Yuying Ge

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22ranked-venue papers
9as first author
20since 2021 · last 2026
0000-0001-5818-2589ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 7 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 8 first-author · 16 since 2021
YearPublicationVenuePosition
2026 EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning
abstract
Abstract The pursuit of artificial general intelligence (AGI) has been accelerated by Multimodal Large Language Models (MLLMs), which exhibit superior reasoning, generalization capabilities, and proficiency in processing multimodal inputs. A crucial milestone in the evolution of AGI is the attainment of human-level planning, a fundamental ability for making informed decisions in complex environments, and solving a wide range of real-world problems. Despite the impressive advancements in MLLMs, a question remains: How far are current MLLMs from achieving human-level planning? To shed light on this question, we introduce EgoPlan-Bench, a comprehensive benchmark to evaluate the planning abilities of MLLMs in real-world scenarios from an egocentric perspective, mirroring human perception. EgoPlan-Bench emphasizes the evaluation of planning capabilities of MLLMs, featuring realistic tasks, diverse action plans, and intricate visual observations. Our rigorous evaluation of a wide range of MLLMs reveals that EgoPlan-Bench poses significant challenges, highlighting a substantial scope for improvement in MLLMs to achieve human-level task planning. To facilitate this advancement, we further present EgoPlan-IT, a specialized instruction-tuning dataset that effectively enhances model performance on EgoPlan-Bench. We have made all the codes, data, and a maintained benchmark leaderboard available at https://chenyi99.github.io/ego_plan/ to advance future research.
Yi Chen 0019, Yuying Ge, Yixiao Ge, Mingyu Ding, Bohao Li 0002, Rui Wang 0092, Ruifeng Xu 0001, Ying Shan, Xihui Liu
Int. J. Comput. Vis.2
2026 EgoPlan-Bench2: A Benchmark for Multimodal Large Language Model Planning in Real-World Scenarios
abstract
Abstract Multimodal Large Language Models (MLLMs) has recently demonstrated superior multimodal comprehension abilities, heralding a new era for artificial general intelligence (AGI). However, achieving AGI necessitates more than just comprehension. A crucial capability required is effective planning in diverse scenarios, which involves making reasonable decisions based on complex environments to solve real-world problems. Despite its importance, the planning abilities of current MLLMs in varied scenarios remain underexplored, leaving a significant gap in our understanding of their full potential. In this paper, we introduce EgoPlan-Bench2, a rigorous and comprehensive benchmark designed to assess the planning capabilities of MLLMs across a wide range of real-world scenarios . EgoPlan-Bench2 encompasses everyday tasks spanning 4 major domains and 24 detailed scenarios, closely aligned with human daily life. It is constructed through a semi-automatic process utilizing egocentric videos, complemented by manual verification. Grounded in a first-person perspective, it mirrors the way humans approach problem-solving in everyday life. We evaluate 25 competitive MLLMs and provide an in-depth analysis of their limitations, revealing that they face significant challenges in real-world planning. To diagnose the underlying bottlenecks, we investigate the effectiveness of various prompts via a training-free multimodal prompting method. We find that MLLMs’ planning performance on EgoPlan-Bench2 is critically dependent on temporally structured action sequences in historical task progress and interactions between objects and humans in current observation state. This dependency also underscores the necessity for strong reasoning abilities to integrate diverse multimodal cues and analysis before making final decision. Building on this insight, we demonstrate that EgoPlan-Bench2 is also an effective video reasoning benchmark. Experiments with Gemini-2.5-Flash and a post-trained Qwen-2.5-VL confirm its ability to distinguish between models with and without explicit deliberate reasoning mechanisms, showcasing the tangible impact of DeepSeek-R1 paradigm reasoning on planning tasks. We have made data and code available at https://qiulu66.github.io/egoplanbench2/ .
Lu Qiu, Yi Chen 0019, Yuying Ge, Yixiao Ge, Ying Shan, Xihui Liu
Int. J. Comput. Vis.3
2025 Divot: Diffusion Powers Video Tokenizer for Comprehension and Generation
abstract
In recent years, there has been a significant surge of interest in unifying image comprehension and generation within Large Language Models (LLMs). This growing interest has prompted us to explore extending this unification to videos. The core challenge lies in developing a versatile video tokenizer that captures both the spatial characteristics and temporal dynamics of videos to obtain representations for LLMs, and the representations can be further decoded into realistic video clips to enable video generation. In this work, we introduce Divot, a Diffusion-Powered Video Tokenizer, which leverages the diffusion process for self-supervised video representation learning. We posit that if a video diffusion model can effectively de-noise video clips by taking the features of a video tokenizer as the condition, then the tokenizer has successfully captured robust spatial and temporal information. Additionally, the video diffusion model inherently functions as a de-tokenizer, decoding videos from their representations. Building upon the Divot tokenizer, we present Divot-LLM through video-to-text auto-regression and text-to-video generation by modeling the distributions of continuous-valued Divot features with a Gaussian Mixture Model. Experimental results demonstrate that our diffusion-based video tokenizer, when integrated with a pre-trained LLM, achieves competitive performance across various video comprehension and generation benchmarks. The instruction tuned Divot-LLM also excels in video storytelling, generating interleaved narratives and corresponding videos. Models and codes are available at https://github.com/TencentARC/Divot.
Yuying Ge, Yizhuo Li 0001, Yixiao Ge, Ying Shan
CVPR1
2025 Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videos
Yi Chen 0019, Yuying Ge, Weiliang Tang, Yizhuo Li 0001, Yixiao Ge, Mingyu Ding, Ying Shan, Xihui Liu
ICCV2
2025 AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction
abstract
Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as infinite game since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience. Codes and checkpoints are available at https://github.com/TencentARC/AnimeGamer.
Yuying Ge, Yixiao Ge, Jing Liao 0001, Ying Shan
ICCV2
2025 GenHancer: Imperfect Generative Models are Secretly Strong Vision-Centric Enhancers
abstract
The synergy between generative and discriminative models receives growing attention. While discriminative Contrastive Language-Image Pre-Training (CLIP) excels in high-level semantics, it struggles with perceiving fine-grained visual details. Generally, to enhance representations, generative models take CLIP's visual features as conditions for reconstruction. However, the underlying principle remains underexplored. In this work, we empirically found that visually perfect generations are not always optimal for representation enhancement. The essence lies in effectively extracting fine-grained knowledge from generative models while mitigating irrelevant information. To explore critical factors, we delve into three aspects: (1) Conditioning mechanisms: We found that even a small number of local tokens can drastically reduce the difficulty of reconstruction, leading to collapsed training. We thus conclude that utilizing only global visual tokens as conditions is the most effective strategy. (2) Denoising configurations: We observed that end-to-end training introduces extraneous information. To address this, we propose a two-stage training strategy to prioritize learning useful visual knowledge. Additionally, we demonstrate that lightweight denoisers can yield remarkable improvements. (3) Generation paradigms: We explore both continuous and discrete denoisers with desirable outcomes, validating the versatility of our method. Through our in-depth explorations, we have finally arrived at an effective method, namely GenHancer, which consistently outperforms prior arts on the MMVP-VLM benchmark, e.g., 6.0% on OpenAICLIP. The enhanced CLIP can be further plugged into multimodal large language models for better vision-centric performance. All the models and codes are made publicly available.
Shijie Ma, Yuying Ge, Teng Wang 0007, Yixiao Ge, Ying Shan
ICCV2
2024 VIT-LENS: Towards Omni-modal Representations
abstract
Aiming to advance AI agents, large foundation models significantly improve reasoning and instruction execution, yet the current focus on vision and language neglects the potential of perceiving diverse modalities in open-world environments. However, the success of data-driven vision and language models is costly or even infeasible to be reproduced for rare modalities. In this paper, we present Vit-lens that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained- ViT and aligning them to a pre-defined space. Specifically, the modality-specific lens is tuned to project any-modal signals to an intermediate embedding space, which are then processed by a strong ViT with pre-trained visual knowledge. The encoded representations are optimized toward aligning with the modal-independent space, pre-defined by off-the-shelf foundation models. Vit-lensprovides a unified solution for representation learning of increasing modalities with two appealing advantages: (i) Unlocking the great potential of pretrained- ViTs to novel modalities effectively with efficient parameters and data regime; (ii) Enabling emergent down- stream capabilities through modality alignment and shared ViT parameters. We tailor Vit-lensto learn representations for 3D point cloud, depth, audio, tactile and EEG, and set new state-of-the-art results across various understanding tasks, such as zero-shot classification. By seamlessly integrating Vit-lensinto Multimodal Foundation Models, we enable Any-modality to Text and Image Generation in a zero-shot manner. Code and models are available at https://github.com/TencentARC/ViT-Lens.
Weixian Lei, Yixiao Ge, Difei Gao, Dylan Sun 0001, Yuying Ge, Ying Shan, Zheng Shou 0001
CVPR7
2024 SEED-Bench: Benchmarking Multimodal Large Language Models
abstract
Multimodal large language models (MLLMs), building upon the foundation of powerful large language models (LLMs), have recently demonstrated exceptional capabilities in generating not only texts but also images given in-terleaved multimodal inputs (acting like a combination of GPT-4V and DALL-E 3). However, existing MLLM benchmarks remain limited to assessing only models' comprehension ability of single image-text inputs, failing to keep up with the strides made in MLLMs. A comprehensive benchmark is imperative for investigating the progress and uncovering the limitations of current MLLMs. In this work, we categorize the capabilities of MLLMs into hierarchical levels from L0to L4based on the modalities they can ac-cept and generate, and propose SEED-Bench, a comprehensive benchmark that evaluates the hierarchical capa-bilities of MLLMs. Specifically, SEED-Bench comprises 24K multiple-choice questions with accurate human annotations, which span 27 dimensions, including the evaluation of both text and image generation. Multiple-choice questions with ground truth options derived from human annotation enable an objective and efficient assessment of model performance, eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 22 prominent open-source MLLMs and summarize valuable observations. By revealing the limitations of existing MLLMs through extensive evaluations, we aim for SEED-Bench to provide insights that will mo-tivate future research toward the goal of General Artificial Intelligence. Dataset and evaluation code are available at https://github.com/AILab-CVC/SEED-Bench.
Bohao Li 0002, Yuying Ge, Yixiao Ge, Guangzhi Wang, Rui Wang 0092, Ruimao Zhang, Ying Shan
CVPR2
2024 Align, Adapt and Inject: Audio-Guided Image Generation, Editing and Stylization
abstract
Diffusion models have significantly advanced various image generative tasks, including image generation, editing, and stylization. While text prompts are commonly used as guidance in most generative models, audio presents a valuable alternative, as it inherently accompanies corresponding scenes and provides abundant information for guiding image generative tasks. In this paper, we propose a novel and unified framework named Align, Adapt, and Inject (AAI) to explore the cue role of audio, which effectively realizes audio-guided image generation, editing, and stylization simultaneously. Specifically, AAI first aligns the audio embedding with visual features, and then adapts the aligned audio embedding to an AudioCue enriched with visual semantics, finally injects the AudioCue into existing Text-to-Image diffusion model in a plug-and-play manner. The experiment results demonstrate that AAI successfully extracts rich information from audio, and outperforms previous work in multiple image generative tasks.
Kaipeng Zhang, Yuying Ge, Wenqi Shao, Zeyue Xue, Yu Qiao 0001, Ping Luo 0002
ICASSP3
2024 Making LLaMA SEE and Draw with SEED Tokenizer
abstract
The great success of Large Language Models (LLMs) has expanded the potential of multimodality, contributing to the gradual evolution of General Artificial Intelligence (AGI). A true AGI agent should not only possess the capability to perform predefined multi-tasks but also exhibit emergent abilities in an open-world context. However, despite the considerable advancements made by recent multimodal LLMs, they still fall short in effectively unifying comprehension and generation tasks, let alone open-world emergent abilities. We contend that the key to overcoming the present impasse lies in enabling text and images to be represented and processed interchangeably within a unified autoregressive Transformer. To this end, we introduce $\textbf{SEED}$, an elaborate image tokenizer that empowers LLMs with the ability to $\textbf{SEE}$ and $\textbf{D}$raw at the same time. We identify two crucial design principles: (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a $\textit{1D causal dependency}$, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture $\textit{high-level semantics}$ consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. With SEED tokens, LLM is able to perform scalable multimodal autoregression under its original training recipe, i.e., next-word prediction. SEED-LLaMA is therefore produced by large-scale pretraining and instruction tuning on the interleaved textual and visual data, demonstrating impressive performance on a broad range of multimodal comprehension and generation tasks. More importantly, SEED-LLaMA has exhibited compositional emergent abilities such as multi-turn in-context multimodal generation, acting like your AI assistant. The code (training and inference) and models are released in https://github.com/AILab-CVC/SEED.
Yuying Ge, Sijie Zhao, Ziyun Zeng, Yixiao Ge, Chen Li 0046, Xintao Wang 0002, Ying Shan
ICLR1
2023 Policy Adaptation from Foundation Model Feedback
abstract
Recent progress on vision-language foundation models have brought significant advancement to building generalpurpose robots. By using the pre-trained models to encode the scene and instructions as inputs for decision making, the instruction-conditioned policy can generalize across different objects and tasks. While this is encouraging, the policy still fails in most cases given an unseen task or environment. In this work, we propose Policy Adaptation from Foundation model Feedback (PAFF). When deploying the trained policy to a new task or a new environment, we first let the policy play with randomly generated instructions to record the demonstrations. While the execution could be wrong, we can use the pre-trained foundation models to provide feedback to relabel the demonstrations. This automatically provides new pairs of demonstration-instruction data for policy fine-tuning. We evaluate our method on a broad range of experiments with the focus on generalization on unseen objects, unseen tasks, unseen environments, and sim-to-real transfer. We show PAFF improves baselines by a large margin in all cases.
Yuying Ge, Annabella Macaluso, Li Erran Li, Ping Luo 0002, Xiaolong Wang 0004
CVPR1
2023 All in One: Exploring Unified Video-Language Pre-Training
abstract
Mainstream Video-Language Pre-training (VLP) models [10, 26, 64] consist of three parts, a video encoder, a text encoder, and a video-text fusion Transformer. They pursue better performance via utilizing heavier unimodal encoders or multimodal fusion Transformers, resulting in increased parameters with lower efficiency in downstream tasks. In this work, we for the first time introduce an end-to-end VLP model, namely all-in-one Transformer, that embeds raw video and textual signals into joint representations using a unified backbone architecture. We argue that the unique temporal information of video data turns out to be a key barrier hindering the design of a modality-agnostic Transformer. To overcome the challenge, we introduce a novel and effective token rolling operation to encode temporal representations from video clips in a non-parametric manner. The careful design enables the representation learning of both video-text multimodal inputs and unimodal inputs using a unified model. Our pretrained ali-in-one Transformer is transferred to various downstream video-text tasks after fine-tuning, including text-video retrieval, video-question answering, multiple choice and video captioning. State-of-the-art performances with the minimal model FLOPs on ten datasets demonstrate the superiority of our method compared to the competitive counterparts. The code and pretrained models are available at https://github.com/showlab/all-in-one.
Jinpeng Wang 0001, Yixiao Ge, Rui Yan 0001, Yuying Ge, Qinghong Lin, Satoshi Tsutsui, Xudong Lin 0003, Guanyu Cai, Ying Shan, Xiaohu Qie, Zheng Shou 0001
CVPR4
2023 Learning Transferable Spatiotemporal Representations from Natural Script Knowledge
abstract
Pre-training on large-scale video data has become a common recipe for learning transferable spatiotemporal representations in recent years. Despite some progress, existing methods are mostly limited to highly curated datasets (e.g., K400) and exhibit unsatisfactory out-of-the-box representations. We argue that it is due to the fact that they only capture pixel-level knowledge rather than spatiotemporal semantics, which hinders further progress in video understanding. Inspired by the great success of image-text pre-training (e.g., CLIP), we take the first step to exploit language semantics to boost transferable spatiotemporal representation learning. We introduce a new pre-text task, Turning to Video for Transcript Sorting (TVTS), which sorts shuffled ASR scripts by attending to learned video representations. We do not rely on descriptive captions and learn purely from video, i.e., leveraging the natural transcribed speech knowledge to provide noisy but useful semantics over time. Our method enforces the vision model to contextualize what is happening over time so that it can re-organize the narrative transcripts, and can seamlessly apply to large-scale uncurated video data in the real world. Our method demonstrates strong out-of-the-box spatiotemporal representations on diverse benchmarks, e.g., +13.6% gains over VideoMAE on SSV2 via linear probing. The code is available at https://github.com/TencentARC/TVTS.
Ziyun Zeng, Yuying Ge, Xihui Liu, Bin Chen 0011, Ping Luo 0002, Shutao Xia, Yixiao Ge
CVPR2
2023 JourneyDB: A Benchmark for Generative Image Understanding
abstract
While recent advancements in vision-language models have had a transformative impact on multi-modal comprehension, the extent to which these models possess the ability to comprehend generated images remains uncertain. Synthetic images, in comparison to real data, encompass a higher level of diversity in terms of both content and style, thereby presenting significant challenges for the models to fully grasp. In light of this challenge, we introduce a comprehensive dataset, referred to as JourneyDB, that caters to the domain of generative images within the context of multi-modal visual understanding. Our meticulously curated dataset comprises 4 million distinct and high-quality generated images, each paired with the corresponding text prompts that were employed in their creation. Furthermore, we additionally introduce an external subset with results of another 22 text-to-image generative models, which makes JourneyDB a comprehensive benchmark for evaluating the comprehension of generated images. On our dataset, we have devised four benchmarks to assess the performance of generated image comprehension in relation to both content and style interpretation. These benchmarks encompass prompt inversion, style retrieval, image captioning, and visual question answering. Lastly, we evaluate the performance of state-of-the-art multi-modal models when applied to the JourneyDB dataset, providing a comprehensive analysis of their strengths and limitations in comprehending generated content. We anticipate that the proposed dataset and benchmarks will facilitate further research in the field of generative content understanding. The dataset is publicly available at https://journeydb.github.io.
Keqiang Sun, Junting Pan, Yuying Ge, Hao Li 0069, Haodong Duan, Xiaoshi Wu, Renrui Zhang, Aojun Zhou, Zipeng Qin, Yi Wang 0074, Jifeng Dai, Yu Qiao 0001, Limin Wang 0002, Hongsheng Li 0001
NeurIPS3
2022 Bridging Video-text Retrieval with Multiple Choice Questions
abstract
Pretraining a model to learn transferable video-text representation for retrieval has attracted a lot of attention in recent years. Previous dominant works mainly adopt two separate encoders for efficient retrieval, but ignore local associations between videos and texts. Another line of research uses a joint encoder to interact video with texts, but results in low efficiency since each text-video pair needs to be fed into the model. In this work, we enable fine-grained video-text interactions while maintaining high efficiency for retrieval via a novel pretext task, dubbed as Multiple Choice Questions (MCQ), where a parametric module BridgeFormer is trained to answer the “questions” constructed by the text features via resorting to the video features. Specifically, we exploit the rich semantics of text (i.e., nouns and verbs) to build questions, with which the video encoder can be trained to capture more regional content and temporal dynamics. In the form of questions and answers, the semantic associations between local video-text features can be properly established. BridgeFormer is able to be removed for downstream retrieval, rendering an efficient and flexible model with only two encoders. Our method outperforms state-of-the-art methods on the popular text-to-video retrieval task in five datasets with different experimental setups (i.e., zero-shot andfine-tune), including HowTo100M (one million videos). We further conduct zero-shot action recognition, which can be cast as video-to-text retrieval, and our approach also significantly surpasses its counterparts. As an additional benefit, our method achieves competitive results with much shorter pre-training videos on single-modality downstream tasks, e.g., action recognition with linear evaluation.
Yuying Ge, Yixiao Ge, Xihui Liu, Ying Shan, Xiaohu Qie, Ping Luo 0002
CVPR1
2022 MILES: Visual BERT Pre-training with Injected Language Semantics for Video-Text Retrieval
Yuying Ge, Yixiao Ge, Xihui Liu, Jinpeng Wang 0001, Ying Shan, Xiaohu Qie, Ping Luo 0002
ECCV (35)1
2022 Unsupervised Medical Image Registration Based on Multi-scale Cascade Network
Yuying Ge, Xiao Ma 0011, Qiang Chen 0004, Zexuan Ji
PRCV (2)1
2022 MetaCloth: Learning Unseen Tasks of Dense Fashion Landmark Detection From a Few Samples
abstract
Recent advanced methods for fashion landmark detection are mainly driven by training convolutional neural networks on large-scale fashion datasets, which has a large number of annotated landmarks. However, such large-scale annotations are difficult and expensive to obtain in real-world applications, thus models that can generalize well from a small amount of labelled data are desired. We investigate this problem of few-shot fashion landmark detection, where only a few labelled samples are available for an unseen task. This work proposes a novel framework named MetaCloth via meta-learning, which is able to learn unseen tasks of dense fashion landmark detection with only a few annotated samples. Unlike previous meta-learning work that focus on solving " N -way K -shot" tasks, where each task predicts N number of classes by training with K annotated samples for each class ( N is fixed for all seen and unseen tasks), a task in MetaCloth detects N different landmarks for different clothing categories using K samples, where N varies across tasks, because different clothing categories usually have various number of landmarks. Therefore, numbers of parameters are various for different seen and unseen tasks in MetaCloth. MetaCloth is carefully designed to dynamically generate different numbers of parameters for different tasks, and learn a generalizable feature extraction network from a few annotated samples with a set of good initialization parameters. Extensive experiments show that MetaCloth outperforms its counterparts by a large margin.
Yuying Ge, Ruimao Zhang, Ping Luo 0002
IEEE Trans. Image Process.1
2021 Disentangled Cycle Consistency for Highly-Realistic Virtual Try-On
abstract
Image virtual try-on replaces the clothes on a person image with a desired in-shop clothes image. It is challenging because the person and the in-shop clothes are unpaired. Existing methods formulate virtual try-on as either in-painting or cycle consistency. Both of these two formulations encourage the generation networks to reconstruct the input image in a self-supervised manner. However, existing methods do not differentiate clothing and non-clothing regions. A straightforward generation impedes the virtual try-on quality because of the heavily coupled image contents. In this paper, we propose a Disentangled Cycle-consistency Try-On Network (DCTON). The DCTON is able to produce highly-realistic try-on images by disentangling important components of virtual try-on including clothes warping, skin synthesis, and image composition. Moreover, DCTON can be naturally trained in a self-supervised manner following cycle consistency learning. Extensive experiments on challenging benchmarks show that DCTON outperforms state-of-the-art approaches favorably.
Chongjian Ge, Yibing Song, Yuying Ge, Wei Liu 0005, Ping Luo 0002
CVPR3
2021 Parser-Free Virtual Try-On via Distilling Appearance Flows
abstract
Image virtual try-on aims to fit a garment image (target clothes) to a person image. Prior methods are heavily based on human parsing. However, slightly-wrong segmentation results would lead to unrealistic try-on images with large artifacts. A recent pioneering work employed knowledge distillation to reduce the dependency of human parsing, where the try-on images produced by a parser-based method are used as supervisions to train a "student" network without relying on segmentation, making the student mimic the try-on ability of the parser-based model. However, the image quality of the student is bounded by the parser-based model. To address this problem, we propose a novel approach, "teacher-tutor-student" knowledge distillation, which is able to produce highly photo-realistic images without human parsing, possessing several appealing advantages compared to prior arts. (1) Unlike existing work, our approach treats the fake images produced by the parser-based method as "tutor knowledge", where the artifacts can be corrected by real "teacher knowledge", which is extracted from the real person images in a self-supervised way. (2) Other than using real images as supervisions, we formulate knowledge distillation in the try-on problem as distilling the appearance flows between the person image and the garment image, enabling us to find accurate dense correspondences between them to produce high-quality results. (3) Extensive evaluations show large superiority of our method (see Fig. 1).
Yuying Ge, Yibing Song, Ruimao Zhang, Chongjian Ge, Wei Liu 0005, Ping Luo 0002
CVPR1
2019 DeepFashion2: A Versatile Benchmark for Detection, Pose Estimation, Segmentation and Re-Identification of Clothing Images
abstract
Understanding fashion images has been advanced by benchmarks with rich annotations such as DeepFashion, whose labels include clothing categories, landmarks, and consumer-commercial image pairs. However, DeepFashion has nonnegligible issues such as single clothing-item per image, sparse landmarks (4∼8 only), and no per-pixel masks, making it had significant gap from real-world scenarios. We fill in the gap by presenting DeepFashion2 to address these issues. It is a versatile benchmark of four tasks including clothes detection, pose estimation, segmentation, and retrieval. It has 801K clothing items where each item has rich annotations such as style, scale, view- point, occlusion, bounding box, dense landmarks (e.g. 39 for ‘long sleeve outwear’ and 15 for ‘vest’), and masks. There are also 873K Commercial-Consumer clothes pairs. The annotations of DeepFashion2 are much larger than its counterparts such as 8× of FashionAI Global Challenge. A strong baseline is proposed, called Match R- CNN, which builds upon Mask R-CNN to solve the above four tasks in an end-to-end manner. Extensive evaluations are conducted with different criterions in Deep- Fashion2. DeepFashion2 Dataset will be released at : https://github.com/switchablenorms/DeepFashion2
Yuying Ge, Ruimao Zhang, Xiaogang Wang 0001, Xiaoou Tang, Ping Luo 0002
CVPR1
2019 SCAN: Self-and-Collaborative Attention Network for Video Person Re-Identification
abstract
Video person re-identification has attracted much attention in recent years. It aims to match image sequences of pedestrians from different camera views. Previous approaches usually improve this task from three aspects, including: 1) selecting more discriminative frames; 2) generating more informative temporal representations; and 3) developing more effective distance metrics. To address the above issues, we present a novel and practical deep architecture for video person re-identification termed self-and-collaborative attention network (SCAN), which adopts the video pairs as the input and outputs their matching scores. SCAN has several appealing properties. First, SCAN adopts a non-parametric attention mechanism to refine the intra-sequence and inter-sequence feature representation of videos and outputs self-and-collaborative feature representation for each video, making the discriminative frames aligned between the probe and gallery sequences. Second, beyond the existing models, a generalized pairwise similarity measurement is proposed to generate the similarity feature representation of video pair by calculating the Hadamard product of their self-representation difference and collaborative-representation difference. Thus, the matching result can be predicted by the binary classifier. Third, a dense clip segmentation strategy is also introduced to generate rich probe-gallery pairs to optimize the model. In the test phase, the final matching score of two videos is determined by averaging the scores of top-ranked clip-pairs. Extensive experiments demonstrate the effectiveness of SCAN, which outperforms the top-1 accuracies of the best-performing baselines on iLIDS-VID, PRID2011, and MARS datasets, respectively.
Ruimao Zhang, Yuying Ge, Ping Luo 0002, Xiaogang Wang 0001, Liang Lin 0004
IEEE Trans. Image Process.4