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Priyanka Mandikal

dblp:223/5951 · DBLP profile ↗
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6ranked-venue papers
4as first author
2since 2021 · last 2026
0000-0002-6257-7417ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 47% 3D vision · 30% Reinforcement learning · 23%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping › grasp affordance
affordance-based grasping
0.512021
Learning Dexterous Grasping with Object-Centric Visual Affordances · ICRA 2021
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
Learning Dexterous Grasping with Object-Centric Visual Affordances · ICRA 2021
Robotics › Robot manipulation › grasping
multifingered grasping
0.512021
Learning Dexterous Grasping with Object-Centric Visual Affordances · ICRA 2021
Computer vision › 3D vision
3d reconstruction
0.412019
CAPNet: Continuous Approximation Projection for 3D Point Cloud Reconstruction Using 2D Supervision · AAAI 2019
Computer vision › 3D vision › neural rendering
differentiable rendering
0.112019
CAPNet: Continuous Approximation Projection for 3D Point Cloud Reconstruction Using 2D Supervision · AAAI 2019

Methods — techniques the papers use, named apart from their topics

visual affordance learning · 0.5deep reinforcement learning · 0.5test-time optimization · 0.4differentiable projection · 0.4affinity loss · 0.4
YearPublicationVenuePosition
2026 SPOC: Spatially-Progressing Object State Change Segmentation in Video
abstract
Object state changes in video reveal critical cues about human and agent activity. However, existing methods are limited to temporal localization of when the object is in its initial state (e.g., cheese block) versus when it has completed a state change (e.g., grated cheese), offering no insight into where the change is unfolding. We propose to deepen the problem by introducing the spatially-progressing object state change segmentation task. The goal is to segment at the pixel-level those regions of an object that are actionable and those that are transformed. We show that state-of-the-art VLMs and video segmentation methods struggle at this task, underscoring its difficulty and novelty. As an initial baseline, we design a VLM-based pseudo-labeling approach, state-change dynamics constraints, and a novel WhereToChange benchmark built on in-the-wild Internet videos. Experiments on two datasets validate both the challenge of the new task as well as the promise of our model for localizing exactly where and how fast objects are changing in video. We further demonstrate useful implications for tracking activity progress to benefit robotic agents. Overall, our work positions spatial OSC segmentation as a new frontier task for video understanding: one that challenges current SOTA methods and invites the community to build more robust, state-change-sensitive representations.
Priyanka Mandikal, Tushar Nagarajan, Alex Stoken, Zihui Xue, Kristen Grauman
WACV1
2021 Learning Dexterous Grasping with Object-Centric Visual Affordances
abstract
Dexterous robotic hands are appealing for their agility and human-like morphology, yet their high degree of freedom makes learning to manipulate challenging. We introduce an approach for learning dexterous grasping. Our key idea is to embed an object-centric visual affordance model within a deep reinforcement learning loop to learn grasping policies that favor the same object regions favored by people. Unlike traditional approaches that learn from human demonstration trajectories (e.g., hand joint sequences captured with a glove), the proposed prior is object-centric and image-based, allowing the agent to anticipate useful affordance regions for objects unseen during policy learning. We demonstrate our idea with a 30-DoF five-fingered robotic hand simulator on 40 objects from two datasets, where it successfully and efficiently learns policies for stable functional grasps. Our affordance-guided policies are significantly more effective, generalize better to novel objects, train 3× faster than the baselines, and are more robust to noisy sensor readings and actuation. Our work offers a step towards manipulation agents that learn by watching how people use objects, without requiring state and action information about the human body. Project website with videos: http://vision.cs.utexas.edu/projects/graff-dexterous-affordance-grasp.
Priyanka Mandikal, Kristen Grauman
ICRA1
2020 Cross-Conditioned Recurrent Networks for Long-Term Synthesis of Inter-Person Human Motion Interactions
abstract
Modeling dynamics of human motion is one of the most challenging sequence modeling problem, with diverse applications in animation industry, human-robot interaction, motion-based surveillance, etc. Available attempts to use auto-regressive techniques for long-term single-person motion generation usually fails, resulting in stagnated motion or divergence to unrealistic pose patterns. In this paper, we propose a novel cross-conditioned recurrent framework targeting long-term synthesis of inter-person interactions beyond several minutes. We carefully integrate positive implications of both auto-regressive and encoder-decoder recurrent architecture, by interchangeably utilizing two separate fixed-length cross person motion prediction models for long-term generation in a novel hierarchical fashion. As opposed to prior approaches, we guarantee structural plausibility of 3D pose by training the recurrent model to regress latent representation of a separately trained generative pose embedding network. Different variants of the proposed frameworks are evaluated through extensive experiments on SBU-interaction, CMU-MoCAP and an inhouse collection of duet-dance dataset. Qualitative and quantitative evaluation on several tasks, such as Short-term motion prediction, Long-term motion synthesis and Interaction-based motion retrieval against prior state-of-the-art approaches clearly highlight superiority of the proposed framework.
Jogendra Kundu, Himanshu Buckchash, Priyanka Mandikal, Rahul M. V., Anirudh Jamkhandi, Venkatesh Babu Radhakrishnan
WACV3
2019 CAPNet: Continuous Approximation Projection for 3D Point Cloud Reconstruction Using 2D Supervision
abstract
Knowledge of 3D properties of objects is a necessity in order to build effective computer vision systems. However, lack of large scale 3D datasets can be a major constraint for datadriven approaches in learning such properties. We consider the task of single image 3D point cloud reconstruction, and aim to utilize multiple foreground masks as our supervisory data to alleviate the need for large scale 3D datasets. A novel differentiable projection module, called ‘CAPNet’, is introduced to obtain such 2D masks from a predicted 3D point cloud. The key idea is to model the projections as a continuous approximation of the points in the point cloud. To overcome the challenges of sparse projection maps, we propose a loss formulation termed ‘affinity loss’ to generate outlierfree reconstructions. We significantly outperform the existing projection based approaches on a large-scale synthetic dataset. We show the utility and generalizability of such a 2D supervised approach through experiments on a real-world dataset, where lack of 3D data can be a serious concern. To further enhance the reconstructions, we also propose a test stage optimization procedure to obtain reconstructions that display high correspondence with the observed input image.
Navaneet K. L., Priyanka Mandikal, Mayank Agarwal, Venkatesh Babu Radhakrishnan
AAAI2
2019 Dense 3D Point Cloud Reconstruction Using a Deep Pyramid Network
abstract
Reconstructing a high-resolution 3D model of an object is a challenging task in computer vision. Designing scalable and light-weight architectures is crucial while addressing this problem. Existing point-cloud based reconstruction approaches directly predict the entire point cloud in a single stage. Although this technique can handle low-resolution point clouds, it is not a viable solution for generating dense, high-resolution outputs. In this work, we introduce DensePCR, a deep pyramidal network for point cloud reconstruction that hierarchically predicts point clouds of increasing resolution. Towards this end, we propose an architecture that first predicts a low-resolution point cloud, and then hierarchically increases the resolution by aggregating local and global point features to deform a grid. Our method generates point clouds that are accurate, uniform and dense. Through extensive quantitative and qualitative evaluation on synthetic and real datasets, we demonstrate that DensePCR outperforms the existing state-of-the-art point cloud reconstruction works, while also providing a light-weight and scalable architecture for predicting high-resolution outputs.
Priyanka Mandikal, Venkatesh Babu Radhakrishnan
WACV1
2018 3D-LMNet: Latent Embedding Matching for Accurate and Diverse 3D Point Cloud Reconstruction from a Single Image
Priyanka Mandikal, Navaneet K. L., Mayank Agarwal, Venkatesh Babu Radhakrishnan
BMVC1