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Chris Rooney

dblp:22/9591 · DBLP profile ↗
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10ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-authorArtificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 88% Multimedia analysis and retrieval · 12%
Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 78% Accessibility and assistive technology · 14% Usability and user experience research · 7%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › team collaboration
collaborative sensemaking
0.212016
Collaborative sense-making during simulated Intelligence Analysis Exercises · Int. J. Hum. Comput. Stud. 2016
Visualization and visual analytics
sensemaking
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics › interaction design
user interface design and tools
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Multimedia analysis and retrieval
visual search
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics
visualization design
0.112021
Design Exposition Discussion Documents for Rich Design Discourse in Applied Visualization · IEEE Trans. Vis. Comput. Graph. 2021
Information retrieval
web search
0.112012
Interactive visualization for low literacy users: from lessons learnt to design · CHI 2012
Visualization and visual analytics
graph visualization
0.112012
A User Study on Curved Edges in Graph Visualization · IEEE Trans. Vis. Comput. Graph. 2012
Accessibility and assistive technology › cognitive accessibility
low-literate users
0.112012
Interactive visualization for low literacy users: from lessons learnt to design · CHI 2012
Collaborative and social computing › online communities
communities of practice
0.012013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

design exposition discussion document · 1.0user study · 0.5theoretical framework · 0.3subjective feedback · 0.3observational analysis · 0.3
YearPublicationVenuePosition
2021 Design Exposition Discussion Documents for Rich Design Discourse in Applied Visualization
abstract
We present and report on Design Exposition Discussion Documents (DExDs), a new means of fostering collaboration between visualization designers and domain experts in applied visualization research. DExDs are a collection of semi-interactive web-based documents used to promote design discourse: to communicate new visualization designs, and their underlying rationale, and to elicit feedback and new design ideas. Developed and applied during a four-year visual data analysis project in criminal intelligence, these documents enabled a series of visualization re-designs to be explored by crime analysts remotely - in a flexible and authentic way. The DExDs were found to engender a level of engagement that is qualitatively distinct from more traditional methods of feedback elicitation, supporting the kind of informed, iterative and design-led feedback that is core to applied visualization research. They also offered a solution to limited and intermittent contact between analyst and visualization researcher and began to address more intractable deficiencies, such as social desirability-bias, common to applied visualization projects. Crucially, DExDs conferred to domain experts greater agency over the design process - collaborators proposed design suggestions, justified with design knowledge, that directly influenced the re-redesigns. We provide context that allows the contributions to be transferred to a range of settings.
Roger Beecham, Jason Dykes, Chris Rooney, B. L. William Wong
IEEE Trans. Vis. Comput. Graph.3
2016 Faceted Views of Varying Emphasis (FaVVEs): a framework for visualising multi-perspective small multiples
abstract
Abstract Many datasets have multiple perspectives – for example space, time and description – and often analysts are required to study these multiple perspectives concurrently. This concurrent analysis becomes difficult when data are grouped and split into small multiples for comparison. A design challenge is thus to provide representations that enable multiple perspectives, split into small multiples, to be viewed simultaneously in ways that neither clutter nor overload. We present a design framework that allows us to do this. We claim that multi‐perspective comparison across small multiples may be possible by superimposing perspectives on one another rather than juxtaposing those perspectives side‐by‐side. This approach defies conventional wisdom and likely results in visual and informational clutter. For this reason we propose designs at three levels of abstraction for each perspective. By flexibly varying the abstraction level, certain perspectives can be brought into, or out of, focus. We evaluate our framework through laboratory‐style user tests. We find that superimposing, rather than juxtaposing, perspective views has little effect on performance of a low‐level comparison task. We reflect on the user study and its design to further identify analysis situations for which our framework may be desirable. Although the user study findings were insufficiently discriminating, we believe our framework opens up a new design space for multi‐perspective visual analysis.
Roger Beecham, Chris Rooney, S. Meier, Jason Dykes, Aidan Slingsby, Cagatay Turkay, Jo Wood, B. L. William Wong
Comput. Graph. Forum2
2016 Collaborative sense-making during simulated Intelligence Analysis Exercises
Chris Baber, Simon Attfield, Gareth Conway, Chris Rooney, Neesha Kodagoda
Int. J. Hum. Comput. Stud.4
2014 INVISQUE as a Tool for Intelligence Analysis: The Construction of Explanatory Narratives
abstract
This article reports an exploratory user study in which a group of civil servants with experience of, or involvement in, intelligence analysis used the tool INVISQUE to address a problem using the 2011 VAST data set. INVISQUE uses a visual metaphor that combines searching, clustering, and sorting of document surrogates with free-form manipulation on an infinite canvas. The study looks into exposing the behaviors and related cognitive strategies that users would employ to better understand how this and similar environments might better support intelligence type work. The results include the observation that the search and spatial features of the system supported participants in establishing, elaborating, and systematically evaluating explanatory narratives that accounted for the data. Also, visual persistence at the interface allowed them to keep track of searches and to re-find documents when their importance became apparent. The article concludes with reflections on our findings and propose a set of guidelines for developing systems that support sensemaking.
Chris Rooney, Simon Attfield, B. L. William Wong, Sharmin (Tinni) Choudhury
Int. J. Hum. Comput. Interact.1
2013 Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design
abstract
This research aims to develop design guidelines for systems that support investigators and analysts in the exploration and assembly of evidence and inferences. We focus here on the problem of identifying candidate 'influencers' within a community of practice. To better understand this problem and its related cognitive and interaction needs, we conducted a user study using a system called INVISQUE (INteractive Visual Search and QUery Environment) loaded with content from the ACM Digital Library. INVISQUE supports search and manipulation of results over a freeform infinite 'canvas'. The study focuses on the representations user create and their reasoning process. It also draws on some pre-established theories and frameworks related to sense-making and cognitive work in general, which we apply as a 'theoretical lenses' to consider findings and articulate solutions. Analysing the user-study data in the light of these provides some understanding of how the high-level problem of identifying key players within a domain can translate into lower-level questions and interactions. This, in turn, has informed our understanding of representation and functionality needs at a level of description which abstracts away from the specifics of the problem at hand to the class of problems of interest. We consider the study outcomes from the perspective of implications for design.
Neesha Kodagoda, Simon Attfield, B. L. William Wong, Chris Rooney, Sharmin (Tinni) Choudhury
IEEE Trans. Vis. Comput. Graph.4
2012 Interactive visualization for low literacy users: from lessons learnt to design
abstract
This paper aims to address the problems low literacy (LL) users face when searching for information online. The first part of this paper summarizes the problems that LL user's face, and establishes a set of design principles for interfaces suitable for LL users. This is followed by a description of how these design principles are mapped to a novel interface for interactive data retrieval. The interface was realized into a working system and evaluated against a traditional web interface for both high literacy (HL) and LL users. The suitability of the designs was analyzed using performance data, subjective feedback and an observational analysis. The findings from the study suggest that LL users perform better and prefer the proposed designs over a traditional web interface.
Neesha Kodagoda, B. L. William Wong, Chris Rooney, Nawaz Khan
CHI3
2012 A User Study on Curved Edges in Graph Visualisation
Kai Xu 0003, Chris Rooney, Peter J. Passmore, Dong-Han Ham
Diagrams2
2012 Improving Window Manipulation and Content Interaction on High-Resolution, Wall-Sized Displays
abstract
Interaction with high-resolution wall-sized (Powerwall) displays can be a tedious and difficult task due to large display areas and small target sizes. To overcome this, we developed techniques that reduce the precision required to manipulate windows and select data. The manipulation layer speeds up the common tasks of moving and resizing application windows by overlaying them with large, transparent target areas. The Power-Lens magnifies target sizes by automatically appearing once the cursor reaches the region of interest. Two experiments evaluated these techniques against conventional desktop-style interfaces. Experiment 1 showed the window manipulation layer to speed up the tasks of moving and resizing a window by 24% and 27%, respectively. Experiment 2 showed the Power-Lens to speed up the selection of 5 × 5 pixel targets by 18%. Together, our new techniques help to make interaction more fluid on Powerwall displays.
Chris Rooney, Roy A. Ruddle
Int. J. Hum. Comput. Interact.1
2012 A User Study on Curved Edges in Graph Visualization
abstract
Recently there has been increasing research interest in displaying graphs with curved edges to produce more readable visualizations. While there are several automatic techniques, little has been done to evaluate their effectiveness empirically. In this paper we present two experiments studying the impact of edge curvature on graph readability. The goal is to understand the advantages and disadvantages of using curved edges for common graph tasks compared to straight line segments, which are the conventional choice for showing edges in node-link diagrams. We included several edge variations: straight edges, edges with different curvature levels, and mixed straight and curved edges. During the experiments, participants were asked to complete network tasks including determination of connectivity, shortest path, node degree, and common neighbors. We also asked the participants to provide subjective ratings of the aesthetics of different edge types. The results show significant performance differences between the straight and curved edges and clear distinctions between variations of curved edges.
Kai Xu 0003, Chris Rooney, Peter J. Passmore, Dong-Han Ham, Phong Hai Nguyen
IEEE Trans. Vis. Comput. Graph.2
2011 INVISQUE: Technology and Methodologies for Interactive Information Visualization and Analytics in Large Library Collections
B. L. William Wong, Sharmin (Tinni) Choudhury, Chris Rooney, Raymond Chen, Kai Xu 0003
TPDL3