EDBT 2026 Demo / reviewers in the wild / expert
Xingrui Yang 0001
dblp:223/5626
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8ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0001-6812-3072ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Benchmarking neural radiance fields for autonomous robots: An overview
Yuhang Ming 0001, Xingrui Yang 0001, Zheng Chen 0016, Jinglun Feng, Yifan Xing, Guofeng Zhang 0001 |
Eng. Appl. Artif. Intell. | 2 |
| 2024 | AEGIS-Net: Attention-Guided Multi-Level Feature Aggregation for Indoor Place RecognitionabstractWe present AEGIS-Net, a novel indoor place recognition model that takes in RGB point clouds and generates global place descriptors by aggregating lower-level color, geometry features and higher-level implicit semantic features. However, rather than simple feature concatenation, self-attention modules are employed to select the most important local features that best describe an indoor place. Our AEGIS-Net is made of a semantic encoder, a semantic decoder and an attention-guided feature embedding. The model is trained in a 2-stage process with the first stage focusing on an auxiliary semantic segmentation task and the second one on the place recognition task. We evaluate our AEGIS-Net on the ScanNetPR dataset and compare its performance with a pre-deep-learning feature-based method and five state-of-the-art deep-learning-based methods. Our AEGIS-Net achieves exceptional performance and outperforms all six methods. Yuhang Ming 0001, Jian Ma 0001, Xingrui Yang 0001, Weichen Dai 0001, Yong Peng 0001, Wanzeng Kong |
ICASSP | 3 |
| 2024 | Vox-Surf: Voxel-Based Implicit Surface RepresentationabstractVirtual content creation and interaction play an important role in modern 3D applications. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for decades in the computer vision and computer graphics community. In this work, we propose Vox-Surf, a voxel-based implicit surface representation. Our Vox-Surf divides the space into finite sparse voxels, where each voxel is a basic geometry unit that stores geometry and appearance information on its corner vertices. Due to the sparsity inherited from the voxel representation, Vox-Surf is suitable for almost any scene and can be easily trained end-to-end from multiple view images. We utilize a progressive training process to gradually cull out empty voxels and keep only valid voxels for further optimization, which greatly reduces the number of sample points and improves inference speed. Experiments show that our Vox-Surf representation can learn fine surface details and accurate colors with less memory and faster rendering than previous methods. The resulting fine voxels can also be considered as the bounding volumes for collision detection, which is useful in 3D interactions. We also show the potential application of Vox-Surf in scene editing and augmented reality. The source code is publicly available at https://github.com/zju3dv/Vox-Surf. Xingrui Yang 0001, Hongjia Zhai, Yuqian Liu, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | ImTooth: Neural Implicit Tooth for Dental Augmented RealityabstractThe combination of augmented reality (AR) and medicine is an important trend in current research. The powerful display and interaction capabilities of the AR system can assist doctors to perform more complex operations. Since the tooth itself is an exposed rigid body structure, dental AR is a relatively hot research direction with application potential. However, none of the existing dental AR solutions are designed for wearable AR devices such as AR glasses. At the same time, these methods rely on high-precision scanning equipment or auxiliary positioning markers, which greatly increases the operational complexity and cost of clinical AR. In this work, we propose a simple and accurate neural-implicit model-driven dental AR system, named ImTooth, and adapted for AR glasses. Based on the modeling capabilities and differentiable optimization properties of state-of-the-art neural implicit representations, our system fuses reconstruction and registration in a single network, greatly simplifying the existing dental AR solutions and enabling reconstruction, registration, and interaction. Specifically, our method learns a scale-preserving voxel-based neural implicit model from multi-view images captured from a textureless plaster model of the tooth. Apart from color and surface, we also learn the consistent edge feature inside our representation. By leveraging the depth and edge information, our system can register the model to real images without additional training. In practice, our system uses a single Microsoft HoloLens 2 as the only sensor and display device. Experiments show that our method can reconstruct high-precision models and accomplish accurate registration. It is also robust to weak, repeating and inconsistent textures. We also show that our system can be easily integrated into dental diagnostic and therapeutic procedures, such as bracket placement guidance. Hongjia Zhai, Xingrui Yang 0001, Zhirong Wu, Yihao Zheng 0001, Jianchao Wu, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | FD-SLAM: 3-D Reconstruction Using Features and Dense MatchingabstractIt is well known that visual SLAM systems based on dense matching are locally accurate but are also susceptible to long-term drift and map corruption. In contrast, feature matching methods can achieve greater long-term consistency but can suffer from inaccurate local pose estimation when feature information is sparse. Based on these observations, we propose an RGB-D SLAM system that leverages the advantages of both approaches: using dense frame-to-model odometry to build accurate sub-maps and on-the-fly feature-based matching across sub-maps for global map optimisation. In addition, we incorporate a learning-based loop closure component based on 3-D features which further stabilises map building. We have evaluated the approach on indoor sequences from public datasets, and the results show that it performs on par or better than state-of-the-art systems in terms of map reconstruction quality and pose estimation. The approach can also scale to large scenes where other systems often fail. Xingrui Yang 0001, Yuhang Ming 0001, Zhaopeng Cui, Andrew Calway |
ICRA | 1 |
| 2022 | CGiS-Net: Aggregating Colour, Geometry and Implicit Semantic Features for Indoor Place RecognitionabstractWe describe a novel approach to indoor place recognition from RGB point clouds based on aggregating low-level colour and geometry features with high-level implicit semantic features. It uses a 2-stage deep learning framework, in which the first stage is trained for the auxiliary task of semantic segmentation and the second stage uses features from layers in the first stage to generate discriminate descriptors for place recognition. The auxiliary task encourages the features to be semantically meaningful, hence aggregating the geometry and colour in the RGB point cloud data with implicit semantic information. We use an indoor place recognition dataset derived from the ScanNet dataset for training and evaluation, with a test set comprising 3,608 point clouds generated from 100 different rooms. Comparison with a traditional feature-based method and four state-of-the-art deep learning methods demonstrate that our approach significantly outperforms all five methods, achieving, for example, a top-3 average recall rate of 75% compared with 41% for the closest rival method. Our code is available at: https://github.com/YuhangMing/Semantic-Indoor-Place-Recognition Yuhang Ming 0001, Xingrui Yang 0001, Guofeng Zhang 0001, Andrew Calway |
IROS | 2 |
| 2022 | Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit RepresentationabstractIn this work, we present a dense tracking and mapping system named Vox-Fusion, which seamlessly fuses neural implicit representations with traditional volumetric fusion methods. Our approach is inspired by the recently developed implicit mapping and positioning system and further extends the idea so that it can be freely applied to practical scenarios. Specifically, we leverage a voxel-based neural implicit surface representation to encode and optimize the scene inside each voxel. Furthermore, we adopt an octree-based structure to divide the scene and support dynamic expansion, enabling our system to track and map arbitrary scenes without knowing the environment like in previous works. Moreover, we proposed a high-performance multi-process framework to speed up the method, thus supporting some applications that require real-time performance. The evaluation results show that our methods can achieve better accuracy and completeness than previous methods. We also show that our Vox-Fusion can be used in augmented reality and virtual reality applications. Our source code is publicly available at https://github.com/zju3dv/Vox-Fusion. Xingrui Yang 0001, Hongjia Zhai, Yuhang Ming 0001, Yuqian Liu, Guofeng Zhang 0001 |
ISMAR | 1 |
| 2021 | Object-Augmented RGB-D SLAM for Wide-Disparity RelocalisationabstractWe propose a novel object-augmented RGB-D SLAM system that is capable of constructing a consistent object map and performing relocalisation based on centroids of objects in the map. The approach aims to overcome the view dependence of appearance-based relocalisation methods using point features or images. During the map construction, we use a pre-trained neural network to detect objects and estimate 6D poses from RGB-D data. An incremental probabilistic model is used to aggregate estimates over time to create the object map. Then in relocalisation, we use the same network to extract objects-of-interest in the ‘lost’ frames. Pairwise geometric matching finds correspondences between map and frame objects, and probabilistic absolute orientation followed by application of iterative closest point to dense depth maps and object centroids gives relocalisation. Results of experiments in desktop environments demonstrate very high success rates even for frames with widely different viewpoints from those used to construct the map, significantly outperforming two appearance- based methods. Yuhang Ming 0001, Xingrui Yang 0001, Andrew Calway |
IROS | 2 |