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Vincent Cartillier

dblp:222/1915 · DBLP profile ↗
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7ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0004-2142-0992ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Video understanding and tracking · 41% Robot navigation and mapping · 15% Question answering and dialogue systems · 14%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 100%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
egocentric video understanding
1.632025
Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022
Episodic Memory Question Answering · CVPR 2022
Robotics › Robot navigation and mapping
object goal navigation
1.022021
THDA: Treasure Hunt Data Augmentation for Semantic Navigation · ICCV 2021
Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views · AAAI 2021
Computer vision › Video understanding and tracking
activity prediction
0.912025
Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › Video understanding and tracking
activity understanding
0.612022
Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022
Natural language and speech › Question answering and dialogue systems › multimodal question answering
egocentric question answering
0.612022
Episodic Memory Question Answering · CVPR 2022
Computer vision › Video understanding and tracking › egocentric video understanding
first-person activity recognition
0.612022
Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022
Computer vision › Segmentation and scene understanding
scene understanding
0.612022
Episodic Memory Question Answering · CVPR 2022
Computer vision › Vision and language
visual question answering
0.612022
Episodic Memory Question Answering · CVPR 2022
Computer vision › 3D vision
3d scene understanding
0.512021
Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views · AAAI 2021
Machine learning › Deep learning architectures and training
data augmentation
0.512021
THDA: Treasure Hunt Data Augmentation for Semantic Navigation · ICCV 2021
Machine learning › Trustworthy machine learning › robustness
overfitting mitigation
0.512021
THDA: Treasure Hunt Data Augmentation for Semantic Navigation · ICCV 2021
Robotics › Robot navigation and mapping
semantic mapping
0.512021
Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views · AAAI 2021
Natural language and speech › Question answering and dialogue systems › multimodal dialogue system
audio-visual scene-aware dialog
0.412019
Audio Visual Scene-Aware Dialog · CVPR 2019
Computer vision › Video understanding and tracking
video question answering
0.412019
Audio Visual Scene-Aware Dialog · CVPR 2019
Natural language and speech › Question answering and dialogue systems
visual dialog
0.412019
Audio Visual Scene-Aware Dialog · CVPR 2019
Computer vision › 3D vision
3d scene reconstruction
0.312025
Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Multimedia analysis and retrieval › video dataset
video dataset benchmark
0.212022
Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022
Multimedia analysis and retrieval
multimodal benchmark
0.112019
Audio Visual Scene-Aware Dialog · CVPR 2019

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 0.8dialog history modeling · 0.8question grounding · 0.6allocentric top-down semantic feature map · 0.6reinforcement learning · 0.5projective camera geometry · 0.5neural representation learning · 0.53d scan insertion · 0.5
YearPublicationVenuePosition
2025 Ego4D: Around the World in 3,600 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception.
Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
IEEE Trans. Pattern Anal. Mach. Intell.4
2022 Episodic Memory Question Answering
abstract
Egocentric augmented reality devices such as wearable glasses passively capture visual data as a human wearer tours a home environment. We envision a scenario wherein the human communicates with an AI agent powering such a device by asking questions (e.g., “where did you last see my keys?”). In order to succeed at this task, the egocentric AI assistant must (1) construct semantically rich and efficient scene memories that encode spatio-temporal infor-mation about objects seen during the tour and (2) possess the ability to understand the question and ground its answer into the semantic memory representation. Towards that end, we introduce (1) a new task - Episodic Memory Question Answering (EMQA) wherein an egocentric AI assistant is provided with a video sequence (the tour) and a question as an input and is asked to localize its answer to the question within the tour, (2) a dataset of grounded questions designed to probe the agent's spatio-temporal understanding of the tour, and (3) a model for the task that encodes the scene as an allocentric, top-down semantic feature map and grounds the question into the map to localize the answer. We show that our choice of episodic scene memory outperforms naive, off-the-shelf solutions for the task as well as a host of very competitive baselines and is robust to noise in depth, pose as well as camera jitter.
Samyak Datta, Sameer Dharur, Vincent Cartillier, Ruta Desai, Mukul Khanna, Dhruv Batra, Devi Parikh
CVPR3
2022 Ego4D: Around the World in 3, 000 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
CVPR23
2021 Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views
abstract
We study the task of semantic mapping – specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map (‘what is where?’) from egocentric observations of an RGB-D camera with known pose (via localization sensors). Importantly, our goal is to build neural episodic memories and spatio-semantic representations of 3D spaces that enable the agent to easily learn subsequent tasks in the same space – navigating to objects seen during the tour (‘Find chair’) or answering questions about the space (‘How many chairs did you see in the house?’). Towards this goal, we present Semantic MapNet (SMNet), which consists of: (1) an Egocentric Visual Encoder that encodes each egocentric RGB-D frame, (2) a Feature Projector that projects egocentric features to appropriate locations on a floor-plan, (3) a Spatial Memory Tensor of size floor-plan length×width×feature-dims that learns to accumulate projected egocentric features, and (4) a Map Decoder that uses the memory tensor to produce semantic top-down maps. SMNet combines the strengths of (known) projective camera geometry and neural representation learning. On the task of semantic mapping in the Matterport3D dataset, SMNet significantly outperforms competitive baselines by 4.01−16.81% (absolute) on mean-IoU and 3.81−19.69% (absolute) on Boundary-F1 metrics. Moreover, we show how to use the spatio-semantic allocentric representations build by SMNet for the task of ObjectNav and Embodied Question Answering. Project page: https://vincentcartillier.github.io/smnet.html.
Vincent Cartillier, Zhile Ren, Stefan Lee, Irfan A. Essa, Dhruv Batra
AAAI1
2021 THDA: Treasure Hunt Data Augmentation for Semantic Navigation
abstract
Can general-purpose neural models learn to navigate? For PointGoal navigation (‘go to Δx, Δy’), the answer is a clear ‘yes’ – mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale model-free reinforcement learning achieve near-perfect performance [27]. However, for ObjectGoal navigation (‘find a TV’), this is an open question; one we tackle in this paper. The current best-known result on ObjectNav with general-purpose models is 6% success rate [25].First, we show that the key problem is overfitting. Large-scale training results in 94% success rate on training environments and only 8% in validation. We observe that this stems from agents memorizing environment layouts during training – sidestepping the need for exploration and directly learning shortest paths to nearby goal objects. We show that this is a natural consequence of optimizing for the task metric (which in fact penalizes exploration), is enabled by powerful observation encoders, and is possible due to the finite set of training environment configurations.Informed by our findings, we introduce Treasure Hunt Data Augmentation (THDA) to address overfitting in ObjectNav. THDA inserts 3D scans of household objects at arbitrary scene locations and uses them as ObjectNav goals – augmenting and greatly expanding the set of training layouts. Taken together with our other proposed changes, we improve the state of art on the Habitat ObjectGoal Navigation benchmark by 90% (from 14% success rate to 27%) and path efficiency by 48% (from 7.5 SPL to 11.1 SPL).
Oleksandr Maksymets, Vincent Cartillier, Aaron Gokaslan, Erik Wijmans, Wojciech Galuba, Stefan Lee, Dhruv Batra
ICCV2
2019 Audio Visual Scene-Aware Dialog
abstract
We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.
Huda AlAmri, Vincent Cartillier, Abhishek Das 0002, Jue Wang 0010, Anoop Cherian, Irfan A. Essa, Dhruv Batra, Tim K. Marks, Chiori Hori, Stefan Lee, Devi Parikh
CVPR2
2019 End-to-end Audio Visual Scene-aware Dialog Using Multimodal Attention-based Video Features
abstract
In order for machines interacting with the real world to have conversations with users about the objects and events around them, they need to understand dynamic audiovisual scenes. The recent revolution of neural network models allows us to combine various modules into a single end-to-end differentiable network. As a result, Audio Visual Scene-Aware Dialog (AVSD) systems for real-world applications can be developed by integrating state-of-the-art technologies from multiple research areas, including end-to-end dialog technologies, visual question answering (VQA) technologies, and video description technologies. In this paper, we introduce a new data set of dialogs about videos of human behaviors, as well as an end-to-end Audio Visual Scene-Aware Dialog (AVSD) model, trained using this new data set, that generates responses in a dialog about a video. By using features that were developed for multimodal attention-based video description, our system improves the quality of generated dialog about dynamic video scenes.
Chiori Hori, Huda AlAmri, Jue Wang 0010, Gordon Wichern, Takaaki Hori, Anoop Cherian, Tim K. Marks, Vincent Cartillier, Raphael Gontijo Lopes, Abhishek Das 0002, Irfan A. Essa, Dhruv Batra, Devi Parikh
ICASSP8