EDBT 2026 Demo / reviewers in the wild / expert
Andrea Tirinzoni
dblp:220/5305
· DBLP profile ↗
28ranked-venue papers
13as first author
18since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 13 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation ModelsabstractUnsupervised reinforcement learning (RL) aims at pre-training models that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce FB-CPR, which regularizes unsupervised zero-shot RL based on the forward-backward (FB) method towards imitating trajectories from unlabeled behaviors. The resulting models learn useful policies imitating the behaviors in the dataset, while retaining zero-shot generalization capabilities. We demonstrate the effectiveness of FB-CPR in a challenging humanoid control problem. Training FB-CPR online with observation-only motion capture datasets, we obtain the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines. Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother, Mateusz Guzek, Anssi Kanervisto, Yingchen Xu, Alessandro Lazaric, Matteo Pirotta |
ICLR | 1 |
| 2025 | Temporal Difference FlowsabstractPredictive models of the future are fundamental for an agent's ability to reason and plan. A common strategy learns a world model and unrolls it step-by-step at inference, where small errors can rapidly compound. Geometric Horizon Models (GHMs) offer a compelling alternative by directly making predictions of future states, avoiding cumulative inference errors. While GHMs can be conveniently learned by a generative analog to temporal difference (TD) learning, existing methods are negatively affected by bootstrapping predictions at train time and struggle to generate high-quality predictions at long horizons. This paper introduces Temporal Difference Flows (TD-Flow), which leverages the structure of a novel Bellman equation on probability paths alongside flow-matching techniques to learn accurate GHMs at over 5x the horizon length of prior methods. Theoretically, we establish a new convergence result and primarily attribute TD-Flow's efficacy to reduced gradient variance during training. We further show that similar arguments can be extended to diffusion-based methods. Empirically, we validate TD-Flow across a diverse set of domains on both generative metrics and downstream tasks, including policy evaluation. Moreover, integrating TD-Flow with recent behavior foundation models for planning over policies demonstrates substantial performance gains, underscoring its promise for long-horizon decision-making. Jesse Farebrother, Matteo Pirotta, Andrea Tirinzoni, Rémi Munos, Alessandro Lazaric, Ahmed Touati |
ICML | 3 |
| 2024 | Fast Imitation via Behavior Foundation ModelsabstractImitation learning (IL) aims at producing agents that can imitate any behavior given a few expert demonstrations. Yet existing approaches require many demonstrations and/or running (online or offline) reinforcement learning (RL) algorithms for each new imitation task. Here we show that recent RL foundation models based on successor measures can imitate any expert behavior almost instantly with just a few demonstrations and no need for RL or fine-tuning, while accommodating several IL principles (behavioral cloning, feature matching, reward-based, and goal-based reductions). In our experiments, imitation via RL foundation models matches, and often surpasses, the performance of SOTA offline IL algorithms, and produces imitation policies from new demonstrations within seconds instead of hours. Matteo Pirotta, Andrea Tirinzoni, Ahmed Touati, Alessandro Lazaric, Yann Ollivier |
ICLR | 2 |
| 2024 | Simple Ingredients for Offline Reinforcement LearningabstractOffline reinforcement learning algorithms have proven effective on datasets highly connected to the target downstream task. Yet, by leveraging a novel testbed (MOOD) in which trajectories come from heterogeneous sources, we show that existing methods struggle with diverse data: their performance considerably deteriorates as data collected for related but different tasks is simply added to the offline buffer. In light of this finding, we conduct a large empirical study where we formulate and test several hypotheses to explain this failure. Surprisingly, we find that targeted scale, more than algorithmic considerations, is the key factor influencing performance. We show that simple methods like AWAC and IQL with increased policy size overcome the paradoxical failure modes from the inclusion of additional data in MOOD, and notably outperform prior state-of-the-art algorithms on the canonical D4RL benchmark. Edoardo Cetin, Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric, Yann Ollivier, Ahmed Touati |
ICML | 2 |
| 2023 | On the Complexity of Representation Learning in Contextual Linear BanditsabstractIn contextual linear bandits, the reward function is assumed to be a linear combination of an unknown reward vector and a given embedding of context-arm pairs. In practice, the embedding is often learned at the same time as the reward vector, thus leading to an online representation learning problem. Existing approaches to representation learning in contextual bandits are either very generic (e.g., model-selection techniques or algorithms for learning with arbitrary function classes) or specialized to particular structures (e.g., nested features or representations with certain spectral properties). As a result, the understanding of the cost of representation learning in contextual linear bandit is still limited. In this paper, we take a systematic approach to the problem and provide a comprehensive study through an instance-dependent perspective. We show that representation learning is fundamentally more complex than linear bandits (i.e., learning with a given representation). In particular, learning with a given set of representations is never simpler than learning with the worst realizable representation in the set, while we show cases where it can be arbitrarily harder. We complement this result with an extensive discussion of how it relates to existing literature and we illustrate positive instances where representation learning is as complex as learning with a fixed representation and where sub-logarithmic regret is achievable. Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric |
AISTATS | 1 |
| 2023 | Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest PathabstractWe study the sample complexity of learning an $\epsilon$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $\Omega(SAB_{\star}^3/(c_{\min}\epsilon^2))$ samples to return an $\epsilon$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min}=0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this result with lower bounds when prior knowledge of the hitting time of the optimal policy is available and when we restrict optimality by competing against policies with bounded hitting time. Finally, we design an algorithm with matching upper bounds in these cases. This settles the sample complexity of learning $\epsilon$-optimal polices in SSP with generative models. We also initiate the study of learning $\epsilon$-optimal policies without access to a generative model (i.e., the so-called best-policy identification problem), and show that sample-efficient learning is impossible in general. On the other hand, efficient learning can be made possible if we assume the agent can directly reach the goal state from any state by paying a fixed cost. We then establish the first upper and lower bounds under this assumption. Finally, using similar analytic tools, we prove that horizon-free regret is impossible in SSPs under general costs, resolving an open problem in (Tarbouriech et al., 2021c). Liyu Chen, Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric |
ALT | 2 |
| 2023 | Optimistic PAC Reinforcement Learning: the Instance-Dependent ViewabstractOptimistic algorithms have been extensively studied for regret minimization in episodic tabular Markov Decision Processes (MDPs), both from a minimax and an instance-dependent view. However, for the PAC RL problem, where the goal is to identify a near-optimal policy with high probability, little is known about their instance-dependent sample complexity. A negative result of Wagenmaker et al. (2022) suggests that optimistic sampling rules cannot be used to attain the (still elusive) optimal instance-dependent sample complexity. On the positive side, we provide the first instance-dependent bound for an optimistic algorithm for PAC RL, BPI-UCRL, for which only minimax guarantees were available (Kaufmann et al., 2021). While our bound features some minimal visitation probabilities, it also features a refined notion of sub-optimality gap compared to the value gaps that appear in prior work. Moreover, in MDPs with deterministic transitions, we show that BPI-UCRL is actually near instance-optimal (up to a factor of the horizon). On the technical side, our analysis is very simple thanks to a new “target trick” of independent interest. We complement these findings with a novel hardness result explaining why the instance-dependent complexity of PAC RL cannot be easily related to that of regret minimization, unlike in the minimax regime. Andrea Tirinzoni, Aymen Al Marjani, Emilie Kaufmann |
ALT | 1 |
| 2023 | Active Coverage for PAC Reinforcement LearningabstractCollecting and leveraging data with good coverage properties plays a crucial role in different aspects of reinforcement learning (RL), including reward-free exploration and offline learning. However, the notion of “good coverage” really depends on the application at hand, as data suitable for one context may not be so for another. In this paper, we formalize the problem of \emph{active coverage} in episodic Markov decision processes (MDPs), where the goal is to interact with the environment so as to fulfill given sampling requirements. This framework is sufficiently flexible to specify any desired coverage property, making it applicable to any problem that involves online exploration. Our main contribution is an \emph{instance-dependent} lower bound on the sample complexity of active coverage and a simple game-theoretic algorithm, CovGame, that nearly matches it. We then show that CovGame can be used as a building block to solve different PAC RL tasks. In particular, we obtain a simple algorithm for PAC reward-free exploration with an instance-dependent sample complexity that, in certain MDPs which are “easy to explore”, is lower than the minimax one. By further coupling this exploration algorithm with a new technique to do implicit eliminations in policy space, we obtain a computationally-efficient algorithm for best-policy identification whose instance-dependent sample complexity scales with gaps between policy values. Aymen Al Marjani, Andrea Tirinzoni, Emilie Kaufmann |
COLT | 2 |
| 2023 | Layered State Discovery for Incremental Autonomous ExplorationabstractWe study the autonomous exploration (AX) problem proposed by Lim & Auer (2012). In this setting, the objective is to discover a set of $\epsilon$-optimal policies reaching a set $\mathcal{S}\_L^{\rightarrow}$ of incrementally $L$-controllable states. We introduce a novel layered decomposition of the set of incrementally $L$-controllable states that is based on the iterative application of a state-expansion operator. We leverage these results to design Layered Autonomous Exploration (LAE), a novel algorithm for AX that attains a sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L(1+\epsilon)}\Gamma\_{L(1+\epsilon)} A \ln^{12}(S^{\rightarrow}\_{L(1+\epsilon)})/\epsilon^2)$, where $S^{\rightarrow}\_{L(1+\epsilon)}$ is the number of states that are incrementally $L(1+\epsilon)$-controllable, $A$ is the number of actions, and $\Gamma\_{L(1+\epsilon)}$ is the branching factor of the transitions over such states. LAE improves over the algorithm of Tarbouriech et al. (2020a) by a factor of $L^2$ and it is the first algorithm for AX that works in a countably-infinite state space. Moreover, we show that, under a certain identifiability assumption, LAE achieves minimax-optimal sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L}A\ln^{12}(S^{\rightarrow}\_{L})/\epsilon^2)$, outperforming existing algorithms and matching for the first time the lower bound proved by Cai et al. (2022) up to logarithmic factors. Liyu Chen, Andrea Tirinzoni, Alessandro Lazaric, Matteo Pirotta |
ICML | 2 |
| 2022 | On Elimination Strategies for Bandit Fixed-Confidence IdentificationabstractElimination algorithms for bandit identification, which prune the plausible correct answers sequentially until only one remains, are computationally convenient since they reduce the problem size over time. However, existing elimination strategies are often not fully adaptive (they update their sampling rule infrequently) and are not easy to extend to combinatorial settings, where the set of answers is exponentially large in the problem dimension. On the other hand, most existing fully-adaptive strategies to tackle general identification problems are computationally demanding since they repeatedly test the correctness of every answer, without ever reducing the problem size. We show that adaptive methods can be modified to use elimination in both their stopping and sampling rules, hence obtaining the best of these two worlds: the algorithms (1) remain fully adaptive, (2) suffer a sample complexity that is never worse of their non-elimination counterpart, and (3) provably eliminate certain wrong answers early. We confirm these benefits experimentally, where elimination improves significantly the computational complexity of adaptive methods on common tasks like best-arm identification in linear bandits. Andrea Tirinzoni, Rémy Degenne |
NeurIPS | 1 |
| 2022 | Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPsabstractIn probably approximately correct (PAC) reinforcement learning (RL), an agent is required to identify an $\epsilon$-optimal policy with probability $1-\delta$. While minimax optimal algorithms exist for this problem, its instance-dependent complexity remains elusive in episodic Markov decision processes (MDPs). In this paper, we propose the first nearly matching (up to a horizon squared factor and logarithmic terms) upper and lower bounds on the sample complexity of PAC RL in deterministic episodic MDPs with finite state and action spaces. In particular, our bounds feature a new notion of sub-optimality gap for state-action pairs that we call the deterministic return gap. While our instance-dependent lower bound is written as a linear program, our algorithms are very simple and do not require solving such an optimization problem during learning. Their design and analyses employ novel ideas, including graph-theoretical concepts (minimum flows) and a new maximum-coverage exploration strategy. Andrea Tirinzoni, Aymen Al Marjani, Emilie Kaufmann |
NeurIPS | 1 |
| 2022 | Scalable Representation Learning in Linear Contextual Bandits with Constant Regret GuaranteesabstractWe study the problem of representation learning in stochastic contextual linear bandits. While the primary concern in this domain is usually to find \textit{realizable} representations (i.e., those that allow predicting the reward function at any context-action pair exactly), it has been recently shown that representations with certain spectral properties (called \textit{HLS}) may be more effective for the exploration-exploitation task, enabling \textit{LinUCB} to achieve constant (i.e., horizon-independent) regret. In this paper, we propose \textsc{BanditSRL}, a representation learning algorithm that combines a novel constrained optimization problem to learn a realizable representation with good spectral properties with a generalized likelihood ratio test to exploit the recovered representation and avoid excessive exploration. We prove that \textsc{BanditSRL} can be paired with any no-regret algorithm and achieve constant regret whenever an \textit{HLS} representation is available. Furthermore, \textsc{BanditSRL} can be easily combined with deep neural networks and we show how regularizing towards \textit{HLS} representations is beneficial in standard benchmarks. Andrea Tirinzoni, Matteo Papini, Ahmed Touati, Alessandro Lazaric, Matteo Pirotta |
NeurIPS | 1 |
| 2022 | Risk-averse policy optimization via risk-neutral policy optimization
Lorenzo Bisi, Davide Santambrogio, Federico Sandrelli, Andrea Tirinzoni, Brian D. Ziebart, Marcello Restelli |
Artif. Intell. | 4 |
| 2021 | Leveraging Good Representations in Linear Contextual BanditsabstractThe linear contextual bandit literature is mostly focused on the design of efficient learning algorithms for a given representation. However, a contextual bandit problem may admit multiple linear representations, each one with different characteristics that directly impact the regret of the learning algorithm. In particular, recent works showed that there exist “good” representations for which constant problem-dependent regret can be achieved. In this paper, we first provide a systematic analysis of the different definitions of “good” representations proposed in the literature. We then propose a novel selection algorithm able to adapt to the best representation in a set of $M$ candidates. We show that the regret is indeed never worse than the regret obtained by running \textsc{LinUCB} on best representation (up to a $\ln M$ factor). As a result, our algorithm achieves constant regret if a “good” representation is available in the set. Furthermore, we show the algorithm may still achieve constant regret by implicitly constructing a “good” representation, even when none of the initial representations is “good”. Finally, we validate our theoretical findings in a number of standard contextual bandit problems. Matteo Papini, Andrea Tirinzoni, Marcello Restelli, Alessandro Lazaric, Matteo Pirotta |
ICML | 2 |
| 2021 | Meta-Reinforcement Learning by Tracking Task Non-stationarityabstractMany real-world domains are subject to a structured non-stationarity which affects the agent's goals and the environmental dynamics. Meta-reinforcement learning (RL) has been shown successful for training agents that quickly adapt to related tasks. However, most of the existing meta-RL algorithms for non-stationary domains either make strong assumptions on the task generation process or require sampling from it at training time. In this paper, we propose a novel algorithm (TRIO) that optimizes for the future by explicitly tracking the task evolution through time. At training time, TRIO learns a variational module to quickly identify latent parameters from experience samples. This module is learned jointly with an optimal exploration policy that takes task uncertainty into account. At test time, TRIO tracks the evolution of the latent parameters online, hence reducing the uncertainty over future tasks and obtaining fast adaptation through the meta-learned policy. Unlike most existing methods, TRIO does not assume Markovian task-evolution processes, it does not require information about the non-stationarity at training time, and it captures complex changes undergoing in the environment. We evaluate our algorithm on different simulated problems and show it outperforms competitive baselines. Riccardo Poiani, Andrea Tirinzoni, Marcello Restelli |
IJCAI | 2 |
| 2021 | Reinforcement Learning in Linear MDPs: Constant Regret and Representation SelectionabstractWe study the role of the representation of state-action value functions in regret minimization in finite-horizon Markov Decision Processes (MDPs) with linear structure. We first derive a necessary condition on the representation, called universally spanning optimal features (UNISOFT), to achieve constant regret in any MDP with linear reward function. This result encompasses the well-known settings of low-rank MDPs and, more generally, zero inherent Bellman error (also known as the Bellman closure assumption). We then demonstrate that this condition is also sufficient for these classes of problems by deriving a constant regret bound for two optimistic algorithms (LSVI-UCB and ELEANOR). Finally, we propose an algorithm for representation selection and we prove that it achieves constant regret when one of the given representations, or a suitable combination of them, satisfies the UNISOFT condition. Matteo Papini, Andrea Tirinzoni, Aldo Pacchiano, Marcello Restelli, Alessandro Lazaric, Matteo Pirotta |
NeurIPS | 2 |
| 2021 | Dealing With Misspecification In Fixed-Confidence Linear Top-m IdentificationabstractWe study the problem of the identification of m arms with largest means under a fixed error rate $\delta$ (fixed-confidence Top-m identification), for misspecified linear bandit models. This problem is motivated by practical applications, especially in medicine and recommendation systems, where linear models are popular due to their simplicity and the existence of efficient algorithms, but in which data inevitably deviates from linearity. In this work, we first derive a tractable lower bound on the sample complexity of any $\delta$-correct algorithm for the general Top-m identification problem. We show that knowing the scale of the deviation from linearity is necessary to exploit the structure of the problem. We then describe the first algorithm for this setting, which is both practical and adapts to the amount of misspecification. We derive an upper bound to its sample complexity which confirms this adaptivity and that matches the lower bound when $\delta \rightarrow 0$. Finally, we evaluate our algorithm on both synthetic and real-world data, showing competitive performance with respect to existing baselines. Clémence Réda, Andrea Tirinzoni, Rémy Degenne |
NeurIPS | 2 |
| 2021 | Dealing with multiple experts and non-stationarity in inverse reinforcement learning: an application to real-life problemsabstractAbstract In real-world applications, inferring the intentions of expert agents (e.g., human operators) can be fundamental to understand how possibly conflicting objectives are managed, helping to interpret the demonstrated behavior. In this paper, we discuss how inverse reinforcement learning (IRL) can be employed to retrieve the reward function implicitly optimized by expert agents acting in real applications. Scaling IRL to real-world cases has proved challenging as typically only a fixed dataset of demonstrations is available and further interactions with the environment are not allowed. For this reason, we resort to a class of truly batch model-free IRL algorithms and we present three application scenarios: (1) the high-level decision-making problem in the highway driving scenario, and (2) inferring the user preferences in a social network (Twitter), and (3) the management of the water release in the Como Lake. For each of these scenarios, we provide formalization, experiments and a discussion to interpret the obtained results. Amarildo Likmeta, Alberto Maria Metelli, Giorgia Ramponi, Andrea Tirinzoni, Matteo Giuliani, Marcello Restelli |
Mach. Learn. | 4 |
| 2020 | Gradient-Aware Model-Based Policy SearchabstractTraditional model-based reinforcement learning approaches learn a model of the environment dynamics without explicitly considering how it will be used by the agent. In the presence of misspecified model classes, this can lead to poor estimates, as some relevant available information is ignored. In this paper, we introduce a novel model-based policy search approach that exploits the knowledge of the current agent policy to learn an approximate transition model, focusing on the portions of the environment that are most relevant for policy improvement. We leverage a weighting scheme, derived from the minimization of the error on the model-based policy gradient estimator, in order to define a suitable objective function that is optimized for learning the approximate transition model. Then, we integrate this procedure into a batch policy improvement algorithm, named Gradient-Aware Model-based Policy Search (GAMPS), which iteratively learns a transition model and uses it, together with the collected trajectories, to compute the new policy parameters. Finally, we empirically validate GAMPS on benchmark domains analyzing and discussing its properties. Pierluca D'Oro, Alberto Maria Metelli, Andrea Tirinzoni, Matteo Papini, Marcello Restelli |
AAAI | 3 |
| 2020 | Truly Batch Model-Free Inverse Reinforcement Learning about Multiple IntentionsabstractWe consider Inverse Reinforcement Learning (IRL) about multiple intentions, \ie the problem of estimating the unknown reward functions optimized by a group of experts that demonstrate optimal behaviors. Most of the existing algorithms either require access to a model of the environment or need to repeatedly compute the optimal policies for the hypothesized rewards. However, these requirements are rarely met in real-world applications, in which interacting with the environment can be expensive or even dangerous. In this paper, we address the IRL about multiple intentions in a fully model-free and batch setting. We first cast the single IRL problem as a constrained likelihood maximization and then we use this formulation to cluster agents based on the likelihood of the assignment. In this way, we can efficiently solve, without interactions with the environment, both the IRL and the clustering problem. Finally, we evaluate the proposed methodology on simulated domains and on a real-world social-network application. Giorgia Ramponi, Amarildo Likmeta, Alberto Maria Metelli, Andrea Tirinzoni, Marcello Restelli |
AISTATS | 4 |
| 2020 | A Novel Confidence-Based Algorithm for Structured BanditsabstractWe study finite-armed stochastic bandits where the rewards of each arm might be correlated to those of other arms. We introduce a novel phased algorithm that exploits the given structure to build confidence sets over the parameters of the true bandit problem and rapidly discard all sub-optimal arms. In particular, unlike standard bandit algorithms with no structure, we show that the number of times a suboptimal arm is selected may actually be reduced thanks to the information collected by pulling other arms. Furthermore, we show that, in some structures, the regret of an anytime extension of our algorithm is uniformly bounded over time. For these constant-regret structures, we also derive a matching lower bound. Finally, we demonstrate numerically that our approach better exploits certain structures than existing methods. Andrea Tirinzoni, Alessandro Lazaric, Marcello Restelli |
AISTATS | 1 |
| 2020 | Sequential Transfer in Reinforcement Learning with a Generative ModelabstractWe are interested in how to design reinforcement learning agents that provably reduce the sample complexity for learning new tasks by transferring knowledge from previously-solved ones. The availability of solutions to related problems poses a fundamental trade-off: whether to seek policies that are expected to immediately achieve high (yet sub-optimal) performance in the new task or whether to seek information to quickly identify an optimal solution, potentially at the cost of poor initial behaviour. In this work, we focus on the second objective when the agent has access to a generative model of state-action pairs. First, given a set of solved tasks containing an approximation of the target one, we design an algorithm that quickly identifies an accurate solution by seeking the state-action pairs that are most informative for this purpose. We derive PAC bounds on its sample complexity which clearly demonstrate the benefits of using this kind of prior knowledge. Then, we show how to learn these approximate tasks sequentially by reducing our transfer setting to a hidden Markov model and employing spectral methods to recover its parameters. Finally, we empirically verify our theoretical findings in simple simulated domains. Andrea Tirinzoni, Riccardo Poiani, Marcello Restelli |
ICML | 1 |
| 2020 | An Asymptotically Optimal Primal-Dual Incremental Algorithm for Contextual Linear BanditsabstractIn the contextual linear bandit setting, algorithms built on the optimism principle fail to exploit the structure of the problem and have been shown to be asymptotically suboptimal. In this paper, we follow recent approaches of deriving asymptotically optimal algorithms from problem-dependent regret lower bounds and we introduce a novel algorithm improving over the state-of-the-art along multiple dimensions. We build on a reformulation of the lower bound, where context distribution and exploration policy are decoupled, and we obtain an algorithm robust to unbalanced context distributions. Then, using an incremental primal-dual approach to solve the Lagrangian relaxation of the lower bound, we obtain a scalable and computationally efficient algorithm. Finally, we remove forced exploration and build on confidence intervals of the optimization problem to encourage a minimum level of exploration that is better adapted to the problem structure. We demonstrate the asymptotic optimality of our algorithm, while providing both problem-dependent and worst-case finite-time regret guarantees. Our bounds scale with the logarithm of the number of arms, thus avoiding the linear dependence common in all related prior works. Notably, we establish minimax optimality for any learning horizon in the special case of non-contextual linear bandits. Finally, we verify that our algorithm obtains better empirical performance than state-of-the-art baselines. Andrea Tirinzoni, Matteo Pirotta, Marcello Restelli, Alessandro Lazaric |
NeurIPS | 1 |
| 2019 | Transfer of Samples in Policy Search via Multiple Importance SamplingabstractWe consider the transfer of experience samples in reinforcement learning. Most of the previous works in this context focused on value-based settings, where transferring instances conveniently reduces to the transfer of (s,a,s’,r) tuples. In this paper, we consider the more complex case of reusing samples in policy search methods, in which the agent is required to transfer entire trajectories between environments with different transition models. By leveraging ideas from multiple importance sampling, we propose robust gradient estimators that effectively achieve this goal, along with several techniques to reduce their variance. In the case where the transition models are known, we theoretically establish the robustness to the negative transfer for our estimators. In the case of unknown models, we propose a method to efficiently estimate them when the target task belongs to a finite set of possible tasks and when it belongs to some reproducing kernel Hilbert space. We provide empirical results to show the effectiveness of our estimators. Andrea Tirinzoni, Mattia Salvini, Marcello Restelli |
ICML | 1 |
| 2019 | Feature Selection via Mutual Information: New Theoretical InsightsabstractMutual information has been successfully adopted in filter feature-selection methods to assess both the relevancy of a subset of features in predicting the target variable and the redundancy with respect to other variables. However, existing algorithms are mostly heuristic and do not offer any guarantee on the proposed solution. In this paper, we provide novel theoretical results showing that conditional mutual information naturally arises when bounding the ideal regression/classification errors achieved by different subsets of features. Leveraging on these insights, we propose a novel stopping condition for backward and forward greedy methods which ensures that the ideal prediction error using the selected feature subset remains bounded by a user-specified threshold. We provide numerical simulations to support our theoretical claims and compare to common heuristic methods. Mario Beraha, Alberto Maria Metelli, Matteo Papini, Andrea Tirinzoni, Marcello Restelli |
IJCNN | 4 |
| 2018 | Importance Weighted Transfer of Samples in Reinforcement LearningabstractWe consider the transfer of experience samples (i.e., tuples < s, a, s’, r >) in reinforcement learning (RL), collected from a set of source tasks to improve the learning process in a given target task. Most of the related approaches focus on selecting the most relevant source samples for solving the target task, but then all the transferred samples are used without considering anymore the discrepancies between the task models. In this paper, we propose a model-based technique that automatically estimates the relevance (importance weight) of each source sample for solving the target task. In the proposed approach, all the samples are transferred and used by a batch RL algorithm to solve the target task, but their contribution to the learning process is proportional to their importance weight. By extending the results for importance weighting provided in supervised learning literature, we develop a finite-sample analysis of the proposed batch RL algorithm. Furthermore, we empirically compare the proposed algorithm to state-of-the-art approaches, showing that it achieves better learning performance and is very robust to negative transfer, even when some source tasks are significantly different from the target task. Andrea Tirinzoni, Andrea Sessa, Matteo Pirotta, Marcello Restelli |
ICML | 1 |
| 2018 | Policy-Conditioned Uncertainty Sets for Robust Markov Decision ProcessesabstractWhat policy should be employed in a Markov decision process with uncertain parameters? Robust optimization answer to this question is to use rectangular uncertainty sets, which independently reflect available knowledge about each state, and then obtains a decision policy that maximizes expected reward for the worst-case decision process parameters from these uncertainty sets. While this rectangularity is convenient computationally and leads to tractable solutions, it often produces policies that are too conservative in practice, and does not facilitate knowledge transfer between portions of the state space or across related decision processes. In this work, we propose non-rectangular uncertainty sets that bound marginal moments of state-action features defined over entire trajectories through a decision process. This enables generalization to different portions of the state space while retaining appropriate uncertainty of the decision process. We develop algorithms for solving the resulting robust decision problems, which reduce to finding an optimal policy for a mixture of decision processes, and demonstrate the benefits of our approach experimentally. Andrea Tirinzoni, Marek Petrik, Xiangli Chen, Brian D. Ziebart |
NeurIPS | 1 |
| 2018 | Transfer of Value Functions via Variational MethodsabstractWe consider the problem of transferring value functions in reinforcement learning. We propose an approach that uses the given source tasks to learn a prior distribution over optimal value functions and provide an efficient variational approximation of the corresponding posterior in a new target task. We show our approach to be general, in the sense that it can be combined with complex parametric function approximators and distribution models, while providing two practical algorithms based on Gaussians and Gaussian mixtures. We theoretically analyze them by deriving a finite-sample analysis and provide a comprehensive empirical evaluation in four different domains. Andrea Tirinzoni, Rafael Rodríguez-Sánchez 0002, Marcello Restelli |
NeurIPS | 1 |