EDBT 2026 Demo / reviewers in the wild / expert
Pierre Perrault
dblp:222/3254
· DBLP profile ↗
10ranked-venue papers
6as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 6 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 71% Learning theory · 16% Probabilistic and Bayesian machine learning · 13% | |
| Theoretical computer science
3 papers |
Mathematical optimization · 41% Approximation and online algorithms · 33% Algorithmic game theory and mechanism design · 26% |
Topics — the 27 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
sample complexity |
1.4 | 2 | 2024 | Demonstration-Regularized RL · ICLR 2024 Fast Rates for Maximum Entropy Exploration · ICML 2023 |
Machine learning › Reinforcement learning
exploration |
1.3 | 2 | 2023 | Model-free Posterior Sampling via Learning Rate Randomization · NeurIPS 2023 Fast Rates for Maximum Entropy Exploration · ICML 2023 |
Machine learning › Learning theory › online learning
regret bounds |
1.1 | 2 | 2023 | Fast Rates for Maximum Entropy Exploration · ICML 2023 Covariance-adapting algorithm for semi-bandits with application to sparse outcomes · COLT 2020 |
Machine learning › Reinforcement learning
bandit |
1.0 | 2 | 2022 | When Combinatorial Thompson Sampling meets Approximation Regret · NeurIPS 2022 Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning › thompson sampling
combinatorial thompson sampling |
1.0 | 2 | 2022 | When Combinatorial Thompson Sampling meets Approximation Regret · NeurIPS 2022 Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning
thompson sampling |
1.0 | 2 | 2022 | When Combinatorial Thompson Sampling meets Approximation Regret · NeurIPS 2022 Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning › bandit
combinatorial semi-bandits |
0.9 | 2 | 2020 | Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits · NeurIPS 2020 Covariance-adapting algorithm for semi-bandits with application to sparse outcomes · COLT 2020 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.9 | 2 | 2020 | Budgeted Online Influence Maximization · ICML 2020 Covariance-adapting algorithm for semi-bandits with application to sparse outcomes · COLT 2020 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.8 | 1 | 2024 | Demonstration-Regularized RL · ICLR 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | Demonstration-Regularized RL · ICLR 2024 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 1 | 2024 | Demonstration-Regularized RL · ICLR 2024 |
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
entropy-based exploration |
0.7 | 1 | 2023 | Fast Rates for Maximum Entropy Exploration · ICML 2023 |
Machine learning › Probabilistic and Bayesian machine learning › sampling
posterior sampling |
0.7 | 1 | 2023 | Model-free Posterior Sampling via Learning Rate Randomization · NeurIPS 2023 |
Machine learning › Reinforcement learning
regret minimization |
0.7 | 1 | 2023 | Model-free Posterior Sampling via Learning Rate Randomization · NeurIPS 2023 |
Machine learning › Reinforcement learning
reinforcement learning theory |
0.7 | 1 | 2023 | Fast Rates for Maximum Entropy Exploration · ICML 2023 |
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits |
0.6 | 1 | 2022 | When Combinatorial Thompson Sampling meets Approximation Regret · NeurIPS 2022 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
linear regression |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
regression |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Approximation and online algorithms › online learning
bandit |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Approximation and online algorithms
online learning |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Mathematical optimization › experimental design
optimal experimental design |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
covariance estimation |
0.4 | 1 | 2020 | Covariance-adapting algorithm for semi-bandits with application to sparse outcomes · COLT 2020 |
Machine learning › Reinforcement learning › multi-armed bandit
semi-bandit feedback |
0.4 | 1 | 2020 | Budgeted Online Influence Maximization · ICML 2020 |
Algorithmic game theory and mechanism design
influence maximization |
0.4 | 1 | 2020 | Budgeted Online Influence Maximization · ICML 2020 |
Mathematical optimization › submodular optimization › submodular maximization
approximation algorithms for submodular maximization |
0.4 | 1 | 2019 | Exploiting structure of uncertainty for efficient matroid semi-bandits · ICML 2019 |
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial semi-bandits |
0.4 | 1 | 2019 | Exploiting structure of uncertainty for efficient matroid semi-bandits · ICML 2019 |
Mathematical optimization › submodular optimization
submodular maximization |
0.4 | 1 | 2019 | Exploiting structure of uncertainty for efficient matroid semi-bandits · ICML 2019 |
Methods — techniques the papers use, named apart from their topics
regret analysis · 1.4bandit algorithms · 1.0a-optimal design · 1.0markov decision process · 0.8KL regularization · 0.8q-learning · 0.7learning rate randomization · 0.7game-theoretic algorithm · 0.7entropy regularization · 0.7approximation oracle · 0.6convex optimization · 0.5independent cascade model · 0.4covariance estimation · 0.4asymptotic analysis · 0.4approximation algorithm · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Demonstration-Regularized RLabstractIncorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement learning framework that leverages the expert demonstrations by $\mathrm{KL}$-regularization for a policy learned by behavior cloning. Our findings reveal that using $N^{\mathrm{E}}$ expert demonstrations enables the identification of an optimal policy at a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{Poly}(S,A,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in finite and $\widetilde{\mathcal{O}}(\mathrm{Poly}(d,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in linear Markov decision processes, where $\varepsilon$is the target precision, $H$ the horizon, $A$ the number of action, $S$ the number of states in the finite case and $d$ the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behavior cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs.
Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Ménard |
ICLR | 6 |
| 2023 | Fast Rates for Maximum Entropy ExplorationabstractWe address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al. (2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Pierre Perrault, Yunhao Tang, Michal Valko, Pierre Ménard |
ICML | 7 |
| 2023 | Model-free Posterior Sampling via Learning Rate RandomizationabstractIn this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{\mathcal{O}}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{\mathcal{O}}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Pierre Perrault, Michal Valko, Pierre Ménard |
NeurIPS | 7 |
| 2022 | When Combinatorial Thompson Sampling meets Approximation RegretabstractWe study the Combinatorial Thompson Sampling policy (CTS) for combinatorial multi-armed bandit problems (CMAB), within an approximation regret setting. Although CTS has attracted a lot of interest, it has a drawback that other usual CMAB policies do not have when considering non-exact oracles: for some oracles, CTS has a poor approximation regret (scaling linearly with the time horizon $T$) [Wang and Chen, 2018]. A study is then necessary to discriminate the oracles on which CTS could learn. This study was started by Kong et al. [2021]: they gave the first approximation regret analysis of CTS for the greedy oracle, obtaining an upper bound of order $\mathcal{O}{\left(\log(T)/\Delta^2\right)}$, where $\Delta$ is some minimal reward gap. In this paper, our objective is to push this study further than the simple case of the greedy oracle. We provide the first $\mathcal{O}{\left(\log(T)/\Delta\right)}$ approximation regret upper bound for CTS, obtained under a specific condition on the approximation oracle, allowing a reduction to the exact oracle analysis. We thus term this condition Reduce2Exact, and observe that it is satisfied in many concrete examples. Moreover, it can be extended to the probabilistically triggered arms setting, thus capturing even more problems, such as online influence maximization. Pierre Perrault |
NeurIPS | 1 |
| 2021 | Online A-Optimal Design and Active Linear RegressionabstractWe consider in this paper the problem of optimal experiment design where a decision maker can choose which points to sample to obtain an estimate $\hat{\beta}$ of the hidden parameter $\beta^{\star}$ of an underlying linear model. The key challenge of this work lies in the heteroscedasticity assumption that we make, meaning that each covariate has a different and unknown variance. The goal of the decision maker is then to figure out on the fly the optimal way to allocate the total budget of $T$ samples between covariates, as sampling several times a specific one will reduce the variance of the estimated model around it (but at the cost of a possible higher variance elsewhere). By trying to minimize the $\ell^2$-loss $\mathbb{E} [\lVert\hat{\beta}-\beta^{\star}\rVert^2]$ the decision maker is actually minimizing the trace of the covariance matrix of the problem, which corresponds then to online A-optimal design. Combining techniques from bandit and convex optimization we propose a new active sampling algorithm and we compare it with existing ones. We provide theoretical guarantees of this algorithm in different settings, including a $\mathcal{O}(T^{-2})$ regret bound in the case where the covariates form a basis of the feature space, generalizing and improving existing results. Numerical experiments validate our theoretical findings. Xavier Fontaine, Pierre Perrault, Michal Valko, Vianney Perchet |
ICML | 2 |
| 2020 | Covariance-adapting algorithm for semi-bandits with application to sparse outcomesabstractWe investigate \emph{stochastic combinatorial semi-bandits}, where the entire joint distribution of outcomes impacts the complexity of the problem instance (unlike in the standard bandits). Typical distributions considered depend on specific parameter values, whose prior knowledge is required in theory but quite difficult to estimate in practice; an example is the commonly assumed \emph{sub-Gaussian} family. We alleviate this issue by instead considering a new general family of \emph{sub-exponential} distributions, which contains bounded and Gaussian ones. We prove a new lower bound on the regret on this family, that is parameterized by the \emph{unknown} covariance matrix, a tighter quantity than the sub-Gaussian matrix. We then construct an algorithm that uses covariance estimates, and provide a tight asymptotic analysis of the regret. Finally, we apply and extend our results to the family of sparse outcomes, which has applications in many recommender systems. Pierre Perrault, Michal Valko, Vianney Perchet |
COLT | 1 |
| 2020 | Budgeted Online Influence MaximizationabstractWe introduce a new budgeted framework for online influence maximization, considering the total cost of an advertising campaign instead of the common cardinality constraint on a chosen influencer set. Our approach models better the real-world setting where the cost of influencers varies and advertizers want to find the best value for their overall social advertising budget. We propose an algorithm assuming an independent cascade diffusion model and edge-level semi-bandit feedback, and provide both theoretical and experimental results. Our analysis is also valid for the cardinality-constraint setting and improves the state of the art regret bound in this case. Pierre Perrault, Jennifer A. Healey, Michal Valko |
ICML | 1 |
| 2020 | Statistical Efficiency of Thompson Sampling for Combinatorial Semi-BanditsabstractWe investigate stochastic combinatorial multi-armed bandit with semi-bandit feedback (CMAB). In CMAB, the question of the existence of an efficient policy with an optimal asymptotic regret (up to a factor poly-logarithmic with the action size) is still open for many families of distributions, including mutually independent outcomes, and more generally the multivariate \emph{sub-Gaussian} family. We propose to answer the above question for these two families by analyzing variants of the Combinatorial Thompson Sampling policy (CTS). For mutually independent outcomes in $[0,1]$, we propose a tight analysis of CTS using Beta priors. We then look at the more general setting of multivariate sub-Gaussian outcomes and propose a tight analysis of CTS using Gaussian priors. This last result gives us an alternative to the Efficient Sampling for Combinatorial Bandit policy (ESCB), which, although optimal, is not computationally efficient. Pierre Perrault, Etienne Boursier, Michal Valko, Vianney Perchet |
NeurIPS | 1 |
| 2019 | Finding the bandit in a graph: Sequential search-and-stopabstractWe consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible. Pierre Perrault, Vianney Perchet, Michal Valko |
AISTATS | 1 |
| 2019 | Exploiting structure of uncertainty for efficient matroid semi-banditsabstractWe improve the efficiency of algorithms for stochastic combinatorial semi-bandits. In most interesting problems, state-of-the-art algorithms take advantage of structural properties of rewards, such as independence. However, while being minimax optimal in terms of regret, these algorithms are intractable. In our paper, we first reduce their implementation to a specific submodular maximization. Then, in case of matroid constraints, we design adapted approximation routines, thereby providing the first efficient algorithms that exploit the reward structure. In particular, we improve the state-of-the-art efficient gap-free regret bound by a factor sqrt(k), where k is the maximum action size. Finally, we show how our improvement translates to more general budgeted combinatorial semi-bandits. Pierre Perrault, Vianney Perchet, Michal Valko |
ICML | 1 |