Aaron Gokaslan

dblp:220/6816 · DBLP profile ↗
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24ranked-venue papers
2as first author
21since 2021 · last 2025
0000-0002-3575-2961ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 23 · 2 first-author · 21 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1
YearPublicationVenuePosition
2025 Block Diffusion: Interpolating Between Autoregressive and Diffusion Language Models
abstract
Diffusion language models offer unique benefits over autoregressive models due to their potential for parallelized generation and controllability, yet they lag in likelihood modeling and are limited to fixed-length generation. In this work, we introduce a class of block diffusion language models that interpolate between discrete denoising diffusion and autoregressive models. Block diffusion overcomes key limitations of both approaches by supporting flexible-length generation and improving inference efficiency with KV caching and parallel token sampling. We propose a recipe for building effective block diffusion models that includes an efficient training algorithm, estimators of gradient variance, and data-driven noise schedules to minimize the variance. Block diffusion sets a new state-of-the-art performance among diffusion models on language modeling benchmarks and enables generation of arbitrary-length sequences. We provide the code, along with the model weights and blog post on the project page: https://m-arriola.com/bd3lms/
Marianne Arriola, Aaron Gokaslan, Justin T. Chiu, Zhixuan Qi, Subham Sekhar Sahoo, Volodymyr Kuleshov
ICLR2
2025 The Diffusion Duality
abstract
Uniform-state discrete diffusion models hold the promise of fast text generation due to their inherent ability to self-correct. However, they are typically outperformed by autoregressive models and masked diffusion models. In this work, we narrow this performance gap by leveraging a key insight: Uniform-state diffusion processes naturally emerge from an underlying Gaussian diffusion. Our method, Duo, transfers powerful techniques from Gaussian diffusion to improve both training and sampling. First, we introduce a curriculum learning strategy guided by the Gaussian process, **doubling training speed** by reducing variance. Models trained with curriculum learning surpass autoregressive models in zero-shot perplexity on 3 of 7 benchmarks. Second, we present Discrete Consistency Distillation, which adapts consistency distillation from the continuous to the discrete setting. This algorithm **unlocks few-step generation in diffusion language models** by accelerating sampling by two orders of magnitude. We provide the code and model checkpoints on the project page: http://s-sahoo.github.io/duo
Subham Sekhar Sahoo, Justin Deschenaux, Aaron Gokaslan, Guanghan Wang, Justin T. Chiu, Volodymyr Kuleshov
ICML3
2025 Encoder-Decoder Diffusion Language Models for Efficient Training and Inference
abstract
Discrete diffusion models enable parallel token sampling for faster inference than autoregressive approaches. However, prior diffusion models use a decoder-only architecture, which requires sampling algorithms that invoke the full network at every denoising step and incur high computational cost. Our key insight is that discrete diffusion models perform two types of computation: 1) representing clean tokens and 2) denoising corrupted tokens, which enables us to use separate modules for each task. We propose an encoder-decoder architecture to accelerate discrete diffusion inference, which relies on an encoder to represent clean tokens and a lightweight decoder to iteratively refine a noised sequence. We also show that this architecture enables faster training of block diffusion models, which partition sequences into blocks for better quality and are commonly used in diffusion language model inference. We introduce a framework for **E**fficient **E**ncoder-**D**ecoder **D**iffusion (E2D2), consisting of an architecture with specialized training and sampling algorithms, and we show that E2D2 achieves superior trade-offs between generation quality and inference throughput on summarization, translation, and mathematical reasoning tasks.
Marianne Arriola, Yair Schiff, Hao Phung, Aaron Gokaslan, Volodymyr Kuleshov
NeurIPS4
2025 Position: Benchmarking is Broken - Don't Let AI be Its Own Judge
abstract
The meteoric rise of Artificial Intelligence (AI), with its rapidly expanding market capitalization, presents both transformative opportunities and critical challenges. Chief among these is the urgent need for a new, unified paradigm for trustworthy evaluation, as current benchmarks increasingly reveal critical vulnerabilities. Issues like data contamination and selective reporting by model developers fuel hype, while inadequate data quality control can lead to biased evaluations that, even if unintentionally, may favor specific approaches. As a flood of participants enters the AI space, this "Wild West" of assessment makes distinguishing genuine progress from exaggerated claims exceptionally difficult. Such ambiguity blurs scientific signals and erodes public confidence, much as unchecked claims would destabilize financial markets reliant on credible oversight from agencies like Moody's.In high-stakes human examinations (e.g., SAT, GRE), substantial effort is devoted to ensuring fairness and credibility; why settle for less in evaluating AI, especially given its profound societal impact? This position paper argues that a laissez-faire approach is untenable. For true and sustainable AI advancement, we call for a paradigm shift to a unified, live, and quality-controlled benchmarking framework—robust by construction rather than reliant on courtesy or goodwill. Accordingly, we dissect the systemic flaws undermining today’s evaluation ecosystem and distill the essential requirements for next-generation assessments. To concretize this position, we introduce the idea of PeerBench, a community-governed, proctored evaluation blueprint that seeks to improve security and credibility through sealed execution, item banking with rolling renewal, and delayed transparency. PeerBench is presented as a complementary, certificate-grade layer alongside open benchmarks, not a replacement. We discuss trade-offs and limits and call for further research on mechanism design, governance, and reliability guarantees. Our goal is to lay the groundwork for evaluations that restore integrity and deliver genuinely trustworthy measures of AI progress.
Zerui Cheng, Stella Wohnig, Ruchika Gupta, Samiul Alam, Tassallah Abdullahi, João Alves Ribeiro, Christian Nielsen-Garcia, Saif Mir, Jason Orender, Seyed Ali Bahrainian, Daniel Kirste, Aaron Gokaslan, Carsten Eickhoff, Ruben Wolff
NeurIPS13
2025 The Common Pile v0.1: An 8TB Dataset of Public Domain and Openly Licensed Text
abstract
Large language models (LLMs) are typically trained on enormous quantities of unlicensed text, a practice that has led to scrutiny due to possible intellectual property infringement and ethical concerns. Training LLMs on openly licensed text presents a first step towards addressing these issues, but prior data collection efforts have yielded datasets too small or low-quality to produce performant LLMs. To address this gap, we collect, curate, and release the Common Pile v0.1, an eight terabyte collection of openly licensed text designed for LLM pretraining. The Common Pile comprises content from 30 sources that span diverse domains including research papers, code, books, encyclopedias, educational materials, audio transcripts, and more. Crucially, we validate our efforts by training two 7 billion parameter LLMs on text from the Common Pile: Comma v0.1-1T and Comma v0.1-2T, trained on 1 and 2 trillion tokens respectively. Both models attain competitive performance to LLMs trained on unlicensed text with similar computational budgets, such as Llama 1 and 2 7B. In addition to releasing the Common Pile v0.1 itself, we also release the code used in its creation as well as the training mixture and checkpoints for the Comma v0.1 models.
Nikhil Kandpal, Brian Lester, Colin Raffel, Sebastian Majstorovic, Stella Biderman, Baber Abbasi, Luca Soldaini, Enrico Shippole, A. Feder Cooper, Aviya Skowron, Shayne Longpre, Lintang Sutawika, Alon Albalak, Zhenlin Xu, Guilherme Penedo, Loubna Ben Allal, Elie Bakouch, John David Pressman, Honglu Fan, Dashiell Stander, Guangyu Song, Aaron Gokaslan, John Kirchenbauer, Tom Goldstein, Brian R. Bartoldson, Bhavya Kailkhura, Tyler Murray
NeurIPS22
2024 Common Canvas: Open Diffusion Models Trained on Creative-Commons Images
abstract
We train a set of open, text-to-image (T2I) diffusion models on a dataset of curated Creative-Commons-licensed (CC) images, which yields models that are competitive with Stable Diffusion 2 (SD2). This task presents two challenges: (1) high-resolution CC images lack the captions necessary to train T2I models; (2) CC images are relatively scarce. To address these challenges, we use an intuitive transfer learning technique to produce a set of high-quality synthetic captions paired with our assembled CC images. We then develop a data- and compute-efficient training recipe that requires as little as 3% of the LAION data (i.e., roughly 70 million examples) needed to train existing SD2 models, but obtains the same quality. These results indicate that we have a sufficient number of CC images (also roughly 70 million) for training high-quality models. Our recipe also implements a variety of optimizations that achieve 2.71 x training speed-ups, enabling rapid model iteration. We leverage this recipe to train several high-quality T2I mod-els, which we dub the CommonCanvas family. Our largest model achieves comparable performance to SD2 on human evaluation, even though we use a synthetically captioned CC-image dataset that is only <3% the size of LAION for training. We release our models, data, and code on GitHub.
Aaron Gokaslan, A. Feder Cooper, Jasmine Collins, Landan Seguin, Austin Jacobson, Mihir Patel, Jonathan Frankle, Cory Stephenson, Volodymyr Kuleshov
CVPR1
2024 Position: Standardization of Behavioral Use Clauses is Necessary for the Adoption of Responsible Licensing of AI
abstract
Growing concerns over negligent or malicious uses of AI have increased the appetite for tools that help manage the risks of the technology. In 2018, licenses with behaviorial-use clauses (commonly referred to as Responsible AI Licenses) were proposed to give developers a framework for releasing AI assets while specifying their users to mitigate negative applications. As of the end of 2023, on the order of 40,000 software and model repositories have adopted responsible AI licenses licenses. Notable models licensed with behavioral use clauses include BLOOM (language) and LLaMA2 (language), Stable Diffusion (image), and GRID (robotics). This paper explores why and how these licenses have been adopted, and why and how they have been adapted to fit particular use cases. We use a mixed-methods methodology of qualitative interviews, clustering of license clauses, and quantitative analysis of license adoption. Based on this evidence we take the position that responsible AI licenses need standardization to avoid confusing users or diluting their impact. At the same time, customization of behavioral restrictions is also appropriate in some contexts (e.g., medical domains). We advocate for “standardized customization” that can meet users’ needs and can be supported via tooling.
Daniel McDuff, Tim Korjakow, Scott Cambo, Jesse Josua Benjamin, Jenny Lee, Yacine Jernite, Carlos Muñoz Ferrandis, Aaron Gokaslan, Alek Tarkowski, Joseph Lindley, A. Feder Cooper, Danish Contractor
ICML8
2024 Caduceus: Bi-Directional Equivariant Long-Range DNA Sequence Modeling
abstract
Large-scale sequence modeling has sparked rapid advances that now extend into biology and genomics. However, modeling genomic sequences introduces challenges such as the need to model long-range token interactions, the effects of upstream and downstream regions of the genome, and the reverse complementarity (RC) of DNA. Here, we propose an architecture motivated by these challenges that builds off the long-range Mamba block, and extends it to a BiMamba component that supports bi-directionality, and to a MambaDNA block that additionally supports RC equivariance. We use MambaDNA as the basis of Caduceus, the first family of RC equivariant bi-directional long-range DNA language models, and we introduce pre-training and fine-tuning strategies that yield Caduceus DNA foundation models. Caduceus outperforms previous long-range models on downstream benchmarks; on a challenging long-range variant effect prediction task, Caduceus exceeds the performance of 10x larger models that do not leverage bi-directionality or equivariance. Code to reproduce our experiments is available here: https://github.com/kuleshov-group/caduceus.
Yair Schiff, Chia-Hsiang Kao, Aaron Gokaslan, Tri Dao, Albert Gu, Volodymyr Kuleshov
ICML3
2024 The GAN is dead; long live the GAN! A Modern GAN Baseline
abstract
There is a widely-spread claim that GANs are difficult to train, and GAN architectures in the literature are littered with empirical tricks. We provide evidence against this claim and build a modern GAN baseline in a more principled manner. First, we derive a well-behaved regularized relativistic GAN loss that addresses issues of mode dropping and non-convergence that were previously tackled via a bag of ad-hoc tricks. We analyze our loss mathematically and prove that it admits local convergence guarantees, unlike most existing relativistic losses. Second, this loss allows us to discard all ad-hoc tricks and replace outdated backbones used in common GANs with modern architectures. Using StyleGAN2 as an example, we present a roadmap of simplification and modernization that results in a new minimalist baseline---R3GAN. Despite being simple, our approach surpasses StyleGAN2 on FFHQ, ImageNet, CIFAR, and Stacked MNIST datasets, and compares favorably against state-of-the-art GANs and diffusion models. Code: https://www.github.com/brownvc/R3GAN
Nick Huang, Aaron Gokaslan, Volodymyr Kuleshov, James Tompkin 0001
NeurIPS2
2024 DataComp-LM: In search of the next generation of training sets for language models
abstract
We introduce DataComp for Language Models, a testbed for controlled dataset experiments with the goal of improving language models.As part of DCLM, we provide a standardized corpus of 240T tokens extracted from Common Crawl, effective pretraining recipes based on the OpenLM framework, and a broad suite of 53 downstream evaluations.Participants in the DCLM benchmark can experiment with data curation strategies such as deduplication, filtering, and data mixing atmodel scales ranging from 412M to 7B parameters.As a baseline for DCLM, we conduct extensive experiments and find that model-based filtering is key to assembling a high-quality training set.The resulting dataset, DCLM-Baseline, enables training a 7B parameter language model from scratch to 63% 5-shot accuracy on MMLU with 2T training tokens.Compared to MAP-Neo, the previous state-of-the-art in open-data language models, DCLM-Baseline represents a 6 percentage point improvement on MMLU while being trained with half the compute.Our results highlight the importance of dataset design for training language models and offer a starting point for further research on data curation. We release the \dclm benchmark, framework, models, and datasets at https://www.datacomp.ai/dclm/
Jeffrey Li, Alex Fang, Georgios Smyrnis, Maor Ivgi, Matt Jordan, Samir Yitzhak Gadre, Hritik Bansal, Etash Kumar Guha, Sedrick Keh, Kushal Arora, Niklas Muennighoff, Reinhard Heckel, Jean Mercat, Mayee F. Chen, Suchin Gururangan, Mitchell Wortsman, Alon Albalak, Yonatan Bitton, Marianna Nezhurina, Amro Abbas, Cheng-Yu Hsieh, Dhruba Ghosh, Josh Gardner 0001, Maciej Kilian, Hanlin Zhang 0002, Rulin Shao, Sarah M. Pratt, Sunny Sanyal, Gabriel Ilharco, Giannis Daras, Kalyani Marathe, Aaron Gokaslan, Jieyu Zhang 0001, Khyathi Raghavi Chandu, Igor Vasiljevic, Sham M. Kakade, Shuran Song, Sujay Sanghavi, Fartash Faghri, Sewoong Oh, Luke Zettlemoyer, Kyle Lo, Alaaeldin El-Nouby, Hadi Pouransari, Alexander Toshev, Stephanie Wang, Dirk Groeneveld, Luca Soldaini, Pang Wei Koh, Jenia Jitsev, Thomas Kollar, Alexandros G. Dimakis, Yair Carmon, Achal Dave, Ludwig Schmidt, Vaishaal Shankar
NeurIPS34
2024 Simple and Effective Masked Diffusion Language Models
abstract
While diffusion models excel at generating high-quality images, prior work reports a significant performance gap between diffusion and autoregressive (AR) methods in language modeling. In this work, we show that simple masked discrete diffusion is more performant than previously thought. We apply an effective training recipe that improves the performance of masked diffusion models and derive a simplified, Rao-Blackwellized objective that results in additional improvements. Our objective has a simple form&mdash;it is a mixture of classical masked language modeling losses&mdash;and can be used to train encoder-only language models that admit efficient samplers, including ones that can generate arbitrary lengths of text semi-autoregressively like a traditional language model. On language modeling benchmarks, a range of masked diffusion models trained with modern engineering practices achieves a new state-of-the-art among diffusion models, and approaches AR perplexity. We provide the code, along with a blog post and video tutorial on the project page: https://s-sahoo.com/mdlm
Subham Sekhar Sahoo, Marianne Arriola, Yair Schiff, Aaron Gokaslan, Edgar Marroquin, Justin T. Chiu, Alexander Rush, Volodymyr Kuleshov
NeurIPS4
2024 Diffusion Models With Learned Adaptive Noise
abstract
Diffusion models have gained traction as powerful algorithms for synthesizing high-quality images. Central to these algorithms is the diffusion process, a set of equations which maps data to noise in a way that can significantly affect performance. In this paper, we explore whether the diffusion process can be learned from data. Our work is grounded in Bayesian inference and seeks to improve log-likelihood estimation by casting the learned diffusion process as an approximate variational posterior that yields a tighter lower bound (ELBO) on the likelihood. A widely held assumption is that the ELBO is invariant to the noise process: our work dispels this assumption and proposes multivariate learned adaptive noise (MuLAN), a learned diffusion process that applies noise at different rates across an image. Our method consists of three components: a multivariate noise schedule, adaptive input-conditional diffusion, and auxiliary variables; these components ensure that the ELBO is no longer invariant to the choice of the noise schedule as in previous works. Empirically, MuLAN sets a new **state-of-the-art** in density estimation on CIFAR-10 and ImageNet while matching the performance of previous state-of-the-art models with **50%** fewer steps. We provide the code, along with a blog post and video tutorial on the project page: https://s-sahoo.com/MuLAN
Subham Sekhar Sahoo, Aaron Gokaslan, Christopher De Sa, Volodymyr Kuleshov
NeurIPS2
2023 Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second
abstract
We present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equipped with a mobile base, 7DoF arm, RGBD camera, egomotion, and onboard sensing) is spawned in a home environment and asked to rearrange objects - by navigating to an object, picking it up, navigating to a target location, and then placing the object at the target location. Galactic is fast. In terms of simulation speed (rendering + physics), Galactic achieves over 421,000 steps-per-second (SPS) on an 8-GPU node, which is 54x faster than Habitat 2.0 [55] (7699 SPS). More importantly, Galactic was designed to optimize the entire rendering+physics+RL interplay since any bottleneck in the interplay slows down training. In terms of simulation+RL speed (rendering + physics + inference + learning), Galactic achieves over 108,000 SPS, which 88x faster than Habitat 2.0 (1243 SPS). These massive speedups not only drastically cut the wall-clock training time of existing experiments, but also unlock an unprecedented scale of new experiments. First, Galactic can train a mobile pick skill to > 80% accuracy in under 16 minutes, a 100x speedup compared to the over 24 hours it takes to train the same skill in Habitat 2.0. Second, we use Galactic to perform the largest-scale experiment to date for rearrangement using 5B steps of experience in 46 hours, which is equivalent to 20 years of robot experience. This scaling results in a single neural network composed of task-agnostic components achieving 85% success in GeometricGoal rearrangement, compared to 0% success reported in Habitat 2.0 for the same approach. The code is available at github.com/facebookresearch/galactic.
Vincent-Pierre Berges, Andrew Szot, Devendra Singh Chaplot, Aaron Gokaslan, Roozbeh Mottaghi, Dhruv Batra, Eric Undersander
CVPR4
2023 Habitat-Matterport 3D Semantics Dataset
abstract
We present the Habitat-Matterport 3D Semantics (HM3DSem) dataset. HM3DSem is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSem from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSem dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSem perform outperform those trained on prior datasets. Introduction of HM3DSem in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022. Project page: https://aihabitat.org/datasets/hm3d-semantics/
Karmesh Yadav, Ram Ramrakhya, Santhosh K. Ramakrishnan, Théophile Gervet, John M. Turner, Aaron Gokaslan, Noah Maestre, Angel X. Chang, Dhruv Batra, Manolis Savva, Alexander Clegg, Devendra Singh Chaplot
CVPR6
2023 InfoDiffusion: Representation Learning Using Information Maximizing Diffusion Models
abstract
While diffusion models excel at generating high-quality samples, their latent variables typically lack semantic meaning and are not suitable for representation learning. Here, we propose InfoDiffusion, an algorithm that augments diffusion models with low-dimensional latent variables that capture high-level factors of variation in the data. InfoDiffusion relies on a learning objective regularized with the mutual information between observed and hidden variables, which improves latent space quality and prevents the latents from being ignored by expressive diffusion-based decoders. Empirically, we find that InfoDiffusion learns disentangled and human-interpretable latent representations that are competitive with state-of-the-art generative and contrastive methods, while retaining the high sample quality of diffusion models. Our method enables manipulating the attributes of generated images and has the potential to assist tasks that require exploring a learned latent space to generate quality samples, e.g., generative design.
Yingheng Wang, Yair Schiff, Aaron Gokaslan, Weishen Pan, Fei Wang 0001, Christopher De Sa, Volodymyr Kuleshov
ICML3
2022 The BigScience ROOTS Corpus: A 1.6TB Composite Multilingual Dataset
abstract
As language models grow ever larger, the need for large-scale high-quality text datasets has never been more pressing, especially in multilingual settings. The BigScience workshop, a 1-year international and multidisciplinary initiative, was formed with the goal of researching and training large language models as a values-driven undertaking, putting issues of ethics, harm, and governance in the foreground. This paper documents the data creation and curation efforts undertaken by BigScience to assemble the Responsible Open-science Open-collaboration Text Sources (ROOTS) corpus, a 1.6TB dataset spanning 59 languages that was used to train the 176-billion-parameter BigScience Large Open-science Open-access Multilingual (BLOOM) language model. We further release a large initial subset of the corpus and analyses thereof, and hope to empower large-scale monolingual and multilingual modeling projects with both the data and the processing tools, as well as stimulate research around this large multilingual corpus.
Hugo Laurençon, Lucile Saulnier, Thomas Wang, Christopher Akiki, Albert Villanova del Moral, Teven Le Scao, Leandro von Werra, Chenghao Mou, Eduardo G. Ponferrada, Huu Nguyen, Jörg Frohberg, Mario Sasko, Quentin Lhoest, Angelina McMillan-Major, Gérard Dupont, Stella Biderman, Anna Rogers, Loubna Ben Allal, Francesco De Toni, Giada Pistilli, Olivier Nguyen, Somaieh Nikpoor, Maraim Masoud, Pierre Colombo, Javier de la Rosa 0001, Paulo Villegas, Tristan Thrush, Shayne Longpre, Sebastian Nagel 0005, Leon Weber-Genzel, Manuel Muñoz, Daniel van Strien, Zaid Alyafeai, Khalid Almubarak, Minh Chien Vu, Itziar Gonzalez-Dios, Aitor Soroa, Kyle Lo, Manan Dey, Pedro Ortiz Suarez, Aaron Gokaslan, Shamik Bose, David Ifeoluwa Adelani, Long Phan, Hieu Tran, Ian Yu, Suhas Pai, Jenny Chim, Violette Lepercq, Suzana Ilic, Margaret Mitchell, Sasha Luccioni, Yacine Jernite
NeurIPS42
2021 GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes
Youssef A. Mejjati, Isa Milefchik, Aaron Gokaslan, Oliver Wang, Kwang In Kim, James Tompkin 0001
BMVC3
2021 Waypoint Models for Instruction-guided Navigation in Continuous Environments
abstract
Little inquiry has explicitly addressed the role of action spaces in language-guided visual navigation – either in terms of its effect on navigation success or the efficiency with which a robotic agent could execute the resulting trajectory. Building on the recently released VLN-CE [24] setting for instruction following in continuous environments, we develop a class of language-conditioned waypoint prediction networks to examine this question. We vary the expressivity of these models to explore a spectrum between low-level actions and continuous waypoint prediction. We measure task performance and estimated execution time on a profiled LoCoBot [1] robot. We find more expressive models result in simpler, faster to execute trajectories, but lower-level actions can achieve better navigation metrics by approximating shortest paths better. Further, our models outperform prior work in VLN-CE and set a new state-of-the-art on the public leaderboard – increasing success rate by 4% with our best model on this challenging task.
Jacob Krantz, Aaron Gokaslan, Dhruv Batra, Stefan Lee, Oleksandr Maksymets
ICCV2
2021 THDA: Treasure Hunt Data Augmentation for Semantic Navigation
abstract
Can general-purpose neural models learn to navigate? For PointGoal navigation (‘go to Δx, Δy’), the answer is a clear ‘yes’ – mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale model-free reinforcement learning achieve near-perfect performance [27]. However, for ObjectGoal navigation (‘find a TV’), this is an open question; one we tackle in this paper. The current best-known result on ObjectNav with general-purpose models is 6% success rate [25].First, we show that the key problem is overfitting. Large-scale training results in 94% success rate on training environments and only 8% in validation. We observe that this stems from agents memorizing environment layouts during training – sidestepping the need for exploration and directly learning shortest paths to nearby goal objects. We show that this is a natural consequence of optimizing for the task metric (which in fact penalizes exploration), is enabled by powerful observation encoders, and is possible due to the finite set of training environment configurations.Informed by our findings, we introduce Treasure Hunt Data Augmentation (THDA) to address overfitting in ObjectNav. THDA inserts 3D scans of household objects at arbitrary scene locations and uses them as ObjectNav goals – augmenting and greatly expanding the set of training layouts. Taken together with our other proposed changes, we improve the state of art on the Habitat ObjectGoal Navigation benchmark by 90% (from 14% success rate to 27%) and path efficiency by 48% (from 7.5 SPL to 11.1 SPL).
Oleksandr Maksymets, Vincent Cartillier, Aaron Gokaslan, Erik Wijmans, Wojciech Galuba, Stefan Lee, Dhruv Batra
ICCV3
2021 TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis
abstract
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we model the raw ToF sensor measurements to improve reconstruction quality and avoid issues with low reflectance regions, multi-path interference, and a sensor's limited unambiguous depth range. We show that this approach improves robustness of dynamic scene reconstruction to erroneous calibration and large motions, and discuss the benefits and limitations of integrating RGB+ToF sensors now available on modern smartphones.
Benjamin Attal, Eliot Laidlaw, Aaron Gokaslan, Changil Kim 0001, Christian Richardt, James Tompkin 0001, Matthew O'Toole
NeurIPS3
2021 Habitat 2.0: Training Home Assistants to Rearrange their Habitat
abstract
We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies.
Andrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans, John M. Turner, Noah Maestre, Mustafa Mukadam, Devendra Singh Chaplot, Oleksandr Maksymets, Aaron Gokaslan, Vladimir Vondrus, Sameer Dharur, Franziska Meier, Wojciech Galuba, Angel X. Chang, Zsolt Kira, Vladlen Koltun, Jitendra Malik, Manolis Savva, Dhruv Batra
NeurIPS11
2020 MatryODShka: Real-time 6DoF Video View Synthesis Using Multi-sphere Images
Benjamin Attal, Selena Ling, Aaron Gokaslan, Christian Richardt, James Tompkin 0001
ECCV (1)3
2018 Improving Shape Deformation in Unsupervised Image-to-Image Translation
Aaron Gokaslan, Vivek Ramanujan, Daniel Ritchie 0001, Kwang In Kim, James Tompkin 0001
ECCV (12)1
2018 The eye of the typer: a benchmark and analysis of gaze behavior during typing
abstract
We examine the relationship between eye gaze and typing, focusing on the differences between touch and non-touch typists. To enable typing-based research, we created a 51-participant benchmark dataset for user input across multiple tasks, including user input data, screen recordings, webcam video of the participant's face, and eye tracking positions. There are patterns of eye movements that differ between the two types of typists, representing glances at the keyboard, which can be used to identify touch-.typed strokes with 92% accuracy. Then, we relate eye gaze with cursor activity, aligning both pointing and typing to eye gaze. One demonstrative application of the work is in extending WebGazer, a real-time web-browser-based webcam eye tracker. We show that incorporating typing behavior as a secondary signal improves eye tracking accuracy by 16% for touch typists, and 8% for non-touch typists.
Alexandra Papoutsaki, Aaron Gokaslan, James Tompkin 0001, Jeff Huang 0002
ETRA2