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Zhaopeng Wang

dblp:22/9540 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-8918-9917ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 70% Computational fabrication · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
erosion simulation
0.912025
Arenite: A Physics-based Sandstone Simulator · ACM Trans. Graph. 2025
Computational fabrication › additive manufacturing
material deposition
0.912025
Arenite: A Physics-based Sandstone Simulator · ACM Trans. Graph. 2025
Computer animation and physical simulation
particle-based simulation
0.912025
Arenite: A Physics-based Sandstone Simulator · ACM Trans. Graph. 2025
Computer animation and physical simulation
physically-based modeling
0.312025
Arenite: A Physics-based Sandstone Simulator · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

particle-based deposition · 0.9multi-factor erosion · 0.9GPU simulation · 0.9
YearPublicationVenuePosition
2025 Arenite: A Physics-based Sandstone Simulator
abstract
We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in nature. We isolate the key shape-forming phenomena: multi-physics fabric interlocking, wind and fluvial erosion, and particle-based deposition processes. Complex 3D structures such as arches, alcoves, hoodoos, or buttes can be achieved by creating simple 3D structures with user-painted erodable areas and vegetation and running the simulation. We demonstrate the algorithm on a wide variety of structures, and our GPU-based implementation achieves the simulation in less than 5 minutes on a desktop computer for our most complex example.
Zhanyu Yang, Aryamaan Jain, Guillaume Cordonnier, Marie-Paule Cani, Zhaopeng Wang, Bedrich Benes
ACM Trans. Graph.5