EDBT 2026 Demo / reviewers in the wild / expert
Roba Binyahib
dblp:223/8919
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0001-5164-0751ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
parallel volume rendering |
0.4 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Rendering › volume rendering
ray casting |
0.4 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Rendering › volume rendering
unstructured grid rendering |
0.4 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Rendering
volume rendering |
0.4 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Parallel and multicore computing
load balancing |
0.1 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Parallel and multicore computing › parallel computing
parallel rendering |
0.1 | 1 | 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume Data · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
hybrid object-order/image-order rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | State-of-the-Art Report on Optimizing Particle Advection PerformanceabstractAbstract The computational work to perform particle advection‐based flow visualization techniques varies based on many factors, including number of particles, duration, and mesh type. In many cases, the total work is significant, and total execution time (“performance”) is a critical issue. This state‐of‐the‐art report considers existing optimizations for particle advection, using two high‐level categories: algorithmic optimizations and hardware efficiency. The sub‐categories for algorithmic optimizations include solvers, cell locators, I/O efficiency, and precomputation, while the sub‐categories for hardware efficiency all involve parallelism: shared‐memory, distributed‐memory, and hybrid. Finally, this STAR concludes by identifying current gaps in our understanding of particle advection performance and its optimizations. Abhishek Yenpure, Sudhanshu Sane, Roba Binyahib, David Pugmire, Christoph Garth, Hank Childs |
Comput. Graph. Forum | 3 |
| 2020 | Parallel Particle Advection Bake-Off for Scientific Visualization WorkloadsabstractThere are multiple algorithms for parallelizing particle advection for scientific visualization workloads. While many previous studies have contributed to the understanding of individual algorithms, our study aims to provide a holistic understanding of how algorithms perform relative to each other on various workloads. To accomplish this, we consider four popular parallelization algorithms and run a “bake-off” study (i.e., an empirical study) to identify the best matches for each. The study includes 216 tests, going to a concurrency of up to 8192 cores and considering data sets as large as 34 billion cells with 300 million particles. Overall, our study informs three important research questions: (1) which parallelization algorithms perform best for a given workload?, (2) why?, and (3) what are the unsolved problems in parallel particle advection? In terms of findings, we find that the seeding box is the most important factor in choosing the best algorithm, and also that there is a significant opportunity for improvement in execution time, scalability, and efficiency. Roba Binyahib, David Pugmire, Abhishek Yenpure, Hank Childs |
CLUSTER | 1 |
| 2019 | A Scalable Hybrid Scheme for Ray-Casting of Unstructured Volume DataabstractWe present an algorithm for parallel volume rendering that is a hybrid between classical object order and image order techniques. The algorithm operates on unstructured grids (and structured ones), and thus can deal with block boundaries interleaving in complex ways. It also deals effectively with cases that are prone to load imbalance, i.e., cases where cell sizes differ dramatically, either because of the nature of the input data, or because of the effects of the camera transformation. The algorithm divides work over resources such that each phase of its processing is bounded in the amount of computation it can perform. We demonstrate its efficacy through a series of studies, varying over camera position, data set size, transfer function, image size, and processor count. At its biggest, our experiments scaled up to 8,192 processors and operated on data sets with more than one billion cells. In total, we find that our hybrid algorithm performs well in all cases. This is because our algorithm naturally adapts its computation based on workload, and can operate like either an object order technique or an image order technique in scenarios where those techniques are efficient. Roba Binyahib, Tom Peterka, Matthew Larsen, Kwan-Liu Ma, Hank Childs |
IEEE Trans. Vis. Comput. Graph. | 1 |