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Pished Bunnun

dblp:22/7117 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 83% Geometric modeling and processing · 17%
Artificial intelligence
2 papers
Video understanding and tracking · 78% 3D vision · 22%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.222012
Integrating 3D object detection, modelling and tracking on a mobile phone · ISMAR 2012
OutlinAR: an assisted interactive model building system with reduced computational effort · ISMAR 2008
Computer vision › Video understanding and tracking › object tracking
model-based tracking
0.112012
Integrating 3D object detection, modelling and tracking on a mobile phone · ISMAR 2012
Computer vision › Video understanding and tracking
object tracking
0.112012
Integrating 3D object detection, modelling and tracking on a mobile phone · ISMAR 2012
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112012
Integrating 3D object detection, modelling and tracking on a mobile phone · ISMAR 2012
Computer vision › 3D vision
camera pose estimation
0.112008
OutlinAR: an assisted interactive model building system with reduced computational effort · ISMAR 2008
Geometric modeling and processing › shape modeling
3d modeling
0.112008
OutlinAR: an assisted interactive model building system with reduced computational effort · ISMAR 2008
Virtual and augmented reality › augmented reality
augmented reality applications
0.012012
Integrating 3D object detection, modelling and tracking on a mobile phone · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

texture-less 3d object detection · 0.3online object detector training · 0.3in-situ modelling · 0.3user interaction · 0.2plane segmentation · 0.2camera pose computation · 0.2
YearPublicationVenuePosition
2015 An automatic glaucoma screening algorithm using cup-to-disc ratio and ISNT rule with support vector machine
abstract
This study introduces a glaucoma screening system which is suitable for both normal eyesight and myopia. For myopia eye, only one clinical indicator is not sufficient. Therefore, cup-to-disc ratio and rim width based on ISNT rule are used as indicators in this screening system. First, image segmentation is performed to obtain optic cup, optic disc and rim width. These information will be used as features in glaucoma classification step. The support vector machine (SVM) is selected as a classifier. According to the results, our proposed method is an efficient system for screening glaucoma.
Wanicha Ruengkitpinyo, Pikul Vejjanugraha, Waree Kongprawechnon, Toshiaki Kondo, Pished Bunnun, Hirohiko Kaneko
IECON5
2012 Real-time Learning and Detection of 3D Texture-less Objects: A Scalable Approach
abstract
We present a method for the learning and detection of multiple rigid texture-less 3D objects intended to operate at frame rate speeds for video input. The method is geared for fast and scalable learning and detection by combining tractable extraction of edgelet constellations with library lookup based on rotation- and scale-invariant descriptors. The approach learns object views in real-time, and is generative- enabling more objects to be learnt without the need for re-training. During testing, a random sample of edgelet constellations is tested for the presence of known objects. We perform testing of single and multi-object detection on a 30 objects dataset showing detections of any of them within milliseconds from the object’s visibility. The results show the scalability of the approach and its framerate performance. 1
Dima Damen, Pished Bunnun, Andrew Calway, Walterio W. Mayol-Cuevas
BMVC2
2012 Integrating 3D object detection, modelling and tracking on a mobile phone
abstract
This paper presents a complete system on a camera phone that integrates a texture less 3D object detector together with in-situ modelling and tracking. The result is a suite intended for AR applications on the move where objects can be captured, tracked and with the automated detection providing a bridge to either initialize tracking or resume it after measurement loss. The object detector training is online and in-situ and benefits from tight integration with the modelling and tracking processes.
Pished Bunnun, Dima Damen, Andrew Calway, Walterio W. Mayol-Cuevas
ISMAR1
2008 OutlinAR: an assisted interactive model building system with reduced computational effort
abstract
This paper presents a system that allows online building of 3D wireframe models through a combination of user interaction and automated methods from a handheld camera-mouse. Crucially, the model being built is used to concurrently compute camera pose, permitting extendable tracking while enabling the user to edit the model interactively. In contrast to other model building methods that are either off-line and/or automated but computationally intensive, the aim here is to have a system that has low computational requirements and that enables the user to define what is relevant (and what is not) at the time the model is being built. OutlinAR hardware is also developed which simply consists of the combination of a camera with a wide field of view lens and a wheeled computer mouse.
Pished Bunnun, Walterio W. Mayol-Cuevas
ISMAR1