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Elena Vasiou

dblp:220/2833 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-8039-2977ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Memory systems · 40% GPUs and heterogeneous computing · 20% Processor architecture and microarchitecture · 20%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Memory systems › memory hierarchy › cache hierarchy
l3 cache
0.612022
Mach-RT: A Many Chip Architecture for High Performance Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022
Processor architecture and microarchitecture
multi-chip architecture
0.612022
Mach-RT: A Many Chip Architecture for High Performance Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022
Memory systems › on-chip memory
on-chip buffer
0.612022
Mach-RT: A Many Chip Architecture for High Performance Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022
GPUs and heterogeneous computing › graphics accelerator
ray tracing hardware
0.612022
Mach-RT: A Many Chip Architecture for High Performance Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

ray ordering · 0.6predictive scheduling · 0.6dual streaming · 0.6
YearPublicationVenuePosition
2022 Mach-RT: A Many Chip Architecture for High Performance Ray Tracing
abstract
Data movement, particularly access to the main memory, has been the bottleneck of most computing problems. Ray tracing is no exception. We propose an unconventional solution that combines a ray ordering scheme that minimizes access to the scene data with a large on-chip buffer acting as near-compute storage that is spread over multiple chips. We demonstrate the effectiveness of our approach by introducing Mach-RT (Many chip - Ray Tracing), a new hardware architecture for accelerating ray tracing. Extending the concept of dual streaming, we optimize the main memory accesses to a level that allows the same memory system to service multiple processor chips at the same time. While a multiple chip solution might seem to imply increased energy consumption as well, because of the reduced memory traffic we are able to demonstrate, performance increases while maintaining reasonable energy usage compared to academic and commercial architectures. This article extends our previous work E. Vasiou, K. Shkurko, E. Brunvand, and C. Yuksel, "Mach-RT: A many chip architecture for high-performance ray tracing," in Proc. High-Perform. Graph. Conf., 2019 with design space exploration of the L3 cache size, more detailed evaluation of energy and memory performance, a discussion of energy delay product, and a brief exploration of boards with 16 chips. We also introduce new treelet enqueueing logic for the predictive scheduler.
Elena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel
IEEE Trans. Vis. Comput. Graph.1
2018 SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores
abstract
SimTRaX is a simulation infrastructure for simultaneous exploration of highly parallel accelerator architectures and how applications map to them. The infrastructure targets both cycle-accurate and functional simulation of architectures with thousands of simple cores that may share expensive computation and memory resources. A modified LLVM backend used to compile C++ programs for the simulated architecture allows the user to create custom instructions that access proposed special-purpose hardware and to debug and profile the applications being executed. The simulator models a full memory hierarchy including registers, local scratchpad RAM, shared caches, external memory channels, and DRAM main memory, leveraging the USIMM DRAM simulator to provide accurate dynamic latencies and power usage. SimTRaX provides a powerful and flexible infrastructure for exploring a class of extremely parallel architectures for parallel applications that are not easily simulated using existing simulators.
Konstantin Shkurko, Tim Grant 0001, Erik Brunvand, Daniel M. Kopta, Josef B. Spjut, Elena Vasiou, Agatha Mallett, Cem Yuksel
ACM Great Lakes Symposium on VLSI6
2018 A detailed study of ray tracing performance: render time and energy cost
Elena Vasiou, Konstantin Shkurko, Agatha Mallett, Erik Brunvand, Cem Yuksel
Vis. Comput.1