EDBT 2026 Demo / reviewers in the wild / expert
Adam James Bradley
dblp:223/0740
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 83% User interface design and tools · 17% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 2 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › design study
design study methodology |
0.4 | 1 | 2020 | Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations · IEEE Trans. Vis. Comput. Graph. 2020 |
Collaborative and social computing › team collaboration
transdisciplinary collaboration |
0.1 | 1 | 2020 | Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
case study · 0.9tool design · 0.6observational study · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Design by Immersion: A Transdisciplinary Approach to Problem-Driven VisualizationsabstractWhile previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion. Kyle Wm. Hall, Adam James Bradley, Uta Hinrichs, Samuel Huron, Jo Wood, Christopher Collins 0001, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Metatation: Annotation as Implicit Interaction to Bridge Close and Distant ReadingabstractIn the domain of literary criticism, many critics practice close reading , annotating by hand while performing a detailed analysis of a single text. Often this process employs the use of external resources to aid analysis. In this article, we present a study and subsequent tool design focused on leveraging a critic’s annotations as implicit interactions for initiating context-specific computational support that automatically searches external resources. We observed 14 poetry critics performing a close reading, revealing a set of cognitive practices supported through free-form annotation that have not previously been discussed in this context. We used guidelines derived from our study to design a tool, Metatation, which uses a pen-and-paper system with a peripheral display to utilize reader annotations as underspecified interactions to augment close reading. By turning paper-based annotations into implicit queries, Metatation provides relevant supplemental information in a just-in-time manner and acts as a bridge between close and distant reading. Hrim Mehta, Adam James Bradley, Mark S. Hancock, Christopher Collins 0001 |
ACM Trans. Comput. Hum. Interact. | 2 |
| 2015 | Gendered or neutral?: considering the language of HCI
Adam James Bradley, Cayley MacArthur, Mark S. Hancock, Sheelagh Carpendale |
Graphics Interface | 1 |