Demo Data from EDBT 2026 / reviewers in the wild / expert
Sabarinath Mahadevan
dblp:220/3248
· DBLP profile ↗
7ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0002-4868-1883ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Segmentation and scene understanding · 67% Video understanding and tracking · 21% Representation and self-supervised learning · 8% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
3d point cloud segmentation |
0.8 | 1 | 2024 | AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024 |
Computer vision › Segmentation and scene understanding › interactive segmentation
click-based interactive segmentation |
0.8 | 1 | 2024 | AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024 |
Computer vision › Segmentation and scene understanding › 3d segmentation
interactive 3d segmentation |
0.8 | 1 | 2024 | AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024 |
Computer vision › Video understanding and tracking
video object segmentation |
0.8 | 1 | 2024 | Point-VOS: Pointing Up Video Object Segmentation · CVPR 2024 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.7 | 1 | 2023 | DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation Transformer · ICCV 2023 |
Computer vision › Segmentation and scene understanding
interactive segmentation |
0.7 | 1 | 2023 | DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation Transformer · ICCV 2023 |
Machine learning › Representation and self-supervised learning › representation learning
spatio-temporal representation learning |
0.4 | 1 | 2020 | STEm-Seg: Spatio-Temporal Embeddings for Instance Segmentation in Videos · ECCV (11) 2020 |
Computer vision › Video understanding and tracking
video instance segmentation |
0.4 | 1 | 2020 | STEm-Seg: Spatio-Temporal Embeddings for Instance Segmentation in Videos · ECCV (11) 2020 |
Human-AI interaction
interactive machine learning |
0.2 | 1 | 2024 | AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024 |
Computer vision › Segmentation and scene understanding › semantic segmentation
transformer-based segmentation |
0.2 | 1 | 2023 | DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation Transformer · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
spatial-temporal query encoding · 1.5attention · 1.5pseudo-mask generation · 0.8transformer decoder · 0.7spatio-temporal queries · 0.7spatio-temporal embedding · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Point-VOS: Pointing Up Video Object SegmentationabstractCurrent state-of-the-art Video Object Segmentation (VOS) methods rely on dense per-object mask annotations both during training and testing. This requires time-consuming and costly video annotation mechanisms. We propose a novel Point-VOS task with a spatio-temporaliy sparse point-wise annotation scheme that substantially re-duces the annotation effort. We apply our annotation scheme to two large-scale video datasets with text descriptions and annotate over 19M points across 133K objects in 32K videos. Based on our annotations, we propose a new Point-VOS benchmark, and a corresponding point-based training mechanism, which we use to establish strong base-line results. We show that existing VOS methods can easily be adapted to leverage our point annotations during training, and can achieve results close to the fully-supervised performance when trained on pseudo-masks generated from these points. In addition, we show that our data can be used to improve models that connect vision and language, by evaluating it on the Video Narrative Grounding (VNG) task. We will make our code and annotations available at https://pointvos.github.io. Sabarinath Mahadevan, Idil Esen Zulfikar, Paul Voigtlaender, Bastian Leibe |
CVPR | 1 |
| 2024 | AGILE3D: Attention Guided Interactive Multi-object 3D SegmentationabstractDuring interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies. Project page: https://ywyue.github.io/AGILE3D. Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult, Francis Engelmann, Bastian Leibe, Konrad Schindler, Theodora Kontogianni |
ICLR | 2 |
| 2023 | DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation TransformerabstractMost state-of-the-art instance segmentation methods rely on large amounts of pixel-precise ground-truth annotations for training, which are expensive to create. Interactive segmentation networks help generate such annotations based on an image and the corresponding user interactions such as clicks. Existing methods for this task can only process a single instance at a time and each user interaction requires a full forward pass through the entire deep network. We introduce a more efficient approach, called DynaMITe, in which we represent user interactions as spatio-temporal queries to a Transformer decoder with a potential to segment multiple object instances in a single iteration. Our architecture also alleviates any need to re-compute image features during refinement, and requires fewer interactions for segmenting multiple instances in a single image when compared to other methods. DynaMITe achieves state-of-the-art results on multiple existing interactive segmentation benchmarks, and also on the new multi-instance benchmark that we propose in this paper. Amit Kumar Rana, Sabarinath Mahadevan, Alexander Hermans, Bastian Leibe |
ICCV | 2 |
| 2022 | D2Conv3D: Dynamic Dilated Convolutions for Object Segmentation in VideosabstractDespite receiving significant attention from the research community, the task of segmenting and tracking objects in monocular videos still has much room for improvement. Existing works have simultaneously justified the efficacy of dilated and deformable convolutions for various image-level segmentation tasks. This gives reason to believe that 3D extensions of such convolutions should also yield performance improvements for video-level segmentation tasks. However, this aspect has not yet been explored thoroughly in existing literature. In this paper, we propose Dynamic Dilated Convolutions (D2Conv3D): a novel type of convolution which draws inspiration from dilated and deformable convolutions and extends them to the 3D (spatio-temporal) domain. We experimentally show that D2Conv3D can be used to improve the performance of multiple 3D CNN architectures across multiple video segmentation related benchmarks by simply employing D2Conv3D as a drop-in replacement for standard convolutions. We further show that D2Conv3D out-performs trivial extensions of existing dilated and deformable convolutions to 3D. Lastly, we set a new state-of-the-art on the DAVIS 2016 Unsupervised Video Object Segmentation benchmark. Code is made publicly available at https://github.com/Schmiddo/d2conv3d. Christian Schmidt 0029, Ali Athar, Sabarinath Mahadevan, Bastian Leibe |
WACV | 3 |
| 2020 | Making a Case for 3D Convolutions for Object Segmentation in Videos
Sabarinath Mahadevan, Ali Athar, Aljosa Osep, Laura Leal-Taixé, Bastian Leibe, Sebastian Hennen |
BMVC | 1 |
| 2020 | STEm-Seg: Spatio-Temporal Embeddings for Instance Segmentation in Videos
Ali Athar, Sabarinath Mahadevan, Aljosa Osep, Laura Leal-Taixé, Bastian Leibe |
ECCV (11) | 2 |
| 2018 | Iteratively Trained Interactive Segmentation
Sabarinath Mahadevan, Paul Voigtlaender, Bastian Leibe |
BMVC | 1 |