Demo Data from EDBT 2026 / reviewers in the wild / expert
Sivasubramanian Anbalagan
dblp:222/7839
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
action selection |
0.3 | 1 | 2018 | Algorithms or Actions? A Study in Large-Scale Reinforcement Learning · IJCAI 2018 |
Machine learning › Reinforcement learning
large-scale reinforcement learning |
0.3 | 1 | 2018 | Algorithms or Actions? A Study in Large-Scale Reinforcement Learning · IJCAI 2018 |
Machine learning › Reinforcement learning
function approximation |
0.1 | 1 | 2018 | Algorithms or Actions? A Study in Large-Scale Reinforcement Learning · IJCAI 2018 |
Methods — techniques the papers use, named apart from their topics
function approximation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Algorithms or Actions? A Study in Large-Scale Reinforcement LearningabstractLarge state and action spaces are very challenging to reinforcement learning. However, in many domains there is a set of algorithms available, which estimate the best action given a state. Hence, agents can either directly learn a performance-maximizing mapping from states to actions, or from states to algorithms. We investigate several aspects of this dilemma, showing sufficient conditions for learning over algorithms to outperform over actions for a finite number of training iterations. We present synthetic experiments to further study such systems. Finally, we propose a function approximation approach, demonstrating the effectiveness of learning over algorithms in real-time strategy games. Anderson R. Tavares, Sivasubramanian Anbalagan, Leandro Soriano Marcolino, Luiz Chaimowicz |
IJCAI | 2 |