Demo Data from EDBT 2026 / reviewers in the wild / expert
Marie-Morgane Paumard
dblp:223/4506
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-4319-0321ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image reconstruction
image reassembly |
0.4 | 1 | 2020 | Deepzzle: Solving Visual Jigsaw Puzzles With Deep Learning and Shortest Path Optimization · IEEE Trans. Image Process. 2020 |
Image and video processing
jigsaw puzzle solving |
0.4 | 1 | 2020 | Deepzzle: Solving Visual Jigsaw Puzzles With Deep Learning and Shortest Path Optimization · IEEE Trans. Image Process. 2020 |
Graph algorithms and graph theory › graph algorithms › path problems
shortest path problem |
0.1 | 1 | 2018 | Image Reassembly Combining Deep Learning and Shortest Path Problem · ECCV (6) 2018 |
Methods — techniques the papers use, named apart from their topics
deep learning · 0.7shortest path optimization · 0.4convolutional neural network · 0.4branch-cut · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Deepzzle: Solving Visual Jigsaw Puzzles With Deep Learning and Shortest Path OptimizationabstractWe tackle the image reassembly problem with wide space between the fragments, in such a way that the patterns and colors continuity is mostly unusable. The spacing emulates the erosion of which the archaeological fragments suffer. We crop-square the fragments borders to compel our algorithm to learn from the content of the fragments. We also complicate the image reassembly by removing fragments and adding pieces from other sources. We use a two-step method to obtain the reassemblies: 1) a neural network predicts the positions of the fragments despite the gaps between them; 2) a graph that leads to the best reassemblies is made from these predictions. In this paper, we notably investigate the effect of branch-cut in the graph of reassemblies. We also provide a comparison with the literature, solve complex images reassemblies, explore at length the dataset, and propose a new metric that suits its specificities. Marie-Morgane Paumard, David Picard, Hedi Tabia |
IEEE Trans. Image Process. | 1 |
| 2018 | Image Reassembly Combining Deep Learning and Shortest Path Problem
Marie-Morgane Paumard, David Picard, Hedi Tabia |
ECCV (6) | 1 |
| 2018 | Jigsaw Puzzle Solving Using Local Feature Co-Occurrences in Deep Neural NetworksabstractArchaeologists are in dire need of automated object reconstruction methods. Fragments reassembly is close to puzzle problems, which may be solved by computer vision algorithms. As they are often beaten on most image related tasks by deep learning algorithms, we study a classification method that can solve jigsaw puzzles. In this paper, we focus on classifying the relative position: given a couple of fragments, we compute their local relation (e.g. on top). We propose several enhancements over the state of the art in this domain, which is outperformed by our method by 25%. We propose an original dataset composed of pictures from the Metropolitan Museum of Art. We propose a greedy reconstruction method based on the predicted relative positions. Marie-Morgane Paumard, David Picard, Hedi Tabia |
ICIP | 1 |