Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Eugenio Bargiacchi

dblp:222/9846 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0003-2824-7200ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 65% Planning, search and constraint satisfaction · 20% Multi-agent systems · 15%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
planning algorithms
0.412020
AI-Toolbox: A C++ library for Reinforcement Learning and Planning (with Python Bindings) · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning
reinforcement learning library
0.412020
AI-Toolbox: A C++ library for Reinforcement Learning and Planning (with Python Bindings) · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits
0.312018
Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems · ICML 2018
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.312018
Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems · ICML 2018
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.312018
Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems · ICML 2018
Machine learning › Reinforcement learning
multi-armed bandit
0.312018
Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems · ICML 2018

Methods — techniques the papers use, named apart from their topics

upper confidence bound · 0.3q-learning · 0.3coordination graph · 0.3
YearPublicationVenuePosition
2022 A practical guide to multi-objective reinforcement learning and planning
abstract
Abstract Real-world sequential decision-making tasks are generally complex, requiring trade-offs between multiple, often conflicting, objectives. Despite this, the majority of research in reinforcement learning and decision-theoretic planning either assumes only a single objective, or that multiple objectives can be adequately handled via a simple linear combination. Such approaches may oversimplify the underlying problem and hence produce suboptimal results. This paper serves as a guide to the application of multi-objective methods to difficult problems, and is aimed at researchers who are already familiar with single-objective reinforcement learning and planning methods who wish to adopt a multi-objective perspective on their research, as well as practitioners who encounter multi-objective decision problems in practice. It identifies the factors that may influence the nature of the desired solution, and illustrates by example how these influence the design of multi-objective decision-making systems for complex problems.
Conor F. Hayes, Roxana Radulescu, Eugenio Bargiacchi, Johan Källström, Matthew Macfarlane, Mathieu Reymond, Timothy Verstraeten, Luisa M. Zintgraf, Richard Dazeley, Fredrik Heintz, Enda Howley, Athirai Aravazhi Irissappane, Patrick Mannion, Ann Nowé, Gabriel de Oliveira Ramos, Marcello Restelli, Peter Vamplew 0001, Diederik M. Roijers
Auton. Agents Multi Agent Syst.3
2020 Interactive Multi-objective Reinforcement Learning in Multi-armed Bandits with Gaussian Process Utility Models
Diederik M. Roijers, Luisa M. Zintgraf, Pieter Libin, Mathieu Reymond, Eugenio Bargiacchi, Ann Nowé
ECML/PKDD (3)5
2020 AI-Toolbox: A C++ library for Reinforcement Learning and Planning (with Python Bindings)
abstract
This paper describes AI-Toolbox, a C++ software library that contains reinforcement learning and planning algorithms, and supports both single and multi agent problems, as well as partial observability. It is designed for simplicity and clarity, and contains extensive documentation of its API and code. It supports Python to enable users not comfortable with C++ to take advantage of the library's speed and functionality. AI-Toolbox is free software, and is hosted online at https://github.com/Svalorzen/AI-Toolbox.
Eugenio Bargiacchi, Diederik M. Roijers, Ann Nowé
J. Mach. Learn. Res.1
2018 Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems
abstract
Learning to coordinate between multiple agents is an important problem in many reinforcement learning problems. Key to learning to coordinate is exploiting loose couplings, i.e., conditional independences between agents. In this paper we study learning in repeated fully cooperative games, multi-agent multi-armed bandits (MAMABs), in which the expected rewards can be expressed as a coordination graph. We propose multi-agent upper confidence exploration (MAUCE), a new algorithm for MAMABs that exploits loose couplings, which enables us to prove a regret bound that is logarithmic in the number of arm pulls and only linear in the number of agents. We empirically compare MAUCE to sparse cooperative Q-learning, and a state-of-the-art combinatorial bandit approach, and show that it performs much better on a variety of settings, including learning control policies for wind farms.
Eugenio Bargiacchi, Timothy Verstraeten, Diederik M. Roijers, Ann Nowé, Hado van Hasselt
ICML1