Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Qianyun Gong

dblp:223/2237 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-6530-6188ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Content delivery and video streaming · 64% Wireless networking · 32% Cellular and mobile networks · 4%
Computer graphics and multimedia
1 paper
Image and video processing · 77% Visualization and visual analytics · 23%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
360-degree video streaming
1.222023
Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks · IEEE Trans. Mob. Comput. 2023
Sophon: Super-Resolution Enhanced 360° Video Streaming with Visual Saliency-aware Prefetch · ACM Multimedia 2022
Wireless networking
wireless network protocols
0.912025
Flick: Frame-Perceptive Packet Scheduling for Low-Latency Video Services in Wi-Fi Networks · ICNP 2025
Wireless networking
WLAN
0.912025
Flick: Frame-Perceptive Packet Scheduling for Low-Latency Video Services in Wi-Fi Networks · ICNP 2025
Content delivery and video streaming › content distribution
multi-source streaming
0.712023
Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks · IEEE Trans. Mob. Comput. 2023
Content delivery and video streaming
server selection
0.712023
Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks · IEEE Trans. Mob. Comput. 2023
Content delivery and video streaming › 360-degree video streaming
tile-based streaming
0.712023
Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks · IEEE Trans. Mob. Comput. 2023
Image and video processing
super-resolution
0.612022
Sophon: Super-Resolution Enhanced 360° Video Streaming with Visual Saliency-aware Prefetch · ACM Multimedia 2022
Cellular and mobile networks
5g
0.212023
Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks · IEEE Trans. Mob. Comput. 2023
Visualization and visual analytics
visual saliency
0.212022
Sophon: Super-Resolution Enhanced 360° Video Streaming with Visual Saliency-aware Prefetch · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

visual saliency-aware prefetch · 1.1deep reinforcement learning · 1.1buffer occupancy-based prefetch · 1.1frame boundary detection · 0.9end-to-end latency estimation · 0.9online algorithm · 0.7fov prediction · 0.7
YearPublicationVenuePosition
2025 Flick: Frame-Perceptive Packet Scheduling for Low-Latency Video Services in Wi-Fi Networks
abstract
Emerging low-latency video (LLV) services, such as cloud gaming, video conferencing, and virtual reality, demand ultra-low latency for smooth interaction. However, existing methods often overlook the misalignment between frame-level perception and packet-level scheduling in ubiquitous Wi-Fi networks, causing high tail latency and degraded user experience. To this end, we propose Flick, a frame-perceptive packet scheduling framework at Wi-Fi access points (APs). It leverages the periodic per-frame transmission behavior and the LLV traffic distribution characteristics to infer the end-to-end frame latency at APs. Flick consists of three components: a Frame Boundary Identifier that detects video frame boundaries using only packet size, an End-to-End Frame Latency Estimator that estimates the end-to-end latency without sender or receiver timestamps, and a Fast-Send, Slow-Recovery Scheduler that dynamically adjusts scheduling priority based on inferred latency. We implement Flick on a commercial Wi-Fi AP. Testbed results show that Flick reduces P99 latency and stall rate by 57% and 81%, respectively, while preserving 95% throughput and maintaining high fairness.
Qianyun Gong, Jiapei Xu, Jianxin Shi 0005, Xinjing Yuan, Lingjun Pu, Jingdong Xu
ICNP1
2024 TailClip: Mitigating Tail Latency in Cloud Gaming via Smart Video Frame Generation
abstract
Latency is one of the most significant issues in cloud gaming, among which tail latency, mainly attributed to dynamic network environments (i.e., transmission) and limited device computing capacity (e.g., decoding), has attracted increasing attention. To mitigate the tail latency, different from existing researches considering resource adaptation such as bitrate adaptation, we propose TailClip, whose novel idea is to enable video frame generation at the client if the tail latency is about to happen. TailClip consists of two innovative components: a Deep Reinforcement Learning (DRL) driven tail latency trigger that jointly decides a series of subsequent frame generation regarding multidimensional features of historical tail latency; a lightweight frame generation model derived by adaptive pruning in terms of device computing capacity at runtime. Extensive evaluations indicate the superior performance of TailClip. For example, it can remove the high-latency frames (i.e., over 100 ms) by 77% with an acceptable video quality (i.e., 0.45 dB reduction on average).
Qianyun Gong, Kunheng Jiang, Jingjing Wen, Xinjing Yuan, Jianxin Shi 0005, Lingjun Pu
ICME1
2024 nHAS: Neural-Compensated Hybrid Adaptive Scheduling for Cloud Gaming
Qianyun Gong, Jiapei Xu, Jianxin Shi 0005, Xinjing Yuan, Jingdong Xu, Guanyu Gao, Lingjun Pu
NPC (1)1
2023 Muster: Multi-Source Streaming for Tile-Based 360° Videos Within Cloud Native 5G Networks
abstract
360° videos generally require a large amount of bandwidth between video servers and users, which puts much burden on the current CDN-based single-source video streaming solutions. The emerging cloud native 5G networks can bridge the distance between video servers and users by leveraging in-network single-source video streaming to enhance 360° video quality. Unfortunately, the restricted bandwidth of in-network servers becomes the main bottleneck. Although tile-based video streaming is promising to reduce video transmission size while keeping user QoE, it highly depends on the accuracy of user FoV prediction, which existing prediction methods cannot guarantee. Recently, some researchers advocate the idea of “super FoV” (i.e., an extended range of predicted FoV) to cope with the inaccurate FoV prediction, which however could lower the effect of tile-based video streaming. Alternatively, we present Muster, a multi-source streaming for tile-based 360° videos within cloud native 5G networks. We detail the system components, provide a comprehensive model, formulate joint server selection and tile requesting problems, and correspondingly propose efficient online algorithms with a performance guarantee. Small-scale testbed and large-scale simulation based evaluation confirm the superiority of the proposed algorithms.
Xinjing Yuan, Lingjun Pu, Jianxin Shi 0005, Qianyun Gong, Jingdong Xu
IEEE Trans. Mob. Comput.4
2022 Sophon: Super-Resolution Enhanced 360° Video Streaming with Visual Saliency-aware Prefetch
abstract
360° video streaming requires ultra-high bandwidth to provide an excellent immersive experience. Traditional viewport-aware streaming methods are theoretically effective but unreliable in practice due to the adverse effects of time-varying available bandwidth on the small playback buffer. To this end, we ponder the complementarity between the large buffer-based approach and the viewport-aware strategy for 360°video streaming. In this work, we present Sophon, a buffer-based and neural-enhanced streaming framework, which exploits the double buffer design, super-resolution technique, and viewport-aware strategy to improve user experience. Furthermore, we propose two well-suited ideas: visual saliency-aware prefetch and super-resolution model selection scheme to address the challenges of insufficient computing resources and dynamic user preferences. Correspondingly, we respectively introduce the prefetch and model selection metric, and develop a lightweight buffer occupancy-based prefetch algorithm and a deep reinforcement learning method to trade off bandwidth consumption, computing resource utilization, and content quality enhancement. We implement a prototype of Sophon and extensive evaluations corroborate its superior performance over state-of-the-art works.
Jianxin Shi 0005, Lingjun Pu, Xinjing Yuan, Qianyun Gong, Jingdong Xu
ACM Multimedia4
2021 VEIN: High Scalability Routing Algorithm for Blockchain-based Payment Channel Networks
abstract
The payment channel networks (PCNs), as the main method of blockchain off-chain expansion, have received extensive attention in recent years. Using the PCNs, two unconnected parties in a transaction can forward payments through existing payment channels of other nodes, which dramatically reduces interactions with the blockchain. But in large-scale dynamic PCNs, the routing mechanism is a challenge. Existing PCNs routing algorithms have some limitations. The landmark routing destroys the decentralization of blockchain. The static routing requires nodes having a global view and ultra-high computing power, which can not be applied to light nodes. We propose VEIN, a dynamic multi-path source routing algorithm, which is suitable for not only full nodes but also light nodes. We present an ingenious routing protocol, a modified max-flow algorithm to find edge-disjoint paths, and a path selection algorithm to deal with the NP-hard multi-path selection problem. Extensive experiments show that VEIN increases the transaction success ratio by 34% with the state-of-art algorithm, and realizes multiple orders of magnitude reduction in storage. In addition, we implement a prototype of VEIN on the Ethereum testnet to verify its feasibility.
Qianyun Gong, Chengjin Zhou, Jingdong Xu
TrustCom1