EDBT 2026 Demo / reviewers in the wild / expert
Faraz Torabi
dblp:220/3228
· DBLP profile ↗
11ranked-venue papers
5as first author
4since 2021 · last 2022
0000-0001-7320-108XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorSystems, architecture and hardware · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Skeletal Feature Compensation for Imitation Learning with Embodiment MismatchabstractLearning from demonstrations in the wild (e.g. YouTube videos) is a tantalizing goal in imitation learning. However, for this goal to be achieved, imitation learning algorithms must deal with the fact that the demonstrators and learners may have bodies that differ from one another. This condition — “embodiment mismatch” — is ignored by many recent imitation learning algorithms. Our proposed imitation learning technique, SILEM (Skeletal feature compensation for Imitation Learning with Embodiment Mismatch), addresses a particular type of embodiment mismatch by introducing a learned affine transform to compensate for differences in the skeletal features obtained from the learner and expert. We create toy domains based on PyBullet's HalfCheetah and Ant to assess SILEM's benefits for this type of embodiment mismatch. We also provide qualitative and quantitative results on more realistic problems — teaching simulated humanoid agents, including Atlas from Boston Dynamics, to walk by observing human demonstrations. Eddy Hudson, Garrett Warnell, Faraz Torabi, Peter Stone 0001 |
ICRA | 3 |
| 2022 | Adversarial Imitation Learning from Video Using a State ObserverabstractThe imitation learning research community has recently made significant progress towards the goal of enabling artificial agents to imitate behaviors from video demonstrations alone. However, current state-of-the-art approaches developed for this problem exhibit high sample complexity due, in part, to the high-dimensional nature of video observations. Towards addressing this issue, we introduce here a new algorithm called Visual Generative Adversarial Imitation from Observation using a State Observer (VGAIfO-SO). At its core, VGAIfO-SO seeks to address sample inefficiency using a novel, self-supervised state observer, which provides estimates of lower-dimensional proprioceptive state representations from high-dimensional images. We show experimentally in several continuous control environments that VGAIfO-SO is more sample efficient than other IfO algorithms at learning from video-only demonstrations and can sometimes even achieve performance close to the Generative Adversarial Imitation from Observation (GAIfO) algorithm that has privileged access to the demonstrator's proprioceptive state information. Haresh Karnan, Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
ICRA | 2 |
| 2021 | DEALIO: Data-Efficient Adversarial Learning for Imitation from ObservationabstractIn imitation learning from observation (IfO), a learning agent seeks to imitate a demonstrating agent using only observations of the demonstrated behavior without access to the control signals generated by the demonstrator. Recent methods based on adversarial imitation learning have led to state-of-the-art performance on IfO problems, but they typically suffer from high sample complexity due to a reliance on data-inefficient, model-free reinforcement learning algorithms. This issue makes them impractical to deploy in real-world settings, where gathering samples can incur high costs in terms of time, energy, and risk. In this work, we hypothesize that we can incorporate ideas from model-based reinforcement learning with adversarial methods for IfO in order to increase the data efficiency of these methods without sacrificing performance. Specifically, we consider time-varying linear Gaussian policies, and propose a method that integrates the linear-quadratic regulator with path integral policy improvement into an existing adversarial IfO framework. The result is a more data-efficient IfO algorithm with better performance, which we show empirically in four simulation domains: using far fewer interactions with the environment, the proposed method exhibits similar or better performance than the existing technique. Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
IROS | 1 |
| 2021 | Recent advances in leveraging human guidance for sequential decision-making tasks
Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
Auton. Agents Multi Agent Syst. | 2 |
| 2019 | Imitation Learning from ObservationabstractHumans and other animals have a natural ability to learn skills from observation, often simply from seeing the effects of these skills: without direct knowledge of the underlying actions being taken. For example, after observing an actor doing a jumping jack, a child can copy it despite not knowing anything about what's going on inside the actor's brain and nervous system. The main focus of this thesis is extending this ability to artificial autonomous agents, an endeavor recently referred to as "imitation learning from observation." Imitation learning from observation is especially relevant today due to the accessibility of many online videos that can be used as demonstrations for robots. Meanwhile, advances in deep learning have enabled us to solve increasingly complex control tasks mapping visual input to motor commands. This thesis contributes algorithms that learn control policies from state-only demonstration trajectories. Two types of algorithms are considered. The first type begins by recovering the missing action information from demonstrations and then leverages existing imitation learning algorithms on the full state-action trajectories. Our preliminary work has shown that learning an inverse dynamics model of the agent in a self-supervised fashion and then inferring the actions performed by the demonstrator enables sufficient action recovery for this purpose. The second type of algorithm uses model-free end-to-end learning. Our preliminary results indicate that iteratively optimizing a policy based on the closeness of the imitator's and expert's state transitions leads to a policy that closely mimics the demonstrator's trajectories. Faraz Torabi |
AAAI | 1 |
| 2019 | Imitation Learning from Video by Leveraging ProprioceptionabstractClassically, imitation learning algorithms have been developed for idealized situations, e.g., the demonstrations are often required to be collected in the exact same environment and usually include the demonstrator's actions. Recently, however, the research community has begun to address some of these shortcomings by offering algorithmic solutions that enable imitation learning from observation (IfO), e.g., learning to perform a task from visual demonstrations that may be in a different environment and do not include actions. Motivated by the fact that agents often also have access to their own internal states (i.e., proprioception), we propose and study an IfO algorithm that leverages this information in the policy learning process. The proposed architecture learns policies over proprioceptive state representations and compares the resulting trajectories visually to the demonstration data. We experimentally test the proposed technique on several MuJoCo domains and show that it outperforms other imitation from observation algorithms by a large margin. Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
IJCAI | 1 |
| 2019 | Recent Advances in Imitation Learning from ObservationabstractImitation learning is the process by which one agent tries to learn how to perform a certain task using information generated by another, often more-expert agent performing that same task. Conventionally, the imitator has access to both state and action information generated by an expert performing the task (e.g., the expert may provide a kinesthetic demonstration of object placement using a robotic arm). However, requiring the action information prevents imitation learning from a large number of existing valuable learning resources such as online videos of humans performing tasks. To overcome this issue, the specific problem of imitation from observation (IfO) has recently garnered a great deal of attention, in which the imitator only has access to the state information (e.g., video frames) generated by the expert. In this paper, we provide a literature review of methods developed for IfO, and then point out some open research problems and potential future work. Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
IJCAI | 1 |
| 2019 | Leveraging Human Guidance for Deep Reinforcement Learning TasksabstractReinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate human demonstrated decisions. However, human guidance is not limited to the demonstrations. Other types of guidance could be more suitable for certain tasks and require less human effort. This survey provides a high-level overview of five recent learning frameworks that primarily rely on human guidance other than conventional, step-by-step action demonstrations. We review the motivation, assumption, and implementation of each framework. We then discuss possible future research directions. Faraz Torabi, Lin Guan 0003, Dana H. Ballard, Peter Stone 0001 |
IJCAI | 2 |
| 2019 | UT Austin Villa: RoboCup 2019 3D Simulation League Competition and Technical Challenge Champions
Patrick MacAlpine, Faraz Torabi, Brahma S. Pavse, Peter Stone 0001 |
RoboCup | 2 |
| 2018 | Behavioral Cloning from ObservationabstractHumans often learn how to perform tasks via imitation: they observe others perform a task, and then very quickly infer the appropriate actions to take based on their observations. While extending this paradigm to autonomous agents is a well-studied problem in general, there are two particular aspects that have largely been overlooked: (1) that the learning is done from observation only (i.e., without explicit action information), and (2) that the learning is typically done very quickly. In this work, we propose a two-phase, autonomous imitation learning technique called behavioral cloning from observation (BCO), that aims to provide improved performance with respect to both of these aspects. First, we allow the agent to acquire experience in a self-supervised fashion. This experience is used to develop a model which is then utilized to learn a particular task by observing an expert perform that task without the knowledge of the specific actions taken. We experimentally compare BCO to imitation learning methods, including the state-of-the-art, generative adversarial imitation learning (GAIL) technique, and we show comparable task performance in several different simulation domains while exhibiting increased learning speed after expert trajectories become available. Faraz Torabi, Garrett Warnell, Peter Stone 0001 |
IJCAI | 1 |
| 2018 | UT Austin Villa: RoboCup 2018 3D Simulation League Champions
Patrick MacAlpine, Faraz Torabi, Brahma S. Pavse, John Sigmon, Peter Stone 0001 |
RoboCup | 2 |