EDBT 2026 Demo / reviewers in the wild / expert
Frank Elavsky
dblp:221/9769
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0002-6849-5893ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › data visualization
animated visualization |
0.8 | 1 | 2024 | Counterpoint: Orchestrating Large-Scale Custom Animated Visualizations · IEEE VIS 2024 |
Visualization and visual analytics
visualization toolkit |
0.8 | 1 | 2024 | Counterpoint: Orchestrating Large-Scale Custom Animated Visualizations · IEEE VIS 2024 |
Accessibility and assistive technology › image accessibility
accessible data visualization |
0.8 | 1 | 2024 | Data Navigator: An Accessibility-Centered Data Navigation Toolkit · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
data visualization |
0.2 | 1 | 2024 | Data Navigator: An Accessibility-Centered Data Navigation Toolkit · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
dynamic graph structure · 1.5assistive technology integration · 1.5reactive attributes · 0.8canvas · 0.8WebGL · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe StudyabstractThis paper explores new ways to support blind and low vision (BLV) game stream participants. Prior work on game-aware streaming systems has focused on the potential for viewer interaction and personalization for sighted viewers, but how such systems impact interaction and personalization for BLV viewers remains largely unexplored. Most streaming experiences have significant visual information but no non-visual or sensemaking alternatives, which can exclude BLV viewers from understanding and interacting with the streaming experience. Building on the pre-existing system MARS, we developed a design probe that makes game data available to stream viewers in personalizable visual and non-visual formats. We use this probe to investigate the needs of BLV game stream viewers through qualitative interviews and live prototype testing sessions on Twitch. In addition to the technical contributions of our probe, our work addresses how game-aware streaming technologies can align with the needs and motivations of BLV viewers, and paves the way for novel designs in future iterations of game-aware streaming technologies. Noor Hammad, Frank Elavsky, Sanika Moharana, Jessie Chen, Patrick Carrington, Dominik Moritz, Jessica Hammer, Erik Harpstead |
ASSETS | 2 |
| 2024 | Counterpoint: Orchestrating Large-Scale Custom Animated VisualizationsabstractCustom animated visualizations of large, complex datasets are helpful across many domains, but they are hard to develop. Much of the difficulty arises from maintaining visualization state across many animated graphical elements that may change in number over time. We contribute Counterpoint, a framework for state management designed to help implement such visualizations in JavaScript. Using Counterpoint, developers can manipulate large collections of marks with reactive attributes that are easy to render in scalable APIs such as Canvas and WebGL. Counterpoint also helps orchestrate the entry and exit of graphical elements using the concept of a rendering "stage." Through a performance evaluation, we show that Counterpoint adds minimal overhead over current high-performance rendering techniques while simplifying implementation. We provide two examples of visualizations created using Counterpoint that illustrate its flexibility and compatibility with other visualization toolkits as well as considerations for users with disabilities. Counterpoint is open-source and available at https://github.com/cmudig/counterpoint. Venkatesh Sivaraman, Frank Elavsky, Dominik Moritz, Adam Perer |
IEEE VIS | 2 |
| 2024 | Data Navigator: An Accessibility-Centered Data Navigation ToolkitabstractMaking data visualizations accessible for people with disabilities remains a significant challenge in current practitioner efforts. Existing visualizations often lack an underlying navigable structure, fail to engage necessary input modalities, and rely heavily on visual-only rendering practices. These limitations exclude people with disabilities, especially users of assistive technologies. To address these challenges, we present Data Navigator: a system built on a dynamic graph structure, enabling developers to construct navigable lists, trees, graphs, and flows as well as spatial, diagrammatic, and geographic relations. Data Navigator supports a wide range of input modalities: screen reader, keyboard, speech, gesture detection, and even fabricated assistive devices. We present 3 case examples with Data Navigator, demonstrating we can provide accessible navigation structures on top of raster images, integrate with existing toolkits at scale, and rapidly develop novel prototypes. Data Navigator is a step towards making accessible data visualizations easier to design and implement. Frank Elavsky, Lucas Nadolskis, Dominik Moritz |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | How accessible is my visualization? Evaluating visualization accessibility with ChartabilityabstractAbstract Novices and experts have struggled to evaluate the accessibility of data visualizations because there are no common shared guidelines across environments, platforms, and contexts in which data visualizations are authored. Between non‐specific standards bodies like WCAG, emerging research, and guidelines from specific communities of practice, it is hard to organize knowledge on how to evaluate accessible data visualizations. We present Chartability, a set of heuristics synthesized from these various sources which enables designers, developers, researchers, and auditors to evaluate data‐driven visualizations and interfaces for visual, motor, vestibular, neurological, and cognitive accessibility. In this paper, we outline our process of making a set of heuristics and accessibility principles for Chartability and highlight key features in the auditing process. Working with participants on real projects, we found that data practitioners with a novice level of accessibility skills were more confident and found auditing to be easier after using Chartability. Expert accessibility practitioners were eager to integrate Chartability into their own work. Reflecting on Chartability's development and the preliminary user evaluation, we discuss tradeoffs of open projects, working with high‐risk evaluations like auditing projects in the wild, and challenge future research projects at the intersection of visualization and accessibility to consider the broad intersections of disabilities. Frank Elavsky, Cynthia L. Bennett, Dominik Moritz |
Comput. Graph. Forum | 1 |