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Ricardo Garcia 0001

dblp:223/9639-1 · also Ricardo Garcia-Pinel · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-2553-7272ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 36% 3D vision · 24% Segmentation and scene understanding · 14%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot learning › manipulation skill learning
generalizable manipulation policy
0.912025
Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy · ICRA 2025
Robotics › Motion planning and robot control › motion planning
language-conditioned motion planning
0.912025
Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy · ICRA 2025
Robotics › Motion planning and robot control
motion planning
0.912025
Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy · ICRA 2025
Computer vision › 3D vision › geometric deep learning
3d representation learning
0.812024
SUGAR : Pre-training 3D Visual Representations for Robotics · CVPR 2024
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud pre-training
0.812024
SUGAR : Pre-training 3D Visual Representations for Robotics · CVPR 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.512021
Segmenter: Transformer for Semantic Segmentation · ICCV 2021
Computer vision › Segmentation and scene understanding › semantic segmentation
transformer-based segmentation
0.512021
Segmenter: Transformer for Semantic Segmentation · ICCV 2021
Machine learning › Deep learning architectures and training › transformer
vision transformer
0.512021
Segmenter: Transformer for Semantic Segmentation · ICCV 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › task planning
LLM-based task planning
0.312025
Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy · ICRA 2025
Computer vision › Vision and language › visual grounding
object grounding
0.312025
Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy · ICRA 2025
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.212024
SUGAR : Pre-training 3D Visual Representations for Robotics · CVPR 2024
Computer vision › Vision and language › visual grounding
referring expression comprehension
0.212024
SUGAR : Pre-training 3D Visual Representations for Robotics · CVPR 2024

Methods — techniques the papers use, named apart from their topics

VLM object grounding · 0.9LLM task planning · 0.93d policy · 0.9transformer · 0.8masked point modeling · 0.8cross-modal knowledge distillation · 0.8contrastive learning · 0.8vision transformer · 0.5mask transformer · 0.5fine-tuning · 0.5
YearPublicationVenuePosition
2025 Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-Guided 3D Policy
abstract
Generalizing language-conditioned robotic policies to new tasks remains a significant challenge, hampered by the lack of suitable simulation benchmarks. In this paper, we address this gap by introducing GemBench, a novel benchmark to assess generalization capabilities of vision-language robotic manipulation policies. GemBench incorporates seven general action primitives and four levels of generalization, spanning novel placements, rigid and articulated objects, and complex long-horizon tasks. We evaluate state-of-the-art approaches on GemBench and also introduce a new method. Our approach 3D- LOTUS leverages rich 3D information for action prediction conditioned on language. While 3D-LOTUS excels in both efficiency and performance on seen tasks, it struggles with novel tasks. To address this, we present 3D-LOTUS++, a framework that integrates 3D-LOTUS's motion planning capabilities with the task planning capabilities of LLMs and the object grounding accuracy of VLMs. 3D-LOTUS++ achieves state-of-the-art per-formance on novel tasks of GemBench, setting a new standard for generalization in robotic manipulation. Code, dataset, real robot videos and trained models are available at https://www.di.ens.fr/willow/research/gembench/.
Ricardo Garcia 0001, Shizhe Chen, Cordelia Schmid
ICRA1
2024 SUGAR : Pre-training 3D Visual Representations for Robotics
abstract
Learning generalizable visual representations from Internet data has yielded promising results for robotics. Yet, prevailing approaches focus on pre-training 2D representations, being sub-optimal to deal with occlusions and accurately localize objects in complex 3D scenes. Meanwhile, 3D representation learning has been limited to single-object understanding. To address these limitations, we introduce a novel 3D pre-training framework for robotics named SUGAR that captures semantic, geometric and affordance properties of objects through 3D point clouds. We underscore the importance of cluttered scenes in 3D representation learning, and automatically construct a multi-object dataset benefiting from cost-free supervision in simulation. SUGAR employs a versatile transformer-based model to jointly address five pre-training tasks, namely cross-modal knowledge distillation for semantic learning, masked point modeling to understand geometry structures, grasping pose synthesis for object affordance, 3D instance segmentation and referring expression grounding to analyze cluttered scenes. We evaluate our learned representation on three robotic-related tasks, namely, zero-shot 3D object recognition, referring expression grounding, and language-driven robotic manipulation. Experimental results show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.
Shizhe Chen, Ricardo Garcia 0001, Ivan Laptev, Cordelia Schmid
CVPR2
2023 Robust Visual Sim-to-Real Transfer for Robotic Manipulation
abstract
Learning visuomotor policies in simulation is much safer and cheaper than in the real world. However, due to discrepancies between the simulated and real data, simulator-trained policies often fail when transferred to real robots. One common approach to bridge the visual sim-to-real domain gap is domain randomization (DR). While previous work mainly evaluates DR for disembodied tasks, such as pose estimation and object detection, here we systematically explore visual domain randomization methods and benchmark them on a rich set of challenging robotic manipulation tasks. In particular, we propose an offline proxy task of cube localization to select DR parameters for texture randomization, lighting randomization, variations of object colors and camera parameters. Notably, we demonstrate that DR parameters have similar impact on our offline proxy task and online policies. We, hence, use offline optimized DR parameters to train visuomotor policies in simulation and directly apply such policies to a real robot. Our approach achieves 93% success rate on average when tested on a diverse set of challenging manipulation tasks. Moreover, we evaluate the robustness of policies to visual variations in real scenes and show that our simulator-trained policies outperform policies learned using real but limited data. Code, simulation environment, real robot datasets and trained models are available at https://www.di.ens.fr/willow/research/robust_s2r/.
Ricardo Garcia 0001, Robin Strudel, Shizhe Chen, Etienne Arlaud, Ivan Laptev, Cordelia Schmid
IROS1
2021 Segmenter: Transformer for Semantic Segmentation
abstract
Image segmentation is often ambiguous at the level of individual image patches and requires contextual information to reach label consensus. In this paper we introduce Segmenter, a transformer model for semantic segmentation. In contrast to convolution-based methods, our approach allows to model global context already at the first layer and throughout the network. We build on the recent Vision Transformer (ViT) and extend it to semantic segmentation. To do so, we rely on the output embeddings corresponding to image patches and obtain class labels from these embed-dings with a point-wise linear decoder or a mask trans-former decoder. We leverage models pre-trained for image classification and show that we can fine-tune them on moderate sized datasets available for semantic segmentation. The linear decoder allows to obtain excellent results already, but the performance can be further improved by a mask transformer generating class masks. We conduct an extensive ablation study to show the impact of the different parameters, in particular the performance is better for large models and small patch sizes. Segmenter attains excellent results for semantic segmentation. It outperforms the state of the art on both ADE20K and Pascal Context datasets and is competitive on Cityscapes.
Robin Strudel, Ricardo Garcia 0001, Ivan Laptev, Cordelia Schmid
ICCV2