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Leonard Adolphs

dblp:220/4213 · DBLP profile ↗
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4ranked-venue papers
4as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 40% Trustworthy machine learning · 37% Language models and text generation · 18%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model training
0.712023
The CRINGE Loss: Learning what language not to model · ACL (1) 2023
Machine learning › Trustworthy machine learning
machine unlearning
0.712023
The CRINGE Loss: Learning what language not to model · ACL (1) 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
The CRINGE Loss: Learning what language not to model · ACL (1) 2023
Information retrieval › retrieval models
neural retrieval
0.612022
Decoding a Neural Retriever's Latent Space for Query Suggestion · EMNLP 2022
Information retrieval
query suggestion
0.612022
Decoding a Neural Retriever's Latent Space for Query Suggestion · EMNLP 2022
Information retrieval
retrieval models
0.612022
Decoding a Neural Retriever's Latent Space for Query Suggestion · EMNLP 2022
Machine learning › Reinforcement learning
actor-critic methods
0.412020
LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games · AAAI 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games · AAAI 2020
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.412020
LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games · AAAI 2020
Machine learning › Representation and self-supervised learning › latent space
latent space analysis
0.212022
Decoding a Neural Retriever's Latent Space for Query Suggestion · EMNLP 2022
Machine learning › Reinforcement learning › reinforcement learning environment
text-based games
0.112020
LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games · AAAI 2020

Methods — techniques the papers use, named apart from their topics

neural retriever · 1.1latent space decoding · 1.1contrastive training loss · 0.7hierarchical reinforcement learning · 0.4actor-critic · 0.4
YearPublicationVenuePosition
2023 The CRINGE Loss: Learning what language not to model
abstract
Leonard Adolphs, Tianyu Gao, Jing Xu, Kurt Shuster, Sainbayar Sukhbaatar, Jason Weston. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Leonard Adolphs, Jing Xu 0014, Kurt Shuster 0001, Sainbayar Sukhbaatar, Jason Weston
ACL (1)1
2022 Decoding a Neural Retriever's Latent Space for Query Suggestion
abstract
Leonard Adolphs, Michelle Chen Huebscher, Christian Buck, Sertan Girgin, Olivier Bachem, Massimiliano Ciaramita, Thomas Hofmann. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022.
Leonard Adolphs, Michelle Chen Huebscher, Christian Buck, Sertan Girgin, Olivier Bachem, Massimiliano Ciaramita, Thomas Hofmann 0001
EMNLP1
2020 LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games
abstract
While Reinforcement Learning (RL) approaches lead to significant achievements in a variety of areas in recent history, natural language tasks remained mostly unaffected, due to the compositional and combinatorial nature that makes them notoriously hard to optimize. With the emerging field of Text-Based Games (TBGs), researchers try to bridge this gap. Inspired by the success of RL algorithms on Atari games, the idea is to develop new methods in a restricted game world and then gradually move to more complex environments. Previous work in the area of TBGs has mainly focused on solving individual games. We, however, consider the task of designing an agent that not just succeeds in a single game, but performs well across a whole family of games, sharing the same theme. In this work, we present our deep RL agent—LeDeepChef—that shows generalization capabilities to never-before-seen games of the same family with different environments and task descriptions. The agent participated in Microsoft Research's First TextWorld Problems: A Language and Reinforcement Learning Challenge and outperformed all but one competitor on the final test set. The games from the challenge all share the same theme, namely cooking in a modern house environment, but differ significantly in the arrangement of the rooms, the presented objects, and the specific goal (recipe to cook). To build an agent that achieves high scores across a whole family of games, we use an actor-critic framework and prune the action-space by using ideas from hierarchical reinforcement learning and a specialized module trained on a recipe database.
Leonard Adolphs, Thomas Hofmann 0001
AAAI1
2019 Local Saddle Point Optimization: A Curvature Exploitation Approach
abstract
Gradient-based optimization methods are the most popular choice for finding local optima for classical minimization and saddle point problems. Here, we highlight a systemic issue of gradient dynamics that arise for saddle point problems, namely the presence of undesired stable stationary points that are no local optima. We propose a novel optimization approach that exploits curvature information in order to escape from these undesired stationary points. We prove that different optimization methods, including gradient method and Adagrad, equipped with curvature exploitation can escape non-optimal stationary points. We also provide empirical results on common saddle point problems which confirm the advantage of using curvature exploitation.
Leonard Adolphs, Hadi Daneshmand, Aurélien Lucchi, Thomas Hofmann 0001
AISTATS1