EDBT 2026 Demo / reviewers in the wild / expert
Guiliang Liu
dblp:220/5411
· DBLP profile ↗
31ranked-venue papers
11as first author
24since 2021 · last 2026
0000-0001-7464-523XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 27 · 8 first-author · 23 since 2021Databases, data management, data science and information retrieval · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | YOTO++: Learning Long-Horizon Closed-Loop Bimanual Manipulation From One-Shot Human Video DemonstrationsabstractBimanual robotic manipulation remains a fundamental challenge due to the inherent complexity of dual-arm coordination and high-dimensional action spaces. This paper presents the extended YOTO++ (You Only Teach Once), which is a unified one-shot learning framework for teaching bimanual skills directly from third-person human video demonstrations. Our method extracts structured 3D hand motions using binocular vision and distills them into compact, keyframe-based trajectories for dual-arm execution. We develop a scalable demonstration proliferation strategy that synthetically augments one-shot demonstrations into diverse training samples, enabling effective learning of a customized bimanual diffusion policy. Extensive evaluations across a broad spectrum of long-horizon bimanual tasks, including asynchronous, synchronous, contact-rich, and non-prehensile scenarios, demonstrate strong generalization to novel skills and objects. We further introduce a visual alignment mechanism at the initial manipulation stage for closed-loop control, enabling the system to timely adapt to perturbations during execution. We validate the framework on an unseen dual-arm robotic platform to show seamless cross-embodiment transfer without additional retraining. YOTO++ achieves impressive performance in accuracy, robustness, and scalability, advancing the practical deployment of general-purpose bimanual manipulation systems. Huayi Zhou 0001, Yunxin Tai, Yueci Deng, Guiliang Liu, Kui Jia |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2025 | Prof. Robot: Differentiable Robot Rendering Without Static and Self-CollisionsabstractDifferentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions. Quanyuan Ruan, Jiabao Lei, Wenhao Yuan 0007, Yanglin Zhang, Dekun Lu, Guiliang Liu, Kui Jia |
CVPR | 6 |
| 2025 | A Distributional Approach to Uncertainty-Aware Preference Alignment Using Offline DemonstrationsabstractDesigning reward functions in Reinforcement Learning (RL) often demands significant task-specific expertise. Offline Preference-based Reinforcement Learning (PbRL) provides an effective alternative to address the complexity of reward design by learning policies from offline datasets that contain human preferences between trajectory pairs. Existing offline PbRL studies typically model a reward function by maximizing its likelihood of generating the observed human preferences. However, due to the varying number of samples within the limited dataset, less frequently compared trajectories exhibit greater uncertainty, which potentially leads to unreliable behaviors during reward and policy updates. To solve this issue, in this work, we introduce Uncertainty-Aware PbRL (UA-PbRL) to learn a distributional reward model and a risk-sensitive policy from an offline preference dataset. Our approach employs a Maximum A Posteriori (MAP) objective to update trajectory rewards and incorporates an informative prior to account for the uncertainties. Building upon this reward update, we propose a generative reward model to capture the reward distribution, utilizing the offline distributional Bellman operator and the Conditional Value-at-Risk (CVaR) metric to train a risk-sensitive policy. Experimental results demonstrate that UA-PbRL effectively identifies and avoids states with high uncertainty, facilitating risk-averse behaviors across various tasks, including robot control and language model alignment. The code is available at https://github.com/Jasonxu1225/UA-PbRL. Bo Yue, Hongyuan Zha, Guiliang Liu |
ICLR | 4 |
| 2025 | Understanding Constraint Inference in Safety-Critical Inverse Reinforcement LearningabstractIn practical applications, the underlying constraint knowledge is often unknown and difficult to specify. To address this issue, recent advances in Inverse Constrained Reinforcement Learning (ICRL) have focused on inferring these constraints from expert demonstrations. However, the ICRL approach typically characterizes constraint learning as a tri-level optimization problem, which is inherently complex due to its interdependent variables and multiple layers of optimization.
Considering these challenges, a critical question arises: *Can we implicitly embed constraint signals into reward functions and effectively solve this problem using a classic reward inference algorithm?* The resulting method, known as Inverse Reward Correction (IRC), merits investigation. In this work, we conduct a theoretical analysis comparing the sample complexities of both solvers. Our findings confirm that the IRC solver achieves lower sample complexity than its ICRL counterpart.
Nevertheless, this reduction in complexity comes at the expense of generalizability. Specifically, in the target environment, the reward correction terms may fail to guarantee the safety of the resulting policy, whereas this issue can be effectively mitigated by transferring the constraints via the ICRL solver.
Advancing our inquiry, we investigate conditions under which the ICRL solver ensures $\epsilon$-optimality when transferring to new environments. Empirical results across various environments validate our theoretical findings, underscoring the nuanced trade-offs between complexity reduction and generalizability in safety-critical applications. Bo Yue, Shufan Wang, Ashish Gaurav, Pascal Poupart, Guiliang Liu |
ICLR | 6 |
| 2025 | Toward Exploratory Inverse Constraint Inference with Generative Diffusion VerifiersabstractAn important prerequisite for safe control is aligning the policy with the underlying constraints in the environment. In many real-world applications, due to the difficulty of manually specifying these constraints, existing works have proposed recovering constraints from expert demonstrations by solving the Inverse Constraint Learning (ICL) problem. However, ICL is inherently ill-posed, as multiple constraints can equivalently explain the experts' preferences, making the optimal solutions not uniquely identifiable. In this work, instead of focusing solely on a single constraint, we propose the novel approach of Exploratory ICL (ExICL). The goal of ExICL is to recover a diverse set of feasible constraints, thereby providing practitioners the flexibility to select the most appropriate constraint based on the practical needs of deployment. To achieve this goal, we design a generative diffusion verifier that guides the trajectory generation process using the probabilistic representation of an optimal constrained policy. By comparing these decisions with those made by expert agents, we can efficiently verify a candidate constraint. Driven by the verification feedback, ExICL implements an exploratory constraint update mechanism that strategically facilitates diversity within the collection of feasible constraints. Our empirical results demonstrate that ExICL can seamlessly and reliably generalize across different tasks and environments. The code is available at https://github.com/ZhaoRunyi/ExICL. Runyi Zhao, Bo Yue, Guiliang Liu |
ICLR | 4 |
| 2025 | DexScale: Automating Data Scaling for Sim2Real Generalizable Robot ControlabstractA critical prerequisite for achieving generalizable robot control is the availability of a large-scale robot training dataset. Due to the expense of collecting realistic robotic data, recent studies explored simulating and recording robot skills in virtual environments. While simulated data can be generated at higher speeds, lower costs, and larger scales, the applicability of such simulated data remains questionable due to the gap between simulated and realistic environments. To advance the Sim2Real generalization, in this study, we present DexScale, a data engine designed to perform automatic skills simulation and scaling for learning deployable robot manipulation policies. Specifically, DexScale ensures the usability of simulated skills by integrating diverse forms of realistic data into the simulated environment, preserving semantic alignment with the target tasks. For each simulated skill in the environment, DexScale facilitates effective Sim2Real data scaling by automating the process of domain randomization and adaptation. Tuned by the scaled dataset, the control policy achieves zero-shot Sim2Real generalization across diverse tasks, multiple robot embodiments, and widely studied policy model architectures, highlighting its importance in advancing Sim2Real embodied intelligence. Guiliang Liu, Yueci Deng, Runyi Zhao, Huayi Zhou 0001, Jietao Chen, Ruiyan Xu, Yunxin Tai, Kui Jia |
ICML | 1 |
| 2025 | Provably Efficient Exploration in Inverse Constrained Reinforcement LearningabstractOptimizing objective functions subject to constraints is fundamental in many real-world applications. However, these constraints are often not readily defined and must be inferred from expert agent behaviors, a problem known as Inverse Constraint Inference. Inverse Constrained Reinforcement Learning (ICRL) is a common solver for recovering feasible constraints in complex environments, relying on training samples collected from interactive environments. However, the efficacy and efficiency of current sampling strategies remain unclear. We propose a strategic exploration framework for sampling with guaranteed efficiency to bridge this gap. By defining the feasible cost set for ICRL problems, we analyze how estimation errors in transition dynamics and the expert policy influence the feasibility of inferred constraints. Based on this analysis, we introduce two exploratory algorithms to achieve efficient constraint inference via 1) dynamically reducing the bounded aggregate error of cost estimations or 2) strategically constraining the exploration policy around plausibly optimal ones. Both algorithms are theoretically grounded with tractable sample complexity, and their performance is validated empirically across various environments. Bo Yue, Guiliang Liu |
ICML | 3 |
| 2025 | GAT-Grasp: Gesture-Driven Affordance Transfer for Task-Aware Robotic GraspingabstractAchieving precise and generalizable grasping across diverse objects and environments is essential for intelligent and collaborative robotic systems. However, existing approaches often struggle with ambiguous affordance reasoning and limited adaptability to unseen objects, leading to suboptimal grasp execution. In this work, we propose GAT-Grasp, a gesture-driven grasping framework that directly utilizes human hand gestures to guide the generation of task-specific grasp poses with appropriate positioning and orientation. Specifically, we introduce a retrieval-based affordance transfer paradigm, leveraging the implicit correlation between hand gestures and object affordances to extract grasping knowledge from large-scale human-object interaction videos. By eliminating the reliance on pre-given object priors, GAT-Grasp enables zero-shot generalization to novel objects and cluttered environments. Real-World evaluations confirm its robustness across diverse and unseen scenarios, demonstrating reliable grasp execution in complex task settings. Huayi Zhou 0001, Xinyue Yao, Guiliang Liu, Kui Jia |
IROS | 4 |
| 2025 | Uncertainty-aware Preference Alignment for Diffusion PoliciesabstractRecent advancements in diffusion policies have demonstrated promising performance in decision-making tasks. To align these policies with human preferences, a common approach is incorporating Preference-based Reinforcement Learning (PbRL) into policy tuning. However, since preference data is practically collected from populations with different backgrounds, a key challenge lies in handling the inherent uncertainties in people's preferences during policy updates. To address this challenge, we propose the Diff-UAPA algorithm, designed for uncertainty-aware preference alignment in diffusion policies. Specifically, Diff-UAPA introduces a novel iterative preference alignment framework in which the diffusion policy adapts incrementally to preferences from different user groups. To accommodate this online learning paradigm, Diff-UAPA employs a maximum posterior objective, which aligns the diffusion policy with regret-based preferences under the guidance of an informative Beta prior. This approach enables direct optimization of the diffusion policy without specifying any reward functions, while effectively mitigating the influence of inconsistent preferences across different user groups. We conduct extensive experiments across both simulated and real-world robotics tasks, and diverse human preference configurations, demonstrating the robustness and reliability of Diff-UAPA in achieving effective preference alignment. The project page is available at https://github.com/mr20010112/Diff_UAPA. Runqing Miao, Runyi Zhao, Wai Kin Chan, Guiliang Liu |
NeurIPS | 5 |
| 2025 | Unimodal Training-Multimodal Prediction: Cross-Modal Federated Learning With Hierarchical AggregationabstractMultimodal learning has significantly advanced the extraction of features from varied data sources, enhancing model performance. Federated learning (FL) complements this by enabling collaborative training while maintaining data privacy. The fusion of these two fields, multimodal federated learning, offers considerable promise. Yet, standard methods often incorrectly assume that each node in the FL network has a full complement of multimodal data, which is rare in real-world applications. In our study, we present a novel architecture designed to surmount these challenges, termed the Unimodal Training - Multimodal Prediction (UTMP) framework, positioned within the multimodal federated learning paradigm. Our proposed model, the HA-Fedformer, is a transformer-based model crafted to facilitate unimodal training on the client-side using exclusively unimodal datasets and to execute multimodal inference by synthesizing insights from multiple clients. Our HA-Fedformer model effectively handles non-IID data through a novel uncertainty-aware aggregation technique and layer-wise Markov Chain Monte Carlo sampling in local encoders. It also resolves misaligned language sequences via cross-modal decoder aggregation, capturing correlations between decoders trained on different modalities. Our comprehensive evaluations conducted on widely recognized sentiment analysis benchmarks demonstrate the superiority of the HA-Fedformer. The results show that our model achieves a substantial uplift in performance. Rongyu Zhang, Xiaowei Chi, Guiliang Liu, Dan Wang 0002, Fangxin Wang 0001 |
IEEE Trans. Mob. Comput. | 4 |
| 2024 | Modelling Competitive Behaviors in Autonomous Driving Under Generative World Model
Guanren Qiao, Guorui Quan, Rongxiao Qu, Guiliang Liu |
ECCV (35) | 4 |
| 2024 | Uncertainty-aware Constraint Inference in Inverse Constrained Reinforcement LearningabstractAiming for safe control, Inverse Constrained Reinforcement Learning (ICRL) considers inferring the constraints respected by expert agents from their demonstrations and learning imitation policies that adhere to these constraints. While previous ICRL works often neglected underlying uncertainties during training, we contend that modeling these uncertainties is crucial for facilitating robust constraint inference. This insight leads to the development of an Uncertainty-aware Inverse Constrained Reinforcement Learning (UAICRL) algorithm. Specifically, 1) aleatoric uncertainty arises from the inherent stochasticity of environment dynamics, leading to constraint-violating behaviors in imitation policies. To address this, UAICRL constructs risk-sensitive constraints by incorporating distributional Bellman updates into the cumulative costs model. 2) Epistemic uncertainty, resulting from the model's limited knowledge of Out-of-Distribution (OoD) samples, affects the accuracy of step-wise cost predictions. To tackle this issue, UAICRL develops an information-theoretic quantification of the epistemic uncertainty and mitigates its impact through flow-based generative data augmentation. Empirical results demonstrate that UAICRL consistently outperforms other baselines in continuous and discrete environments with stochastic dynamics. The code is available at https://github.com/Jasonxu1225/UAICRL. Guiliang Liu |
ICLR | 2 |
| 2024 | Learning Constraints from Offline Demonstrations via Superior Distribution Correction EstimationabstractAn effective approach for learning both safety constraints and control policies is Inverse Constrained Reinforcement Learning (ICRL). Previous ICRL algorithms commonly employ an online learning framework that permits unlimited sampling from an interactive environment. This setting, however, is infeasible in many realistic applications where data collection is dangerous and expensive. To address this challenge, we propose Inverse Constrained Superior Distribution Correction Estimation (ICSDICE) as an offline ICRL solver. ICSDICE extracts feasible constraints from superior distributions, thereby highlighting policies with expert-exceeding rewards maximization ability. To estimate these distributions, ICSDICE solves a regularized dual optimization problem for safe control by exploiting the observed reward signals and expert preferences. Striving for transferable constraints and unbiased estimations, ICSDICE actively encourages sparsity and incorporates a discounting effect within the learned and observed distributions. Empirical studies show that ICSDICE outperforms other baselines by accurately recovering the constraints and adapting to high-dimensional environments. The code is available at https://github.com/quangr/ICSDICE. Guorui Quan, Guiliang Liu |
ICML | 3 |
| 2024 | Confidence Aware Inverse Constrained Reinforcement LearningabstractIn coming up with solutions to real-world problems, humans implicitly adhere to constraints that are too numerous and complex to be specified completely. However, reinforcement learning (RL) agents need these constraints to learn the correct optimal policy in these settings. The field of Inverse Constraint Reinforcement Learning (ICRL) deals with this problem and provides algorithms that aim to estimate the constraints from expert demonstrations collected offline. Practitioners prefer to know a measure of confidence in the estimated constraints, before deciding to use these constraints, which allows them to only use the constraints that satisfy a desired level of confidence. However, prior works do not allow users to provide the desired level of confidence for the inferred constraints. This work provides a principled ICRL method that can take a confidence level with a set of expert demonstrations and outputs a constraint that is at least as constraining as the true underlying constraint with the desired level of confidence. Further, unlike previous methods, this method allows a user to know if the number of expert trajectories is insufficient to learn a constraint with a desired level of confidence, and therefore collect more expert trajectories as required to simultaneously learn constraints with the desired level of confidence and a policy that achieves the desired level of performance. Sriram Ganapathi Subramanian, Guiliang Liu, Mohammed Elmahgiubi, Kasra Rezaee, Pascal Poupart |
ICML | 2 |
| 2024 | Robust Inverse Constrained Reinforcement Learning under Model MisspecificationabstractTo solve safety-critical decision-making problems, Inverse Constrained Reinforcement Learning (ICRL) infers constraints from expert demonstrations and seeks to imitate expert preference by utilizing these constraints. While prior ICRL research commonly overlooks the discrepancy between the training and deploying environments, we demonstrate that such a discrepancy can significantly compromise the reliability of the inferred constraints and thus induce unsafe movements. Motivated by this finding, we propose the Robust Constraint Inference (RCI) problem and an Adaptively Robust ICRL (AR-ICRL) algorithm to solve RCI efficiently. Specifically, we model the impact of misspecified dynamics with an opponent policy and learn a robust policy to facilitate safe control in a Markov Game. Subsequently, we adjust our constraint model to align the learned policies to expert demonstrations, accommodating both soft and hard optimality in our behavioral models. Empirical results demonstrate the significance of robust constraints and the effectiveness of the proposed AR-ICRL algorithm under continuous and discrete domains. The code is available at https://github.com/Jasonxu1225/AR-ICRL. Guiliang Liu |
ICML | 2 |
| 2023 | NTS-NOTEARS: Learning Nonparametric DBNs With Prior KnowledgeabstractWe describe NTS-NOTEARS, a score-based structure learning method for time-series data to learn dynamic Bayesian networks (DBNs) that captures nonlinear, lagged (inter-slice) and instantaneous (intra-slice) relations among variables. NTS-NOTEARS utilizes 1D convolutional neural networks (CNNs) to model the dependence of child variables on their parents; 1D CNN is a neural function approximation model well-suited for sequential data. DBN-CNN structure learning is formulated as a continuous optimization problem with an acyclicity constraint, following the NOTEARS DAG learning approach (Zheng et al., 2018, 2020). We show how prior knowledge of dependencies (e.g., forbidden and required edges) can be included as additional optimization constraints. Empirical evaluation on simulated and benchmark data shows that NTS-NOTEARS achieves state-of-the-art DAG structure quality compared to both parametric and nonparametric baseline methods, with improvement in the range of 10-20$%$ on the F1-score. We also evaluate NTS-NOTEARS on complex real-world data acquired from professional ice hockey games that contain a mixture of continuous and discrete variables. The code is available online. Oliver Schulte, Guiliang Liu, Pascal Poupart |
AISTATS | 3 |
| 2023 | Learning Soft Constraints From Constrained Expert Demonstrations
Ashish Gaurav, Kasra Rezaee, Guiliang Liu, Pascal Poupart |
ICLR | 3 |
| 2023 | Benchmarking Constraint Inference in Inverse Reinforcement Learning
Guiliang Liu, Yudong Luo, Ashish Gaurav, Kasra Rezaee, Pascal Poupart |
ICLR | 1 |
| 2023 | An Alternative to Variance: Gini Deviation for Risk-averse Policy GradientabstractRestricting the variance of a policy’s return is a popular choice in risk-averse Reinforcement Learning (RL) due to its clear mathematical definition and easy interpretability. Traditional methods directly restrict the total return variance. Recent methods restrict the per-step reward variance as a proxy. We thoroughly examine the limitations of these variance-based methods, such as sensitivity to numerical scale and hindering of policy learning, and propose to use an alternative risk measure, Gini deviation, as a substitute. We study various properties of this new risk measure and derive a policy gradient algorithm to minimize it. Empirical evaluation in domains where risk-aversion can be clearly defined, shows that our algorithm can mitigate the limitations of variance-based risk measures and achieves high return with low risk in terms of variance and Gini deviation when others fail to learn a reasonable policy. Yudong Luo, Guiliang Liu, Pascal Poupart, Yangchen Pan |
NeurIPS | 2 |
| 2023 | Multi-Modal Inverse Constrained Reinforcement Learning from a Mixture of DemonstrationsabstractInverse Constraint Reinforcement Learning (ICRL) aims to recover the underlying constraints respected by expert agents in a data-driven manner. Existing ICRL algorithms typically assume that the demonstration data is generated by a single type of expert. However, in practice, demonstrations often comprise a mixture of trajectories collected from various expert agents respecting different constraints, making it challenging to explain expert behaviors with a unified constraint function. To tackle this issue, we propose a Multi-Modal Inverse Constrained Reinforcement Learning (MMICRL) algorithm for simultaneously estimating multiple constraints corresponding to different types of experts. MMICRL constructs a flow-based density estimator that enables unsupervised expert identification from demonstrations, so as to infer the agent-specific constraints. Following these constraints, MMICRL imitates expert policies with a novel multi-modal constrained policy optimization objective that minimizes the agent-conditioned policy entropy and maximizes the unconditioned one. To enhance robustness, we incorporate this objective into the contrastive learning framework. This approach enables imitation policies to capture the diversity of behaviors among expert agents. Extensive experiments in both discrete and continuous environments show that MMICRL outperforms other baselines in terms of constraint recovery and control performance. Guanren Qiao, Guiliang Liu, Pascal Poupart |
NeurIPS | 2 |
| 2022 | Learning Object-Oriented Dynamics for Planning from Text
Guiliang Liu, Ashutosh Adhikari, Amir-massoud Farahmand, Pascal Poupart |
ICLR | 1 |
| 2022 | Distributional Reinforcement Learning with Monotonic Splines
Yudong Luo, Guiliang Liu, Haonan Duan 0002, Oliver Schulte, Pascal Poupart |
ICLR | 2 |
| 2022 | Uncertainty-Aware Reinforcement Learning for Risk-Sensitive Player Evaluation in Sports GameabstractA major task of sports analytics is player evaluation. Previous methods commonly measured the impact of players' actions on desirable outcomes (e.g., goals or winning) without considering the risk induced by stochastic game dynamics. In this paper, we design an uncertainty-aware Reinforcement Learning (RL) framework to learn a risk-sensitive player evaluation metric from stochastic game dynamics. To embed the risk of a player’s movements into the distribution of action-values, we model their 1) aleatoric uncertainty, which represents the intrinsic stochasticity in a sports game, and 2) epistemic uncertainty, which is due to a model's insufficient knowledge regarding Out-of-Distribution (OoD) samples. We demonstrate how a distributional Bellman operator and a feature-space density model can capture these uncertainties. Based on such uncertainty estimation, we propose a Risk-sensitive Game Impact Metric (RiGIM) that measures players' performance over a season by conditioning on a specific confidence level. Empirical evaluation, based on over 9M play-by-play ice hockey and soccer events, shows that RiGIM correlates highly with standard success measures and has a consistent risk sensitivity. Guiliang Liu, Yudong Luo, Oliver Schulte, Pascal Poupart |
NeurIPS | 1 |
| 2021 | Learning Tree Interpretation from Object Representation for Deep Reinforcement LearningabstractInterpreting Deep Reinforcement Learning (DRL) models is important to enhance trust and comply with transparency regulations. Existing methods typically explain a DRL model by visualizing the importance of low-level input features with super-pixels, attentions, or saliency maps. Our approach provides an interpretation based on high-level latent object features derived from a disentangled representation. We propose a Represent And Mimic (RAMi) framework for training 1) an identifiable latent representation to capture the independent factors of variation for the objects and 2) a mimic tree that extracts the causal impact of the latent features on DRL action values. To jointly optimize both the fidelity and the simplicity of a mimic tree, we derive a novel Minimum Description Length (MDL) objective based on the Information Bottleneck (IB) principle. Based on this objective, we describe a Monte Carlo Regression Tree Search (MCRTS) algorithm that explores different splits to find the IB-optimal mimic tree. Experiments show that our mimic tree achieves strong approximation performance with significantly fewer nodes than baseline models. We demonstrate the interpretability of our mimic tree by showing latent traversals, decision rules, causal impacts, and human evaluation results. Guiliang Liu, Oliver Schulte, Pascal Poupart |
NeurIPS | 1 |
| 2020 | Cracking the Black Box: Distilling Deep Sports AnalyticsabstractThis paper addresses the trade-off between Accuracy and Transparency for deep learning applied to sports analytics. Neural nets achieve great predictive accuracy through deep learning, and are popular in sports analytics. But it is hard to interpret a neural net model and harder still to extract actionable insights from the knowledge implicit in it. Therefore, we built a simple and transparent model that mimics the output of the original deep learning model and represents the learned knowledge in an explicit interpretable way. Our mimic model is a linear model tree, which combines a collection of linear models with a regression-tree structure. The tree version of a neural network achieves high fidelity, explains itself, and produces insights for expert stakeholders such as athletes and coaches. We propose and compare several scalable model tree learning heuristics to address the computational challenge from datasets with millions of data points. Jack Davis, Oliver Schulte, Guiliang Liu |
KDD | 4 |
| 2020 | Learning Agent Representations for Ice HockeyabstractTeam sports is a new application domain for agent modeling with high real-world impact. A fundamental challenge for modeling professional players is their large number (over 1K), which includes many bench players with sparse participation in a game season. The diversity and sparsity of player observations make it difficult to extend previous agent representation models to the sports domain. This paper develops a new approach for agent representations, based on a Markov game model, that is tailored towards applications in professional ice hockey. We introduce a novel player representation via player generation framework where a variational encoder embeds player information with latent variables. The encoder learns a context-specific shared prior to induce a shrinkage effect for the posterior player representations, allowing it to share statistical information across players with different participations. To model the play dynamics in sequential sports data, we design a Variational Recurrent Ladder Agent Encoder (VaRLAE). It learns a contextualized player representation with a hierarchy of latent variables that effectively prevents latent posterior collapse. We validate our player representations in major sports analytics tasks. Our experimental results, based on a large dataset that contains over 4.5M events, show state-of-the-art performance for our VarLAE on facilitating 1) identifying the acting player, 2) estimating expected goals, and 3) predicting the final score difference. Guiliang Liu, Oliver Schulte, Pascal Poupart, Mike Rudd, Mehrsan Javan Roshtkhari |
NeurIPS | 1 |
| 2020 | An Advantage Actor-Critic Algorithm with Confidence Exploration for Open Information ExtractionabstractOpen Information Extraction (OIE) is a task of generating the structured representations of information from natural language sentences. Recently years, many works have trained an End-to-End OIE extractor based on Sequence-to-Sequence (Seq2Seq) model and applied Reinforce Algorithm to update the model. However, the model performance often suffers from a large training variance and limited exploration. This paper introduces a reinforcement learning framework that enables an Advantage Actor-Critic (AAC) algorithm to update the Seq2Seq model with samples from a novel Confidence Exploration (CE). The AAC algorithm reduces the training variance with a fine-grained evaluation of each individual word. The confidence exploration provides effective training samples by exploring the word at key positions. Empirical evaluations demonstrate the leading performance of our Advantage Actor-Critic algorithm and Confidence Exploration over other comparison methods. Guiliang Liu, Xu Li 0001, Mingming Sun 0001, Ping Li 0001 |
SDM | 1 |
| 2020 | Extracting Knowledge from Web Text with Monte Carlo Tree SearchabstractTo extract knowledge from general web text, it requires to build a domain-independent extractor that scales to the entire web corpus. This task is known as Open Information Extraction (OIE). This paper proposes to apply Monte-Carlo Tree Search (MCTS) to accomplish OIE. To achieve this goal, we define a Markov Decision Process for OIE and build a simulator to learn the reward signals, which provides a complete reinforcement learning framework for MCTS. Using this framework, MCTS explores candidate words (and symbols) under the guidance of a pre-trained Sequence-to-Sequence (Seq2Seq) predictor and generates abundant exploration samples during training. We apply the exploration samples to update the reward simulator and the predictor, based on which we implement another MCTS to search the optimal predictions during inference. Empirical evaluation demonstrates that the MCTS inference substantially improves the accuracy of prediction (more than 10%) and achieves a leading performance over other state-of-the-art comparison models. Guiliang Liu, Xu Li 0001, Jiakang Wang, Mingming Sun 0001, Ping Li 0001 |
WWW | 1 |
| 2020 | Deep soccer analytics: learning an action-value function for evaluating soccer players
Guiliang Liu, Yudong Luo, Oliver Schulte, Tarak Kharrat |
Data Min. Knowl. Discov. | 1 |
| 2018 | Deep Reinforcement Learning in Ice Hockey for Context-Aware Player EvaluationabstractA variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes a new approach to capturing game context: we apply Deep Reinforcement Learning (DRL) to learn an action-value Q function from 3M play-by-play events in the National Hockey League (NHL). The neural network representation integrates both continuous context signals and game history, using a possession-based LSTM. The learned Q-function is used to value players' actions under different game contexts. To assess a player's overall performance, we introduce a novel Game Impact Metric (GIM) that aggregates the values of the player's actions. Empirical Evaluation shows GIM is consistent throughout a play season, and correlates highly with standard success measures and future salary. Guiliang Liu, Oliver Schulte |
IJCAI | 1 |
| 2018 | Toward Interpretable Deep Reinforcement Learning with Linear Model U-Trees
Guiliang Liu, Oliver Schulte, Wang Zhu 0001, Qingcan Li |
ECML/PKDD (2) | 1 |