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Kai Dai

dblp:221/1769 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computational geometry › containment queries
point inclusion
1.012026
An algorithm to compute the point inclusion of 2D planar shapes based on line segment substitution · Comput. Aided Des. 2026
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh booleans
0.912025
Blending weight BSP Tree for mesh Boolean operations · Comput. Aided Des. 2025
Geometric modeling and processing
solid modeling
0.312025
Blending weight BSP Tree for mesh Boolean operations · Comput. Aided Des. 2025

Methods — techniques the papers use, named apart from their topics

blending weight BSP tree · 0.9
YearPublicationVenuePosition
2026 An algorithm to compute the point inclusion of 2D planar shapes based on line segment substitution
Kai Dai, Hangcheng Zhang, Yi-Jun Yang, Wei Zeng 0019
Comput. Aided Des.1
2025 VSG-SLAM:A Dense Visual Semantic SLAM with Gaussian Splatting
abstract
Simultaneous Localization and Mapping (SLAM) is critical for real-time robotic applications, enabling precise localization and comprehensive scene reconstruction. Recent advances in 3D Gaussian Splatting (3DGS) enable high-quality view synthesis and rapid rendering, yet robust and consistent semantic scene representation remains under-explored. In this work, we introduce a dense semantic SLAM framework that integrates high-dimensional semantic features with an explicit 3D Gaussian-based scene representation to address these challenges. Our approach employs a lightweight projection layer that maps low-dimensional semantic features to high-dimensional embeddings, a coarse-to-fine and semantically informed camera tracking strategy that robustly estimates camera poses, a mapping module that incrementally refines the Gaussian map by simultaneously leveraging geometric and photometric cues alongside semantic information and a covisibility-based local bundle adjustment module for joint optimization of camera poses and Gaussian parameters. Extensive experiments on synthetic and real-world indoor datasets demonstrate that our framework achieves superior reconstruction quality, enhanced semantic segmentation accuracy, and competitive camera pose estimation.
Wenyuan Tong, Kai Dai, Limin Zeng
IROS2
2025 Blending weight BSP Tree for mesh Boolean operations
Hangcheng Zhang, Ganxuan Zhang, Kai Dai, Yi Liu 0103, Yi-Jun Yang, Wei Zeng 0019
Comput. Aided Des.4