Demo Data from EDBT 2026 / reviewers in the wild / expert
James P. Bailey
dblp:221/2833
· DBLP profile ↗
6ranked-venue papers
6as first author
3since 2021 · last 2025
0000-0002-7207-512XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 6 first-author · 3 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 58% Mathematical optimization · 28% Graph algorithms and graph theory · 14% | |
| Artificial intelligence
2 papers |
Motion planning and robot control · 45% Planning, search and constraint satisfaction · 45% Multi-agent systems · 10% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding
grid-based pathfinding |
0.5 | 1 | 2021 | Path-length analysis for grid-based path planning · Artif. Intell. 2021 |
Robotics › Motion planning and robot control
path planning |
0.5 | 1 | 2021 | Path-length analysis for grid-based path planning · Artif. Intell. 2021 |
Graph algorithms and graph theory › graph algorithms › path problems
shortest path algorithms |
0.5 | 1 | 2021 | Path-length analysis for grid-based path planning · Artif. Intell. 2021 |
Algorithmic game theory and mechanism design
regret minimization |
0.5 | 2 | 2019 | Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes · NeurIPS 2019 Multiplicative Weights Update in Zero-Sum Games · EC 2018 |
Algorithmic game theory and mechanism design
learning in games |
0.4 | 1 | 2020 | Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent · COLT 2020 |
Mathematical optimization
online optimization |
0.4 | 1 | 2020 | Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent · COLT 2020 |
Mathematical optimization › online optimization
regret bounds |
0.4 | 1 | 2020 | Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent · COLT 2020 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.4 | 1 | 2019 | Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes · NeurIPS 2019 |
Algorithmic game theory and mechanism design › learning in games
online learning in games |
0.4 | 1 | 2019 | Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes · NeurIPS 2019 |
Algorithmic game theory and mechanism design
zero-sum game |
0.3 | 1 | 2018 | Multiplicative Weights Update in Zero-Sum Games · EC 2018 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
zero-sum games |
0.1 | 1 | 2019 | Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes · NeurIPS 2019 |
Mathematical optimization › online optimization
follow the regularized leader |
0.1 | 1 | 2018 | Multiplicative Weights Update in Zero-Sum Games · EC 2018 |
Methods — techniques the papers use, named apart from their topics
path-length analysis · 1.0gradient descent · 0.8adaptive stepsizes · 0.8gradient descent-ascent · 0.4fixed step-size · 0.4alternating updates · 0.4multiplicative weights update · 0.3follow-the-regularized-leader · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | On the Gale-Shapley Algorithm for Stable Matchings with a Partial Honesty Nash Refinement
James P. Bailey, Craig A. Tovey |
AAMAS | 1 |
| 2025 | The Price of Anarchy in Spatial Social Choice
James P. Bailey, Craig A. Tovey |
AAMAS | 1 |
| 2021 | Path-length analysis for grid-based path planning
James P. Bailey, Alex Nash, Craig A. Tovey, Sven Koenig |
Artif. Intell. | 1 |
| 2020 | Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-AscentabstractGradient descent is arguably one of the most popular online optimization methods with a wide array of applications. However, the standard implementation where agents simultaneously update their strategies yields several undesirable properties; strategies diverge away from equilibrium and regret grows over time. In this paper, we eliminate these negative properties by considering a different implementation to obtain $O\left( \nicefrac{1}{T}\right)$ time-average regret via arbitrary fixed step-size. We obtain this surprising property by having agents take turns when updating their strategies. In this setting, we show that an agent that uses gradient descent with any linear loss function obtains bounded regret – regardless of how their opponent updates their strategies. Furthermore, we show that in adversarial settings that agents’ strategies are bounded and cycle when both are using the alternating gradient descent algorithm. James P. Bailey, Gauthier Gidel, Georgios Piliouras |
COLT | 1 |
| 2019 | Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step SizesabstractWe show for the first time that it is possible to reconcile in online learning in zero-sum games two seemingly contradictory objectives: vanishing time-average regret and non-vanishing step sizes. This phenomenon, that we coin ``fast and furious" learning in games, sets a new benchmark about what is possible both in max-min optimization as well as in multi-agent systems. Our analysis does not depend on introducing a carefully tailored dynamic. Instead we focus on the most well studied online dynamic, gradient descent. Similarly, we focus on the simplest textbook class of games, two-agent two-strategy zero-sum games, such as Matching Pennies. Even for this simplest of benchmarks the best known bound for total regret, prior to our work, was the trivial one of $O(T)$, which is immediately applicable even to a non-learning agent. Based on a tight understanding of the geometry of the non-equilibrating trajectories in the dual space we prove a regret bound of $\Theta(\sqrt{T})$ matching the well known optimal bound for adaptive step sizes in the online setting. This guarantee holds for all fixed step-sizes without having to know the time horizon in advance and adapt the fixed step-size accordingly.As a corollary, we establish that even with fixed learning rates the time-average of mixed strategies, utilities converge to their exact Nash equilibrium values. We also provide experimental evidence suggesting the stronger regret bound holds for all zero-sum games. James P. Bailey, Georgios Piliouras |
NeurIPS | 1 |
| 2018 | Multiplicative Weights Update in Zero-Sum GamesabstractWe study the classic setting where two agents compete against each other in a zero-sum game by applying the Multiplicative Weights Update (MWU) algorithm. In a twist of the standard approach of [Freund and Schapire 1999], we focus on the K-L divergence from the equilibrium but instead of providing an upper bound about the rate of increase we provide a nonnegative lower bound for games with interior equilibria. This implies movement away from equilibria and towards the boundary. In the case of zero-sum games without interior equilibria convergence to the boundary (and in fact to the minimal product of subsimplexes that contains all Nash equilibria) follows via an orthogonal argument. In that subspace divergence from the set of NE applies for all nonequilibrium initial conditions via the first argument. We argue the robustness of this non-equilibrating behavior by considering the following generalizations: Step size: Agents may be using different and even decreasing step sizes. Dynamics: Agents may be using Follow-the-Regularized-Leader algorithms and possibly apply different regularizers (e.g. MWU versus Gradient Descent). We also consider a linearized version of MWU. More than two agents: Multiple agents can interact via arbitrary networks of zero-sum polymatrix games and their affine variants. Our results come in stark contrast with the standard interpretation of the behavior of MWU (and more generally regret minimizing dynamics) in zero-sum games, which is typically referred to as "converging to equilibrium". If equilibria are indeed predictive even for the benchmark class of zero-sum games, agents in practice must deviate robustly from the axiomatic perspective of optimization driven dynamics as captured by MWU and variants and apply carefully tailored equilibrium-seeking behavioral dynamics. James P. Bailey, Georgios Piliouras |
EC | 1 |