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Michael Widrich

dblp:222/2772 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 33% Learning paradigms · 31% Deep learning architectures and training · 26%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 66% Medical and health informatics · 34%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms
multiple instance learning
1.222024
Incorporating probabilistic domain knowledge into deep multiple instance learning · ICML 2024
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Representation and self-supervised learning
associative memory
0.512021
Hopfield Networks is All You Need · ICLR 2021
Machine learning › Deep learning architectures and training › recurrent neural network
hopfield network
0.512021
Hopfield Networks is All You Need · ICLR 2021
Machine learning › Deep learning architectures and training
attention mechanism
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Learning paradigms › multiple instance learning
deep multiple instance learning
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Deep learning architectures and training › attention mechanism › memory-augmented attention
hopfield network attention
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Bioinformatics and computational biology › immunoinformatics
immune repertoire classification
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design › reward shaping
reward redistribution
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward shaping
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.112019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019
Machine learning › Reinforcement learning
policy optimization
0.112019
RUDDER: Return Decomposition for Delayed Rewards · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

probabilistic priors · 1.5deep multiple instance learning · 1.5transformer · 0.9hopfield network · 0.9energy-based model · 0.5attention mechanism · 0.5temporal difference learning · 0.4monte carlo tree search · 0.4contribution analysis · 0.4
YearPublicationVenuePosition
2024 Incorporating probabilistic domain knowledge into deep multiple instance learning
abstract
Deep learning methods, including deep multiple instance learning methods, have been criticized for their limited ability to incorporate domain knowledge. A reason that knowledge incorporation is challenging in deep learning is that the models usually lack a mapping between their model components and the entities of the domain, making it a non-trivial task to incorporate probabilistic prior information. In this work, we show that such a mapping between domain entities and model components can be defined for a multiple instance learning setting and propose a framework DeeMILIP that encompasses multiple strategies to exploit this mapping for prior knowledge incorporation. We motivate and formalize these strategies from a probabilistic perspective. Experiments on an immune-based diagnostics case show that our proposed strategies allow to learn generalizable models even in settings with weak signals, limited dataset size, and limited compute.
Ghadi S. Al Hajj, Aliaksandr Hubin, Chakravarthi Kanduri, Milena Pavlovic, Knut D. Rand, Michael Widrich, Anne H. Schistad Solberg, Victor Greiff, Johan Pensar, Günter Klambauer, Geir Kjetil Sandve
ICML6
2021 Hopfield Networks is All You Need
Hubert Ramsauer, Bernhard Schäfl, Johannes Lehner, Philipp Seidl, Michael Widrich, Lukas Gruber, Markus Holzleitner, Thomas Adler, David P. Kreil, Michael Kopp 0001, Günter Klambauer, Johannes Brandstetter, Sepp Hochreiter
ICLR5
2020 Modern Hopfield Networks and Attention for Immune Repertoire Classification
abstract
A central mechanism in machine learning is to identify, store, and recognize patterns. How to learn, access, and retrieve such patterns is crucial in Hopfield networks and the more recent transformer architectures. We show that the attention mechanism of transformer architectures is actually the update rule of modern Hopfield networks that can store exponentially many patterns. We exploit this high storage capacity of modern Hopfield networks to solve a challenging multiple instance learning (MIL) problem in computational biology: immune repertoire classification. In immune repertoire classification, a vast number of immune receptors are used to predict the immune status of an individual. This constitutes a MIL problem with an unprecedentedly massive number of instances, two orders of magnitude larger than currently considered problems, and with an extremely low witness rate. Accurate and interpretable machine learning methods solving this problem could pave the way towards new vaccines and therapies, which is currently a very relevant research topic intensified by the COVID-19 crisis. In this work, we present our novel method DeepRC that integrates transformer-like attention, or equivalently modern Hopfield networks, into deep learning architectures for massive MIL such as immune repertoire classification. We demonstrate that DeepRC outperforms all other methods with respect to predictive performance on large-scale experiments including simulated and real-world virus infection data and enables the extraction of sequence motifs that are connected to a given disease class. Source code and datasets: https://github.com/ml-jku/DeepRC
Michael Widrich, Bernhard Schäfl, Milena Pavlovic, Hubert Ramsauer, Lukas Gruber, Markus Holzleitner, Johannes Brandstetter, Geir Kjetil Sandve, Victor Greiff, Sepp Hochreiter, Günter Klambauer
NeurIPS1
2019 RUDDER: Return Decomposition for Delayed Rewards
abstract
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero. (i) Reward redistribution that leads to return-equivalent decision processes with the same optimal policies and, when optimal, zero expected future rewards. (ii) Return decomposition via contribution analysis which transforms the reinforcement learning task into a regression task at which deep learning excels. On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD(λ), and reward shaping approaches. At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards.
Jose A. Arjona-Medina, Michael Gillhofer, Michael Widrich, Thomas Unterthiner, Johannes Brandstetter, Sepp Hochreiter
NeurIPS3