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Carla Guerra

dblp:222/7894 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-1709-2226ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Learning theory · 87% Probabilistic and Bayesian machine learning · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › computational learning theory › machine teaching
interactive teaching
0.312018
Interactive Optimal Teaching with Unknown Learners · IJCAI 2018
Machine learning › Learning theory › computational learning theory
machine teaching
0.312018
Interactive Optimal Teaching with Unknown Learners · IJCAI 2018

Methods — techniques the papers use, named apart from their topics

linear discriminant analysis · 0.3bayesian gaussian learner · 0.3
YearPublicationVenuePosition
2021 Interactive Teaching with Groups of Unknown Bayesian Learners
Carla Guerra, Francisco S. Melo, Manuel Lopes 0001
AIED (2)1
2018 Interactive Optimal Teaching with Unknown Learners
abstract
This paper introduces a new approach for machine teaching that partly addresses the (unavoidable) mismatch between what the teacher assumes about the learning process of the student and the actual process. We analyze several situations in which such mismatch takes place, including when the student?s learning algorithm is known but the corresponding parameters are not, and when the learning algorithm itself is not known. Our analysis is focused on the case of a Bayesian Gaussian learner, and we show that, even in this simple case, the lack of knowledge regarding the student?s learning process significantly deteriorates the performance of machine teaching: while perfect knowledge of the student ensures that the target is learned after a finite number of samples, lack of knowledge thereof implies that the student will only learn asymptotically (i.e., after an infinite number of samples). We introduce interactivity as a means to mitigate the impact of imperfect knowledge and show that, by using interactivity, we are able to recover finite learning time, in the best case, or significantly faster convergence, in the worst case. Finally, we discuss the extension of our analysis to a classification problem using linear discriminant analysis, and discuss the implications of our results in single- and multi-student settings.
Francisco S. Melo, Carla Guerra, Manuel Lopes 0001
IJCAI2