Silvia Sellán

dblp:223/4839 · DBLP profile ↗
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14ranked-venue papers
9as first author
11since 2021 · last 2025
0000-0003-0003-6807ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 8 first-author · 9 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Stochastic Poisson Surface Reconstruction with One Solve using Geometric Gaussian Processes
abstract
Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a recent line of work proposes to incorporate uncertainty into the reconstructed surface via Gaussian process models. The resulting algorithms first perform Gaussian process interpolation, then solve a set of volumetric partial differential equations globally in space, resulting in a computationally expensive two-stage procedure. In this work, we apply recently-developed techniques from geometric Gaussian processes to combine interpolation and surface reconstruction into a single stage, requiring only one linear solve per sample. The resulting reconstructed surface samples can be queried locally in space, without the use of problem-dependent volumetric meshes or grids. These capabilities enable one to (a) perform probabilistic collision detection locally around the region of interest, (b) perform ray casting without evaluating points not on the ray’s trajectory, and (c) perform next-view planning on a per-ray basis. They also do not requiring one to approximate kernel matrix inverses with diagonal matrices as part of intermediate computations, unlike prior methods. Results show that our approach provides a cleaner, more-principled, and more-flexible stochastic surface reconstruction pipeline.
Sidhanth Holalkere, David Bindel, Silvia Sellán, Alexander Terenin
ICML3
2025 Mesh Simplification for Unfolding*
abstract
Abstract We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing for map distortions or multiple patches. Instead, we propose a geometric relaxation of the problem: We modify the input shape until it admits an overlap‐free unfolding. We achieve this by locally displacing vertices and collapsing edges, guided by the unfolding process. We validate our algorithm quantitatively and qualitatively on a large dataset of complex shapes and show its proficiency by fabricating real shapes from paper.
Manas Bhargava, Camille Schreck, Marco Freire, Pierre-Alexandre Hugron, Sylvain Lefebvre 0001, Silvia Sellán, Bernd Bickel
Comput. Graph. Forum6
2024 Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields
abstract
Neural Radiance Fields (NeRFs) have shown promise in applications like view synthesis and depth estimation, but learning from multiview images faces inherent uncertain-ties. Current methods to quantify them are either heuristic or computationally demanding. We introduce Bayes'Rays, a post-hoc framework to evaluate uncertainty in any pre-trained NeRF without modifying the training process. Our method establishes a volumetric uncertainty field using spa-tial perturbations and a Bayesian Laplace approximation. We derive our algorithm statistically and show its superior performance in key metrics and applications. More results available at: https://bayesrays.github.io
Lily Goli, Cody Reading, Silvia Sellán, Alec Jacobson, Andrea Tagliasacchi
CVPR3
2024 Surface-Filling Curve Flows via Implicit Medial Axes
abstract
We introduce a fast, robust, and user-controllable algorithm to generate surface-filling curves. We compute these curves through the gradient flow of a simple sparse energy, making our method several orders of magnitude faster than previous works. Our algorithm makes minimal assumptions on the topology and resolution of the input surface, achieving improved robustness. Our framework provides tuneable parameters that guide the shape of the output curve, making it ideal for interactive design applications.
Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh 0004, Alec Jacobson
ACM Trans. Graph.2
2023 Constructive Solid Geometry on Neural Signed Distance Fields
abstract
Signed Distance Fields (SDFs) parameterized by neural networks have recently gained popularity as a fundamental geometric representation. However, editing the shape encoded by a neural SDF remains an open challenge. A tempting approach is to leverage common geometric operators (e.g., boolean operations), but such edits often lead to incorrect non-SDF outputs (which we call Pseudo-SDFs), preventing them from being used for downstream tasks. In this paper, we characterize the space of Pseudo-SDFs, which are eikonal yet not true distance functions, and derive the closest point loss, a novel regularizer that encourages the output to be an exact SDF. We demonstrate the applicability of our regularization to many operations in which traditional methods cause a Pseudo-SDF to arise, such as CSG and swept volumes, and produce a true (neural) SDF for the result of these operations.
Zoë Marschner, Silvia Sellán, Hsueh-Ti Derek Liu, Alec Jacobson
SIGGRAPH Asia2
2023 Reach For the Spheres: Tangency-aware surface reconstruction of SDFs
abstract
Signed distance fields (SDFs) are a widely used implicit surface representation, with broad applications in computer graphics, computer vision, and applied mathematics. To reconstruct an explicit triangle mesh surface corresponding to an SDF, traditional isosurfacing methods, such as Marching Cubes and and its variants, are typically used. However, these methods overlook fundamental properties of SDFs, resulting in reconstructions that exhibit severe oversmoothing and feature loss. To address this shortcoming, we propose a novel method based on a key insight: each SDF sample corresponds to a spherical region that must lie fully inside or outside the surface, depending on its sign, and that must be tangent to the surface at some point. Leveraging this understanding, we formulate an energy that gauges the degree of violation of tangency constraints by a proposed surface. We then employ a gradient flow that minimizes our energy, starting from an initial triangle mesh that encapsulates the surface. This algorithm yields superior reconstructions to previous methods, even with sparsely sampled SDFs. Our approach provides a more nuanced understanding of SDFs and offers significant improvements in surface reconstruction.
Silvia Sellán, Christopher Batty, Oded Stein
SIGGRAPH Asia1
2023 Neural Stochastic Poisson Surface Reconstruction
abstract
Reconstructing a surface from a point cloud is an underdetermined problem. We use a neural network to study and quantify this reconstruction uncertainty under a Poisson smoothness prior. Our algorithm addresses the main limitations of existing work and can be fully integrated into the 3D scanning pipeline, from obtaining an initial reconstruction to deciding on the next best sensor position and updating the reconstruction upon capturing more data.
Silvia Sellán, Alec Jacobson
SIGGRAPH Asia1
2023 Breaking Good: Fracture Modes for Realtime Destruction
abstract
Drawing a direct analogy with the well-studied vibration or elastic modes, we introduce an object’s fracture modes , which constitute its preferred or most natural ways of breaking. We formulate a sparsified eigenvalue problem, which we solve iteratively to obtain the n lowest-energy modes. These can be precomputed for a given shape to obtain a prefracture pattern that can substitute the state of the art for realtime applications at no runtime cost but significantly greater realism. Furthermore, any realtime impact can be projected onto our modes to obtain impact-dependent fracture patterns without the need for any online crack propagation simulation. We not only introduce this theoretically novel concept, but also show its fundamental and practical advantages in a diverse set of examples and contexts.
Silvia Sellán, Jack Luong, Leticia Mattos Da Silva, Aravind Ramakrishnan, Alec Jacobson
ACM Trans. Graph.1
2022 Breaking Bad: A Dataset for Geometric Fracture and Reassembly
abstract
We introduce Breaking Bad, a large-scale dataset of fractured objects. Our dataset consists of over one million fractured objects simulated from ten thousand base models. The fracture simulation is powered by a recent physically based algorithm that efficiently generates a variety of fracture modes of an object. Existing shape assembly datasets decompose objects according to semantically meaningful parts, effectively modeling the construction process. In contrast, Breaking Bad models the destruction process of how a geometric object naturally breaks into fragments. Our dataset serves as a benchmark that enables the study of fractured object reassembly and presents new challenges for geometric shape understanding. We analyze our dataset with several geometry measurements and benchmark three state-of-the-art shape assembly deep learning methods under various settings. Extensive experimental results demonstrate the difficulty of our dataset, calling on future research in model designs specifically for the geometric shape assembly task. We host our dataset at https://breaking-bad-dataset.github.io/.
Silvia Sellán, Yun-Chun Chen, Ziyi Wu 0002, Animesh Garg, Alec Jacobson
NeurIPS1
2022 Stochastic Poisson Surface Reconstruction
abstract
We introduce a statistical extension of the classic Poisson Surface Reconstruction algorithm for recovering shapes from 3D point clouds. Instead of outputting an implicit function, we represent the reconstructed shape as a modified Gaussian Process, which allows us to conduct statistical queries (e.g., the likelihood of a point in space being on the surface or inside a solid). We show that this perspective: improves PSR's integration into the online scanning process, broadens its application realm, and opens the door to other lines of research such as applying task-specific priors.
Silvia Sellán, Alec Jacobson
ACM Trans. Graph.1
2021 Swept volumes via spacetime numerical continuation
abstract
Given a solid 3D shape and a trajectory of it over time, we compute its swept volume - the union of all points contained within the shape at some moment in time. We consider the representation of the input and output as implicit functions, and lift the problem to 4D spacetime, where we show the problem gains a continuous structure which avoids expensive global searches. We exploit this structure via a continuation method which marches and reconstructs the zero level set of the swept volume, using the temporal dimension to avoid erroneous solutions. We show that, compared to other methods, our approach is not restricted to a limited class of shapes or trajectories, is extremely robust, and its asymptotic complexity is an order lower than standards used in the industry, enabling its use in applications such as modeling, constructive solid geometry, and path planning.
Silvia Sellán, Noam Aigerman, Alec Jacobson
ACM Trans. Graph.1
2020 Developability of heightfields via rank minimization
abstract
This work concerns the computation and approximation of developable surfaces --- surfaces that are locally isometric to the two-dimensional plane. These surfaces are heavily studied in differential geometry, and are also of great interest to fabrication, architecture and fashion. We focus specifically on developability of heightfields. Our main observation is that developability can be cast as a rank constraint, which can then be plugged into theoretically-grounded rank-minimization techniques from the field of compressed sensing. This leads to a convex semidefinite optimization problem, which receives an input heightfield and recovers a similar heightfield which is developable. Due to the sparsifying nature of compressed sensing, the recovered surface is piecewise developable, with creases emerging between connected developable pieces. The convex program includes one user-specified parameter, balancing adherence to the original surface with developability and number of patches. We moreover show, that in contrast to previous techniques, our discretization does not introduce a bias and the same results are achieved across resolutions and orientations, and with no limit on the number of creases and patches. We solve this convex semidefinite optimization problem efficiently, by devising a tailor-made ADMM solver which leverages matrix-projection observations unique to our problem. We employ our method on a plethora of experiments, from denoising 3D scans of developable geometry such as documents and buildings, through approximating general heightfields with developable ones, and up to interpolating sparse annotations with a developable heightfield.
Silvia Sellán, Noam Aigerman, Alec Jacobson
ACM Trans. Graph.1
2020 Opening and closing surfaces
abstract
We propose a new type of curvature flow for curves in 2D and surfaces in 3D. The flow is inspired by the mathematical morphology opening and closing operations. These operations are classically defined by composition of dilation and erosion operations. In practice, existing methods implemented this way will result in re-discretizing the entire shape, even if some parts of the surface do not change. Instead, our surface-only curvature-based flow moves the surface selectively in areas that should be repositioned. In our triangle mesh discretization, vertices in regions unaffected by the opening or closing will remain exactly in place and do not affect our method's complexity, which is output-sensitive.
Silvia Sellán, Jacob Kesten, Ang Yan Sheng, Alec Jacobson
ACM Trans. Graph.1
2019 Solid Geometry Processing on Deconstructed Domains
abstract
Abstract Many tasks in geometry processing are modelled as variational problems solved numerically using the finite element method. For solid shapes, this requires a volumetric discretization, such as a boundary conforming tetrahedral mesh. Unfortunately, tetrahedral meshing remains an open challenge and existing methods either struggle to conform to complex boundary surfaces or require manual intervention to prevent failure. Rather than create a single volumetric mesh for the entire shape, we advocate for solid geometry processing on deconstructed domains, where a large and complex shape is composed of overlapping solid subdomains. As each smaller and simpler part is now easier to tetrahedralize, the question becomes how to account for overlaps during problem modelling and how to couple solutions on each subdomain together algebraically. We explore how and why previous coupling methods fail, and propose a method that couples solid domains only along their boundary surfaces. We demonstrate the superiority of this method through empirical convergence tests and qualitative applications to solid geometry processing on a variety of popular second‐order and fourth‐order partial differential equations.
Silvia Sellán, Herng Yi Cheng, Yuming Ma, Mitchell Dembowski, Alec Jacobson
Comput. Graph. Forum1