Jiyao Zhang

dblp:223/1123 · DBLP profile ↗
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14ranked-venue papers
3as first author
14since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 3 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Systems, architecture and hardware · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 CorrectNav: Self-Correction Flywheel Empowers Vision-Language-Action Navigation Model
abstract
Existing vision-and-language navigation models often deviate from the correct trajectory when executing instructions. However, these models lack effective error correction capability, hindering their recovery from errors. To address this challenge, we propose Self-correction Flywheel, a novel post-training paradigm. Instead of considering the model’s error trajectories on the training set as a drawback, our paradigm emphasizes their significance as a valuable data source. We have developed a method to identify deviations in these error trajectories and devised innovative techniques to automatically generate self-correction data for perception and action. These self-correction data serve as fuel to power the model’s continued training. The brilliance of our paradigm is revealed when we re-evaluate the model on the training set, uncovering new error trajectories. At this time, the self-correction flywheel begins to spin. Through multiple flywheel iterations, we progressively enhance our monocular RGB-based VLA navigation model CorrectNav. Experiments on R2R-CE and RxR-CE benchmarks show CorrectNav achieves new state-of-the-art success rates of 65.1% and 69.3%, surpassing prior best VLA navigation models by 8.2% and 16.4%. Real robot tests in various indoor and outdoor environments demonstrate \method's superior capability of error correction, dynamic obstacle avoidance, and long instruction following.
Yuxing Long, Chengyan Zeng, Hongwei Fan, Jiyao Zhang, Hao Dong 0003
AAAI6
2025 CheckManual: A New Challenge and Benchmark for Manual-based Appliance Manipulation
abstract
Correct use of electrical appliances has significantly improved human life quality. Unlike simple tools that can be manipulated with common sense, different parts of electrical appliances have specific functions defined by manufacturers. If we want the robot to heat bread by microwave, we should enable them to review the microwave’s manual first. From the manual, it can learn about component functions, interaction methods, and representative task steps about appliances. However, previous manual-related works remain limited to question-answering tasks while existing manipulation researchers ignore the manual’s important role and fail to comprehend multi-page manuals. In this paper, we propose the first manual-based appliance manipulation benchmark CheckManual. Specifically, we design a large model-assisted human-revised data generation pipeline to create manuals based on CAD appliance models. With these manuals, we establish novel manual-based manipulation challenges, metrics, and simulator environments for model performance evaluation. Furthermore, we propose the first manual-based manipulation planning model ManualPlan to set up a group of baselines for the CheckManual benchmark. Our project page is available at https://sites.google.com/view/checkmanual.
Yuxing Long, Jiyao Zhang, Mingjie Pan, Tianshu Wu, Hao Dong 0003
CVPR2
2025 OmniManip: Towards General Robotic Manipulation via Object-Centric Interaction Primitives as Spatial Constraints
abstract
The development of general robotic systems capable of manipulating in unstructured environments is a significant challenge. While Vision-Language Models(VLM) excel in high-level commonsense reasoning, they lack the fine-grained 3D spatial understanding required for precise manipulation tasks. Fine-tuning VLM on robotic datasets to create Vision-Language-Action Models(VLA) is a potential solution, but it is hindered by high data collection costs and generalization issues. To address these challenges, we propose a novel object-centric representation that bridges the gap between VLM’s high-level reasoning and the low-level precision required for manipulation. Our key insight is that an object’s canonical space, defined by its functional affordances, provides a structured and semantically meaningful way to describe interaction primitives, such as points and directions. These primitives act as a bridge, translating VLM’s commonsense reasoning into actionable 3D spatial constraints. In this context, we introduce a dual closed-loop, open-vocabulary robotic manipulation system: one loop for high-level planning through primitive resampling, interaction rendering and VLM checking, and another for low-level execution via 6D pose tracking. This design ensures robust, real-time control without requiring VLM fine-tuning. Extensive experiments demonstrate strong zero-shot generalization across diverse robotic manipulation tasks, highlighting the potential of this approach for automating large-scale data generation.
Mingjie Pan, Jiyao Zhang, Tianshu Wu, Wenlong Gao, Hao Dong 0003
CVPR2
2025 Canonical Representation and Force-Based Pretraining of 3D Tactile for Dexterous Visuo-Tactile Policy Learning
abstract
Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based selfsupervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in realworld experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The videos can be viewed at https://3dtacdex.github.io.
Tianhao Wu 0001, Jinzhou Li, Jiyao Zhang, Mingdong Wu, Hao Dong 0003
ICRA3
2025 Foundation Feature-Driven Online End-Effector Pose Estimation: A Marker-Free and Learning-Free Approach
abstract
Accurate transformation estimation between camera space and robot space is essential. Traditional methods using markers for hand-eye calibration require offline image collection, limiting their suitability for online self-calibration. Recent learning-based robot pose estimation methods, while advancing online calibration, struggle with cross-robot generalization and require the robot to be fully visible. This work proposes a Foundation feature-driven online End-Effector Pose Estimation (FEEPE) algorithm, characterized by its training-free and cross end-effector generalization capabilities. Inspired by the zero-shot generalization capabilities of foundation models, FEEPE leverages pre-trained visual features to estimate 2D-3D correspondences derived from the CAD model and target image, enabling 6D pose estimation via the PnP algorithm. To resolve ambiguities from partial observations and symmetry, a multi-historical key frame enhanced pose optimization algorithm is introduced, utilizing temporal information for improved accuracy. Compared to traditional hand-eye calibration, FEEPE enables marker-free online calibration. Unlike robot pose estimation, it generalizes across robots and end-effectors in a training-free manner. Extensive experiments demonstrate its superior flexibility, generalization, and performance. Additional demon-strations are available at https://feepose.github.io/
Tianshu Wu, Jiyao Zhang, Shiqian Liang, Zhengxiao Han, Hao Dong 0003
ICRA2
2025 Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation
abstract
Effectively utilizing multi-sensory data is important for robots to generalize across diverse tasks. However, the heterogeneous nature of these modalities makes fusion challenging. Existing methods propose strategies to obtain comprehensively fused features but often ignore the fact that each modality requires different levels of attention at different manipulation stages. To address this, we propose a force-guided attention fusion module that adaptively adjusts the weights of visual and tactile features without human labeling. We also introduce a self-supervised future force prediction auxiliary task to reinforce the tactile modality, improve data imbalance, and encourage proper adjustment. Our method achieves an average success rate of 93% across three fine-grained, contact-rich tasks in real-world experiments. Further analysis shows that our policy appropriately adjusts attention to each modality at different manipulation stages. The videos can be viewed at https://adaptac-dex.github.io/.
Jinzhou Li, Tianhao Wu 0001, Jiyao Zhang, Haotian Jin, Mingdong Wu, Yujun Shen, Yaodong Yang 0001, Hao Dong 0003
IROS3
2025 CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes
abstract
Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict a scene-decoupled, contact- and collision-aware representation—sparse IBS—as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.
Jiyao Zhang, Tianhao Wu 0001, Hao Dong 0003
NeurIPS1
2024 Beyond Numbers: Creating Analogies to Enhance Data Comprehension and Communication with Generative AI
abstract
Unfamiliar measurements usually hinder readers from grasping the scale of the numerical data, understanding the content, and feeling engaged with the context. To enhance data comprehension and communication, we leverage analogies to bridge the gap between abstract data and familiar measurements. In this work, we first conduct semi-structured interviews with design experts to identify design problems and summarize design considerations. Then, we collect an analogy dataset of 138 cases from various online sources. Based on the collected dataset, we characterize a design space for creating data analogies. Next, we build a prototype system, AnalogyMate, that automatically suggests data analogies, their corresponding design solutions, and generated visual representations powered by generative AI. The study results show the usefulness of AnalogyMate in aiding the creation process of data analogies and the effectiveness of data analogy in enhancing data comprehension and communication.
Qing Chen 0001, Wei Shuai, Jiyao Zhang, Zhida Sun, Nan Cao 0001
CHI3
2024 Omni6DPose: A Benchmark and Model for Universal 6D Object Pose Estimation and Tracking
Jiyao Zhang, Weiyao Huang, Mingdong Wu, Bo Zhao 0037, Hao Dong 0003
ECCV (75)1
2024 RoboKeyGen: Robot Pose and Joint Angles Estimation via Diffusion-based 3D Keypoint Generation
abstract
Estimating robot pose and joint angles is significant in advanced robotics, enabling applications like robot collaboration and online hand-eye calibration. However, the introduction of unknown joint angles makes prediction more complex than simple robot pose estimation, due to its higher dimensionality. Previous methods either regress 3D keypoints directly or utilise a render&compare strategy. These approaches often falter in terms of performance or efficiency and grapple with the cross-camera gap problem. This paper presents a novel framework that bifurcates the high-dimensional prediction task into two manageable subtasks: 2D keypoints detection and lifting 2D keypoints to 3D. This separation promises enhanced performance without sacrificing the efficiency innate to keypoint-based techniques. A vital component of our method is the lifting of 2D keypoints to 3D keypoints. Common deterministic regression methods may falter when faced with uncertainties from 2D detection errors or self-occlusions. Leveraging the robust modeling potential of diffusion models, we reframe this issue as a conditional 3D keypoints generation task. To bolster cross-camera adaptability, we introduce the Normalised Camera Coordinate Space (NCCS), ensuring alignment of estimated 2D keypoints across varying camera intrinsics. Experimental results demonstrate that the proposed method outperforms the state-of-the-art render&compare method and achieves higher inference speed. Furthermore, the tests accentuate our method’s robust cross-camera generalisation capabilities. We intend to release both the dataset and code in https://nimolty.github.io/Robokeygen/.
Jiyao Zhang, Guowei Huang 0002, Bin Wang 0034, Jiangmiao Pang, Hao Dong 0003
ICRA2
2023 Robot Structure Prior Guided Temporal Attention for Camera-to-Robot Pose Estimation from Image Sequence
abstract
In this work, we tackle the problem of online camera-to-robot pose estimation from single-view successive frames of an image sequence, a crucial task for robots to interact with the world. The primary obstacles of this task are the robot's self-occlusions and the ambiguity of single-view images. This work demonstrates, for the first time, the effectiveness of temporal information and the robot structure prior in addressing these challenges. Given the successive frames and the robot joint configuration, our method learns to accurately regress the 2D coordinates of the predefined robot's keypoints (e.g. joints). With the camera intrinsic and robotic joints status known, we get the camera-to-robot pose using a Perspective-n-point (PnP) solver. We further improve the camera-to-robot pose iteratively using the robot structure prior. To train the whole pipeline, we build a large-scale synthetic dataset generated with domain randomisation to bridge the sim-to-real gap. The extensive experiments on synthetic and real-world datasets and the downstream robotic grasping task demonstrate that our method achieves new state-of-the-art performances and outperforms traditional hand-eye calibration algorithms in real-time (36 FPS). Code and data are available at the project page: https://sites.google.com/view/sgtapose.
Jiyao Zhang, Zekai Yin, Hao Dong 0003
CVPR2
2023 Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping
abstract
The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field (GraspGF), and a history-conditional residual policy. GraspGF learns 'how' to grasp by estimating the gradient of a synthesised success grasping example set, while the residual policy determines 'when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at https://sites.google.com/view/graspgf.
Tianhao Wu 0001, Mingdong Wu, Jiyao Zhang, Yunchong Gan, Hao Dong 0003
NeurIPS3
2023 Generative Category-level Object Pose Estimation via Diffusion Models
abstract
Object pose estimation plays a vital role in embodied AI and computer vision, enabling intelligent agents to comprehend and interact with their surroundings. Despite the practicality of category-level pose estimation, current approaches encounter challenges with partially observed point clouds, known as the multihypothesis issue. In this study, we propose a novel solution by reframing categorylevel object pose estimation as conditional generative modeling, departing from traditional point-to-point regression. Leveraging score-based diffusion models, we estimate object poses by sampling candidates from the diffusion model and aggregating them through a two-step process: filtering out outliers via likelihood estimation and subsequently mean-pooling the remaining candidates. To avoid the costly integration process when estimating the likelihood, we introduce an alternative method that distils an energy-based model from the original score-based model, enabling end-to-end likelihood estimation. Our approach achieves state-of-the-art performance on the REAL275 dataset, surpassing 50% and 60% on strict 5 ◦ 2cm and 5 ◦ 5cm metrics, respectively. Furthermore, our method demonstrates strong generalization to novel categories without the need for fine-tuning and can readily adapt to object pose tracking tasks, yielding comparable results to the current state-of-the-art baselines. Our checkpoints and demonstrations can be found at https://sites.google.com/view/genpose.
Jiyao Zhang, Mingdong Wu, Hao Dong 0003
NeurIPS1
2022 Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects
Qiyu Dai, Jiyao Zhang, Tianhao Wu 0001, Hao Dong 0003, Ziyuan Liu 0003, Ping Tan 0002, He Wang 0010
ECCV (39)2