Demo Data from EDBT 2026 / reviewers in the wild / expert
Changlong Jiang
dblp:223/5345
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0003-3650-3702ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 54% Deep learning architectures and training · 19% Generative modeling · 17% |
Topics — the 14 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human pose estimation |
1.9 | 2 | 2026 | 3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026 PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025 |
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
1.7 | 2 | 2026 | 3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026 A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image · CVPR 2023 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026 |
Machine learning › Deep learning architectures and training › mixture of experts
expert routing |
1.0 | 1 | 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026 |
Machine learning › Deep learning architectures and training
mixture of experts |
1.0 | 1 | 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026 |
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
monocular 3d hand pose estimation |
1.0 | 1 | 2026 | 3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Machine learning › Generative modeling
motion generation |
1.0 | 1 | 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026 |
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting |
0.9 | 1 | 2025 | PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025 |
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.7 | 1 | 2023 | A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image · CVPR 2023 |
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hand pose estimation |
0.7 | 1 | 2023 | A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image · CVPR 2023 |
Computer vision › Vision and language › motion-language model
text-conditioned motion generation |
0.3 | 1 | 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026 |
Computer vision › Face, body and person analysis
human pose estimation |
0.3 | 1 | 2025 | PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025 |
Computer vision › 3D vision › 3d human pose estimation
single-image 3d pose estimation |
0.3 | 1 | 2025 | PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025 |
Machine learning › Deep learning architectures and training
transformer |
0.2 | 1 | 2023 | A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7mixture of experts · 1.0large language model · 1.0diffusion model · 1.0articulated anchor points · 1.0anchor-to-joint local regressors · 1.0graph neural network · 0.9depth-aware feature lifting · 0.9anchor-feature interaction decoder · 0.9anchor-to-joint · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic GuidanceabstractIn this paper, MoEG-HOI is proposed as a novel method for the challenging 3D hand-object interaction (HOI) motion generation task, by introducing Mixture-of-Experts (MoE) to this field for the first time. Almost all the mainstream approaches in HOI motion generation leverage diffusion model as its strong generative ability. Nevertheless, due to HOI’s fine-grained property, well training diffusion in one-stage way is actually not trivial. Existing state-of-the-art (SOTA) methods (e.g.,Text2HOI and MF-MDM) alleviate this mainly via a coarse-to-fine, multi-stage paradigm. Although effective and practical, this paradigm prevents end-to-end training for optimal performance. In contrast, MoEG-HOI applies MoE to address this in one-stage way, with end-to-end training ability. This allows each expert to specialize in certain distinct HOI patterns, which alleviates individual expert’s training difficulty. However, intuitively applying MoE is not optimal due to the issues of: (1) towards expert design, original MoE cannot well characterize hand’s articulated structure at the levels of hand, finger, and joint explicitly, and (2) for expert routing mechanism, the characteristics of variational HOI action classes and diffusion noise levels have not been concerned. Towards the first problem, MoE’s experts are designed into groups that correspond to motion generation for hand, finger, and joint respectively, under the semantic guidance from global to local. To facilitate this, HOI’s text description will be correspondingly refined at Hand-Finger-Joint levels using LLM. Secondly, during MoE routing, the information of HOI’s action label and diffusion noise level is concerned to select experts jointly, to better reveal actions’ inter-class variation and dynamics of diffusion generation. SOTA performance on ARCTIC, GRAB and H2O datasets demonstrates the effectiveness of our method. Yang Xiao 0007, Changlong Jiang, Haohong Kuang, Ran Wang 0005 |
AAAI | 3 |
| 2026 | 3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local RegressorsabstractIn this paper, we propose to address monocular 3D hand pose estimation from a single RGB or depth image via articulated anchor-to-joint 3D local regressors, in form of A2J-Transformer+. The key idea is to make the local regressors (i.e., anchor points) in 3D space be aware of hand's local fine details and global articulated context jointly, to facilitate predicting their 3D offsets toward hand joints with linear weighted aggregation for joint localization. Our intuition is that, local fine details help to estimate accurate offset but may suffer from the issues including serious occlusion, confusing similar patterns, and overfitting risk. On the other hand, hand's global articulated context can essentially provide additional descriptive clues and constraints to alleviate these issues. To set anchor points adaptively in 3D space, A2J-Transformer+ runs in a 2-stage manner. At the first stage, since the input modality property anchor points distribute more densely on X-Y plane, it leads to lower prediction accuracy along Z direction compared with those in the X and Y directions. To alleviate this, at the second stage anchor points are set near the joints yielded by the first stage evenly along X, Y, and Z directions. This treatment brings two main advantages: (1) balancing the prediction accuracy along X, Y, and Z directions, and (2) ensuring the anchor-joint offsets are of small values relatively easy to estimate. Wide-range experiments on three RGB hand datasets (InterHand2.6 M, HO-3D V2 and RHP) and three depth hand datasets (NYU, ICVL and HANDS 2017) verify A2J-Transformer+'s superiority and generalization ability for different modalities (i.e., RGB and depth) and hand cases (i.e., single hand, interacting hands, and hand-object interaction), even outperforming model-based manners. The test on ITOP dataset reveals that, A2J-Transformer+ can also be applied to 3D human pose estimation task. Changlong Jiang, Yang Xiao 0007, Jinghong Zheng 0002, Haohong Kuang, Cunlin Wu, Zhiguo Cao 0001, Joey Tianyi Zhou, Junsong Yuan 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2025 | PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Spaceabstract3D human pose lifting from a single RGB image is a challenging task in 3D vision. Existing methods typically establish a direct joint-to-joint mapping from 2D to 3D poses based on 2D features. This formulation suffers from two fundamental limitations: inevitable error propagation from input predicted 2D pose to 3D predictions and inherent difficulties in handling self-occlusion cases.
In this paper, we propose PandaPose, a 3D human pose lifting approach via propagating 2D pose prior to 3D anchor space as the unified intermediate representation. Specifically, our 3D anchor space comprises:
(1) Joint-wise 3D anchors in the canonical coordinate system, providing accurate and robust priors to mitigate 2D pose estimation inaccuracies.
(2) Depth-aware joint-wise feature lifting that hierarchically integrates depth information to resolve self-occlusion ambiguities.
(3) The anchor-feature interaction decoder that incorporates 3D anchors with lifted features to generate unified anchor queries encapsulating joint-wise 3D anchor set, visual cues and geometric depth information.
The anchor queries are further employed to facilitate anchor-to-joint ensemble prediction.
Experiments on three well-established benchmarks (i.e., Human3.6M, MPI-INF-3DHP and 3DPW) demonstrate the superiority of our proposition.
The substantial reduction in error by 14.7% compared to SOTA methods
on the challenging conditions of Human3.6M and qualitative comparisons further showcase the effectiveness and robustness of our approach. Jinghong Zheng 0002, Changlong Jiang, Yang Xiao 0007, Jiaqi Li 0007, Haohong Kuang, Ran Wang 0005, Zhiguo Cao 0001, Joey Tianyi Zhou |
NeurIPS | 2 |
| 2025 | UniPose: Unified Cross-Modality Pose Prior Propagation Towards RGB-D Data for Weakly Supervised 3D Human Pose Estimation
Jinghong Zheng 0002, Changlong Jiang, Jiaqi Li 0007, Haohong Kuang, Tingbing Yan |
PRCV (7) | 2 |
| 2023 | A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Imageabstract3D interacting hand pose estimation from a single RGB image is a challenging task, due to serious self-occlusion and inter-occlusion towards hands, confusing similar appearance patterns between 2 hands, ill-posed joint position mapping from 2D to 3D, etc.. To address these, we propose to extend A2J-the state-of-the-art depth-based 3D single hand pose estimation method-to RGB domain under interacting hand condition. Our key idea is to equip A2J with strong local-global aware ability to well capture interacting hands' local fine details and global articulated clues among joints jointly. To this end, A2J is evolved under Transformer's non-local encoding-decoding framework to build A2J- Transformer. It holds 3 main advantages over A2J. First, self-attention across local anchor points is built to make them global spatial context aware to better capture joints' articulation clues for resisting occlusion. Secondly, each anchor point is regarded as learnable query with adaptive feature learning for facilitating pattern fitting capacity, instead of having the same local representation with the others. Last but not least, anchor point locates in 3D space instead of 2D as in A2J, to leverage 3D pose prediction. Experiments on challenging InterHand 2.6M demonstrate that, A2J-Transformer can achieve state-of-the-art model-free performance (3.38mm MPJPE advancement in 2-hand case) and can also be applied to depth domain with strong generalization. The code is avaliable at https://github.com/ChanglongJiangGit/A2J-Transformer. Changlong Jiang, Yang Xiao 0007, Cunlin Wu, Jinghong Zheng 0002, Zhiguo Cao 0001, Joey Tianyi Zhou |
CVPR | 1 |
| 2018 | Exploiting representations from pre-trained convolutional neural networks for high-resolution remote sensing image retrieval
Shunliang Jiang, Qingyong Xu, Changlong Jiang, Famao Ye |
Multim. Tools Appl. | 4 |