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Daniele Reda

dblp:223/4700 · DBLP profile ↗
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5ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-7101-0519ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 35% Motion planning and robot control · 35% Autonomous driving · 25%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Machine learning › Generative modeling
motion generation
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Robotics › Motion planning and robot control › robot control › trajectory tracking
motion tracking control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Robotics › Motion planning and robot control
robot control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Computer animation and physical simulation › motion synthesis
motion imitation
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Computer animation and physical simulation › character control
physics-based character control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Robotics › Autonomous driving
end-to-end driving
0.412020
Urban Driving with Conditional Imitation Learning · ICRA 2020
Machine learning › Reinforcement learning
model-free reinforcement learning
0.112019
Learning to Drive in a Day · ICRA 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.7diffusion model · 1.7imitation learning · 0.4data balancing · 0.4convolutional neural network · 0.4deep reinforcement learning · 0.4continuous control · 0.4
YearPublicationVenuePosition
2025 CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control
abstract
Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules — a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up.
Guy Tevet, Sigal Raab, Setareh Cohan, Daniele Reda, Zhengyi Luo 0002, Xue Bin Peng, Amit Bermano, Michiel van de Panne
ICLR4
2023 Physical Simulation of Balance Recovery after a Push
abstract
Our goal is to simulate how humans recover balance after external perturbation, e.g., being pushed. While different strategies can be adopted to achieve balance recovery, we particularly aim at replicating how humans combine the control of their support area with the control of their body movement to regain balance when it is necessary. We develop a physics-based approach to simulate balance recovery, with two main contributions to achieve our goal: a foot control technique to adjust the shape of a character’s support zone to the motion of its center of mass (CoM), and the dynamic control of the CoM to maintain its vertical projection in this same zone. We also calibrate the simulation by optimisation, before validating our results against experimental data.
Alexis Jensen, Thomas Chatagnon, Niloofar Khoshsiyar, Daniele Reda, Michiel van de Panne, Charles Pontonnier, Julien Pettré
MIG4
2020 Urban Driving with Conditional Imitation Learning
abstract
Hand-crafting generalised decision-making rules for real-world urban autonomous driving is hard. Alternatively, learning behaviour from easy-to-collect human driving demonstrations is appealing. Prior work has studied imitation learning (IL) for autonomous driving with a number of limitations. Examples include only performing lane-following rather than following a user-defined route, only using a single camera view or heavily cropped frames lacking state observability, only lateral (steering) control, but not longitudinal (speed) control and a lack of interaction with traffic. Importantly, the majority of such systems have been primarily evaluated in simulation - a simple domain, which lacks real-world complexities. Motivated by these challenges, we focus on learning representations of semantics, geometry and motion with computer vision for IL from human driving demonstrations. As our main contribution, we present an end-to-end conditional imitation learning approach, combining both lateral and longitudinal control on a real vehicle for following urban routes with simple traffic. We address inherent dataset bias by data balancing, training our final policy on approximately 30 hours of demonstrations gathered over six months. We evaluate our method on an autonomous vehicle by driving 35km of novel routes in European urban streets.
Jeffrey Hawke, Richard Shen, Corina Gurau, Daniele Reda, Nikolay Nikolov, Przemyslaw Mazur, Sean Micklethwaite, Nicolas Griffiths, Amar Shah 0001, Alex Kendall
ICRA5
2020 Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning
abstract
Learning to locomote is one of the most common tasks in physics-based animation and deep reinforcement learning (RL). A learned policy is the product of the problem to be solved, as embodied by the RL environment, and the RL algorithm. While enormous attention has been devoted to RL algorithms, much less is known about the impact of design choices for the RL environment. In this paper, we show that environment design matters in significant ways and document how it can contribute to the brittle nature of many RL results. Specifically, we examine choices related to state representations, initial state distributions, reward structure, control frequency, episode termination procedures, curriculum usage, the action space, and the torque limits. We aim to stimulate discussion around such choices, which in practice strongly impact the success of RL when applied to continuous-action control problems of interest to animation, such as learning to locomote.
Daniele Reda, Tianxin Tao, Michiel van de Panne
MIG1
2019 Learning to Drive in a Day
abstract
We demonstrate the first application of deep reinforcement learning to autonomous driving. From randomly initialised parameters, our model is able to learn a policy for lane following in a handful of training episodes using a single monocular image as input. We provide a general and easy to obtain reward: the distance travelled by the vehicle without the safety driver taking control. We use a continuous, model-free deep reinforcement learning algorithm, with all exploration and optimisation performed on-vehicle. This demonstrates a new framework for autonomous driving which moves away from reliance on defined logical rules, mapping, and direct supervision. We discuss the challenges and opportunities to scale this approach to a broader range of autonomous driving tasks.
Alex Kendall, Jeffrey Hawke, David Janz, Przemyslaw Mazur, Daniele Reda, John-Mark Allen, Vinh-Dieu Lam, Alex Bewley, Amar Shah 0001
ICRA5