Yuji Uema

dblp:22/7599 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Collaborative and social computing · 50%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Medical and health informatics · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.432015
MRI overlay system using optical see-through for marking assistance · VR 2015
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology · VR 2012
Registration and projection method of tumor region projection for breast cancer surgery · VR 2015
Medical and health informatics
surgical assistance
0.212015
Registration and projection method of tumor region projection for breast cancer surgery · VR 2015
Immersive interaction
see-through display
0.212014
Tracs: transparency-control for see-through displays · UIST 2014
Virtual and augmented reality › augmented reality
medical augmented reality
0.112015
Registration and projection method of tumor region projection for breast cancer surgery · VR 2015
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.012012
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology · VR 2012

Methods — techniques the papers use, named apart from their topics

transformation matrix estimation · 0.4optical see-through · 0.4optical marker tracking · 0.4MRI registration · 0.4transparency control · 0.2polarization adjustment · 0.2
YearPublicationVenuePosition
2015 Registration and projection method of tumor region projection for breast cancer surgery
abstract
This paper introduces a registration and projection method for directly projecting the tumor region for breast cancer surgery assistance based on the breast procedure of our collaborating doctor. We investigated the steps of the breast cancer procedure of our collaborating doctor and how it can be applied for tumor region projection. We propose a novel way of MRI acquisition so we may correlate the MRI coordinates to the patient in the real world. By calculating the transformation matrix from the MRI coordinates and the coordinates from the markers that is on the patient, we are able to register the acquired MRI data to the patient. Our registration and presentation method of the tumor region was then evaluated by medical doctors.
Motoko Kanegae, Jun Morita, Sho Shimamura, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto
VR4
2015 MRI overlay system using optical see-through for marking assistance
abstract
In this paper we propose an augmented reality system that superimposes MRI onto the patient model. We use a half-silvered mirror and a handheld device to superimpose the MRI onto the patient model. By tracking the coordinates of the patient model and the handheld device using optical markers, we are able to transform the images to the correlated position. Voxel data of the MRI are made so that the user is able to view the MRI from many different angles.
Jun Morita, Sho Shimamura, Motoko Kanegae, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto
VR4
2014 Tracs: transparency-control for see-through displays
abstract
We present Tracs, a dual-sided see-through display system with controllable transparency. Traditional displays are a constant visual and communication barrier, hindering fast and efficient collaboration of spatially close or facing co-workers. Transparent displays could potentially remove these barriers, but introduce new issues of personal privacy, screen content privacy and visual interference. We therefore propose a solution with controllable transparency to overcome these problems. Tracs consists of two see-through displays, with a transparency-control layer, a backlight layer and a polarization adjustment layer in-between. The transparency-control layer is built as a grid of individually addressable transparency-controlled patches, allowing users to control the transparency overall or just locally. Additionally, the locally switchable backlight layer improves the contrast of LCD screen content. Tracs allows users to switch between personal and collaborative work fast and easily and gives them full control of transparent regions on their display.
David Lindlbauer, Toru Aoki, Robert Walter, Yuji Uema, Anita Vogl, Michael Haller, Masahiko Inami, Jörg Müller 0001
UIST4
2013 Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device
abstract
This paper proposes an interface that helps understanding the correspondence between the patient and medical images. In our proposed method, we have developed an interactive visualizer for tomographic images based on the relative position and orientation of the handheld device and the patient.
Sho Shimamura, Motoko Kanegae, Yuji Uema, Masahiko Inami, Tetsu Hayashida, Hideo Saito 0001, Maki Sugimoto
CW3
2012 Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology
abstract
This paper presents a new type of optical camouflage system based on the retro-reflective projection technology. Retro-reflective projection is a method used to create augmented reality that combines the virtual world with the real world. The conventional model of an optical camouflage system consists of a retro-reflective screen, a projection source and a beam splitter. In such a setup, the user needs to observe an object covered with the retro-reflective screen through a single viewpoint. This is called a monocular system. In our new setup, our aim is to construct a system that has multiple viewpoints by applying a novel projection array system. We will describe the method with which this projection array system is achieved using one projection source, the configuration of the system, and the trade-offs of the system. In addition, we will describe an application of our system in a car. The installed system makes the backseat virtually transparent, allowing the driver to see the blind spots at the rear when reversing the car.
Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami
VR1