remain standard in rendering, recent advances in geometric and wave optics have expanded the design space for complex reflectance effects. However, existing wave-optics-based methods are limited to controlling reflectance intensity only, lacking the ability to design full-spectrum, color-dependent BRDFs. In this work, we present the first method for designing and fabricating color BRDFs using a fully differentiable wave optics framework. Our differentiable and memory-efficient simulation framework supports end-to-end optimization of microstructured surfaces under scalar diffraction theory, enabling joint control over both angular intensity and spectral color of reflectance. We leverage grayscale lithography with a feature size of 1.5–2.0 μ m to fabricate 15 BRDFs spanning four representative categories: anti-mirrors, pictorial reflections, structural colors, and iridescences. Compared to prior work, our approach achieves significantly higher fidelity and broader design flexibility, producing physically accurate and visually compelling results. By providing a practical and extensible solution for full-color BRDF design and fabrication, our method opens up new opportunities in structural coloration, product design, security printing, and advanced manufacturing. Yixin Zeng 0001, Hadi Amata, Kaizhang Kang, Wolfgang Heidrich, Hongzhi Wu, Min H. Kim 0001 |
ACM Trans. Graph. | 6 |
| 2025 | Learning Photometric Feature Transform for Free-Form Object ScanabstractWe propose a novel framework to automatically learn to aggregate and transform photometric measurements from multiple unstructured views into spatially distinctive and view-invariant low-level features, which are subsequently fed to a multi-view stereo pipeline to enhance 3D reconstruction. The illumination conditions during acquisition and the feature transform are jointly trained on a large amount of synthetic data. We further build a system to reconstruct both the geometry and anisotropic reflectance of a variety of challenging objects from hand-held scans. The effectiveness of the system is demonstrated with a lightweight prototype, consisting of a camera and an array of LEDs, as well as an off-the-shelf tablet. Our results are validated against reconstructions from a professional 3D scanner and photographs, and compare favorably with state-of-the-art techniques. Xiang Feng 0004, Kaizhang Kang, Fan Pei, Huakeng Ding, Jinjiang You, Ping Tan 0002, Kun Zhou 0001, Hongzhi Wu |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2025 | A Real-Time Method for Inserting Virtual Objects Into Neural Radiance FieldsabstractWe present the first real-time method for inserting a rigid virtual object into a neural radiance field (NeRF), which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich information about lighting and geometry in a NeRF, our method overcomes several challenges of object insertion in augmented reality. For lighting estimation, we produce accurate and robust incident lighting that combines the 3D spatially-varying lighting from NeRF and an environment lighting to account for sources not covered by the NeRF. For occlusion, we blend the rendered virtual object with the background scene using an opacity map integrated from the NeRF. For shadows, with a precomputed field of spherical signed distance fields, we query the visibility term for any point around the virtual object, and cast soft, detailed shadows onto 3D surfaces. Compared with state-of-the-art techniques, our approach can insert virtual objects into scenes with superior fidelity, and has great potential to be further applied to augmented reality systems. Keyang Ye, Hongzhi Wu, Xin Tong 0001, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Real-Time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured IlluminationabstractWe propose a novel framework for real-time acquisition and reconstruction of temporally-varying 3D phenomena with high quality. The core of our framework is a deep neural network, with an encoder that directly maps to the structured illumination during acquisition, a decoder that predicts a 1D density distribution from single-pixel measurements under the optimized lighting, and an aggregation module that combines the predicted densities for each camera into a single volume. It enables the automatic and joint optimization of physical acquisition and computational reconstruction, and is flexible to adapt to different hardware configurations. The effectiveness of our framework is demonstrated on a lightweight setup with an off-the-shelf projector and one or multiple cameras, achieving a performance of 40 volumes per second at a spatial resolution of 1283. We compare favorably with state-of-the-art techniques in real and synthetic experiments, and evaluate the impact of various factors over our pipeline. Yixin Zeng 0001, Zoubin Bi, Mingrui Yin, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
CVPR | 6 |
| 2024 | MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction ModelabstractOpen-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. **Videos are available at https://meshformer3d.github.io/** Minghua Liu, Chong Zeng 0001, Xinyue Wei, Ruoxi Shi, Chao Xu 0016, Zhaoning Wang, Xiaoshuai Zhang, Isabella Liu, Hongzhi Wu, Hao Su 0001 |
NeurIPS | 11 |
| 2024 | GS3: Efficient Relighting with Triple Gaussian SplattingabstractWe present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/. Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu |
SIGGRAPH Asia | 7 |
| 2024 | Efficient Reflectance Capture With a Deep Gated Mixture-of-ExpertsabstractWe present a novel framework to efficiently acquire anisotropic reflectance in a pixel-independent fashion, using a deep gated mixture-of-experts. While existing work employs a unified network to handle all possible input, our network automatically learns to condition on the input for enhanced reconstruction. We train a gating module that takes photometric measurements as input and selects one out of a number of specialized decoders for reflectance reconstruction, essentially trading generality for quality. A common pre-trained latent-transform module is also appended to each decoder, to offset the burden of the increased number of decoders. In addition, the illumination conditions during acquisition can be jointly optimized. The effectiveness of our framework is validated on a wide variety of challenging near-planar samples with a lightstage. Compared with the state-of-the-art technique, our quality is improved with the same number of input images, and our input image number can be reduced to about 1/3 for equal-quality results. We further generalize the framework to enhance a state-of-the-art technique on non-planar reflectance scanning. Xiaohe Ma, Yaxin Yu, Hongzhi Wu, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | A Unified Spatial-Angular Structured Light for Single-View Acquisition of Shape and ReflectanceabstractWe propose a unified structured light, consisting of an LED array and an LCD mask, for high-quality acquisition of both shape and reflectance from a single view. For geometry, one LED projects a set of learned mask patterns to accurately encode spatial information; the decoded results from multiple LEDs are then aggregated to produce a final depth map. For appearance, learned light patterns are cast through a transparent mask to efficiently probe angularly-varying reflectance. Per-point BRDF parameters are differentiably optimized with respect to corresponding measurements, and stored in texture maps as the final reflectance. We establish a differentiable pipeline for the joint capture to automatically optimize both the mask and light patterns towards optimal acquisition quality. The effectiveness of our light is demonstrated with a wide variety of physical objects. Our results compare favorably with state-of-the-art techniques. Xianmin Xu, Haoyang Zhou, Chong Zeng 0001, Yaxin Yu, Kun Zhou 0001, Hongzhi Wu |
CVPR | 7 |
| 2023 | A Fully-Integrated LDO with Two-Stage Cross-Coupled Error Amplifier for High-Speed Communications in 28-nm CMOSabstractThis paper presents a fully-integrated flipped-voltage-follower-based low-dropout regulator (LDO), with proposed high-gain two-stage cross-coupled error amplifier (XCEA). Besides, the effectiveness of bypass capacitors and diversified load capacitors is discussed. Consuming$\mathbf{170}-\boldsymbol{\mu} \mathbf{A}$quiescent current and occupying area of 0.019 mm2, the LDO features 25-MHz unity-gain bandwidth (UGB) at 20-mA load to satisfy fast response requirement in high-speed transmitter. The simulated voltage undershoot is 38.85 mV for a load transient current stepping from$\mathbf{1}\ \boldsymbol{\mu} \mathbf{A}$to 25 mA in 50 ps with$\boldsymbol{C}_{\mathbf{L}} =\mathbf{100}\ \mathbf{pF}$. Owing to the proposed XCEA and the filter capacitor, the PSR is measured to be -41 dB at 100 kHz and -36 dB at 1 MHz. Dongfan Xu, Yangyi Zhang 0002, Xiongshi Luo, Pingyi Cai, Hongzhi Wu, Liping Zhong, Liru Zhu, Quan Pan 0002 |
ISCAS | 6 |
| 2023 | Differentiable Dynamic Visible-Light TomographyabstractWe propose the first visible-light tomography system for real-time acquisition and reconstruction of general temporally-varying 3D phenomena. Using a single high-speed camera, a high-performance LED array and optical fibers with a total length of 5 km, we build a novel acquisition setup with no mechanical movements to simultaneously sample using 1,920 interleaved sources and detectors with a complete 360 ° coverage. Next, we introduce a novel differentiable framework to map both tomography acquisition and reconstruction to a carefully designed autoencoder. This allows the joint and automatic optimization of both processes in an end-to-end fashion, essentially learning to physically compress and computationally decompress the target information. Our framework can adapt to various factors, and trade between capture speed and reconstruction quality. We achieve an acquisition speed of up to 36.8 volumes per second at a spatial resolution of 32 × 128 × 128; each volume is captured with as few as 8 images. The effectiveness of the system is demonstrated on acquiring various dynamic scenes. Our results are also validated with the reconstructions computed from the measurements with one source on at a time, and compare favorably with state-of-the-art techniques. Kaizhang Kang, Zoubin Bi, Xiang Feng 0004, Yican Dong, Kun Zhou 0001, Hongzhi Wu |
SIGGRAPH Asia | 6 |
| 2023 | OpenSVBRDF: A Database of Measured Spatially-Varying ReflectanceabstractWe present the first large-scale database of measured spatially-varying anisotropic reflectance, consisting of 1,000 high-quality near-planar SVBRDFs, spanning 9 material categories such as wood, fabric and metal. Each sample is captured in 15 minutes, and represented as a set of high-resolution texture maps that correspond to spatially-varying BRDF parameters and local frames. To build this database, we develop a novel integrated system for robust, high-quality and -efficiency reflectance acquisition and reconstruction. Our setup consists of 2 cameras and 16,384 LEDs. We train 64 lighting patterns for efficient acquisition, in conjunction with a network that predicts per-point reflectance in a neural representation from carefully aligned two-view measurements captured under the patterns. The intermediate results are further fine-tuned with respect to the photographs acquired under 63 effective linear lights, and finally fitted to a BRDF model. We report various statistics of the database, and demonstrate its value in the applications of material generation, classification as well as sampling. All related data, including future additions to the database, can be downloaded from https://opensvbrdf.github.io/. Xiaohe Ma, Xianmin Xu, Leyao Zhang, Kun Zhou 0001, Hongzhi Wu |
ACM Trans. Graph. | 5 |
| 2023 | Neural Reflectance Capture in the View-Illumination DomainabstractWe propose a novel framework to efficiently capture the unknown reflectance on a non-planar 3D object, by learning to probe the 4D view-lighting domain with a high-performance illumination multiplexing setup. The core of our framework is a deep neural network, specifically tailored to exploit the multi-view coherence for efficiency. It takes as input the photometric measurements of a surface point under learned lighting patterns at different views, automatically aggregates the information and reconstructs the anisotropic reflectance. We also evaluate the impact of different sampling parameters over our network. The effectiveness of our framework is demonstrated on high-quality reconstructions of a variety of physical objects, with an acquisition efficiency outperforming state-of-the-art techniques. Kaizhang Kang, Minyi Gu, Cihui Xie, Xuanda Yang, Hongzhi Wu, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2022 | Learning Implicit Body Representations from Double Diffusion Based Neural Radiance FieldsabstractIn this paper, we present a novel double diffusion based neural radiance field, dubbed DD-NeRF, to reconstruct human body geometry and render the human body appearance in novel views from a sparse set of images. We first propose a double diffusion mechanism to achieve expressive representations of input images by fully exploiting human body priors and image appearance details at two levels. At the coarse level, we first model the coarse human body poses and shapes via an unclothed 3D deformable vertex model as guidance. At the fine level, we present a multi-view sampling network to capture subtle geometric deformations and image detailed appearances, such as clothing and hair, from multiple input views. Considering the sparsity of the two level features, we diffuse them into feature volumes in the canonical space to construct neural radiance fields. Then, we present a signed distance function (SDF) regression network to construct body surfaces from the diffused features. Thanks to our double diffused representations, our method can even synthesize novel views of unseen subjects. Experiments on various datasets demonstrate that our approach outperforms the state-of-the-art in both geometric reconstruction and novel view synthesis. Guangming Yao, Hongzhi Wu, Yi Yuan 0002, Lincheng Li, Kun Zhou 0001, Xin Yu 0002 |
IJCAI | 2 |
| 2022 | A multiresolution network architecture for deferred neural lightingabstractAbstract We present a novel multiresolution network architecture for deferred neural lighting. The key idea is to explicitly separate the processing of appearance at different spatial resolutions, leading to considerably improved high‐frequency details as well as temporal stability in animation sequences with varying view conditions. Moreover, our network is only half the size of the original one, and requires less training data to converge to satisfactory results. The network is tested over five captured datasets from deferred neural lighting and may be extended to other neural appearance techniques, such as NeRF or neural textures. Shengjie Ma, Hongzhi Wu, Zhong Ren 0004, Kun Zhou 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2021 | Learning Efficient Photometric Feature Transform for Multi-view StereoabstractWe present a novel framework to learn to convert the per-pixel photometric information at each view into spatially distinctive and view-invariant low-level features, which can be plugged into existing multi-view stereo pipeline for enhanced 3D reconstruction. Both the illumination conditions during acquisition and the subsequent per-pixel feature transform can be jointly optimized in a differentiable fashion. Our framework automatically adapts to and makes efficient use of the geometric information available in different forms of input data. High-quality 3D reconstructions of a variety of challenging objects are demonstrated on the data captured with an illumination multiplexing device, as well as a point light. Our results compare favorably with state-of-the-art techniques. Kaizhang Kang, Cihui Xie, Ruisheng Zhu, Xiaohe Ma, Ping Tan 0002, Hongzhi Wu, Kun Zhou 0001 |
ICCV | 6 |
| 2021 | Free-form scanning of non-planar appearance with neural trace photographyabstractWe propose neural trace photography, a novel framework to automatically learn high-quality scanning of non-planar, complex anisotropic appearance. Our key insight is that free-form appearance scanning can be cast as a geometry learning problem on unstructured point clouds, each of which represents an image measurement and the corresponding acquisition condition. Based on this connection, we carefully design a neural network, to jointly optimize the lighting conditions to be used in acquisition, as well as the spatially independent reconstruction of reflectance from corresponding measurements. Our framework is not tied to a specific setup, and can adapt to various factors in a data-driven manner. We demonstrate the effectiveness of our framework on a number of physical objects with a wide variation in appearance. The objects are captured with a light-weight mobile device, consisting of a single camera and an RGB LED array. We also generalize the framework to other common types of light sources, including a point, a linear and an area light. Xiaohe Ma, Kaizhang Kang, Ruisheng Zhu, Hongzhi Wu, Kun Zhou 0001 |
ACM Trans. Graph. | 4 |
| 2019 | Learning efficient illumination multiplexing for joint capture of reflectance and shapeabstractWe propose a novel framework that automatically learns the lighting patterns for efficient, joint acquisition of unknown reflectance and shape. The core of our framework is a deep neural network, with a shared linear encoder that directly corresponds to the lighting patterns used in physical acquisition, as well as non-linear decoders that output per-pixel normal and diffuse / specular information from photographs. We exploit the diffuse and normal information from multiple views to reconstruct a detailed 3D shape, and then fit BRDF parameters to the diffuse / specular information, producing texture maps as reflectance results. We demonstrate the effectiveness of the framework with physical objects that vary considerably in reflectance and shape, acquired with as few as 16 ~ 32 lighting patterns that correspond to 7 ~ 15 seconds of per-view acquisition time. Our framework is useful for optimizing the efficiency in both novel and existing setups, as it can automatically adapt to various factors, including the geometry / the lighting layout of the device and the properties of appearance. Kaizhang Kang, Cihui Xie, Chengan He, Mingqi Yi, Minyi Gu, Zimin Chen, Kun Zhou 0001, Hongzhi Wu |
ACM Trans. Graph. | 8 |
| 2018 | Efficient reflectance capture using an autoencoderabstractWe propose a novel framework that automatically learns the lighting patterns for efficient reflectance acquisition, as well as how to faithfully reconstruct spatially varying anisotropic BRDFs and local frames from measurements under such patterns. The core of our framework is an asymmetric deep autoencoder, consisting of a nonnegative, linear encoder which directly corresponds to the lighting patterns used in physical acquisition, and a stacked, nonlinear decoder which computationally recovers the BRDF information from captured photographs. The autoencoder is trained with a large amount of synthetic reflectance data, and can adapt to various factors, including the geometry of the setup and the properties of appearance. We demonstrate the effectiveness of our framework on a wide range of physical materials, using as few as 16 ~ 32 lighting patterns, which correspond to 12 ~ 25 seconds of acquisition time. We also validate our results with the ground truth data and captured photographs. Our framework is useful for increasing the efficiency in both novel and existing acquisition setups. Kaizhang Kang, Zimin Chen, Jiaping Wang, Kun Zhou 0001, Hongzhi Wu |
ACM Trans. Graph. | 5 |
| 2018 | Modeling hair from an RGB-D cameraabstractCreating realistic 3D hairs that closely match the real-world inputs remains challenging. With the increasing popularity of lightweight depth cameras featured in devices such as iPhone X, Intel RealSense and DJI drones, depth cues can be very helpful in consumer applications, for example, the Animated Emoji. In this paper, we introduce a fully automatic, data-driven approach to model the hair geometry and compute a complete strand-level 3D hair model that closely resembles the input from a single RGB-D camera. Our method heavily exploits the geometric cues contained in the depth channel and leverages exemplars in a 3D hair database for high-fidelity hair synthesis. The core of our method is a local-similarity based search and synthesis algorithm that simultaneously reasons about the hair geometry, strands connectivity, strand orientation, and hair structural plausibility. We demonstrate the efficacy of our method using a variety of complex hairstyles and compare our method with prior arts. Hongzhi Wu, Yanlin Weng, Youyi Zheng, Kun Zhou 0001 |
ACM Trans. Graph. | 3 |
| 2017 | Intrinsic Light Field ImagesabstractAbstract We present a method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to two‐dimensional (2D) single images and videos, a light field is a 4D structure that captures non‐integrated incoming radiance over a discrete angular domain. This higher dimensionality of the problem renders previous state‐of‐the‐art algorithms impractical either due to their cost of processing a single 2D slice, or their inability to enforce proper coherence in additional dimensions. We propose a new decomposition algorithm that jointly optimizes the whole light field data for proper angular coherence. For efficiency, we extend Retinex theory, working on the gradient domain, where new albedo and occlusion terms are introduced. Results show that our method provides 4D intrinsic decompositions difficult to achieve with previous state‐of‐the‐art algorithms. We further provide a comprehensive analysis and comparisons with existing intrinsic image/video decomposition methods on light field images. Elena Garces 0001, Jose I. Echevarria, Hongzhi Wu, Kun Zhou 0001, Diego Gutierrez |
Comput. Graph. Forum | 4 |
| 2017 | Stress-Constrained Thickness Optimization for Shell Object FabricationabstractAbstract We present an approach to fabricate shell objects with thickness parameters, which are computed to maintain the user‐specified structural stability. Given a boundary surface and user‐specified external forces, we optimize the thickness parameters according to stress constraints to extrude the surface. Our approach mainly consists of two technical components: First, we develop a patch‐based shell simulation technique to efficiently support the static simulation of extruded shell objects using finite element methods. Second, we analytically compute the derivative of stress required in the sensitivity analysis technique to turn the optimization into a sequential linear programming problem. Experimental results demonstrate that our approach can optimize the thickness parameters for arbitrary surfaces in a few minutes and well predict the physical properties, such as the deformation and stress of the fabricated object. Haiming Zhao, Weiwei Xu 0003, Kun Zhou 0001, Yin Yang 0002, Xiaogang Jin 0001, Hongzhi Wu |
Comput. Graph. Forum | 6 |
| 2017 | A data-driven approach to four-view image-based hair modelingabstractWe introduce a novel four-view image-based hair modeling method. Given four hair images taken from the front, back, left and right views as input, we first estimate the rough 3D shape of the hair observed in the input using a predefined database of 3D hair models, then synthesize a hair texture on the surface of the shape, from which the hair growing direction information is calculated and used to construct a 3D direction field in the hair volume. Finally, we grow hair strands from the scalp, following the direction field, to produce the 3D hair model, which closely resembles the hair in all input images. Our method does not require that all input images are from the same hair, enabling an effective way to create compelling hair models from images of considerably different hairstyles at different views. We demonstrate the efficacy of our method using a wide range of examples. Menglei Chai, Hongzhi Wu, Kun Zhou 0001 |
ACM Trans. Graph. | 3 |
| 2017 | Shape Completion from a Single RGBD ImageabstractWe present a novel approach for constructing a complete 3D model for an object from a single RGBD image. Given an image of an object segmented from the background, a collection of 3D models of the same category are non-rigidly aligned with the input depth, to compute a rough initial result. A volumetric-patch-based optimization algorithm is then performed to refine the initial result to generate a 3D model that not only is globally consistent with the overall shape expected from the input image but also possesses geometric details similar to those in the input image. The optimization with a set of high-level constraints, such as visibility, surface confidence and symmetry, can achieve more robust and accurate completion over state-of-the art techniques. We demonstrate the efficiency and robustness of our approach with multiple categories of objects with various geometries and details, including busts, chairs, bikes, toys, vases and tables. Dongping Li, Tianjia Shao, Hongzhi Wu, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2016 | Real-time facial animation with image-based dynamic avatarsabstractWe present a novel image-based representation for dynamic 3D avatars, which allows effective handling of various hairstyles and headwear, and can generate expressive facial animations with fine-scale details in real-time. We develop algorithms for creating an image-based avatar from a set of sparsely captured images of a user, using an off-the-shelf web camera at home. An optimization method is proposed to construct a topologically consistent morphable model that approximates the dynamic hair geometry in the captured images. We also design a real-time algorithm for synthesizing novel views of an image-based avatar, so that the avatar follows the facial motions of an arbitrary actor. Compelling results from our pipeline are demonstrated on a variety of cases. Hongzhi Wu, Yanlin Weng, Tianjia Shao, Kun Zhou 0001 |
ACM Trans. Graph. | 2 |
| 2016 | AutoHair: fully automatic hair modeling from a single imageabstractWe introduceAutoHair, the first fully automatic method for 3D hair modeling from a single portrait image, with no user interaction or parameter tuning. Our method efficiently generates complete and high-quality hair geometries, which are comparable to those generated by the state-of-the-art methods, where user interaction is required. The core components of our method are: a novel hierarchical deep neural network for automatic hair segmentation and hair growth direction estimation, trained over an annotated hair image database; and an efficient and automatic data-driven hair matching and modeling algorithm, based on a large set of 3D hair exemplars. We demonstrate the efficacy and robustness of our method on Internet photos, resulting in a database of around 50K 3D hair models and a corresponding hairstyle space that covers a wide variety of real-world hairstyles. We also show novel applications enabled by our method, including 3D hairstyle space navigation and hair-aware image retrieval. Menglei Chai, Tianjia Shao, Hongzhi Wu, Yanlin Weng, Kun Zhou 0001 |
ACM Trans. Graph. | 3 |
| 2016 | Simultaneous acquisition of microscale reflectance and normalsabstractAcquiring microscale reflectance and normals is useful for digital documentation and identification of real-world materials. However, its simultaneous acquisition has rarely been explored due to the difficulties of combining both sources of information at such small scale. In this paper, we capture both spatially-varying material appearance (diffuse, specular and roughness) and normals simultaneously at the microscale resolution. We design and build a microscopic light dome with 374 LED lights over the hemisphere, specifically tailored to the characteristics of microscopic imaging. This allows us to achieve the highest resolution for such combined information among current state-of-the-art acquisition systems. We thoroughly test and characterize our system, and provide microscopic appearance measurements of a wide range of common materials, as well as renderings of novel views to validate the applicability of our captured data. Additional applications such as bi-scale material editing from real-world samples are also demonstrated. Giljoo Nam, Joo Ho Lee 0003, Hongzhi Wu, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 3 |
| 2016 | Simultaneous Localization and Appearance Estimation with a Consumer RGB-D CameraabstractAcquiring general material appearance with hand-held consumer RGB-D cameras is difficult for casual users, due to the inaccuracy in reconstructed camera poses and geometry, as well as the unknown lighting that is coupled with materials in measured color images. To tackle these challenges, we present a novel technique for estimating the spatially varying isotropic surface reflectance, solely from color and depth images captured with an RGB-D camera under unknown environment illumination. The core of our approach is a joint optimization, which alternates among solving for plausible camera poses, materials, the environment lighting and normals. To refine camera poses, we exploit the rich spatial and view-dependent variations of materials, treating the object as a localization-self-calibrating model. To recover the unknown lighting, measured color images along with the current estimate of materials are used in a global optimization, efficiently solved by exploiting the sparsity in the wavelet domain. We demonstrate the substantially improved quality of estimated appearance on a variety of daily objects. Hongzhi Wu, Zhaotian Wang, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | AppFusion: Interactive Appearance Acquisition Using a Kinect SensorabstractAbstract We present an interactive material acquisition system for average users to capture the spatially varying appearance of daily objects. While an object is being scanned, our system estimates its appearance on‐the‐fly and provides quick visual feedback. We build the system entirely on low‐end, off‐the‐shelf components: a Kinect sensor, a mirror ball and printed markers. We exploit the Kinect infra‐red emitter/receiver, originally designed for depth computation, as an active hand‐held reflectometer, to segment the object into clusters of similar specular materials and estimate the roughness parameters of BRDFs simultaneously. Next, the diffuse albedo and specular intensity of the spatially varying materials are rapidly computed in an inverse rendering framework, using data from the Kinect RGB camera. We demonstrate captured results of a range of materials, and physically validate our system. Hongzhi Wu, Kun Zhou 0001 |
Comput. Graph. Forum | 1 |
| 2014 | Effects of Approximate Filtering on the Appearance of Bidirectional Texture FunctionsabstractThe BTF data structure was a breakthrough for appearance modeling in computer graphics. More research is needed though to make BTFs practical in rendering applications. We present the first systematic study of the effects of Approximate filtering on the appearance of BTFs, by exploring the spatial, angular and temporal domains over a varied set of stimuli. We perform our initial experiments on simple geometry and lighting, and verify our observations on more complex settings. We consider multi-dimensional filtering versus conventional mipmapping, and find that multi-dimensional filtering produces superior results. We examine the tradeoff between under- and oversampling, and find that different filtering strategies can be applied in each domain, while maintaining visual equivalence with respect to a ground truth. For example, we find that preserving contrast is more important in static than dynamic images, indicating greater levels of spatial filtering are possible for animations. We find that filtering can be performed more aggressively in the angular domain than in the spatial. Additionally, we find that high-level visual descriptors of the BTF are linked to the perceptual performance of pre-filtered approximations. In turn, some of these high-level descriptors correlate with low level statistics of the BTF. We show six different practical applications of applying our findings to improving filtering, rendering and compression strategies. Adrián Jarabo, Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier, Diego Gutierrez |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Inverse bi-scale material designabstractOne major shortcoming of existing bi-scale material design systems is the lack of support for inverse design: there is no way to directly edit the large-scale appearance and then rapidly solve for the small-scale details that approximate that look. Prior work is either too slow to provide quick feedback, or limited in the types of small-scale details that can be handled. We present a novel computational framework for inverse bi-scale material design. The key idea is to convert the challenging inverse appearance computation into efficient search in two precomputed large libraries: one including a wide range of measured and analytical materials, and the other procedurally generated and height-map-based geometries. We demonstrate a variety of editing operations, including finding visually equivalent details that produce similar large-scale appearance, which can be useful in applications such as physical fabrication of materials. Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier |
ACM Trans. Graph. | 1 |
| 2011 | A Sparse Parametric Mixture Model for BTF Compression, Editing and RenderingabstractAbstract Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the lack of efficient rendering methods. To reduce storage, many compression techniques have been applied to BTFs, but the results are difficult to edit. To facilitate editing, analytical models have been fit, but at the cost of accuracy of representation for many materials. It becomes even more challenging if efficient rendering is also needed. We introduce a high‐quality general representation that is, at once, compact, easily editable, and can be efficiently rendered. The representation is computed by adopting the stagewise Lasso algorithm to search for a sparse set of analytical functions, whose weighted sum approximates the input appearance data. We achieve compression rates comparable to a state‐of‐the‐art BTF compression method. We also demonstrate results in BTF editing and rendering. Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier |
Comput. Graph. Forum | 1 |
| 2011 | Physically-based interactive bi-scale material designabstractWe present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorithm, which rapidly computes the large-scale appearance from small-scale details, by exploiting the low-rank structures of the Bidirectional Visible Normal Distribution Function and pre-rotated BRDFs in the matrix formulation of our rendering problem. Our algorithm is three orders of magnitude faster than a ground-truth method. We demonstrate various editing results of different small-scale geometry with analytical and measured BRDFs. In addition, we show the applications of our system to physical realization of appearance, as well as modeling of real-world materials using very sparse measurements. Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier |
ACM Trans. Graph. | 1 |
| 2009 | Characteristic Point MapsabstractAbstract Extremely dense spatial sampling is often needed to prevent aliasing when rendering objects with high frequency variations in geometry and reflectance. To accelerate the rendering process, we introduce characteristic point maps (CPMs), a hierarchy of view‐independent points, which are chosen to preserve the appearance of the original model across different scales. In preprocessing, randomized matrix column sampling is used to reduce an initial dense sampling to a minimum number of characteristic points with associated weights. In rendering, the reflected radiance is computed using a weighted average of reflectances from characteristic points. Unlike existing techniques, our approach requires no restrictions on the original geometry or reflectance functions. Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier |
Comput. Graph. Forum | 1 |
| 2007 | Context-aware texturesabstractInteresting textures form on the surfaces of objects as the result of external chemical, mechanical, and biological agents. Simulating these textures is necessary to generate models for realistic image synthesis. The textures formed are progressively variant, with the variations depending on the global and local geometric context. We present a method for capturing progressively varying textures and the relevant context parameters that control them. By relating textures and context parameters, we are able to transfer the textures to novel synthetic objects. We present examples of capturing chemical effects, such as rusting; mechanical effects, such as paint cracking; and biological effects, such as the growth of mold on a surface. We demonstrate a user interface that provides a method for specifying where an object is exposed to external agents. We show the results of complex, geometry-dependent textures evolving on synthetic objects. Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly E. Rushmeier |
ACM Trans. Graph. | 4 |
| 2006 | Silhouette Texture
Hongzhi Wu, Li-Yi Wei, Baining Guo |
Rendering Techniques | 1 |
| 2005 | Remote sensing of the environmental degradation in Tarim River basin, West ChinaabstractTarim River basin is one of the most fragile eco-environments in West China. It is an inland area characterized by a large deficit of rainfall. Changes in climate and land-use in the Tarim River basin have altered the vegetation patterns and dynamics in recent years. The objective of the paper is to understand how climate and human activities affect the ecoenvironment in the and region. In this study Landsat TM/ETM+ data from 1990 to 2000 were used in order to provide information of land-use changes. Time-series of normalized difference vegetation index (NDVI) are shown to capture essential features of seasonal and inter-annual vegetation variability in this and area. Impact of climate change on liver runoff was assessed and compared with the effect of human activities on river discharge. It is found that distinct heterogeneities exist among different parts of the Tarim River basin. Although the change of climate increased the discharge of headstream, runoff of the lower reaches decreased because of the unreasoning farmland exploitation in the upper and middle reaches. Following the drying of watercourse, the trends of degradation and desertification are more aggressive in lower reaches of Tarim River. Baiping Zhang, Weiming Cheng, Yi-Chi Zhang 0002, Hongzhi Wu, Yunhai Zhu |
IGARSS | 5 |