EDBT 2026 Demo / reviewers in the wild / expert
Danijel Zlaus
dblp:220/1027
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0002-3216-2691ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › mathematical morphology
morphological operator |
0.4 | 1 | 2020 | Efficient Method for Parallel Computation of Geodesic Transformation on CPU · IEEE Trans. Parallel Distributed Syst. 2020 |
Processor architecture and microarchitecture › chip multiprocessor
multicore CPU implementation |
0.4 | 1 | 2020 | Efficient Method for Parallel Computation of Geodesic Transformation on CPU · IEEE Trans. Parallel Distributed Syst. 2020 |
Processor architecture and microarchitecture
SIMD |
0.4 | 1 | 2020 | Efficient Method for Parallel Computation of Geodesic Transformation on CPU · IEEE Trans. Parallel Distributed Syst. 2020 |
Image and video processing
real-time image processing |
0.1 | 1 | 2020 | Efficient Method for Parallel Computation of Geodesic Transformation on CPU · IEEE Trans. Parallel Distributed Syst. 2020 |
Methods — techniques the papers use, named apart from their topics
stream processing · 0.9multicore · 0.9SIMD · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Efficient compressed storage and fast reconstruction of large binary images using chain codesabstractAbstract Large binary images are used in many modern applications of image processing. For instance, they serve as inputs or target masks for training machine learning (ML) models in computer vision and image segmentation. Storing large binary images in limited memory and loading them repeatedly on demand, which is common in ML, calls for efficient image encoding and decoding mechanisms. In the paper, we propose an encoding scheme for efficient compressed storage of large binary images based on chain codes, and introduce a new single-pass algorithm for fast parallel reconstruction of raster images from the encoded representation. We use three large real-life binary masks to test the efficiency of the proposed method, which were derived from vector layers of single-class objects – a building cadaster, a woody vegetation landscape feature map, and a road network map. We show that the masks encoded by the proposed method require significantly less storage space than standard lossless compression formats. We further compared the proposed method for mask reconstruction from chain codes with a recent state-of-the-art algorithm, and achieved between $$12\%$$ 12 % and $$33\%$$ 33 % faster reconstruction on test data. Damjan Strnad, Danijel Zlaus, Andrej Nerat, Borut Zalik |
Multim. Tools Appl. | 2 |
| 2020 | Efficient Method for Parallel Computation of Geodesic Transformation on CPUabstractThis article introduces a fast Central Processing Unit (CPU) implementation of geodesic morphological operations using stream processing. In contrast to the current state-of-the-art, that focuses on achieving insensitivity to the filter sizes with efficient data structures, the proposed approach achieves efficient computation of long chains of elementary 3 x 3 filters using multicore and Single Instruction Multiple Data (SIMD) processing. In comparison to the related methods, up to 100 times faster computation of common geodesic operators is achieved in this way, allowing for real-time processing (with over 30 FPS) of up to 1500 filters long chains, applied on 1024 x 1024 images. In addition, the proposed approach outperformed GPGPU, and proved to be more efficient than the comparable streaming method for the computation of morphological erosions and dilations with window sizes up to 183 x 183 in the case of using char and 27 x 27 when using double data types. Danijel Zlaus, Domen Mongus |
IEEE Trans. Parallel Distributed Syst. | 1 |